Armstrrrong
Умник
Вот только не давно зделал и решил выложить
КОМАНДА ДЛЯ РЛС (автор Armstrrrong)
КОМАНДА ДЛЯ РПГ ( автор Armstrrrong)
ZCMD + Оптимизация (автор Kazon)
типаж для РПГ незнаю работает ли всё норм, потому как не тестил.
ПРЕЖДЕ ЧЕМ ЗАДОВАТЬ ВОПРОС типа "А что да как и куда и откуда?" полистайте в топике страницы.
КОМАНДА ДЛЯ РЛС (автор Armstrrrong)
PHP:
else if(strcmp(cmd, "/cuff", true) == 0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pMember] == 21)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "::: Ведите: /cuff [id]");
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(IsACop(giveplayerid)) return SendClientMessage(playerid, COLOR_GREY, "Вы не можете надеть наручники на законника !");
if(PlayerCuffed[giveplayerid] > 0) return SendClientMessage(playerid, COLOR_GREY, "игрок уже в наручниках!");
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы не можете надеть наручники на самого себя!"); return 1; }
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pMember] == 21 || IsAArm(playerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "На вас надел(а) наручники %s.", sendername);
SendClientMessage(giveplayerid, 0x6495EDFF, string);
format(string, sizeof(string), "Вы надели наручники на %s.", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
format(string, sizeof(string), "%s надел(а) на %s наручники.", sendername ,giveplayer);
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
TogglePlayerControllable(giveplayerid, 0);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 3600;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Вы не законник!!!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Рядом с вами никого нет !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Игрок оффлайн!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Вы не сотрудник правохранительных органов !");
}
return 1;
}
else if(strcmp(cmd, "/uncuff", true) == 0)
{
if(PlayerInfo[playerid][pMember] == 2 || IsACop(playerid)||IsAArm(playerid) )
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))return SendClientMessage(playerid, COLOR_WHITE, "::: Введите: /uncuff [id]");
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы не можете надеть наручники на самого себя!"); return 1; }
if(PlayerCuffed[giveplayerid])
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "С вас снял наручники %s.", sendername);
SendClientMessage(giveplayerid, 0x6495EDFF, string);
format(string, sizeof(string), "Вы сняли наручники с %s.", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_NONE);
RemovePlayerAttachedObject(giveplayerid,0);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Игрок не в наручнеках !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Рядом никого нет !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{DB7093} [Ошибка]: {D3D3D3} Игрок не найден!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Вы не агент ФБР!");
}
return 1;
}
PHP:
if(strcmp(cmd, "/cuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || gTeam[playerid] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, " Используйте: /cuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, "*Вы не можете надевать наручники на законников !");
return 1;
}
if(PlayerCuffed[giveplayerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "*На игрока уже одеты наручники!");
return 1;
}
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "*Нельзя использовать в машине");
return 1;
}
if (ProxDetectorS(3.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "*Вы не можете надеть наручники на самого себя!"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s надел на вас наручники", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "*Вы надели наручники на %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "*%s надевает наручники на %s", sendername ,giveplayer);
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 2;
if(PlayerCuffedTime[giveplayerid] > 0)
{
PlayerTazeTime[giveplayerid] = 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "*Этот игрок не около вас !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "*Этот игрок не в сети!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Вы не коп / ФБР / Армия !");
}
}
return 1;
}
if(strcmp(cmd, "/uncuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || gTeam[playerid] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, " Используйте: /uncuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "*Вы не можете снять наручники с самого себя!"); return 1; }
if(PlayerCuffed[giveplayerid])
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s снял с вас наручники", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Вы сняли наручники с %s", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_NONE);
RemovePlayerAttachedObject(giveplayerid,0);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "*На нём нету наручников !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "*Этот игрок не около вас !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "*Игрок не в сети !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "*Вы не коп / ФБР / Армия !");
}
}
return 1;
}
PHP:
CMD:cuff(playerid, params[])
{
if(PlayerLogged[playerid] == 0) return true;
if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, YouCanNot);
if(sscanf(params, "u", params[0])) return SendClientMessage(playerid, COLOR_WHITE, "Введите: /cuff [id игрока]");
if(!IsPlayerConnected(params[0])) return SendClientMessage(playerid, COLOR_GREY, "Игрок не онлайн!");
if(PlayerLogged[params[0]] == 0) return SendClientMessage(playerid, COLOR_GREY, "Игрок не залогинился!");
if(params[0] == playerid) return SendClientMessage(playerid, COLOR_GREY, "Вы не можете надеть наручники на себя!");
if(IsACop(params[0]) || PlayerInfo[params[0]][pMember] == F_ARMY) return SendClientMessage(playerid, COLOR_GREY, "Данный игрок Полицейский/Агент/Военный!");
if(PlayerCuffed[params[0]] == true) return SendClientMessage(playerid, COLOR_GREY, "Игрок уже в наручниках!");
SendMes(playerid, 0x6495EDFF, "Вы надели наручники на %s", sendername(params[0]));
SendMes(params[0], 0x6495EDFF, "%s надел на вас наручники!", sendername(playerid));
format(string, 127, "%s Надел(а) наручники на %s", sendername(playerid), sendername(params[0]));
SetPlayerAttachedObject(params[0], 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(params[0], SPECIAL_ACTION_CUFFED);
ProxDetectorNew(playerid, 30.0, COLOR_PURPLE, string);
format(string, 16, "~r~cuffed");
GameTextForPlayer(playerid, string, 5000,5);
format(string, 16, "~r~cuffed");
GameTextForPlayer(params[0], string, 5000,5);
TogglePlayerControllable(params[0], 0);
PlayerCuffed[params[0]] = true;
return true;
}
CMD:uncuff(playerid, params[])
{
if(sscanf(params, "u", params[0])) return SendClientMessage(playerid, COLOR_WHITE, "Введите: /uncuff [id игрока]");
if(!IsPlayerConnected(params[0])) return SendClientMessage(playerid, COLOR_GREY, "Игрок не онлайн!");
if(PlayerLogged[params[0]] == 0) return SendClientMessage(playerid, COLOR_GREY, "Игрок не залогинился!");
if(params[0] == playerid) return SendClientMessage(playerid, COLOR_GREY, "Вы не можете снять наручники с себя!");
if(IsACop(params[0]) || PlayerInfo[params[0]][pMember] == F_ARMY) return SendClientMessage(playerid, COLOR_GREY, "Данный игрок Полицейский/Агент/Военный!");
if(PlayerCuffed[params[0]] == false) return SendClientMessage(playerid, COLOR_GREY, "Игрок не в наручниках!");
SendMes(playerid, 0x6495EDFF, "Вы сняли наручники с %s", sendername(params[0]));
SendMes(params[0], 0x6495EDFF, "%s Снял(а) с вас наручники", sendername(playerid));
SetPlayerSpecialAction(params[0], SPECIAL_ACTION_NONE);
RemovePlayerAttachedObject(params[0], 0);
format(string, 127, "%s Снял(а) наручники с %s", sendername(playerid), sendername(params[0]));
ProxDetectorNew(playerid, 30.0, COLOR_PURPLE, string);
format(string, 16, "~g~uncuffed");
GameTextForPlayer(playerid, string, 5000,5);
format(string, 16, "~g~uncuffed");
GameTextForPlayer(params[0], string, 5000,5);
TogglePlayerControllable(params[0], 1);
PlayerCuffed[params[0]] = false;
return true;
}
ПРЕЖДЕ ЧЕМ ЗАДОВАТЬ ВОПРОС типа "А что да как и куда и откуда?" полистайте в топике страницы.
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