Nike_
Умник
Для мода rls!
Если хотите точную копию то нужно внести изменения в некоторые команды
И немного постараться!
Начнём
Ко всем new
В public LoadMaterials()
В public SaveMaterials()
В scriptfiles\logs\materials.ini
В public OnPlayerConnect(playerid)
Ищем строчки else if(pickupid == grooveexit)
будет примерно так
Ищем что то типо этого
В public OnGameModeInit()
В команде /warehouse заменяем case 19: и case 3; на эти
В public CreateVehicles()
В public OnPlayerEnterCheckpoint(playerid)
В public OnPlayerStateChange(playerid, newstate, oldstate)
Далее дам вам ровную команду carm там где я расставил все по порядку
Заменяем команду /carm
Заменяем case 9653: и case 3232:
В public OnPlayerEnterCheckpoint(playerid)
После строчек
Вставим вот это
Заменяем команду /materialsget
Кстати заметьте я добавил функцию SaveMaterials();
В команду чтобы когда банды брали маты со складов
Они при рестарте сервера сохранялись а не возобнавлялись
Далее делаем премию для солдат если склад LSa полон на половину
В public PayDay() ищем это
И заменяем на это (( если этого нет просто добавьте ))
Вот и всё будут проблемы пишите
Автор: Nike_
То есть я
Всё писал сам с 0 для мода rls
:bt::bt::bt::bt::bt::bt::bt::bt::bt::bt:
Если хотите точную копию то нужно внести изменения в некоторые команды
И немного постараться!
Начнём
Ко всем new
PHP:
new lsamatbi = 30000;// Склад LSa
new lsacar[16];
new lsacarvert[1];
new lsamat;
new lsaammo;
new lsacarvertexit[MAX_PLAYERS];
new VertMatslsa[MAX_PLAYERS];// переменная
new vertmatbilsa = 0;// Маты в вертолёте
PHP:
ini_getInteger(iniFile,"lsamatbi",lsamatbi);
PHP:
ini_setInteger(iniFile, "lsamatbi",lsamatbi);
PHP:
//Добавим в конец
lsamatbi = 0
PHP:
lsacarvertexit[playerid] = 0;
будет примерно так
И ниже этого добавляемelse if(pickupid == grooveexit) //грув
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2495.1199,-1688.3727,13.7653);
SetPlayerFacingAngle(playerid, 4.2929);
SetPlayerVirtualWorld(playerid, 0);
}
HTML:
else if(pickupid == lsaammo)
{
if(PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
if(armmatbi <= 0)
{
SendClientMessage(playerid,COLOR_GRAD1,"На складе нет Материалов!");
return 1;
}
GiveRichGun(playerid, 24, 21);
GiveRichGun(playerid, 31, 200);
SetPlayerArmourAC(playerid, 100);
SetPlayerHealthAC(playerid,100);
PlayerInfo[playerid][pHP] =100;
PlayerInfo[playerid][pGunfbiTime] = 120;
armmatbi -= 300;
}
}
else if(pickupid == lsamat)
{
SendClientMessage(playerid, COLOR_WHITE, "::: Используйте /materialsget, чтобы взять материалы со склада армии");
}
И ниже добавим//-----------------------------------------[Вагос]-------------------------------------
if(newcar >= vagoscar[0] && newcar <= vagoscar[6])
{
if(PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13) { }
else
{
SendClientMessage(playerid, COLOR_GREY, "Вы не член Los Santos Vagos Gang!");
RemovePlayerFromVehicleRich(playerid);
}
}
PHP:
//-----------------------------------------[LSa]-------------------------------------
if(newcar >= lsacar[0] && newcar <= lsacar[15])
{
if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) { }
else
{
SendClientMessage(playerid, COLOR_GREY, "Вы не Армеец!");
RemovePlayerFromVehicleRich(playerid);
}
}
//-----------------------------------------[LSa]-------------------------------------
if(newcar >= lsacarvert[0] && newcar <= lsacarvert[0])
{
if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) { }
else
{
SendClientMessage(playerid, COLOR_GREY, "Вы не Армеец!");
RemovePlayerFromVehicleRich(playerid);
}
if(vertmatbilsa >= 10000)//
{
format(string, sizeof(string), "Вертолёт загружен");
SendClientMessage(playerid, COLOR_GREY, string);
SendClientMessage(playerid, COLOR_WHITE,"Доставьте материалы в LSa");
VertMatslsa[playerid]=2;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-1469.0442,1489.7952,8.2578,10); //
lsacarvertexit[playerid] = 1;
return 1;
}
SetPlayerCheckpoint(playerid,-1420.4194,1485.6796,11.8084,14.0);
SendClientMessage(playerid,COLOR_WHITE,"Отправляйтесь на корабль, для загрузки Оружия");
VertMatslsa[playerid]=1;
lsacarvertexit[playerid] = 1;
}
PHP:
lsamat = CreatePickup(1239,23,2729.3267,-2451.5051,17.5937); //
lsaammo = CreatePickup(353,23,2744.2744,-2453.7742,13.8623); //
PHP:
case 19:
{
format(string, sizeof(string), "На главном складе: %d матов", armmatbi);
SendClientMessage(playerid, 0x6495EDFF, string);
format(string, sizeof(string), "На складе LSa: %d матов", lsamatbi);
SendClientMessage(playerid, 0x6495EDFF, string);
}
PHP:
case 3:
{
format(string, sizeof(string), "На складе Армии SF: %d матов", armmatsf);
SendClientMessage(playerid, 0x6495EDFF, string);
format(string, sizeof(string), "На складе LSa: %d матов", lsamatbi);
SendClientMessage(playerid, 0x6495EDFF, string);
return 1;
}
PHP:
////////////////////////////////LSa///////////////////////////////////
lsacar[0] = AddStaticVehicle(470,2739.5549,-2419.2371,13.6304,270.2878,0,0); //
lsacar[1] = AddStaticVehicle(470,2739.5923,-2423.3367,13.6305,270.9906,0,0); //
lsacar[2] = AddStaticVehicle(470,2739.6287,-2427.6265,13.6315,271.0866,0,0); //
lsacar[3] = AddStaticVehicle(470,2743.4583,-2448.7090,13.6656,270.0050,0,0); //
lsacar[4] = AddStaticVehicle(470,2743.4321,-2444.9141,13.6371,270.5514,0,0); //
lsacar[5] = AddStaticVehicle(470,2743.3860,-2441.0242,13.6362,270.8676,0,0); //
lsacar[6] = AddStaticVehicle(470,2736.8411,-2474.9597,13.6466,270.4148,0,0); //
lsacar[7] = AddStaticVehicle(470,2736.8289,-2471.1628,13.6426,269.8400,0,0); //
lsacar[8] = AddStaticVehicle(470,2736.8328,-2467.4814,13.6651,269.7310,0,0); //
lsacar[9] = AddStaticVehicle(470,2736.8308,-2463.7458,13.6885,269.8215,0,0); //
lsacar[10] = AddStaticVehicle(470,2736.8667,-2478.7322,13.6415,270.8732,0,0); //
lsacar[11] = AddStaticVehicle(470,2736.7996,-2460.1074,13.6475,269.3318,0,0); //
lsacar[12] = AddStaticVehicle(470,2735.5662,-2392.9441,13.6267,140.8576,0,0); //
lsacar[13] = AddStaticVehicle(470,2740.5520,-2392.8936,13.6257,142.6246,0,0); //
lsacar[14] = AddStaticVehicle(470,2745.5024,-2392.9404,13.6255,142.6646,0,0); //
lsacar[15] = AddStaticVehicle(470,2750.4390,-2392.9768,13.6442,143.1559,0,0); //
lsacarvert[0] = AddStaticVehicle(525,2773.1833,-2354.5332,15.3227,270.0318,0,0); //
PHP:
if(VertMatslsa[playerid]==1)
{
vertmatbilsa += 10000;
format(string, sizeof(string), "Маты успешно загружены! Компоненты материалов в вертолёте: %d/10000", vertmatbilsa);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
SendClientMessage(playerid, COLOR_WHITE,"Доставьте материалы в LSa");
VertMatslsa[playerid]=2;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,2773.1833,-2354.5332,15.3227,10); //
if(vertmatbilsa >= 10000)//
{
VertMatslsa[playerid]=2;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,2773.1833,-2354.5332,15.3227,10); //
return 1;
}
}
else if(VertMatslsa[playerid]==2)
{
if(lsamatbi >= 29999)//
{
format(string, sizeof(string), "Склад заполнен!");
SendClientMessage(playerid, COLOR_GREY, string);
DisablePlayerCheckpoint(playerid);
return 1;
}
vertmatbilsa -= 10000; //
lsamatbi += 10000; //
format(string, sizeof(string), "Маты успешно доставлены! Компоненты материалов в вертолёте: %d/10000", vertmatbilsa);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "На складе LSa %d/30000 матов", lsamatbi);
SendClientMessage(playerid, COLOR_WHITE, string);
DisablePlayerCheckpoint(playerid);
MatsArmyCar[playerid]=0;
VertMatslsa[playerid]=0;
SaveMaterials();
{
SetPlayerCheckpoint(playerid,-1469.0442,1489.7952,8.2578,14.0);
SendClientMessage(playerid,COLOR_WHITE,"Отправляйтесь на корабль, для загрузки Оружия");
VertMatslsa[playerid]=1;
}
}
PHP:
if(lsacarvertexit[playerid] >= 1)
{
DisablePlayerCheckpoint(playerid);
MatsArmyCar[playerid]=0;
VertMatslsa[playerid]=0;
SendClientMessage(playerid, COLOR_WHITE, "::: Рейс окончен! :::");
}
Заменяем команду /carm
PHP:
else if(strcmp(cmd, "/carm", true) == 0)
{
if(gPlayerLogged[playerid] == 1)
{
if(PlayerInfo[playerid][pMember] == 19 || proverkaforma[playerid] == 1)
{
new listitems[] = "- Загрузиться\n- Разгрузиться на главном складе\n- Разгрузка на складе Армии LS\n- Разгрузка на складе Армии SF\n- Разгрузка в LSPD\n- Разгрузка в SFPD\n- Разгрузка в LVPD\n- Разгрузка в FBI\n- Разгрузка Бандам";
ShowPlayerDialog(playerid, 9653, DIALOG_STYLE_LIST, "Развозка Оружия", listitems, "Выбрать", "Отмена");
}
}
return 1;
}
PHP:
case 9653:
{
if(response)
{
if(PlayerInfo[playerid][pMember] == 19 || proverkaforma[playerid] == 1)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 433) return SendClientMessage(playerid,COLOR_GREY,"Вы не в матовозе!");
switch(listitem)
{
case 0:
{
SendClientMessage(playerid,COLOR_GREEN,"Встаньте на красный маркер, чтобы заполнить грузовик материалами!");
SetPlayerCheckpoint(playerid,335.9255,1994.7932,17.6406,8.0);
MatsArmyCar[playerid]=20;
return 1;
}
case 1:
{
if(!PlayerToPoint(10.0,playerid,334.9307,1962.9658,17.6406)) return SendClientMessage(playerid,COLOR_GREY,"Вы не у разгрузочной зоны!");
new tmpcar = GetPlayerVehicleID(playerid);
if(MatHaul[tmpcar-matscar[0]][mLoad] <= 0) return SendClientMessage(playerid, COLOR_GRAD1, "В матовозе нет оружия!");
armmatbi += MatHaul[tmpcar-matscar[0]][mLoad];//
MatHaul[tmpcar-matscar[0]][mLoad] =0;
format(string, sizeof(string), "Оружие выгружено! В грузовике: %d/5000", MatHaul[tmpcar-matscar[0]][mLoad]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
SaveMaterials();
return 1;
}
case 2:
{
SetPlayerCheckpoint(playerid,2745.2368,-2463.9832,13.6484,6.0);
SendClientMessage(playerid, COLOR_WHITE, "Место помечено на карте красной меткой");
MatsArmyCar[playerid]=151;//LSa
return 1;
}
case 3:
{
SetPlayerCheckpoint(playerid,-1601.8774,309.4032,7.1875,6.0);
SendClientMessage(playerid, COLOR_WHITE, "Место помечено на карте красной меткой");
MatsArmyCar[playerid]=21;//SF Army
return 1;
}
case 4:
{
SetPlayerCheckpoint(playerid,1529.6000,-1691.2000,13.3828,6.0);
SendClientMessage(playerid, COLOR_WHITE, "Место помечено на карте красной меткой");
MatsArmyCar[playerid]=31;//ЛСПД
return 1;
}
case 5:
{
SetPlayerCheckpoint(playerid,-1607.2913,683.5955,-5.2422,6.0);
SendClientMessage(playerid, COLOR_WHITE, "Место помечено на карте красной меткой");
MatsArmyCar[playerid]=35;//СФПД
return 1;
}
case 6:
{
SetPlayerCheckpoint(playerid,2292.0837,2458.9941,10.8203,6.0);
SendClientMessage(playerid, COLOR_WHITE, "Место помечено на карте красной меткой");
MatsArmyCar[playerid]=150;//lvpd
return 1;
}
case 7:
{
SetPlayerCheckpoint(playerid,-2497.7634,-679.8572,139.3203,6.0);
SendClientMessage(playerid, COLOR_WHITE, "Место помечено на карте красной меткой");
MatsArmyCar[playerid]=24;//ФБР
return 1;
}
case 8:
{
new listitems[] = "- Разгрузка The Ballas\n- Разгрузка The Vagos\n- Разгрузка The Grove\n- Разгрузка The Aztek\n- Разгрузка The Rifa";
ShowPlayerDialog(playerid, 3232, DIALOG_STYLE_LIST, "Развозка материалов бандам", listitems, "Выбрать", "Отмена");
return 1;
}
}
}
}
else
{
return 1;
}
}
//------------------------------[ маты бандам ] -------------------------
case 3232:
{
if(response)
{
if (PlayerInfo[playerid][pMember] == 19 || proverkaforma[playerid] == 1)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 433) return SendClientMessage(playerid,COLOR_GREY,"Вы не в матовозе!");
switch(listitem)
{
case 0:
{
SetPlayerCheckpoint(playerid,2645.9717,-2005.8618,13.3828,6.0);
MatsArmyCar[playerid]=100;
return 1;
}
case 1:
{
SetPlayerCheckpoint(playerid,2795.7639,-1619.4196,10.9219,6.0);
MatsArmyCar[playerid]=101; return 1;
}
case 2:
{
SetPlayerCheckpoint(playerid,2489.2656,-1670.0692,13.3359,6.0);
MatsArmyCar[playerid]=102;
return 1;
}
case 3:
{
SetPlayerCheckpoint(playerid,1715.4744,-2112.1699,13.3828,6.0);
MatsArmyCar[playerid]=103;
return 1;
}
case 4:
{
SetPlayerCheckpoint(playerid,2176.5503,-1803.5483,13.3692,6.0);
MatsArmyCar[playerid]=104;
return 1;
}
}
}
}
else
{
return 1;
}
}
После строчек
PHP:
else if(MatsArmyCar[playerid]==150)
{
if(MatHaul[tmpcar-matscar[0]][mLoad] == 0 || lvpdmats >= 99999)
{
format(string, sizeof(string), "Склад LVPD заполнен, либо грузовик пуст!");
SendClientMessage(playerid, COLOR_WHITE, string);
DisablePlayerCheckpoint(playerid);
return 1;
}
MatHaul[tmpcar-matscar[0]][mLoad] -= 5000;//Рзагрузились
lvpdmats += 5000;// прибовляем на склад ЛСПД 5к матов
DisablePlayerCheckpoint(playerid);
MatsArmyCar[playerid]=0;
format(string, sizeof(string), "Маты успешно доставлены! Компоненты материалов: %d/5000", MatHaul[tmpcar-matscar[0]][mLoad]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Склад LVPD: %d/100000", lvpdmats);
SendClientMessage(playerid, COLOR_WHITE, string);
SaveMaterials();
}
PHP:
else if(MatsArmyCar[playerid]==151)
{
if(MatHaul[tmpcar-matscar[0]][mLoad] == 0 || lsamatbi >= 29999)
{
format(string, sizeof(string), "Склад LSa заполнен, либо грузовик пуст!");
SendClientMessage(playerid, COLOR_WHITE, string);
DisablePlayerCheckpoint(playerid);
return 1;
}
MatHaul[tmpcar-matscar[0]][mLoad] -= 5000;//Рзагрузились
lsamatbi += 5000;// прибовляем на склад LSa 5к матов
DisablePlayerCheckpoint(playerid);
MatsArmyCar[playerid]=0;
format(string, sizeof(string), "Маты успешно доставлены! Компоненты материалов: %d/5000", MatHaul[tmpcar-matscar[0]][mLoad]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Склад LSa: %d/30000", lsamatbi);
SendClientMessage(playerid, COLOR_WHITE, string);
SaveMaterials();
}
PHP:
if(strcmp(cmd,"/materialsget",true)==0)
{
if (IsAGang(playerid))
{
if(PlayerToPoint(10.0,playerid,-1290.9072,501.4489,11.1953))
{
if(armmatsf == 0)return SendClientMessage(playerid,COLOR_GRAD1,"Склад армии SF пуст");
if(PlayerInfo[playerid][pMats] >= 250) return SendClientMessage(playerid,COLOR_GRAD1,"Вы не можете взять больше");
SendClientMessage(playerid, 0x6495EDFF, "Вы взяли 250 материалов со склада армии");
SendClientMessage(playerid, COLOR_WHITE, "::: Несите ящик в грузовик, используйте /materialsput, чтобы положить маты в фургон");
PlayerInfo[playerid][pMats] += 250;
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
SetPlayerAttachedObject(playerid, 1 , 2358, 1,0.11,0.36,0.0,0.0,90.0);
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
usegruz[playerid] = 1;
usemats[playerid] = 1;
armmatsf -= 250;
}
if(PlayerToPoint(7.0,playerid,2729.3267,-2451.5051,17.5937))
{
if(armmatsf == 0)return SendClientMessage(playerid,COLOR_GRAD1,"Склад армии LS пуст");
if(PlayerInfo[playerid][pMats] >= 250) return SendClientMessage(playerid,COLOR_GRAD1,"Вы не можете взять больше");
SendClientMessage(playerid, 0x6495EDFF, "Вы взяли 250 материалов со склада армии");
SendClientMessage(playerid, COLOR_WHITE, "::: Несите ящик в грузовик, используйте /materialsput, чтобы положить маты в фургон");
PlayerInfo[playerid][pMats] += 250;
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
SetPlayerAttachedObject(playerid, 1 , 2358, 1,0.11,0.36,0.0,0.0,90.0);
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
usegruz[playerid] = 1;
usemats[playerid] = 1;
lsamatbi -= 250;
}
if(PlayerToPoint(10.0,playerid,316.8127,-167.5395,999.5938))
{
if(armmatbi == 0)return SendClientMessage(playerid,COLOR_GRAD1,"Склад армии LV пуст");
if(PlayerInfo[playerid][pMats] >= 250) return SendClientMessage(playerid,COLOR_GRAD1,"Вы не можете взять больше");
SendClientMessage(playerid, 0x6495EDFF, "Вы взяли 250 материалов со склада армии");
SendClientMessage(playerid, COLOR_WHITE, "::: Несите ящик в грузовик, используйте /materialsput, чтобы положить маты в фургон");
PlayerInfo[playerid][pMats] += 250;
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
SetPlayerAttachedObject(playerid, 1 , 2358, 1,0.11,0.36,0.0,0.0,90.0);
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
usemats[playerid] = 1;
usegruz[playerid] = 1;
armmatbi -= 250;
}
SaveMaterials();
}
return 1;
}
В команду чтобы когда банды брали маты со складов
Они при рестарте сервера сохранялись а не возобнавлялись
Далее делаем премию для солдат если склад LSa полон на половину
В public PayDay() ищем это
PHP:
//==========================[Зарплата Army 51]====================================
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 0)
{
PlayerInfo[i][pPayCheck] += 0;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 1)
{
PlayerInfo[i][pPayCheck] += 3000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 2)
{
PlayerInfo[i][pPayCheck] += 3500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 3)
{
PlayerInfo[i][pPayCheck] += 4000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 4)
{
PlayerInfo[i][pPayCheck] += 4500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 5)
{
PlayerInfo[i][pPayCheck] += 5000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 6)
{
PlayerInfo[i][pPayCheck] += 5500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 7)
{
PlayerInfo[i][pPayCheck] += 6000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 8)
{
PlayerInfo[i][pPayCheck] += 6500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 9)
{
PlayerInfo[i][pPayCheck] += 7000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 10)
{
PlayerInfo[i][pPayCheck] += 7500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 11)
{
PlayerInfo[i][pPayCheck] += 8000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 12)
{
PlayerInfo[i][pPayCheck] += 8500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 13)
{
PlayerInfo[i][pPayCheck] += 9000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 14)
{
PlayerInfo[i][pPayCheck] += 9500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 15)
{
PlayerInfo[i][pPayCheck] += 9900;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 16)
{
PlayerInfo[i][pPayCheck] += 10000;
}
//==============================================[Зарплата Army SF]====================
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 0)
{
PlayerInfo[i][pPayCheck] += 0;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 1)
{
PlayerInfo[i][pPayCheck] += 3000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 2)
{
PlayerInfo[i][pPayCheck] += 3500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 3)
{
PlayerInfo[i][pPayCheck] += 4000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 4)
{
PlayerInfo[i][pPayCheck] += 4500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 5)
{
PlayerInfo[i][pPayCheck] += 5000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 6)
{
PlayerInfo[i][pPayCheck] += 5500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 7)
{
PlayerInfo[i][pPayCheck] += 6000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 8)
{
PlayerInfo[i][pPayCheck] += 6500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 9)
{
PlayerInfo[i][pPayCheck] += 7000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 10)
{
PlayerInfo[i][pPayCheck] += 7500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 11)
{
PlayerInfo[i][pPayCheck] += 8000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 12)
{
PlayerInfo[i][pPayCheck] += 8500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 13)
{
PlayerInfo[i][pPayCheck] += 9000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 14)
{
PlayerInfo[i][pPayCheck] += 9500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 15)
{
PlayerInfo[i][pPayCheck] += 9900;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 16)
{
PlayerInfo[i][pPayCheck] += 10000;
}
PHP:
//==========================[Зарплата Army 51]====================================
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 0)
{
PlayerInfo[i][pPayCheck] += 0;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 1)
{
PlayerInfo[i][pPayCheck] += 3000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 2)
{
PlayerInfo[i][pPayCheck] += 3500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 3)
{
PlayerInfo[i][pPayCheck] += 4000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 4)
{
PlayerInfo[i][pPayCheck] += 4500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 5)
{
PlayerInfo[i][pPayCheck] += 5000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 6)
{
PlayerInfo[i][pPayCheck] += 5500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 7)
{
PlayerInfo[i][pPayCheck] += 6000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 8)
{
PlayerInfo[i][pPayCheck] += 6500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 9)
{
PlayerInfo[i][pPayCheck] += 7000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 10)
{
PlayerInfo[i][pPayCheck] += 7500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 11)
{
PlayerInfo[i][pPayCheck] += 8000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 12)
{
PlayerInfo[i][pPayCheck] += 8500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 13)
{
PlayerInfo[i][pPayCheck] += 9000;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 14)
{
PlayerInfo[i][pPayCheck] += 9500;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 15)
{
PlayerInfo[i][pPayCheck] += 9900;
}
if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 16)
{
PlayerInfo[i][pPayCheck] += 10000;
}
if(PlayerInfo[i][pMember] == 19 && lsamatbi >= 15000)
{
PlayerInfo[i][pPayCheck] += 5000;
}
//==============================================[Зарплата Army SF]====================
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 0)
{
PlayerInfo[i][pPayCheck] += 0;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 1)
{
PlayerInfo[i][pPayCheck] += 3000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 2)
{
PlayerInfo[i][pPayCheck] += 3500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 3)
{
PlayerInfo[i][pPayCheck] += 4000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 4)
{
PlayerInfo[i][pPayCheck] += 4500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 5)
{
PlayerInfo[i][pPayCheck] += 5000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 6)
{
PlayerInfo[i][pPayCheck] += 5500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 7)
{
PlayerInfo[i][pPayCheck] += 6000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 8)
{
PlayerInfo[i][pPayCheck] += 6500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 9)
{
PlayerInfo[i][pPayCheck] += 7000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 10)
{
PlayerInfo[i][pPayCheck] += 7500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 11)
{
PlayerInfo[i][pPayCheck] += 8000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 12)
{
PlayerInfo[i][pPayCheck] += 8500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 13)
{
PlayerInfo[i][pPayCheck] += 9000;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 14)
{
PlayerInfo[i][pPayCheck] += 9500;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 15)
{
PlayerInfo[i][pPayCheck] += 9900;
}
if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 16)
{
PlayerInfo[i][pPayCheck] += 10000;
}
if(PlayerInfo[i][pMember] == 3 && lsamatbi >= 15000)
{
PlayerInfo[i][pPayCheck] += 5000;
}
Автор: Nike_
То есть я
Всё писал сам с 0 для мода rls
:bt::bt::bt::bt::bt::bt::bt::bt::bt::bt:
Последнее редактирование:
