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Дом на вершине пустыни

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В этой теме нельзя размещать новые ответы.

Eric Long

Новичок
Предисловие: я не люблю выполнять работы домов на крутую тематику, мол городскую там, мне нравится по-деревенски.
Делал на скорую руку, п.с. трава,которая мешает нормальному просмотру, уберется при заливке на сервер =)
Скриншоты​


Код​
PHP:
CreateObject(3655,-288.6000100,2147.1001000,114.9000000,0.0000000,0.0000000,60.0000000); //object(ganghous03_lax) (1)
CreateObject(674,-278.5000000,2144.1001000,111.8000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_lrg1) (1)
CreateObject(680,-274.5000000,2145.0000000,111.8000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_lrg2) (1)
CreateObject(681,-277.6000100,2148.5000000,111.7000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_sm2) (1)
CreateObject(674,-277.2999900,2142.6001000,111.7000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_lrg1) (2)
CreateObject(700,-280.2999900,2144.6001000,111.9000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (3)
CreateObject(703,-274.0000000,2141.5000000,110.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree7_big) (2)
CreateObject(711,-279.3999900,2148.6001000,117.8000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm02) (1)
CreateObject(711,-274.2999900,2146.6001000,117.0000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm02) (3)
CreateObject(711,-267.0000000,2143.6999500,115.7000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm02) (9)
CreateObject(770,-281.7000100,2136.1001000,111.6000000,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (1)
CreateObject(771,-277.5000000,2136.6999500,111.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (1)
CreateObject(772,-279.5000000,2136.0000000,111.9000000,0.0000000,0.0000000,0.0000000); //object(elmred_hi) (1)
CreateObject(645,-293.2000100,2155.6999500,111.9000000,0.0000000,0.0000000,0.0000000); //object(veg_palmbig14) (2)
CreateObject(645,-299.5000000,2156.6999500,111.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmbig14) (3)
CreateObject(645,-303.8999900,2157.3999000,110.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmbig14) (4)
CreateObject(654,-298.0000000,2153.3000500,111.2000000,0.0000000,0.0000000,0.0000000); //object(pinetree08) (1)
CreateObject(671,-298.7999900,2149.3999000,111.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bushytree) (2)
CreateObject(672,-295.6000100,2155.8999000,111.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
CreateObject(672,-301.7000100,2156.8999000,110.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (2)
CreateObject(676,-297.7000100,2156.8999000,111.2000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_sml1) (2)
CreateObject(681,-291.6000100,2155.6999500,112.1000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_sm2) (3)
CreateObject(688,-298.3999900,2155.1001000,110.5000000,0.0000000,0.0000000,270.0000000); //object(sm_fir_scabg) (1)
CreateObject(700,-305.8999900,2157.3000500,110.4000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (4)
CreateObject(770,-302.3999900,2148.3999000,111.6000000,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (2)
CreateObject(772,-300.7000100,2147.1999500,111.8000000,0.0000000,0.0000000,0.0000000); //object(elmred_hi) (2)
CreateObject(771,-298.8999900,2146.1999500,111.7000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (2)
CreateObject(638,-280.7000100,2151.3000500,112.5000000,0.0000000,0.0000000,60.0000000); //object(kb_planter_bush) (2)
CreateObject(638,-282.3999900,2152.3000500,112.5000000,0.2500000,0.0000000,59.9960000); //object(kb_planter_bush) (3)
CreateObject(638,-287.2999900,2155.0000000,112.7000000,359.0000000,0.0000000,59.9910000); //object(kb_planter_bush) (5)
CreateObject(638,-289.5000000,2156.3000500,112.7000000,0.7450000,0.0000000,59.9850000); //object(kb_planter_bush) (6)
CreateObject(672,-270.7000100,2144.6999500,110.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (3)
CreateObject(676,-278.5000000,2148.5000000,111.7000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_sml1) (3)
CreateObject(700,-276.3999900,2147.3999000,111.4000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (6)
CreateObject(700,-273.3999900,2146.1999500,110.9000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (7)
CreateObject(700,-268.8999900,2144.6999500,109.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (8)
CreateObject(640,-281.7000100,2155.3999000,112.5000000,359.2500000,0.0000000,330.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,-279.7000100,2158.8999000,112.4000000,359.2500000,0.0000000,329.9960000); //object(kb_planter_bush2) (2)
CreateObject(640,-282.7999900,2160.6001000,112.6000000,359.2470000,359.2500000,329.9860000); //object(kb_planter_bush2) (4)
CreateObject(1411,-275.7999900,2160.1999500,113.0000000,359.0010000,357.2500000,159.9520000); //object(dyn_mesh_1) (1)
CreateObject(1411,-272.6000100,2156.8999000,112.0000000,2.7460000,356.9970000,110.1430000); //object(dyn_mesh_1) (2)
CreateObject(1411,-270.8999900,2151.8999000,111.3000000,1.7450000,356.4980000,114.1020000); //object(dyn_mesh_1) (4)
CreateObject(1411,-268.2999900,2147.3999000,110.8000000,1.7440000,356.7450000,130.0940000); //object(dyn_mesh_1) (5)
CreateObject(700,-266.0000000,2145.1001000,109.2000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (9)
CreateObject(1412,-284.1000100,2164.3999000,113.1000000,0.0000000,0.0000000,330.0000000); //object(dyn_mesh_2) (1)
CreateObject(1412,-288.7000100,2165.0000000,113.3000000,0.0000000,0.0000000,19.9960000); //object(dyn_mesh_2) (2)
CreateObject(1412,-293.7000100,2163.3000500,113.1000000,358.0080000,354.7470000,19.8120000); //object(dyn_mesh_2) (3)
CreateObject(1412,-298.6000100,2161.3999000,112.4000000,0.0000000,352.2480000,19.9900000); //object(dyn_mesh_2) (4)
CreateObject(1412,-303.7000100,2159.5000000,111.5000000,0.0000000,357.9940000,19.9840000); //object(dyn_mesh_2) (5)
CreateObject(1232,-281.8999900,2153.3000500,114.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateObject(1232,-280.2000100,2156.1999500,114.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateObject(1232,-278.0000000,2160.1999500,114.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateObject(1232,-282.3994100,2163.0000000,114.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,-284.8999900,2158.8000500,114.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
CreateObject(1232,-286.6000100,2155.8000500,114.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
CreateObject(1280,-279.7999900,2160.3999000,112.1000000,0.0000000,0.0000000,330.0000000); //object(parkbench1) (1)
CreateObject(1280,-281.6000100,2157.3000500,112.2000000,0.0000000,0.0000000,329.9960000); //object(parkbench1) (2)
CreateObject(1280,-283.2515900,2154.4104000,112.2903500,0.0000000,0.0000000,329.9960000); //object(parkbench1) (3)
CreateObject(1280,-290.5000000,2158.0000000,112.5000000,0.0000000,0.0000000,239.9960000); //object(parkbench1) (4)
CreateObject(1280,-281.8999900,2160.6001000,112.2000000,0.0000000,0.0000000,149.9910000); //object(parkbench1) (5)
CreateObject(1810,-292.0000000,2159.3000500,112.0000000,0.0000000,0.0000000,150.0000000); //object(cj_foldchair) (1)
CreateObject(924,-280.1000100,2172.8999000,111.8000000,0.0000000,0.0000000,0.0000000); //object(fruitcrate3) (1)
CreateObject(910,-280.8999900,2173.6999500,112.9000000,0.0000000,0.0000000,60.0000000); //object(bust_cabinet_4) (1)
CreateObject(854,-280.0000000,2173.8999000,111.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (1)
CreateObject(3302,-293.6000100,2160.3000500,111.8000000,0.0000000,0.0000000,0.0000000); //object(cxrf_corpanel) (1)
CreateObject(918,-276.2999900,2149.8000500,111.7000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (1)
CreateObject(1217,-276.7000100,2150.3999000,111.9000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (2)
CreateObject(1217,-277.3999900,2150.6999500,112.1000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (3)
CreateObject(3425,-259.3999900,2172.5000000,121.5000000,0.0000000,0.0000000,0.0000000); //object(nt_windmill) (1)
CreateObject(3374,-259.1000100,2164.1001000,111.2000000,0.0000000,17.0000000,0.0000000); //object(sw_haybreak02) (1)
CreateObject(3525,-280.7999900,2173.8999000,111.5000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1)
CreateObject(3525,-281.3999900,2173.3999000,112.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2)
CreateObject(3791,-275.2000100,2152.3999000,111.5000000,0.9640000,15.5020000,359.7330000); //object(missile_10_sfxr) (1)
CreateObject(3791,-275.2000100,2153.8000500,111.5000000,0.9610000,15.5020000,359.7310000); //object(missile_10_sfxr) (2)
CreateObject(1437,-288.3999900,2157.1001000,112.0000000,0.0000000,0.0000000,150.0000000); //object(dyn_ladder_2) (1)
CreateObject(1437,-288.6000100,2156.6999500,114.6000000,0.0000000,0.0000000,149.9960000); //object(dyn_ladder_2) (2)
CreateObject(1464,-299.0000000,2171.6001000,112.6000000,0.0000000,0.0000000,76.0000000); //object(dyn_scaffold_3) (1)
CreateObject(1474,-279.3999900,2159.1999500,113.1000000,0.0000000,0.0000000,60.0000000); //object(dyn_porch_2b) (1)
CreateObject(1474,-280.2000100,2157.8999000,113.1000000,0.0000000,0.0000000,60.0000000); //object(dyn_porch_2b) (2)
CreateObject(1474,-281.1000100,2156.6001000,113.0000000,0.0000000,0.0000000,59.9960000); //object(dyn_porch_2b) (5)
CreateObject(1474,-283.7000100,2159.5000000,113.4000000,0.0000000,0.0000000,239.9960000); //object(dyn_porch_2b) (3)
CreateObject(1474,-283.0000000,2160.8000500,113.4000000,0.0000000,0.0000000,239.9910000); //object(dyn_porch_2b) (4)
CreateObject(1474,-282.3999900,2161.8999000,113.4000000,0.0000000,0.0000000,239.9910000); //object(dyn_porch_2b) (6)
CreateObject(1433,-289.8999900,2159.1001000,112.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_1) (1)
CreateObject(1463,-289.5000000,2161.6999500,112.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_woodpile2) (1)
CreateObject(2806,-289.3999900,2161.8000500,112.8000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_2) (1)
CreateObject(3461,-289.5000000,2161.8000500,110.7000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3361,-281.6000100,2295.5000000,105.5000000,0.0000000,0.0000000,142.0000000); //object(cxref_woodstair) (1)
CreateObject(3361,-287.2000100,2301.1999500,101.4000000,0.0000000,0.0000000,127.9980000); //object(cxref_woodstair) (2)
CreateObject(3361,-292.0000000,2306.3999000,97.3000000,0.0000000,0.0000000,135.9960000); //object(cxref_woodstair) (3)
CreateObject(3361,-296.3999900,2310.6999500,93.1000000,0.0000000,1.0000000,133.9940000); //object(cxref_woodstair) (4)
CreateObject(3361,-301.5000000,2315.8999000,88.8000000,0.0000000,1.0000000,133.9890000); //object(cxref_woodstair) (5)
CreateObject(3361,-306.7000100,2320.0000000,84.5000000,0.0000000,1.0000000,151.9890000); //object(cxref_woodstair) (6)
CreateObject(3361,-311.7999900,2323.3999000,81.1000000,0.0000000,0.9940000,141.9850000); //object(cxref_woodstair) (7)
CreateObject(3361,-318.1000100,2328.3000500,77.1000000,0.0000000,0.9890000,141.9820000); //object(cxref_woodstair) (8)
CreateObject(3361,-322.7000100,2332.0000000,73.0000000,0.0000000,0.9890000,141.9820000); //object(cxref_woodstair) (9)
CreateObject(3361,-327.3999900,2335.3999000,68.8000000,0.0000000,0.9890000,147.9820000); //object(cxref_woodstair) (10)
CreateObject(3361,-333.2999900,2335.3000500,64.8000000,0.0000000,0.9830000,207.9800000); //object(cxref_woodstair) (11)
CreateObject(3361,-338.2000100,2332.6999500,61.0000000,0.0000000,0.9780000,207.9770000); //object(cxref_woodstair) (12)
CreateObject(3361,-343.5000000,2329.8999000,56.9000000,0.0000000,0.9780000,207.9770000); //object(cxref_woodstair) (13)
CreateObject(3525,-324.0000000,2334.8000500,72.8000000,34.2500000,0.0000000,318.0000000); //object(exbrtorch01) (3)
CreateObject(3525,-319.7999900,2331.6001000,75.9000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (4)
CreateObject(3525,-314.1000100,2327.3000500,80.8000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (5)
CreateObject(3525,-311.1000100,2325.3000500,83.5000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (6)
CreateObject(3525,-308.2000100,2322.8999000,84.7000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (7)
CreateObject(3525,-303.5000000,2319.1999500,88.3000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (8)
CreateObject(3525,-300.7999900,2316.8999000,90.6000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (9)
CreateObject(3525,-298.2999900,2314.1999500,92.6000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (10)
CreateObject(3525,-296.1000100,2311.8999000,94.6000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (11)
CreateObject(3525,-292.7999900,2308.5000000,98.0000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (12)
CreateObject(3525,-289.2999900,2304.6999500,100.7000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (13)
CreateObject(3525,-286.7999900,2302.3000500,103.8000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (14)
CreateObject(3525,-284.1000100,2299.1999500,105.3000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (15)
CreateObject(3525,-280.5000000,2296.1001000,107.9000000,34.2500000,0.0000000,317.9990000); //object(exbrtorch01) (16)
CreateObject(1424,-277.7998000,2292.5000000,108.1000000,0.0000000,0.0000000,49.9990000); //object(dyn_roadbarrier_2) (1)
CreateObject(1447,-250.6000100,2257.6999500,109.3000000,0.0000000,0.0000000,346.0000000); //object(dyn_mesh_4) (1)
CreateObject(1447,-250.6000100,2257.6999500,111.0000000,0.0000000,0.0000000,345.9980000); //object(dyn_mesh_4) (2)
CreateObject(1434,-248.7000000,2259.1001000,108.3000000,358.2730000,350.7460000,1.2190000); //object(dyn_roadbarrier_5a) (1)
CreateObject(1434,-250.6000100,2259.3000500,108.1000000,358.2700000,350.7440000,349.2140000); //object(dyn_roadbarrier_5a) (2)
CreateObject(1434,-252.5000000,2259.6001000,107.8000000,358.2700000,350.7390000,349.2110000); //object(dyn_roadbarrier_5a) (3)
CreateObject(1434,-254.3000000,2260.0000000,107.6000000,358.2700000,350.7390000,349.2110000); //object(dyn_roadbarrier_5a) (4)
CreateObject(988,-254.3000000,2258.1001000,108.1000000,0.0000000,0.0000000,170.0000000); //object(ws_apgate) (1)
CreateObject(1228,-249.8000000,2262.6001000,108.4000000,355.2500000,0.0000000,80.0000000); //object(roadworkbarrier1) (1)
CreateObject(1228,-252.2000000,2262.8000500,108.1000000,0.0000000,0.0000000,79.9970000); //object(roadworkbarrier1) (2)
CreateObject(1228,-254.3000000,2263.1001000,107.9000000,0.0000000,0.0000000,79.9970000); //object(roadworkbarrier1) (3)
CreateObject(1237,-247.0000000,2261.8000500,108.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
CreateObject(1237,-248.8000000,2261.3000500,108.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateObject(11495,-258.5000000,2259.1001000,104.9000000,350.7510000,359.2400000,167.6250000); //object(des_ranchjetty) (1)
CreateObject(11495,-263.6000100,2237.8000500,103.1000000,0.0000000,0.0000000,164.9930000); //object(des_ranchjetty) (2)
CreateObject(11495,-269.6000100,2216.8999000,104.4000000,6.7460000,0.0000000,162.9880000); //object(des_ranchjetty) (3)
CreateObject(11495,-275.5000000,2199.6001000,108.3000000,16.9650000,3.3980000,159.9910000); //object(des_ranchjetty) (4)
CreateObject(1424,-256.5000000,2269.6999500,107.4000000,0.0000000,0.0000000,349.9990000); //object(dyn_roadbarrier_2) (1)
CreateObject(1232,-258.7999900,2262.5000000,108.3000000,7.7500000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1232,-260.7999900,2251.8999000,106.4000000,7.7450000,0.0000000,0.0000000); //object(streetlamp1) (8)
CreateObject(1232,-264.6000100,2238.0000000,105.9000000,0.2450000,0.0000000,0.0000000); //object(streetlamp1) (9)
CreateObject(1232,-267.2000100,2227.6001000,106.0000000,0.2420000,0.0000000,0.0000000); //object(streetlamp1) (10)
CreateObject(1232,-269.7999900,2219.0000000,107.0000000,0.2420000,0.0000000,0.0000000); //object(streetlamp1) (11)
CreateObject(1232,-273.0000000,2209.0000000,108.3000000,0.2420000,0.0000000,0.0000000); //object(streetlamp1) (12)
CreateObject(1232,-279.6000100,2190.3000500,114.2000000,0.2420000,0.0000000,0.0000000); //object(streetlamp1) (13)
CreateObject(1232,-286.6000100,2166.5000000,114.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,-291.5000000,2164.8999000,114.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,-296.2999900,2163.1999500,114.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,-303.0000000,2160.8999000,113.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,-271.1000100,2154.8999000,112.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,-269.2000100,2149.8000500,112.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,-266.1000100,2146.3999000,111.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)

/*
Objects converted: 146
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.03 seconds - Chuck Norris could have done it in 0.0005 seconds!
*/
Автор: Chase
 
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