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/carupgrade

Статус
В этой теме нельзя размещать новые ответы.

FreeHardSkill

Умник
вообщем у меня есть команда /carupgrade которая должна менять кары после рестарта! но после рестарта ничего не происходит
вот сама команда
PHP:
if (strcmp(cmd, "/carupgrade", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			new house = PlayerInfo[playerid][pPhousekey];
			GetPlayerName(playerid, playername, sizeof(playername));
			if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
			{
				new gunid[16];
				tmp = strtok(cmdtext, idx);
				//http://wiki.wiki.pawno-info.ru/wiki/Vehicles:All
				if(!strlen(tmp))
				{
					format(string, sizeof(string), " Ïîñòàâèòü íîâóþ äîìàøíþþ ìàøèíó: /carupgrade [íàçâàíèå àâòî]");
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					SendClientMessage(playerid, COLOR_WHITE,"*** Íîâàÿ Äîìàøíÿÿ Ìàøèíà: $45000 ***");
					SendClientMessage(playerid, COLOR_GRAD2,string);
					if(PlayerInfo[playerid][pLevel] >= 3)
					{
						SendClientMessage(playerid, COLOR_GRAD3, "Àâòî: landstalker bravura perenniel sentinel manana moonbeam");
						SendClientMessage(playerid, COLOR_GRAD3, "Àâòî: esperanto washington premier previon stallion admiral");
						SendClientMessage(playerid, COLOR_GRAD3, "Àâòî: PCJ-600 glendale sabre regina rancher virgo greenwood");
						SendClientMessage(playerid, COLOR_GRAD3, "Àâòî: blista elegant nebula majestic buccaneer FCR-900 fortune");
						SendClientMessage(playerid, COLOR_GRAD3, "Àâòî: cadrona willard feltzer vincent clover sadler intruder");
						SendClientMessage(playerid, COLOR_GRAD3, "Àâòî: primo tampa sunrise merit uranus jester stratum tahoma");
						SendClientMessage(playerid, COLOR_GRAD3, "Àâòî: savanna tornado huntley BF-400 emperor club picador");
						SendClientMessage(playerid, COLOR_GRAD3, "Àâòî: alpha phoenix solair");
						SendClientMessage(playerid, COLOR_PURPLE, "VIP Àâòî: BF Injection hotknife freeway windsor");
						SendClientMessage(playerid, COLOR_PURPLE, "VIP Àâòî: banshee sultan elegy ZR-350 comet slamvan");
						SendClientMessage(playerid, COLOR_PURPLE, "VIP Àâòî: infernus NRG-500 cheetah Super GT bullet turismo buffalo");
					}
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					return 1;
				}
				if(SBizzInfo[5][sbProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~ìEƒOCAOìO ˆAŒACO‹", 5000, 1);
					return 1;
				}
				strmid(gunid, tmp, 0, strlen(cmdtext), 255);
				if (oGetPlayerMoney(playerid) > 45000)
				{
					if(strcmp(gunid, "buffalo", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íåò VIP àêêàóíòà !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Buffalo (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 402;
					}
					else if(strcmp(gunid, "infernus", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íåò VIP àêêàóíòà !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Infernus (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 411;
					}
					else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Cheetah (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 415;
					}
					else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Cheetah (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 415;
					}
					else if(strcmp(gunid, "BF Injection", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó BF Injection (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 424;
					}
					else if(strcmp(gunid, "banshee", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Banshee (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 429;
					}
					else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Hotknife (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 434;
					}
					else if(strcmp(gunid, "turismo", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Turismo (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 451;
					}
					else if(strcmp(gunid, "freeway", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Freeway (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 463;
					}
					else if(strcmp(gunid, "ZR-350", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó ZR-350 (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 477;
					}
					else if(strcmp(gunid, "Comet", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Comet (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 480;
					}
					else if(strcmp(gunid, "Super GT", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Super GT (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 506;
					}
					else if(strcmp(gunid, "NRG-500", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó NRG-500 (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 522;
					}
					else if(strcmp(gunid, "slamvan", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Slamvan (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 535;
					}
					else if(strcmp(gunid, "bullet", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Bullet (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 541;
					}
					else if(strcmp(gunid, "windsor", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Windsor (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 555;
					}
					else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Sultan (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 560;
					}
					else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pDonateRank] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ó âàñ íå VIP àêêàóíò !");
					        return 1;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Elegy (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 562;
					}
					//////////////////////////íå Vip àâòî//////////////////////////
					else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Landstalker (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 400;
					}
					else if(strcmp(gunid, "bravura", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Bravura (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 401;
					}
					else if(strcmp(gunid, "sentinel", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Sentinel (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 405;
					}
					else if(strcmp(gunid, "perenniel", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó perenniel (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 404;
					}
					else if(strcmp(gunid, "manana", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Manana (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 410;
					}
					else if(strcmp(gunid, "moonbeam", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Moonbeam (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 418;
					}
					else if(strcmp(gunid, "esperanto", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Esperanto (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 419;
					}
					else if(strcmp(gunid, "washington", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Washington (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 421;
					}
					else if(strcmp(gunid, "premier", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Premier (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 426;
					}
					else if(strcmp(gunid, "previon", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Previon (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 436;
					}
					else if(strcmp(gunid, "stallion", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Stallion (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 439;
					}
					else if(strcmp(gunid, "admiral", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Admiral (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 445;
					}
					else if(strcmp(gunid, "solair", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Solair (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 458;
					}
					else if(strcmp(gunid, "PCJ-600", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó PCJ-600 (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 461;
					}
     				else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Glendale (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 466;
					}
					else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Sabre (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 475;
					}
					else if(strcmp(gunid, "regina", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Regina (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 479;
					}
					else if(strcmp(gunid, "rancher", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Regina (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 489;
					}
					else if(strcmp(gunid, "virgo", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Virgo (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 491;
					}
					else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Greenwood (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 492;
					}
					else if(strcmp(gunid, "blista", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Blista (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 496;
					}
					else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Elegant (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 507;
					}
					else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Nebula (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 516;
					}
					else if(strcmp(gunid, "majestic", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Majestic (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 517;
					}
					else if(strcmp(gunid, "buccaneer", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Buccaneer (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 518;
					}
					else if(strcmp(gunid, "FCR-900", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó FCR-900 (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 521;
					}
					else if(strcmp(gunid, "fortune", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Fortune (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 526;
					}
					else if(strcmp(gunid, "cadrona", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Cadrona (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 527;
					}
					else if(strcmp(gunid, "willard", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Willard (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 529;
					}
					else if(strcmp(gunid, "feltzer", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Feltzer (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 533;
					}
					else if(strcmp(gunid, "vincent", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Vincent (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 540;
					}
					else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Clover (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 542;
					}
					else if(strcmp(gunid, "sadler", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Sadler (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 543;
					}
					else if(strcmp(gunid, "intruder", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Intruder (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 546;
					}
					else if(strcmp(gunid, "primo", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Primo (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 547;
					}
					else if(strcmp(gunid, "tampa", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Tampa (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 549;
					}
					else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Sunrise (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 550;
					}
					else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Merit (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 551;
					}
					else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Uranus (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 558;
					}
					else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Jester (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 559;
					}
					else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Stratum (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 561;
					}
					else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Tahoma (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 566;
					}
					else if(strcmp(gunid, "savanna", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Savanna (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 567;
					}
					else if(strcmp(gunid, "tornado", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Tornado (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 576;
					}
					else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Huntley (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 579;
					}
					else if(strcmp(gunid, "BF-400", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó BF-400 (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 581;
					}
					else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Emperor (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 585;
					}
					else if(strcmp(gunid, "club", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Club (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 589;
					}
					else if(strcmp(gunid, "picador", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Picador (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 600;
					}
					else if(strcmp(gunid, "alpha", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Íîâàÿ Ìàøèíà: âû çàêàçàëè ê äîìó Alpha (Àâòî ïîÿâèòñÿ ïîñëå Ðåñòàðòà)");
						HouseInfo[house][hVec] = 602;
					}
					else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "новая машина: вы заказали Phoenix (машина изменится после рестарта)");
						HouseInfo[house][hVec] = 603;
					}
					else
					{
						SendClientMessage(playerid, COLOR_GRAD6, "   неизвестная машина или вы не владеете VIP акаунтом.");
						return 1;
					}
					SendClientMessage(playerid, COLOR_GRAD6, "*машина изменится после рестарта. -$45000");
					oGivePlayerMoney(playerid,-45000);
					SBizzInfo[5][sbTill] += 45000;
					ExtortionSBiz(5, 1000);
					SBizzInfo[5][sbProducts]--;
					PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "   вы не можете позволить себе это($45000)");
					return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "   Вы не владеете домом");
				return 1;
			}
		}
		printf("Èñïîëüçâàëàñü êîìàíäà %s",cmd);
		return 1;
	}
 
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