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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Диалоги

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awangard

Умник
Помогите сделать так, что бы диалог закрывался только, если нажать кнопку "Отмена". Вообще нужно сделать так: Если нажать кнопку "Выбрать", то диалог должен обновиться и открыться ещё раз.

Вот Код
PHP:
Команда:
CMD:trunk(playerid, params[])
{
	if(GetPlayerHouse(playerid) == 0) return SCM(playerid, COLOR_WHITE, "Ó âàñ íåò ìàøèíû!");
	if(CarInfo[playerid][cLock] == 1) return SCM(playerid, COLOR_WHITE, "Îøèáêà: Âàø òðàíñïîðò çàêðûò. Îòêðîéòå åãî, ÷òîáû âîñïîëüçîâàòüñÿ áàãàæíèêîì.");
	new Float: vX, Float: vY, Float: vZ;
	GetCoordBootVehicle(GetPVarInt(playerid,"CREVEH"), vX, vY, vZ);
	if(!IsPlayerInRangeOfPoint(playerid, 2.0, vX, vY, vZ) || IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_WHITE, "Îøèáêà: Ïîäñêàçêà: Âîçìîæíî èñïîëüçîâàòü êîìàíäó âîçëå áàãàæíèêà!");
	new engine,lights,alarm,doors,bonnet,boot,objective;
	GetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,boot,objective);
	SetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,1,objective);
	ApplyAnimation(playerid,"CASINO","dealone",4.1,1,1,1,1,1);
	new string[500];
	new gunname[5][32];
	for(new i = 0; i < 5; i++)
	{
		if(CarInfo[playerid][cGun][i] != 0) GetWeaponName(CarInfo[playerid][cGun][i],gunname[i],32);
		if(CarInfo[playerid][cGun][i] == 0) format(gunname[i], 6,"Ïóñòî");
	}
    format(string,sizeof(string),"[-] Çàïðàâèòü òðàíñïîðò\n[-] Ïîëîæèòü îðóæèå\n[-] Çàáðàòü âñå îðóæèå\n[-] Ïîëîæèòü íàðêîòèêè\n[-] Âçÿòü íàðêîòèêè\t\t%i ã.\n{0BDA51}ß÷åéêà\t\t\t\tÏàòðîíû\n[0]ß÷åéêà(%s)\t%i ïò.\n[1]ß÷åéêà(%s)\t\t%i ïò.\n[2]ß÷åéêà(%s)\t\t%i ïò.\n[3]ß÷åéêà(%s)\t\t%i ïò.",
	CarInfo[playerid][cDrugs],
    gunname[0],CarInfo[playerid][cGunAmmo][0],
    gunname[1],CarInfo[playerid][cGunAmmo][1],
    gunname[2],CarInfo[playerid][cGunAmmo][2],
    gunname[3],CarInfo[playerid][cGunAmmo][3],
    gunname[4],CarInfo[playerid][cGunAmmo][4]);
	SPD(playerid,169,DIALOG_STYLE_LIST,"Áàãàæíèê ëè÷íîãî òðàíñïîðòà",string,"Âûáðàòü","Çàêðûòü");
	return true;
}
Функции диалога:
PHP:
		case 169:
    	{
        	if(response)
        	{

		        switch(listitem)
		        {
		            case 0://Çàïðàâèòü àâòî
					{
	   					if(PlayerInfo[playerid][pJerrycan] == 0)
	   					{
	   					    new engine,lights,alarm,doors,bonnet,boot,objective;
							GetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,boot,objective);
							SetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,0,objective);
							ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
						    SCM(playerid, COLOR_GREY, "Ó âàñ íåò êàíèñòðû!");
						    return true;
						}
						PlayerInfo[playerid][pJerrycan] = 0;
						Vehicle[vehicle][Fuel] += 50;
						SCM(playerid, COLOR_LIGHTBLUE, "[Ò] Âû äîçàïðàâèëè òðàíñïîðò (+50 ëèòðîâ)");
					}
	        		case 1://Ïîëîæèòü îðóæèå, ïî ñëîòàì
					{
					    new weaponid = GetPlayerWeapon(playerid);
					    new slot = GetWeaponSlot(weaponid);
						if(slot < 2 || slot > 6)
						{
						    new engine,lights,alarm,doors,bonnet,boot,objective;
							GetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,boot,objective);
							SetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,0,objective);
							ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
						    SCM(playerid, COLOR_GREY, "Äàííîå îðóæèå íå ïîäõîäèòü ê ÿ÷åéêå!");
						    return true;
						}
					    if(PlayerInfo[playerid][pGun][slot] == 0)
						{
						    new engine,lights,alarm,doors,bonnet,boot,objective;
							GetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,boot,objective);
							SetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,0,objective);
							ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
						    SCM(playerid, COLOR_GREY, "Îøèáêà!");
						    return true;
						}
					    if(CarInfo[playerid][cGun][slot-2] != 0 && PlayerInfo[playerid][pGun][slot] != CarInfo[playerid][cGun][slot-2])
					    {
					        new engine,lights,alarm,doors,bonnet,boot,objective;
							GetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,boot,objective);
							SetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,0,objective);
							ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
						    SCM(playerid, COLOR_GREY, "Äàííàÿ ÿ÷åéêà óæå çàíÿòà!");
					        return true;
					    }
					    CarInfo[playerid][cGun][slot-2] = PlayerInfo[playerid][pGun][slot];
					   	CarInfo[playerid][cGunAmmo][slot-2] += PlayerInfo[playerid][pGunAmmo][slot];
					    ResetPlayerWeaponID(playerid, PlayerInfo[playerid][pGun][slot]);
					}
					case 2:
					{
					    new guns;
					    for(new i = 0; i < 5; i++)
					    {
					        if(CarInfo[playerid][cGun][i] == 0 || CarInfo[playerid][cGunAmmo][i] == 0) continue;
					    	GivePlayerWeaponAC(playerid, CarInfo[playerid][cGun][i], CarInfo[playerid][cGunAmmo][i]);
           					CarInfo[playerid][cGunAmmo][i] = 0;
           					CarInfo[playerid][cGun][i] = 0;
           					guns++;
           				}
           				if(!guns) SCM(playerid, COLOR_GREY,"Â áàãàæíèêå íåò îðóæèÿ.");
           				else SCM(playerid, COLOR_GREY,"Âû çàáðàëè âñå îðóæèå èç áàãàæíèêà.");
					}
		        	case 3://Ïîëîæèòü íàðêîòèêè
		            {
		                CarInfo[playerid][cDrugs] += PlayerInfo[playerid][pDrugs];
		                PlayerInfo[playerid][pDrugs] = 0;
		            }
	          		case 4://Âçÿòü íàðêîòèêè
	            	{
						if(CarInfo[playerid][cDrugs] == 0)
						{
						    new engine,lights,alarm,doors,bonnet,boot,objective;
							GetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,boot,objective);
							SetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,0,objective);
							ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
					 		SCM(playerid,COLOR_GREY,"Â òðàíñïîðòå íåò íàðêîòèêîâ!");
					 		return true;
						}
		                if(CarInfo[playerid][cDrugs] > 50)
		                {
	                 		CarInfo[playerid][cDrugs] -= 50;
	                   		PlayerInfo[playerid][pDrugs] += 50;
		                }
		                if(CarInfo[playerid][cDrugs] <= 50)
		                {
		                    PlayerInfo[playerid][pDrugs] += CarInfo[playerid][cDrugs];
		                    CarInfo[playerid][cDrugs] = 0;
		                }
	            	}
				}
				new engine,lights,alarm,doors,bonnet,boot,objective;
				GetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,0,objective);
				ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
				if(listitem < 6) return true;
				if(CarInfo[playerid][cGunAmmo][listitem-6] == 0) return SCM(playerid, COLOR_GREY," äàííîé ÿ÷åéêå íåò îðóæèÿ!");
 				if(CarInfo[playerid][cGunAmmo][listitem-6] > 10)
				{
                    new gunname[32];
					GetWeaponName(CarInfo[playerid][cGun][listitem-5],gunname,32);
					new mes[128];
					format(mes,sizeof(mes),"Âû âçÿëè 10 ïàòðîíîâ %s", gunname);
					SCM(playerid, COLOR_GREY,mes);
  					GivePlayerWeaponAC(playerid, CarInfo[playerid][cGun][listitem-6], 10);
       				CarInfo[playerid][cGunAmmo][listitem-6] -= 10;
       				return true;
    			}
       			if(CarInfo[playerid][cGunAmmo][listitem-6] <= 10)
          		{
          		    new gunname[32];
					GetWeaponName(CarInfo[playerid][cGun][listitem-6],gunname,32);
					new mes[128];
					format(mes,sizeof(mes),"Âû âçÿëè %i ïàòðîíîâ %s", CarInfo[playerid][cGunAmmo][listitem-6], gunname);
					SCM(playerid, COLOR_GREY,mes);
          			GivePlayerWeaponAC(playerid, CarInfo[playerid][cGun][listitem-6], CarInfo[playerid][cGunAmmo][listitem-6]);
           			CarInfo[playerid][cGunAmmo][listitem-6] = 0;
           			CarInfo[playerid][cGun][listitem-6] = 0;
					return true;
              	}
	        	return true;
	    	}
            else
	    	{
	    	    new engine,lights,alarm,doors,bonnet,boot,objective;
				GetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(GetPVarInt(playerid,"CREVEH"),engine,lights,alarm,doors,bonnet,0,objective);
				ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
				return true;
	    	}
		}
 
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