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Дача мера Штата SA

Статус
В этой теме нельзя размещать новые ответы.

FLaShiQQ

Умник
Дача мера штата sa!
Подойдет для рп сервера.Можно сделать так что когда становишься мером у тя появляться возможность респауна на даче.
Cтавим + сиг )
​

Видео:
Было сжато с 1.5Гига до 12,5МБ так что качество явно ухудшалось!


PHP:
Код:
AddStaticVehicleEx(454,1941.09997559,-158.80000305,0.00000000,0.00000000,-1,1,15); //Tropic
AddStaticVehicleEx(454,1941.09997559,-114.80000305,0.00000000,180.00000000,-1,1,15); //Tropic
AddStaticVehicleEx(541,1948.50000000,-173.69999695,0.75000000,40.00000000,106,-1,15); //Bullet
AddStaticVehicleEx(409,1955.40002441,-162.69999695,1.10000002,0.00000000,-1,-1,15); //Stretch
AddStaticVehicleEx(560,1959.00000000,-174.19999695,0.87099999,300.00000000,3,1,15); //Sultan
CreateObject(7885,1970.40002441,-136.39999390,0.00000000,0.00000000,0.00000000,0.00  000000); //object(vegasglfhse1) (1)
CreateObject(8425,1977.59997559,-136.89999390,-3.00000000,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (1)
CreateObject(8425,1968.59997559,-136.89999390,-3.00000000,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (2)
CreateObject(8425,1959.40002441,-134.50000000,-3.29999995,0.00000000,0.00000000,180.00000000); //object(villa_inn01_lvs) (3)
CreateObject(8425,1959.30004883,-156.80000305,-3.29999995,0.00000000,0.00000000,180.00000000); //object(villa_inn01_lvs) (4)
CreateObject(8425,1969.59997559,-156.80000305,-3.29999995,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (5)
CreateObject(8425,1980.09997559,-156.80000305,-3.29999995,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (6)
CreateObject(8425,1990.59997559,-156.80000305,-3.29999995,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (7)
CreateObject(8425,1990.59997559,-115.59999847,-3.29999995,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (8)
CreateObject(8425,1980.09997559,-115.59999847,-3.29999995,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (9)
CreateObject(8425,1969.59997559,-115.59999847,-3.29999995,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (10)
CreateObject(8425,1959.19995117,-115.59999847,-3.29999995,0.00000000,0.00000000,180.00000000); //object(villa_inn01_lvs) (11)
CreateObject(8425,1948.80004883,-156.80000305,-3.29999995,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (13)
CreateObject(8425,1948.80004883,-115.59999847,-3.29999995,0.00000000,0.00000000,0.00000000); //object(villa_inn01_lvs) (14)
CreateObject(1408,1969.50000000,-177.19999695,0.80000001,0.00000000,0.00000000,0.00  000000); //object(dyn_f_wood_2) (1)
CreateObject(1408,1964.00000000,-177.19999695,0.80000001,0.00000000,0.00000000,0.00  000000); //object(dyn_f_wood_2) (2)
CreateObject(1408,1958.80004883,-177.19999695,0.80000001,0.00000000,0.00000000,0.00  000000); //object(dyn_f_wood_2) (3)
CreateObject(1408,1946.40002441,-177.19999695,0.80000001,0.00000000,0.00000000,0.00  000000); //object(dyn_f_wood_2) (5)
CreateObject(1408,1993.09997559,-177.10000610,0.80000001,0.00000000,0.00000000,0.00  000000); //object(dyn_f_wood_2) (6)
CreateObject(1408,1943.69995117,-174.50000000,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (7)
CreateObject(1408,1943.69995117,-170.89999390,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (8)
CreateObject(1408,1946.40002441,-168.30000305,0.80000001,0.00000000,0.00000000,180.  00000000); //object(dyn_f_wood_2) (9)
CreateObject(1408,1946.40002441,-145.30000305,0.80000001,0.00000000,0.00000000,0.00  000000); //object(dyn_f_wood_2) (10)
CreateObject(1408,1949.09997559,-165.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (11)
CreateObject(1408,1949.09997559,-148.00000000,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (12)
CreateObject(1408,1949.09997559,-156.69999695,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (13)
CreateObject(1408,1943.69995117,-142.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (14)
CreateObject(1408,1943.69995117,-137.10000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (15)
CreateObject(1408,1943.69995117,-131.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (16)
CreateObject(1408,1943.69995117,-129.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (17)
CreateObject(1408,1943.69995117,-101.50000000,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (18)
CreateObject(1408,1943.69995117,-97.90000153,0.80000001,0.00000000,0.00000000,270.0  0000000); //object(dyn_f_wood_2) (19)
CreateObject(1408,1949.09997559,-116.00000000,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (20)
CreateObject(1408,1946.40002441,-127.00000000,0.80000001,0.00000000,0.00000000,180.  00000000); //object(dyn_f_wood_2) (21)
CreateObject(1408,1946.40002441,-104.19999695,0.80000001,0.00000000,0.00000000,0.00  000000); //object(dyn_f_wood_2) (22)
CreateObject(1408,1949.09997559,-124.19999695,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (23)
CreateObject(1408,1949.19995117,-106.90000153,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (24)
CreateObject(1408,1946.40002441,-95.30000305,0.80000001,0.00000000,0.00000000,180.0  0000000); //object(dyn_f_wood_2) (26)
CreateObject(1408,1951.90002441,-95.30000305,0.80000001,0.00000000,0.00000000,180.0  0000000); //object(dyn_f_wood_2) (27)
CreateObject(1408,1957.40002441,-95.30000305,0.80000001,0.00000000,0.00000000,180.0  0000000); //object(dyn_f_wood_2) (29)
CreateObject(1408,1962.80004883,-95.30000305,0.80000001,0.00000000,0.00000000,180.0  0000000); //object(dyn_f_wood_2) (31)
CreateObject(1408,1968.30004883,-95.30000305,0.80000001,0.00000000,0.00000000,180.0  0000000); //object(dyn_f_wood_2) (32)
CreateObject(1408,1973.19995117,-96.90000153,0.80000001,0.00000000,0.00000000,144.0  0000000); //object(dyn_f_wood_2) (33)
CreateObject(1408,1993.09997559,-95.69999695,0.80000001,0.00000000,0.00000000,180.0  0000000); //object(dyn_f_wood_2) (34)
CreateObject(1408,1995.69995117,-98.50000000,0.80000001,0.00000000,0.00000000,90.00  000000); //object(dyn_f_wood_2) (35)
CreateObject(1408,1995.69995117,-104.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (36)
CreateObject(1408,1995.69995117,-109.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (37)
CreateObject(1408,1995.69995117,-115.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (38)
CreateObject(1408,1995.69995117,-120.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (39)
CreateObject(1408,1995.69995117,-126.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (40)
CreateObject(1408,1995.69995117,-131.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (41)
CreateObject(1408,1995.69995117,-137.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (42)
CreateObject(1408,1995.69995117,-142.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (43)
CreateObject(1408,1995.69995117,-148.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (44)
CreateObject(1408,1995.69995117,-153.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (45)
CreateObject(1408,1995.69995117,-159.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (46)
CreateObject(1408,1995.69995117,-164.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (47)
CreateObject(1408,1995.69995117,-170.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (48)
CreateObject(1408,1995.69995117,-174.39999390,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (49)
CreateObject(1482,1950.90002441,-180.50000000,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (1)
CreateObject(1482,1950.90002441,-187.10000610,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (2)
CreateObject(1482,1950.90002441,-193.80000305,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (3)
CreateObject(1482,1950.90002441,-200.50000000,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (4)
CreateObject(1482,1950.90002441,-207.19999695,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (5)
CreateObject(1482,1950.90002441,-213.89999390,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (6)
CreateObject(1482,1950.90002441,-220.60000610,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (7)
CreateObject(1482,1950.90002441,-227.30000305,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (8)
CreateObject(1482,1950.90002441,-234.00000000,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (9)
CreateObject(1482,1950.90002441,-240.69999695,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (10)
CreateObject(1482,1950.90002441,-247.39999390,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (11)
CreateObject(1482,1950.90002441,-254.10000610,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (12)
CreateObject(1482,1950.90002441,-260.79998779,-1.25000000,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (13)
CreateObject(1482,1954.59997559,-261.00000000,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (14)
CreateObject(1482,1954.59997559,-254.30000305,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (15)
CreateObject(1482,1954.59997559,-247.60000610,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (16)
CreateObject(1482,1954.59997559,-240.89999390,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (17)
CreateObject(1482,1954.59997559,-234.19999695,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (18)
CreateObject(1482,1954.59997559,-227.50000000,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (19)
CreateObject(1482,1954.59997559,-220.80000305,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (20)
CreateObject(1482,1954.59997559,-214.10000610,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (21)
CreateObject(1482,1954.59997559,-207.39999390,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (22)
CreateObject(1482,1954.59997559,-200.69999695,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (23)
CreateObject(1482,1954.59997559,-194.00000000,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (24)
CreateObject(1482,1954.59997559,-187.30000305,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (25)
CreateObject(1482,1954.59997559,-180.60000610,-1.20000005,0.00000000,0.00000000,180.00000000); //object(dyn_garrage1) (26)
CreateObject(1408,1949.30004883,-179.89999390,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (51)
CreateObject(1408,1949.30004883,-185.10000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (52)
CreateObject(1408,1949.30004883,-190.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (53)
CreateObject(1408,1949.30004883,-196.10000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (54)
CreateObject(1408,1949.30004883,-201.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (55)
CreateObject(1408,1949.30004883,-207.10000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (56)
CreateObject(1408,1949.30004883,-212.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (57)
CreateObject(1408,1949.30004883,-218.10000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (58)
CreateObject(1408,1949.30004883,-223.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (59)
CreateObject(1408,1949.30004883,-229.10000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (60)
CreateObject(1408,1949.30004883,-234.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (61)
CreateObject(1408,1949.30004883,-240.10000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (62)
CreateObject(1408,1949.30004883,-245.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (63)
CreateObject(1408,1949.30004883,-251.10000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (64)
CreateObject(1408,1949.30004883,-256.60000610,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (65)
CreateObject(1408,1949.30004883,-259.89999390,0.80000001,0.00000000,0.00000000,270.  00000000); //object(dyn_f_wood_2) (66)
CreateObject(1408,1956.19995117,-180.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (67)
CreateObject(1408,1956.19995117,-185.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (68)
CreateObject(1408,1956.19995117,-191.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (69)
CreateObject(1408,1956.19995117,-196.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (70)
CreateObject(1408,1956.19995117,-202.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (71)
CreateObject(1408,1956.19995117,-207.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (72)
CreateObject(1408,1956.19995117,-213.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (73)
CreateObject(1408,1956.19995117,-218.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (74)
CreateObject(1408,1956.19995117,-224.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (75)
CreateObject(1408,1956.19995117,-229.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (76)
CreateObject(1408,1956.19995117,-235.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (77)
CreateObject(1408,1956.19995117,-240.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (78)
CreateObject(1408,1956.19995117,-246.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (79)
CreateObject(1408,1956.19995117,-251.50000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (80)
CreateObject(1408,1956.19995117,-257.00000000,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (81)
CreateObject(1408,1956.19995117,-260.20001221,0.80000001,0.00000000,0.00000000,90.0  0000000); //object(dyn_f_wood_2) (82)
CreateObject(1569,1964.69995117,-137.89999390,4.00000000,0.00000000,0.00000000,90.0  0000000); //object(adam_v_door) (1)
CreateObject(1569,1964.69995117,-134.89999390,4.00000000,0.00000000,0.00000000,270.  00000000); //object(adam_v_door) (2)
Время работы: 2 - 3 часа
Количество объектов:
Objects converted: 119
Vehicles converted: 5
Vehicle models found: 4
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу