Endy_Dyfreyn
Новичок
ко всем new
в public OnPlayerSelectedMenuRow(playerid, row)
далее в public OnPlayerExitedMenu добавить
в public OnGameModeInit
Теперь свою команду /drink замените на эту
Автор: Неизвестен
PHP:
new Menu:DrinkMenu;
PHP:
if(Current == DrinkMenu)
{
switch(row)
{
case 0:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 10;
GivePlayerMoney(playerid, - 10);
GameTextForPlayer(playerid, "~r~-10$", 3000, 1);
GivePlayerMoney(playerid, -2);
GameTextForPlayer(playerid, "~r~-2$", 3000, 1);
if(health < 160)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Соды ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GetPlayerHealth(playerid,health);
SetPlayerHealth(playerid,health+5);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Бармен отказывается вам продовать!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:DrinkMenu, playerid);
}
case 1:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 10;
GivePlayerMoney(playerid, - 10);
GameTextForPlayer(playerid, "~r~-10$", 3000, 1);
PlayerDrunk[playerid] += 2;
if(health < 160)
{
if(GetPlayerDrunkLevel(playerid) < 20000)
{
SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+1000);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Водки ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Бармен отказывается вам продовать!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:DrinkMenu, playerid);
}
case 2:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 10;
GivePlayerMoney(playerid, - 10);
GameTextForPlayer(playerid, "~r~-10$", 3000, 1);
PlayerDrunk[playerid] += 2;
if(GetPlayerHealth(playerid, health) < 100)
{
if(GetPlayerDrunkLevel(playerid) < 20000)
{
SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+2000);
}
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(Menu:DrinkMenu, playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Виски ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Бармен отказывается вам продовать!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:DrinkMenu, playerid);
}
case 3:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 6;
GivePlayerMoney(playerid, - 6);
GameTextForPlayer(playerid, "~r~-6$", 3000, 1);
PlayerDrunk[playerid] += 1;
if(GetPlayerDrunkLevel(playerid) <= 20000)
{
SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+500);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Воды ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~You are~n~~p~Drunk", 3500, 1); }
if(health < 160)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0)
{
PlayerDrunk[playerid] += 1;
new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
hp += 15;
SetPlayerHealth(playerid, health + hp);
}
else
{
SetPlayerHealth(playerid, health + 15.0);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Бармен отказывается вам продовать!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:DrinkMenu, playerid);
}
case 4:
{
NormMoney[playerid] = 2;
AntiMoney[playerid] = AntiMoney[playerid] - 2;
GivePlayerMoney(playerid, - 2);
GameTextForPlayer(playerid, "~r~-2$", 3000, 1);
if(health < 160)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выпил стакан Пиво ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GetPlayerHealth(playerid,health);
SetPlayerHealth(playerid,health+8);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Бармен отказывается вам продовать!");
TogglePlayerControllable(playerid,1);
return 1;
}
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:DrinkMenu, playerid);
}
}
return 1;
}
PHP:
if(Current == DrinkMenu)
{
TogglePlayerControllable(playerid, 1);
}
PHP:
DrinkMenu = CreateMenu("DrinkMenu", 0, 55.0, 200.0, 100.0, 80.0);
AddMenuItem(DrinkMenu, 0, "Soda 2$");
AddMenuItem(DrinkMenu, 0, "Vodka 10$");
AddMenuItem(DrinkMenu, 0, "Viski 10$");
AddMenuItem(DrinkMenu, 0, "Voda 2$");
AddMenuItem(DrinkMenu, 0, "Beer 6$");
PHP:
if(strcmp(cmd, "/drink", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsAtBar(playerid))
{
if(PlayerDrunk[playerid] < 10)
{
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(Menu:DrinkMenu, playerid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Бармен отказывается вам продовать!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Вы не в Баре!");
return 1;
}
}
return 1;
}
