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Динамическая система домов

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sk.tm_radik

Компетентный
Привет всем.​

Так как я выложил свой мод Magic Worlds в паблик то и решил вырезать свою систему домов.
Автор системы я.
Сама система на файлах.
Все команды на стандартном командном процессоре.
Координаты интов вырезал с какого мода.
Важно - переменные заменяйте на свои.
Важно - в скриптфайлиз создайте папку House и два файла houses.cfg | config.ini


Ну пожалуй начнем:

1) В enum pInfo вставляем
PHP:
pHouse
2) В начало мода
PHP:
#define MAX_HOUSES 100 // Максимальное число домов
enum hInfo
{
	hOwned, hOwner[24],
	Float: hX, Float: hY, Float: hZ, hInterior, hVirtWorld,
	hPrice,
	hLock,
	hLevel
};
new HousesInfo[MAX_HOUSES][hInfo];
new Text3D: houses_text[MAX_HOUSES];
new houses_icon[MAX_HOUSES];
new houses_pickup[MAX_HOUSES];
new AllHouse; // Всего домов
enum hiInfo
{
    Float: hiX, Float: hiY, Float: hiZ, hiInt
};
new HInts[][hiInfo] = // Интерьеры
{
    {235.508994, 1189.169897, 1080.339966, 3}, // 0
	{225.756989, 1240.000000, 1082.149902, 2}, // 1
    {223.043991, 1289.259888, 1082.199951, 1}, // 2
	{225.630997, 1022.479980, 1084.069946, 7}, // 3
    {295.138977, 1474.469971, 1080.519897, 15}, // 4
	{328.493988, 1480.589966, 1084.449951, 15}, // 5
    {385.803986, 1471.769897, 1080.209961, 15}, // 6
	{2220.26, -1148.01, 1025.80, 15}, // 7
    {2451.77, -1699.80, 1013.51, 2}, // 8
	{2251.85, -1138.16, 1050.63, 9}, // 9
    {2260.76, -1210.45, 1049.02, 10}, // 10
	{2496.65, -1696.55, 1014.74, 3}, // 11
    {1299.14, -794.77, 1084.00, 5}, // 12
	{2262.83, -1137.71, 1050.63, 10}, // 13
    {2365.42, -1131.85, 1050.88, 8}, // 14
	{2324.33, -1144.79, 1050.71, 12}, // 15
    {2233.6919, -1112.8107, 1050.8828, 5}, // 16
	{2319.1272, -1023.9562, 1050.2109, 9}, // 17
    {239.2819, 1114.1991, 1080.9922, 5}, // 18
	{446.3247, 509.9662, 1001.4195, 12}, // 19
    {446.626, 1397.738, 1084.3047, 2}, // 20
	{261.1165, 1287.2197, 1080.2578, 4}, // 21
    {306.1966, 307.819, 1003.3047, 4}, // 22
	{24.3769, 1341.1829, 1084.375, 10}, // 23
    {221.6766, 1142.4962, 1082.6094, 4}, // 24
	{-262.1759, 1456.6158, 1084.3672, 4}, // 25
    {234.2826, 1065.229, 1084.2101, 6}, // 26
	{-68.5145, 1353.8485, 1080.2109, 6}, // 27
    {-285.2511, 1471.197, 1084.375, 15}, // 28
	{-42.5267, 1408.23, 1084.4297, 8}, // 29
    {84.9244, 1324.2983, 1083.8594, 9}, // 30
	{22.7322, 1404.7037, 1084.4297, 5}, // 31
    {244.6048, 304.8997, 999.1484, 1}, // 32
	{2216.1282, -1076.3052, 1050.4844, 1} // 33
};
3) В public OnPlayerConnect(playerid)
PHP:
PlayerInfo[playerid][pHouse] = 9999;
4) В OnPlayerSpawn(playerid)
PHP:
new hh = PlayerInfo[playerid][pHouse];
    if(hh != 9999)
	{
	    SetPlayerInterior(playerid, HInts[HousesInfo[hh][hInterior]][hiInt]);
        SetPlayerPos(playerid, HInts[HousesInfo[hh][hInterior]][hiX], HInts[HousesInfo[hh][hInterior]][hiY], HInts[HousesInfo[hh][hInterior]][hiZ]);
        SetPlayerVirtualWorld(playerid, HousesInfo[hh][hVirtWorld]);
	    return 1;
	}
5) В public OnGameModeExit()
PHP:
SaveHouses();
6) В public OnGameModeInit()
PHP:
LoadHouses();
    for(new h = 0; h < AllHouse; h++)
    {
        if(HousesInfo[h][hOwned] == 0)
        {
            format(string,sizeof(string), "Дом №%d продаётся\n\nСтоимость: %d$\nУровень: %d\nЧтобы купить, введите /buyhouse",h,HousesInfo[h][hPrice],HousesInfo[h][hLevel]);
            houses_text[h] = Create3DTextLabel(string, 0xFFFFFFFF, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ]+0.5, 10.0, 0, 1);
            houses_icon[h] = CreateDynamicMapIcon(HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ], 31, COLOR_WHITE, 0, -1, -1, 400.0);
            houses_pickup[h] = CreatePickup(1273, 23, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ]);
        }
        else if(HousesInfo[h][hOwned] == 1)
        {
            format(string,sizeof(string), "Дом №%d\n\nУровень: %d\nВладелец: %s",h,HousesInfo[h][hLevel],HousesInfo[h][hOwner]);
            houses_text[h] = Create3DTextLabel(string, 0xFFFFFFFF, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ]+0.5, 10.0, 0, 1);
            houses_icon[h] = CreateDynamicMapIcon(HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ], 32, COLOR_WHITE, 0, -1, -1, 400.0);
            houses_pickup[h] = CreatePickup(1272, 23, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ]);
        }
    }
7) В OnPlayerRegister и в OnPlayerSave
PHP:
ini_setInteger(iniFile, "House", PlayerInfo[playerid][pHouse]);
8) В OnPlayerLogin
PHP:
ini_getInteger(iniFile, "House", PlayerInfo[playerid][pHouse]);
9) В конец OnPlayerLogin
PHP:
if(PlayerInfo[playerid][pHouse] != 9999 && strcmp(HousesInfo[PlayerInfo[playerid][pHouse]][hOwner], PlayerInfo[playerid][pName], true)) PlayerInfo[playerid][pHouse] = 9999;
10) В public OnPlayerCommandText(playerid, cmdtext[])
PHP:
if(strcmp(cmd, "/createhouse", true) == 0)
    {
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE,"{FF9900}>{FFFFFF} /createhouse [0-33] [цена]");
        new intid = strval(tmp);
        tmp = strtok(cmdtext, idx);
        if(intid > 33 || intid < 0) return SendClientMessage(playerid, COLOR_WHITE, "{ff3300}x{FFFFFF} От 0 до 33!");
        if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE,"{FF9900}>{FFFFFF} /createhouse [0-33] [цена]");
        new hprice = strval(tmp);
        if(hprice > 50000000 || hprice < 100) return SendClientMessage(playerid, COLOR_WHITE, "{ff3300}x{FFFFFF} От 100$ до 50.000.000$!");
        new Float:XX, Float: YY, Float:ZZ;
        GetPlayerPos(playerid,XX,YY,ZZ);
        HousesInfo[AllHouse][hOwned] = 0;
        strmid(HousesInfo[AllHouse][hOwner], "None", 0, strlen("None"), 255);
        HousesInfo[AllHouse][hX] = XX;
        HousesInfo[AllHouse][hY] = YY;
        HousesInfo[AllHouse][hZ] = ZZ;
        HousesInfo[AllHouse][hInterior] = intid;
        HousesInfo[AllHouse][hVirtWorld] = AllHouse;
        HousesInfo[AllHouse][hPrice] = hprice; 
        HousesInfo[AllHouse][hLock] = 1;
        HousesInfo[AllHouse][hLevel] = 5;
        format(string,sizeof(string),"Дом №%d продаётся\n\nСтоимость: %d$\nУровень: %d\nЧтобы купить, введите /buyhouse",AllHouse,HousesInfo[AllHouse][hPrice],HousesInfo[AllHouse][hLevel]);
        houses_text[AllHouse] = Create3DTextLabel(string, 0xFFFFFFFF, HousesInfo[AllHouse][hX], HousesInfo[AllHouse][hY], HousesInfo[AllHouse][hZ]+0.5, 10.0, 0, 1);
        houses_icon[AllHouse] = CreateDynamicMapIcon(HousesInfo[AllHouse][hX], HousesInfo[AllHouse][hY],HousesInfo[AllHouse][hZ], 31, COLOR_WHITE, 0, -1, -1, 400.0);
        houses_pickup[AllHouse] = CreatePickup(1273, 23, HousesInfo[AllHouse][hX], HousesInfo[AllHouse][hY],HousesInfo[AllHouse][hZ]);
        AllHouse++;
		SaveHouses();
        return 1;
    }
    if(strcmp(cmd, "/delhouse", true) == 0)
	{
        if(AllHouse == 0) return SendClientMessage(playerid, COLOR_WHITE, "{ff3300}x{FFFFFF} Домов больше нету!");
	    for(new h = 0; h <= AllHouse; h++)
		{
            if(strcmp(HousesInfo[h][hOwner],"None",true)!= 0) return SendClientMessage(playerid, COLOR_WHITE,"{ff3300}x{ffffff} Данный дом удалить нельзя. Сперва его нужно освободить (/aselhouse)!");
            if(IsPlayerInRangeOfPoint(playerid, 1.0, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ]))
			{
			    HousesInfo[h][hX] = 0;
				HousesInfo[h][hY] = 0;
				HousesInfo[h][hZ] = 0;
				HousesInfo[h][hInterior] = 0;
				HousesInfo[h][hVirtWorld] = 0;
				HousesInfo[h][hPrice] = 0;
				HousesInfo[h][hLock] = 0;
				HousesInfo[h][hLevel] = 0;
				HousesInfo[h][hOwned] = 0;
				HousesInfo[h][hOwner] = 0;
				Delete3DTextLabel(Text3D:houses_text[h]);
				DestroyDynamicMapIcon(houses_icon[h]);
	            DestroyPickup(houses_pickup[h]);
	            AllHouse--;
	            SaveHouses();
                format(string, sizeof(string), "Вы удалил дом №%d",h);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
		}
		return 1;
	}
	if(strcmp(cmd, "/aselhouse", true) == 0)
    {
        for(new h = 0; h <= AllHouse; h++)
		{
			if(IsPlayerInRangeOfPoint(playerid, 1.0, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ]))
			{
		    	strmid(HousesInfo[h][hOwner],"None", 0, 5, 5);
		    	HousesInfo[h][hOwned] = 0;
            	HousesInfo[h][hLock] = 1;
           		SaveHouses();
            	UpdateHouse(h);
            	format(string, sizeof(string), "Вы освободили дом №%d",h);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
		}
		return 1;
    }
    if(strcmp(cmd, "/sethprice", true) == 0)
	{
	    tmp = strtok(cmdtext, idx);
		if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "{FF9900}>{FFFFFF} /sethprice [цена]");
		new proplev = strval(tmp);
		if(proplev > 50000000 || proplev < 100) return SendClientMessage(playerid, COLOR_WHITE, "{ff3300}x{FFFFFF} От 100$ до 50.000.000$!");
		for(new h = 0; h <= AllHouse; h++)
		{
			if(IsPlayerInRangeOfPoint(playerid, 1.0, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ]))
			{
				HousesInfo[h][hPrice] = proplev;
				format(string, sizeof(string), "Цена дома №%d теперь %d",h,HousesInfo[h][hPrice]);
				SendClientMessage(playerid, COLOR_WHITE, string);
				UpdateHouse(h);
			}
		}
		SaveHouses();
		return 1;
	}
	if(strcmp(cmd, "/sethlvl", true) == 0)
	{
	    tmp = strtok(cmdtext, idx);
		if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "{FF9900}>{FFFFFF} /sethlvl [уровень]");
		new proplev = strval(tmp);
		if(proplev > 500 || proplev < 1) return SendClientMessage(playerid, COLOR_WHITE, "{ff3300}x{FFFFFF} От 1 до 500!");
		for(new h = 0; h <= AllHouse; h++)
		{
			if(IsPlayerInRangeOfPoint(playerid, 1.0, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ]))
			{
				HousesInfo[h][hLevel] = proplev;
				format(string, sizeof(string), "Уровень дома №%d теперь %d",h,HousesInfo[h][hLevel]);
				SendClientMessage(playerid, COLOR_WHITE, string);
				UpdateHouse(h);
			}
		}
		SaveHouses();
		return 1;
	}
	if(strcmp(cmd, "/sethint", true) == 0)
	{
	    tmp = strtok(cmdtext, idx);
		if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "{FF9900}>{FFFFFF} /sethint [0-33]");
		new proplev = strval(tmp);
		if(proplev > 33 || proplev < 0) return SendClientMessage(playerid, COLOR_WHITE, "{ff3300}x{FFFFFF} От 0 до 33!");
		for(new h = 0; h <= AllHouse; h++)
		{
			if(IsPlayerInRangeOfPoint(playerid, 1.0, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ]))
			{
				HousesInfo[h][hInterior] = proplev;
				format(string, sizeof(string), "Интерьер дома №%d теперь %d",h,HousesInfo[h][hInterior]);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
		}
		SaveHouses();
		return 1;
	}
//
	if(strcmp(cmd, "/sellhouse", true) == 0)
    {
        new hid = PlayerInfo[playerid][pHouse];
        if(hid == 9999) return SendClientMessage(playerid, COLOR_WHITE, "{ff3300}x{ffffff} Вы не владеете домом!");
		if(hid != 9999 && strcmp(PlayerInfo[playerid][pName], HousesInfo[hid][hOwner], true) == 0)
		{
		    strmid(HousesInfo[hid][hOwner],"None", 0, 5, 5);
		    HousesInfo[hid][hOwned] = 0;
            PlayerInfo[playerid][pHouse]= 9999;
            HousesInfo[hid][hLock] = 1;
            SaveHouses();
            PlayerInfo[playerid][pMoney] += HousesInfo[hid][hPrice]/2;
            UpdateHouse(hid);
            SendClientMessage(playerid, COLOR_WHITE,"- Вы продали свой дом.");
		}
		else
		{
			SendClientMessage(playerid, COLOR_WHITE, "{ff3300}x{ffffff} Вы не владелец дома!");
		}
		return 1;
    }
    if(strcmp(cmd, "/buyhouse", true) == 0)
    {
        if(PlayerInfo[playerid][pHouse] != 9999) return SendClientMessage(playerid, COLOR_WHITE,"{ff3300}x{ffffff} У вас уже есть дом!");
        for(new h = 0; h <= AllHouse; h++)
        {
            if(!IsPlayerInRangeOfPoint(playerid, 1.0, HousesInfo[h][hX], HousesInfo[h][hY], HousesInfo[h][hZ])) continue;
            if(GetPlayerMoney(playerid) < HousesInfo[h][hPrice])return SendClientMessage(playerid, COLOR_WHITE,"{ff3300}x{ffffff} У вас недостаточно денег на покупку дома!");
            if(strcmp(HousesInfo[h][hOwner],"None",true)!= 0) return SendClientMessage(playerid, COLOR_WHITE,"{ff3300}x{ffffff} Дом уже куплен!");
            if(PlayerInfo[playerid][pLevel] < HousesInfo[h][hLevel]) return SendClientMessage(playerid, COLOR_WHITE,"{ff3300}x{ffffff} Ваш уровень недостаточен чтобы купить данный дом!");
			HousesInfo[h][hOwned] = 1;
            strmid(HousesInfo[h][hOwner], PlayerInfo[playerid][pName], 0, 24, 24);
            PlayerInfo[playerid][pHouse] = h;
            PlayerInfo[playerid][pMoney] -= HousesInfo[h][hPrice];
            UpdateHouse(h);
            SaveHouses();
	    	SendClientMessage(playerid, COLOR_WHITE,"- Поздравляем вас с покупкой дома. (/househelp - помощь по дому)");
	    	// Телепортируем игрока в дом после покупки
	    	SetPlayerInterior(playerid, HInts[HousesInfo[h][hInterior]][hiInt]);
	    	SetPlayerVirtualWorld(playerid, HousesInfo[h][hVirtWorld]);
            SetPlayerPos(playerid, HInts[HousesInfo[h][hInterior]][hiX], HInts[HousesInfo[h][hInterior]][hiY], HInts[HousesInfo[h][hInterior]][hiZ]);
            //
        }
        return 1;
    }
    if(strcmp(cmd, "/open", true) == 0)
    {
        if(HousesInfo[PlayerInfo[playerid][pHouse]][hLock])
        {
            HousesInfo[PlayerInfo[playerid][pHouse]][hLock] = 0;
            SendClientMessage(playerid, COLOR_WHITE, "Вы открыли дом.");
        }
        else
        {
            HousesInfo[PlayerInfo[playerid][pHouse]][hLock] = 1;
            SendClientMessage(playerid, COLOR_WHITE, "Вы закрыли дом.");
        }
        SaveHouses();
        return 1;
    }
    if(strcmp(cmd, "/househelp", true) == 0)
    {
        if(PlayerInfo[playerid][pHouse] == 9999) return SendClientMessage(playerid, COLOR_WHITE, "{ff3300}x{ffffff} Вы не владеете домом!");
        SendClientMessage(playerid, COLOR_WHITE, "==============[Помощь по домам]==============");
        SendClientMessage(playerid, COLOR_WHITE, "{ff3300}>{ffffff} /open - Открыть/Закрыть дом");
        SendClientMessage(playerid, COLOR_WHITE, "{ff3300}>{ffffff} /sellhouse - Продать дом");
        SendClientMessage(playerid, COLOR_WHITE, "=============================================");
        return 1;
    }
11) В public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
PHP:
if(newkeys == 1024)
    {
        for(new i = 0; i < AllHouse; i++)
        {
            if(IsPlayerInRangeOfPoint(playerid, 4.0, HousesInfo[i][hX], HousesInfo[i][hY], HousesInfo[i][hZ]))
            {
                if(!HousesInfo[i][hLock] || PlayerInfo[playerid][pHouse] == i)
                {
                    SetPlayerInterior(playerid,HInts[HousesInfo[i][hInterior]][hiInt]);
                    SetPlayerPos(playerid,HInts[HousesInfo[i][hInterior]][hiX],HInts[HousesInfo[i][hInterior]][hiY],HInts[HousesInfo[i][hInterior]][hiZ]);
                    SetPlayerVirtualWorld(playerid,HousesInfo[i][hVirtWorld]);
                }
            }
            if(IsPlayerInRangeOfPoint(playerid, 4.0, HInts[HousesInfo[i][hInterior]][hiX], HInts[HousesInfo[i][hInterior]][hiY], HInts[HousesInfo[i][hInterior]][hiZ]) && GetPlayerVirtualWorld(playerid) == HousesInfo[i][hVirtWorld])
            {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, HousesInfo[i][hX], HousesInfo[i][hY] ,HousesInfo[i][hZ]);
                SetPlayerVirtualWorld(playerid, 0);
            }
        }
    }
12) В конец мода
PHP:
stock LoadHouses() // Загрузка домов
{
    new iniFile = ini_openFile("House/config.ini");
    ini_getInteger(iniFile,"Houses",AllHouse);
    ini_closeFile(iniFile);
    new arrCoords[10][64];
    new strFromFile2[256];
    new File: file = fopen("House/houses.cfg", io_read);
    if(file)
    {
        new idx;
        while (idx < AllHouse)
        {
            fread(file, strFromFile2);
            split(strFromFile2, arrCoords, ',');
            HousesInfo[idx][hOwned] = strval(arrCoords[0]);
            strmid(HousesInfo[idx][hOwner], arrCoords[1], 0, strlen(arrCoords[1]), 255);
            HousesInfo[idx][hX] = floatstr(arrCoords[2]);
            HousesInfo[idx][hY] = floatstr(arrCoords[3]);
            HousesInfo[idx][hZ] = floatstr(arrCoords[4]);
            HousesInfo[idx][hInterior] = strval(arrCoords[5]);
            HousesInfo[idx][hVirtWorld] = strval(arrCoords[6]);
            HousesInfo[idx][hPrice] = strval(arrCoords[7]);
            HousesInfo[idx][hLock] = strval(arrCoords[8]);
            HousesInfo[idx][hLevel] = strval(arrCoords[9]);
            idx++;
        }
        printf("- Дома загружены - %d",idx);
        fclose(file);
    }
    return 1;
}
stock SaveHouses() // Сохранение домов
{
    new iniFile = ini_openFile("House/config.ini");
    ini_setInteger(iniFile,"Houses",AllHouse);
    ini_closeFile(iniFile);
    new idx;
    new File: file2;
    while(idx < AllHouse)
    {
        new coordsstring[300];
        format(coordsstring, sizeof(coordsstring), "%d,%s,%f,%f,%f,%d,%d,%d,%d,%d\n",
        HousesInfo[idx][hOwned],
        HousesInfo[idx][hOwner],
        HousesInfo[idx][hX],
        HousesInfo[idx][hY],
        HousesInfo[idx][hZ],
        HousesInfo[idx][hInterior],
        HousesInfo[idx][hVirtWorld],
        HousesInfo[idx][hPrice],
        HousesInfo[idx][hLock],
        HousesInfo[idx][hLevel]);
        if(!idx) file2 = fopen("House/houses.cfg", io_write);
        else file2 = fopen("House/houses.cfg", io_append);
        fwrite(file2, coordsstring);
		idx++;
		fclose(file2);
    }
    return 1;
}
stock UpdateHouse(h)
{
	new string[128];
	DestroyDynamicMapIcon(houses_icon[h]);
	DestroyPickup(houses_pickup[h]);
	if(HousesInfo[h][hOwned] == 0)
	{
		format(string,sizeof(string), "Дом №%d продаётся\n\nСтоимость: %d$\nУровень: %d\nЧтобы купить, введите /buyhouse",h,HousesInfo[h][hPrice],HousesInfo[h][hLevel]);
        Update3DTextLabelText(houses_text[h], 0xFFFFFFFF, string);
		houses_icon[h] = CreateDynamicMapIcon(HousesInfo[h][hX], HousesInfo[h][hY],HousesInfo[h][hZ], 31, COLOR_WHITE, 0, -1, -1, 400.0);
        houses_pickup[h] = CreatePickup(1273, 23, HousesInfo[h][hX], HousesInfo[h][hY],HousesInfo[h][hZ]);
	}
	else if(HousesInfo[h][hOwned] == 1)
	{
		format(string,sizeof(string), "Дом №%d\n\nУровень: %d\nВладелец: %s",h,HousesInfo[h][hLevel],HousesInfo[h][hOwner]);
		Update3DTextLabelText(houses_text[h], 0xFFFFFFFF, string);
        houses_icon[h] = CreateDynamicMapIcon(HousesInfo[h][hX], HousesInfo[h][hY],HousesInfo[h][hZ], 32, COLOR_WHITE, 0, -1, -1, 400.0);
        houses_pickup[h] = CreatePickup(1272, 23, HousesInfo[h][hX], HousesInfo[h][hY],HousesInfo[h][hZ]);
	}
}
 
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