\Di^Man/
Умник
С помощью этой команды можно дать выговор администрации Кому нужно Ловите Переведу позже.
PHP:
if(strcmp(cmd, "/avigovor", true) == 0 || strcmp(cmd, "/avig", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "{F74848}»Введите{FFFFFF}: /avigovor [id] [причина]");
giveplayerid = ReturnUser(tmp);
if (PlayerInfo[playerid][pAdmin] >= 7)
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerInfo[playerid][pAdmin])
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_WHITE, "{F74848}»Введите{FFFFFF}: /avigovor [id] [причина]");
return true;
}
PlayerInfo[giveplayerid][pAVig] += 1;
if(PlayerInfo[giveplayerid][pAVig] >= 3)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Вы были сняты За 3 выговора Админом %s.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
PlayerInfo[giveplayerid][pAdmin] = 0;
SpawnPlayer(giveplayerid);
PlayerInfo[giveplayerid][pAVig] = 0;
format(string, sizeof(string), "Âû ñíÿëè ñ àäìèíèñòðàòîðà %s", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
}
format(string, sizeof(string), "Вы сняли %s", giveplayer, (result));
SendClientMessage(playerid, COLOR_BLUE, string);
format(string, sizeof(string), "Вы дали выговор %s. Причина %s", sendername, (result));
SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
return true;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Ýòîò ÷åëîâåê íå àäìèíèñòðàòîð");
return true;
}
}
}
else
{
format(string, sizeof(string), "Èãðîê íå íàéäåí", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Âû íå èìååòå äîñòóïà");
return true;
}
}
return true;
}
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