Cpt_ALEX
Умник
Недавно играл на одном SA:MP сервере чем-то схожий с игрой CS, и вот решил тоже сделать какую-нибудь CS зону.
Она находится на заброшенном аэро, ограждена зона камнями.
Есть объекты из 0.3е. Так же добавлены эффекты дыма и огня.
Задействовано 54 объекта.
Screenshots:
http://smotr.im/59b6
[url]http://smotr.im/59b7[/url]
[url]http://smotr.im/59b8[/url]
[url]http://smotr.im/59b9[/url]
[url]http://smotr.im/59bj[/url]
[url]http://smotr.im/59bk[/url]
http://smotr.im/59bl
Если скрины не просматриваются, то вот поссылочно:
Код:
Понравилось? Жми + !
Она находится на заброшенном аэро, ограждена зона камнями.
Есть объекты из 0.3е. Так же добавлены эффекты дыма и огня.
Задействовано 54 объекта.
Screenshots:
http://smotr.im/59b6
[url]http://smotr.im/59b7[/url]
[url]http://smotr.im/59b8[/url]
[url]http://smotr.im/59b9[/url]
[url]http://smotr.im/59bj[/url]
[url]http://smotr.im/59bk[/url]
http://smotr.im/59bl
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Код:
PHP:
CreateObject(16114,-80.74600220,2508.33398438,15.48400021,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_) (1)
CreateObject(16114,-63.22600174,2549.74902344,16.18000031,0.00000000,0.00000000,336.00000000); //object(des_rockgp2_) (2)
CreateObject(16114,-18.38800049,2555.43188477,15.72200012,0.00000000,0.00000000,265.99487305); //object(des_rockgp2_) (3)
CreateObject(16113,-55.34999847,2473.04296875,15.00000000,0.00000000,0.00000000,26.00000000); //object(des_rockgp2_03) (1)
CreateObject(16113,25.61700058,2551.69409180,15.52999973,0.00000000,0.00000000,211.99914551); //object(des_rockgp2_03) (2)
CreateObject(16118,-2.15700006,2469.77905273,15.48400021,0.00000000,0.00000000,86.00000000); //object(des_rockgp2_05) (2)
CreateObject(16118,41.88000107,2468.90795898,13.00000000,0.00000000,0.00000000,89.99548340); //object(des_rockgp2_05) (3)
CreateObject(16118,74.47399902,2548.60791016,13.00000000,0.00000000,0.00000000,89.99450684); //object(des_rockgp2_05) (4)
CreateObject(16133,111.52600098,2528.73901367,15.30000019,0.00000000,0.00000000,26.00000000); //object(des_rockgp2_18) (1)
CreateObject(16118,112.70300293,2496.16308594,13.00000000,0.00000000,0.00000000,133.99450684); //object(des_rockgp2_05) (5)
CreateObject(16118,82.34899902,2470.34008789,13.00000000,0.00000000,0.00000000,89.99450684); //object(des_rockgp2_05) (6)
CreateObject(11450,5.49700022,2487.55297852,18.58399963,0.00000000,0.00000000,0.00000000); //object(des_nwtshop07) (1)
CreateObject(11456,82.55899811,2509.41894531,18.96500015,0.00000000,0.00000000,88.00000000); //object(des_nwtshop10) (1)
CreateObject(17060,28.40099907,2521.86499023,15.48400021,0.00000000,0.00000000,276.00000000); //object(cw_haypile06) (1)
CreateObject(17060,29.59099960,2503.65307617,15.49199963,0.00000000,0.00000000,269.99853516); //object(cw_haypile06) (2)
CreateObject(1452,69.30400085,2540.07788086,16.54299927,0.00000000,0.00000000,84.00000000); //object(dyn_outhouse) (1)
CreateObject(19402,68.67299652,2510.25000000,17.23500061,0.00000000,0.00000000,358.00000000); //object(wall050) (1)
CreateObject(19412,-13.88300037,2522.42089844,17.23500061,0.00000000,0.00000000,0.00000000); //object(wall060) (1)
CreateObject(19412,-31.68199921,2507.09106445,17.23500061,0.00000000,0.00000000,2.00000000); //object(wall060) (2)
CreateObject(18259,-36.77199936,2497.86206055,17.83300018,0.00000000,0.00000000,0.00000000); //object(logcabinn01) (1)
CreateObject(16280,-26.48600006,2527.05908203,19.81999969,0.00000000,0.00000000,268.00000000); //object(des_farmhouse1_) (1)
CreateObject(12991,-18.03499985,2502.48706055,15.48400021,0.00000000,0.00000000,182.00000000); //object(sw_shack02) (1)
CreateObject(3356,1.78600001,2526.42309570,19.89100075,0.00000000,0.00000000,358.00000000); //object(cxrf_savhus2_) (1)
CreateObject(18451,1.33000004,2511.67895508,15.99699974,0.00000000,0.00000000,274.00000000); //object(cs_oldcarjmp) (1)
CreateObject(18451,1.44099998,2502.52709961,15.99699974,0.00000000,0.00000000,273.99902344); //object(cs_oldcarjmp) (2)
CreateObject(3364,16.62299919,2508.18188477,14.80000019,0.00000000,0.00000000,358.00000000); //object(des_ruin3_) (1)
CreateObject(19412,-30.76600075,2523.91503906,17.23500061,0.00000000,0.00000000,357.99951172); //object(wall060) (3)
CreateObject(19412,-31.43300056,2516.26391602,17.23500061,0.00000000,0.00000000,357.99499512); //object(wall060) (4)
CreateObject(19412,2.90700006,2507.06103516,17.23500061,0.00000000,0.00000000,359.99499512); //object(wall060) (5)
CreateObject(5816,2.40599990,2484.12695312,15.39999962,0.00000000,0.00000000,88.00000000); //object(odrampbit) (1)
CreateObject(5816,-21.65299988,2484.84399414,16.87000084,0.00000000,0.00000000,87.99499512); //object(odrampbit) (2)
CreateObject(5816,81.56800079,2493.23706055,16.89999962,0.00000000,0.00000000,177.99499512); //object(odrampbit) (3)
CreateObject(18716,4.12400007,2506.81909180,15.53400040,0.00000000,0.00000000,0.00000000); //object(prt_smoke_expand) (1)
CreateObject(18716,20.84900093,2494.10205078,15.54199982,0.00000000,0.00000000,0.00000000); //object(prt_smoke_expand) (2)
CreateObject(18716,7.13399982,2485.72290039,18.72800064,0.00000000,0.00000000,0.00000000); //object(prt_smoke_expand) (3)
CreateObject(18715,-31.38699913,2515.13403320,15.72500038,0.00000000,0.00000000,0.00000000); //object(prt_smoke_huge) (1)
CreateObject(18715,-29.49200058,2527.00000000,15.53400040,0.00000000,0.00000000,0.00000000); //object(prt_smoke_huge) (2)
CreateObject(18715,14.00000000,2496.38891602,16.35899925,0.00000000,0.00000000,0.00000000); //object(prt_smoke_huge) (3)
CreateObject(18715,5.25699997,2519.53198242,16.08499908,0.00000000,0.00000000,0.00000000); //object(prt_smoke_huge) (4)
CreateObject(18688,33.04999924,2503.19702148,16.55800056,0.00000000,0.00000000,0.00000000); //object(fire) (1)
CreateObject(18688,19.81399918,2506.16992188,15.54199982,0.00000000,0.00000000,0.00000000); //object(fire) (2)
CreateObject(18688,23.67499924,2496.87109375,18.07200050,0.00000000,0.00000000,0.00000000); //object(fire) (3)
CreateObject(18688,-16.42600060,2506.40307617,15.53400040,0.00000000,0.00000000,0.00000000); //object(fire) (4)
CreateObject(18688,-10.46899986,2510.52392578,15.54199982,0.00000000,0.00000000,0.00000000); //object(fire) (5)
CreateObject(18688,25.78800011,2527.12988281,15.53400040,0.00000000,0.00000000,0.00000000); //object(fire) (6)
CreateObject(18688,53.34199905,2521.51489258,15.54199982,0.00000000,0.00000000,0.00000000); //object(fire) (7)
CreateObject(18688,47.19800186,2493.29809570,15.53400040,0.00000000,0.00000000,0.00000000); //object(fire) (8)
CreateObject(5777,54.06999969,2493.06201172,16.07399940,0.00000000,0.00000000,0.00000000); //object(tombston01_lawn) (1)
CreateObject(5777,54.15999985,2495.82690430,16.07399940,0.00000000,0.00000000,0.00000000); //object(tombston01_lawn) (2)
CreateObject(5777,54.18299866,2498.41894531,16.07399940,0.00000000,0.00000000,0.00000000); //object(tombston01_lawn) (3)
CreateObject(5777,55.37699890,2508.47900391,16.07399940,0.00000000,0.00000000,358.00000000); //object(tombston01_lawn) (4)
CreateObject(5777,55.44400024,2510.89306641,16.07399940,0.00000000,0.00000000,357.99499512); //object(tombston01_lawn) (5)
CreateObject(5777,55.45999908,2513.41992188,16.07399940,0.00000000,0.00000000,357.99499512); //object(tombston01_lawn) (6)
CreateObject(5777,16.95899963,2514.80297852,16.07399940,0.00000000,0.00000000,357.99499512); //object(tombston01_lawn) (7)
Последнее редактирование:
