Ted1k
Новичок
Помогите исправить баг с /departments когда я ввожу /d просто пишет через /me отправил сообщение в департамент, а на самом деле ничего не было написано вот команда
Код:
else if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result)) return SendClientMessage(playerid, COLOR_WHITE, "::: Введите: (/d)epartments [текст]");
if(PlayerInfo[playerid][pMuted] == 1)
{
format(string, sizeof(string), "У Вас затычка! До снятия: %d секунд(ы)",PlayerInfo[playerid][pMuteTime]);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
return 1;
}
if(PlayerInfo[playerid][pRank] < 4) return SendClientMessage(playerid, COLOR_GRAD1, "Вы не уполномочены писать в депортамент!");
switch(PlayerInfo[playerid][pMember])
{
case 1:
{
if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "[LSPD] Шериф %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "[LSPD] Полковник %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "[LSPD] Подполковник %s: %s.", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "[LSPD] Майор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "[LSPD] Капитан %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "[LSPD] Ст. Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "[LSPD] Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[LSPD] Мл. Лейтенант %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[LSPD] Ст. Прапорщик %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[LSPD] Прапорщик %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[LSPD] Ст. Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[LSPD] Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[LSPD] Мл. Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[LSPD] Офицер %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[LSPD] Кадет %s: %s", sendername, result); }
else
{
format(string, sizeof(string), "[LSPD] Кадет %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 10:
{
if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "[SFPD] Шериф %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "[SFPD] Полковник %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "[SFPD] Подполковник %s: %s.", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "[SFPD] Майор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "[SFPD] Капитан %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "[SFPD] Ст. Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "[SFPD] Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[SFPD] Мл. Лейтенант %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[SFPD] Ст. Прапорщик %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[SFPD] Прапорщик %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[SFPD] Ст. Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[SFPD] Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[SFPD] Мл. Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[SFPD] Офицер %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[SFPD] Кадет %s: %s", sendername, result); }
else
{
format(string, sizeof(string), "[SFPD] Кадет %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 11:
{
if(duty[playerid] ==0) return SendClientMessage(playerid, COLOR_GRAD1, "Вам нужно начать рабочий день в автошколе!");
if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "[R] Управляющий %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "[R] Директор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[R] Старший менеджер %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[R] Мл. менеджер %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[R] Кординатор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[R] Инструктор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[R] Мл. инструктор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[R] Экзаменатор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[R] Консультант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[R] Стажёр %s: %s", sendername, result); }
else
{
format(string, sizeof(string), "[Инструкторы] Стажёр %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 21:
{
if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "[LVPD] Шериф %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "[LVPD] Полковник %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "[LVPD] Подполковник %s: %s.", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "[LVPD] Майор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "[LVPD] Капитан %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "[LVPD] Ст. Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "[LVPD] Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[LVPD] Мл. Лейтенант %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[LVPD] Ст. Прапорщик %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[LVPD] Прапорщик %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[LVPD] Ст. Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[LVPD] Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[LVPD] Мл. Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[LVPD] Офицер %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[LVPD] Кадет %s: %s", sendername, result); }
else
{
format(string, sizeof(string), "[LVPD] Кадет %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 2:
{
if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[FBI] Директор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[FBI] Зам. директора %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[FBI] Инспектор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[FBI] Начальник секции %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[FBI] Специальный агент %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[FBI] Старший агент %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[FBI] Агент %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[FBI] Стажёр %s: %s", sendername, result); }
else
{
format(string, sizeof(string), "[ФБР] Стажёр %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 3:
{
if(PlayerInfo[playerid][pRank] == 16) { format(string, sizeof(string), "[Авианосец] Генерал %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "[Авианосец] Полковник %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "[Авианосец] Подполковник %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "[Авианосец] Майор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "[Авианосец] Капитан %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "[Авианосец] Ст.лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "[Авианосец] Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "[Авианосец] Мл.лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[Авианосец] Ст.прапорщик %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[Авианосец] Прапорщик %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[Авианосец] Старшина %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[Авианосец] Ст.сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[Авианосец] Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[Авианосец] Мл.сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[Авианосец] Ефрейтор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[Авианосец] Рядовой %s: %s", sendername, result); }
else
{
format(string, sizeof(string), "[Авианосец] Рядовой %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 4:
{
if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "[МЧС SF] Глав. Врач %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "[МЧС SF] Зам.Глав.Врача %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "[МЧС SF] Хирург %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[МЧС SF] Психолог %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[МЧС SF] Нарколог %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[МЧС SF] Спасатель %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[МЧС SF] Стоматолог %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[МЧС SF] Мед.брат %s: %s. ", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[МЧС SF] Санитар %s: %s. ", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[МЧС SF] Интерн %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[МЧС SF] Охранник %s: %s", sendername, result); }
else
{
format(string, sizeof(string),"[МЧС SF] Охранник %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 19:
{
if(PlayerInfo[playerid][pRank] == 16) { format(string, sizeof(string), "[Зона 51] Генерал %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "[Зона 51] Полковник %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "[Зона 51] Подполковник %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "[Зона 51] Майор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "[Зона 51] Капитан %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "[Зона 51] Ст.лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "[Зона 51] Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "[Зона 51] Мл.лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[Зона 51] Ст.прапорщик %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[Зона 51] Прапорщик %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[Зона 51] Старшина %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[Зона 51] Ст.сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[Зона 51] Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[Зона 51] Мл.сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[Зона 51] Ефрейтор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[Зона 51] Рядовой %s: %s", sendername, result); }
else
{
format(string, sizeof(string), "[Зона 51] Рядовой %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 7:
{
if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[Мэрия] Мэр %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[Мэрия] Зам. мэра %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[Мэрия] Министр Здравоохранения %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[Мэрия] Министр Обороны %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[Мэрия] Министр Культуры %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[Мэрия] Адвокат %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[Мэрия] Начальник Охраны %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[Мэрия] Охранник %s: %s", sendername, result); }
else
{
format(string, sizeof(string), "[Мэрия] Охранник %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
return 1;
}
Последнее редактирование:
