Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Cдача на права

Статус
В этой теме нельзя размещать новые ответы.

_Denis_

Умник
1) Для начала создадим переменные и онулим их.

PHP:
//==============[АвтоШкола]=============
new TakingLesson[MAX_PLAYERS];
new prava[MAX_PLAYERS];
new LessonCar[MAX_PLAYERS];
new LessonStat[MAX_PLAYERS];
new pLessonCar[MAX_PLAYERS];
new JobCarTime[MAX_PLAYERS];
new CP[MAX_PLAYERS];
new pdd;
//======================================

В OnPlayerConnect

PHP:
TakingLesson[playerid] = 0;
JobCarTime[playerid] = 0;
CP[playerid] = 0;

Так же в enum pinfo

PHP:
pCarLic,


2) В паблике OnGameModeInit() создадим чекпоинт и пикап (/pdd)

PHP:
pdd = CreatePickup(1239,20,-2032.3757,-116.3623,1035.1719,1); // пикап

В самый конец паблика OnGame

PHP:
for(new i = 0; i < MAX_PLAYERS; i++) // 
 {
    prava[i] = CreateDynamicCP(-2028.0792,-114.3099,1035.1719,1.5, 1, 3, i,5.0); //чекпоинт
 }


3) Создадим действия, если вы встали на чекпоинт и пикап
В паблик OnPlayerEnterCheckpoint

PHP:
if(IsPlayerInDynamicCP(playerid, prava[playerid]))
   {
          new avtosdacha[512];
          format(avtosdacha,sizeof(avtosdacha), "Цена экзамена 500 вирт\nХотите сдать на права?");
          ShowPlayerDialog(playerid,5555,DIALOG_STYLE_MSGBOX,"Автосдача на права",avtosdacha, "Да", "Нет");
          return 1;
   }
Далее, для пикапа. В OnPlayerPickUpPickup

PHP:
if(pickupid == pdd)
  {
     GameTextForPlayer(playerid, "~y~/pdd", 1500, 1);
  }


4) Команда /pdd (читать правила дорожного движения)
В OnPlayerCommandText

PHP:
if(strcmp(cmdtext, "/pdd", true)==0)
 {
    new pdddialog[2148];
        {
           format(pdddialog,sizeof(pdddialog), "%s%s%s%s%s%s%s%s%s%s%s%s%s",
           pdddialogMSG[0],pdddialogMSG[1],pdddialogMSG[2],pdddialogMSG[3],pdddialogMSG[4],pdddialogMSG[5],pdddialogMSG[6],pdddialogMSG[7],pdddialogMSG[8],pdddialogMSG[9],pdddialogMSG[10],pdddialogMSG[11],pdddialogMSG[12]);
           ShowPlayerDialog(playerid,15,DIALOG_STYLE_MSGBOX,"Правила дорожного движения", pdddialog, "Готово", "");
           GetPlayerName(playerid, sendername, sizeof(sendername));
       format(string, sizeof(string), "%s читает Правила Дорожного Движения.", sendername);
       ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
       return 1;
    }
}


5) Создадим действия диалога
В паблик OnDialogResponse

PHP:
if(dialogid == 5555)
    {
        if(response)
        {
            if(PlayerInfo[playerid][pCarLic] == 1)
                        {
                           SendClientMessage(playerid, COLOR_GREY, "У вас уже есть водительские права!");
                           return 1;
                        }
                   if(PlayerInfo[playerid][pCash] < 500)
                        {
                           SendClientMessage(playerid, COLOR_GREY, "У вас не достаточно денег");
                           return 1;
                        }
                        if(TakingLesson[playerid] == 1)
                        {
                           SendClientMessage(playerid, COLOR_GREY, "Урок уже начался!");
                           return 1;
                        }
            SendClientMessage(playerid, COLOR_GREEN, "Автосдача начата, выйдите на улицу и сядьте в автомобиль");
            PlayerInfo[playerid][pCash] -=500;
            GivePlayerPCash(playerid, -500); //функция выдачи денег, замените на свою
            LessonStat[playerid] = 0;
            LessonCar[playerid] = 1;
            TakingLesson[playerid] = 1;
            return 1;
        }
        else
        {
           return 1;
        }
   }

5) В паблик StateChange

PHP:
if(newcar >= liccar[0] && newcar <= liccar[10]) // liccar - это переменная моих машин лицензеров
                {
        if(PlayerInfo[playerid][pCarLic] == 0 && TakingLesson[playerid] == 1)
                        {
                         if(JobCarTime[playerid] <= 16 && JobCarTime[playerid] >= 1)
                                {
                                    JobCarTime[playerid] = 0;
                                }
                                LessonStat[playerid]++;
                                pLessonCar[playerid] = CHECKPOINT_1;
                                SetPlayerRaceCheckpoint(playerid,0,-2842.6313,-97.6126,32.9113,-2047.1299,-82.7046,32.9072,5.0);
                                new pdddialog[2148];
                                format(pdddialog,sizeof(pdddialog), "%s%s%s%s%s%s%s%s%s%s%s%s%s",                                    pdddialogMSG[0],pdddialogMSG[1],pdddialogMSG[2],pdddialogMSG[3],pdddialogMSG[4],pdddialogMSG[5],pdddialogMSG[6],pdddialogMSG[7],pdddialogMSG[8],pdddialogMSG[9],pdddialogMSG[10],pdddialogMSG[11],pdddialogMSG[12]);
                                ShowPlayerDialog(playerid,15,DIALOG_STYLE_MSGBOX,"Правила дорожного движения", pdddialog, "Ок", "");
                        }
                }


6) Создадим сами чекпоинты по городу
В OnPlayerEnterRaceCheckpoint

PHP:
new string[256];
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            if(LessonCar[playerid] == 1)
                {
                switch(pLessonCar[playerid])
                        {
                                case CHECKPOINT_1:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_2;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2047.1299,-82.7046,34.9072,-2021.2046,-72.2330,34.9150, 5.0);
                                }
                                case CHECKPOINT_2:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_3;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2021.2046,-72.2330,34.9150,-2004.2841,-56.4547,34.9083, 5.0);
                                }
                                case CHECKPOINT_3:
                                {

                        GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_4;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2004.2841,-56.4547,34.9083,-2004.3656,63.5635,29.0903, 5.0);
                                }
                                case CHECKPOINT_4:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_5;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2004.3656,63.5635,29.0903,-2003.5389,169.0928,27.2806, 5.0);
                                }
                                case CHECKPOINT_5:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_6;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2003.5389,169.0928,27.2806,-1999.3879,309.9337,34.7228, 5.0);
                                }
                                case CHECKPOINT_6:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_7;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1999.3879,309.9337,34.7228,-1999.1091,488.9284,34.7584, 5.0);
                                }
                                case CHECKPOINT_7:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_8;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1999.1091,488.9284,34.7584,-2020.0480,506.7851,34.7583, 5.0);
                                }
                                case CHECKPOINT_8:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_9;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2020.0480,506.7851,34.7583,-2123.5198,506.4044,34.7593, 5.0);
                                }
                                case CHECKPOINT_9:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_10;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2123.5198,506.4044,34.7593,-2147.1807,490.5033,34.7583, 5.0);
                                }
                                case CHECKPOINT_10:
                                {

                                GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_11;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2147.1807,490.5033,34.7583,-2149.1292,407.9551,34.8205, 5.0);
                                }
                                case CHECKPOINT_11:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_13;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2149.1292,407.9551,34.8205,-2148.8479,229.6411,34.9152, 5.0);
                                }
                                case CHECKPOINT_13:
                                {

                        GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_14;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2148.8479,229.6411,34.9152,-2165.5833,210.6641,34.9144, 5.0);
                                }
                                case CHECKPOINT_14:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_15;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2165.5833,210.6641,34.9144,-2233.7517,210.4253,34.9137, 5.0);
                                }
                                case CHECKPOINT_15:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_16;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2233.7517,210.4253,34.9137,-2249.0859,233.7054,34.9071, 5.0);
                                }
                                case CHECKPOINT_16:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_17;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2249.0859,233.7054,34.9071,-2261.7542,372.9274,33.2418, 5.0);
                                }
                                case CHECKPOINT_17:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_18;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2261.7542,372.9274,33.2418,-2359.8423,484.6871,30.3849, 5.0);
                                }
                                case CHECKPOINT_18:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_19;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2359.8423,484.6871,30.3849,-2383.4255,790.3303,34.7652, 5.0);
                                }
                                case CHECKPOINT_19:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_20;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2383.4255,790.3303,34.7652,-2364.3657,805.9047,36.6098, 5.0);
                                }
                                case CHECKPOINT_20:
                                {

                                GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_21;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2364.3657,805.9047,36.6098,-2217.7344,806.2595,49.0387, 5.0);
                                }
                                case CHECKPOINT_21:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_22;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2217.7344,806.2595,49.0387,-2095.3938,806.2051,69.1558, 5.0);
                                }
                                case CHECKPOINT_22:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_23;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2095.3938,806.2051,69.1558,-2023.7908,806.1768,47.0934, 5.0);
                                }
                                case CHECKPOINT_23:
                                {

                        GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_24;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2023.7908,806.1768,47.0934,-2000.5417,825.1227,45.0399, 5.0);
                                }
                                case CHECKPOINT_24:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_25;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2000.5417,825.1227,45.0399,-2000.4559,901.5263,45.0433, 5.0);
                                }
                                case CHECKPOINT_25:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_26;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2000.4559,901.5263,45.0433,-1983.4757,917.6733,45.0391, 5.0);
                                }
                                case CHECKPOINT_26:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_27;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1983.4757,917.6733,45.0391,-1859.3486,917.3110,34.7522, 5.0);
                                }
                                case CHECKPOINT_27:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_28;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1859.3486,917.3110,34.7522,-1738.9817,917.5093,24.4839, 5.0);
                                }
                                case CHECKPOINT_28:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_29;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1738.9817,917.5093,24.4839,-1584.8662,917.9406,7.2808, 5.0);
                                }
                                case CHECKPOINT_29:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_30;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1584.8662,917.9406,7.2808,-1541.6730,928.6280,6.7821, 5.0);
                                }
                                case CHECKPOINT_30:
                                {

                                GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_31;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1541.6730,928.6280,6.7821,-1540.8986,962.7398,6.7813, 5.0);
                                }
                                case CHECKPOINT_31:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_32;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1540.8986,962.7398,6.7813,-1586.9012,1029.1655,6.7806, 5.0);
                                }
                                case CHECKPOINT_32:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_33;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1586.9012,1029.1655,6.7806,-1634.6927,1240.9236,6.7836, 5.0);
                                }
                                case CHECKPOINT_33:
                                {

                        GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_34;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1634.6927,1240.9236,6.7836,-1733.3973,1340.2684,6.7808, 5.0);
                                }
                                case CHECKPOINT_34:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_35;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1733.3973,1340.2684,6.7808,-1822.0417,1375.2615,6.7819, 5.0);
                                }
                                case CHECKPOINT_35:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_36;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1822.0417,1375.2615,6.7819,-1930.4690,1306.2540,6.7826, 5.0);
                                }
                                case CHECKPOINT_36:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_37;
                                        SetPlayerRaceCheckpoint(playerid, 0,-1930.4690,1306.2540,6.7826,-2025.0059,1304.6970,6.8203, 5.0);
                                }
                                case CHECKPOINT_37:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_38;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2025.0059,1304.6970,6.8203,-2062.1274,1281.8025,7.5473, 5.0);
                                }
                                case CHECKPOINT_38:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_40;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2062.1274,1281.8025,7.5473,-2270.4485,1204.1831,53.2871, 5.0);
                                }
                                case CHECKPOINT_40:
                                {

                                GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_41;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2270.4485,1204.1831,53.2871,-2267.0386,1095.9159,79.6025, 5.0);
                                }
                                case CHECKPOINT_41:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_42;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2267.0386,1095.9159,79.6025,-2266.0283,990.1443,75.1669, 5.0);
                                }
                                case CHECKPOINT_42:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_43;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2266.0283,990.1443,75.16690,-2266.5266,807.7878,49.0438, 5.0);
                                }
                                case CHECKPOINT_43:
                                {

                        GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_44;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2266.5266,807.7878,49.0438,-2266.6682,585.7730,36.3168, 5.0);
                                }
                                case CHECKPOINT_44:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_45;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2266.6682,585.7730,36.3168,-2242.5308,562.4396,34.75896, 5.0);
                                }
                                case CHECKPOINT_45:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_46;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2242.5308,562.4396,34.7589,-2229.0964,540.6600,34.7586, 5.0);
                                }
                                case CHECKPOINT_46:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_47;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2229.0964,540.6600,34.7586,-2209.9031,506.0080,34.7579, 5.0);
                                }
                                case CHECKPOINT_47:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_48;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2209.9031,506.0080,34.7579,-2102.6755,501.8567,34.7602, 5.0);
                                }
                                case CHECKPOINT_48:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_49;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2102.6755,501.8567,34.7602,-2020.8113,501.6382,34.7586, 5.0);
                                }
                                case CHECKPOINT_49:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_50;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2020.8113,501.6382,34.7586,-2007.8937,491.4999,34.7592, 5.0);
                                }
                                case CHECKPOINT_50:
                                {

                                GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_51;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2007.8937,491.4999,34.7592,-2009.4333,253.1356,30.0010, 5.0);
                                }
                                case CHECKPOINT_51:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_52;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2009.4333,253.1356,30.0010,-2008.9186,60.0073,29.5201, 5.0);
                                }
                                case CHECKPOINT_52:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_53;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2008.9186,60.0073,29.5201,-2008.8951,-83.7164,35.0135, 5.0);
                                }
                                case CHECKPOINT_53:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_54;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2008.8951,-83.7164,35.0135,-2007.6554,-162.2175,35.4526, 5.0);
                                }
                                case CHECKPOINT_54:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_55;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2007.6554,-162.2175,35.4526,-2007.6746,-276.8484,35.0604, 5.0);
                                }
                                case CHECKPOINT_55:
                                {

                                GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_56;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2007.6746,-276.8484,35.0604,-2038.9626,-289.8528,35.1186, 5.0);
                                }
                                case CHECKPOINT_56:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_57;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2038.9626,-289.8528,35.1186,-2195.3115,-290.1100,35.0690, 5.0);
                                }
                                case CHECKPOINT_57:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_58;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2195.3115,-290.1100,35.0690,-2205.7070,-272.5776,35.0689, 5.0);
                                }
                                case CHECKPOINT_58:
                                {

                        GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_59;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2205.7070,-272.5776,35.0689,-2205.3076,-204.0107,35.0867, 5.0);
                                }
                                case CHECKPOINT_59:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_60;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2205.3076,-204.0107,35.0867,-2236.1755,-187.5369,34.9148, 5.0);
                                }
                                case CHECKPOINT_60:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_61;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2236.1755,-187.5369,34.9148,-2251.8374,-86.5177,34.9136, 5.0);
                                }
                                case CHECKPOINT_61:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_62;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2251.8374,-86.5177,34.9136,-2234.4314,-72.5208,34.9151, 5.0);
                                }
                                case CHECKPOINT_62:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_63;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2234.4314,-72.5208,34.9151,-2083.7751,-72.7984,34.9150, 5.0);
                                }
                                case CHECKPOINT_63:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_64;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2083.7751,-72.7984,34.9150,-2046.7074,-84.9175,34.9071, 5.0);
                                }
                                case CHECKPOINT_64:
                                {

                                    GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_65;
                                        SetPlayerRaceCheckpoint(playerid, 0,-2046.7074,-84.9175,34.9071,-2079.5813,-95.3732,34.9071, 5.0);
                                }
                                case CHECKPOINT_65:
                                {
                                GameTextForPlayer(playerid, string, 5000, 4);
                                        LessonStat[playerid]++;
                                        pLessonCar[playerid] = CHECKPOINT_66;
                                        SetPlayerRaceCheckpoint(playerid, 1,-2079.5813,-95.3732,32.9071,0.0,0.0,0.0, 5.0);
                                }
                                case CHECKPOINT_66:
                                {
                                    new Float:health;
                                GetVehicleHealth(GetPlayerVehicleID(playerid),health);
                                if (health >= 850)
                                {
                                        JobCarTime[playerid] = 0;
                                        LessonCar[playerid] = 0;
                                        LessonStat[playerid] = 0;
                                        TakingLesson[playerid] = 0;
                                        PlayerInfo[playerid][pCarLic] = 1;
                                                DisablePlayerRaceCheckpoint(playerid);
                                                SendClientMessage(playerid, COLOR_GREEN, "Вы успешно сдали на права! Пожалуйста припаркуйте автомобиль!");
                                        }
                                        else
                                        {
                                                SendClientMessage(playerid, COLOR_GRAD1, "Вы не достаточно хорошо водите, чтобы получить права");
                                                JobCarTime[playerid] = 0;
                                        LessonCar[playerid] = 0;
                                        LessonStat[playerid] = 0;
                                        TakingLesson[playerid] = 0;
                                        }
                                }
                        }
                }
        }
7) Создадим enum для чекпоинтов
В начало мода ко всем enum

enum
PHP:
{
CHECKPOINT_1,
CHECKPOINT_2,
CHECKPOINT_3,
CHECKPOINT_4,
CHECKPOINT_5,
CHECKPOINT_6,
CHECKPOINT_7,
CHECKPOINT_8,
CHECKPOINT_9,
CHECKPOINT_10,
CHECKPOINT_11,
CHECKPOINT_13,
CHECKPOINT_14,
CHECKPOINT_15,
CHECKPOINT_16,
CHECKPOINT_17,
CHECKPOINT_18,
CHECKPOINT_19,
CHECKPOINT_20,
CHECKPOINT_21,
CHECKPOINT_22,
CHECKPOINT_23,
CHECKPOINT_24,
CHECKPOINT_25,
CHECKPOINT_26,
CHECKPOINT_27,
CHECKPOINT_28,
CHECKPOINT_29,
CHECKPOINT_30,
CHECKPOINT_31,
CHECKPOINT_32,
CHECKPOINT_33,
CHECKPOINT_34,
CHECKPOINT_35,
CHECKPOINT_36,
CHECKPOINT_37,
CHECKPOINT_38,
CHECKPOINT_40,
CHECKPOINT_41,
CHECKPOINT_42,
CHECKPOINT_43,
CHECKPOINT_44,
CHECKPOINT_45,
CHECKPOINT_46,
CHECKPOINT_47,
CHECKPOINT_48,
CHECKPOINT_49,
CHECKPOINT_50,
CHECKPOINT_51,
CHECKPOINT_52,
CHECKPOINT_53,
CHECKPOINT_54,
CHECKPOINT_55,
CHECKPOINT_56,
CHECKPOINT_57,
CHECKPOINT_58,
CHECKPOINT_59,
CHECKPOINT_60,
CHECKPOINT_61,
CHECKPOINT_62,
CHECKPOINT_63,
CHECKPOINT_64,
CHECKPOINT_65,
CHECKPOINT_66,
}


Прекращения урока при выходе из авто
В StateChange

PHP:
if(newstate == PLAYER_STATE_ONFOOT)
            {
             if(TakingLesson[playerid] == 1)
              {
               SendClientMessage(playerid, COLOR_RED, "Автосдача прекращена, вы покинули автомобиль");
                   DisablePlayerRaceCheckpoint(playerid); CP[playerid] = 0;
                   TakingLesson[playerid] = 0;
                   SetVehicleToRespawn(GetPlayerVehicleID(playerid));
                           return 1;
                    }
             }
Вот и весь урок.
Помогло? Не забывай ставить +!!!
Контактные данные:
Skype:denis-magik1587
​
 
Последнее редактирование:
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу