Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Баг со скинам

Статус
В этой теме нельзя размещать новые ответы.

den1239

Ученик
Помогите разобраться /giverank(выдать ранг со скином).Дело в том что ранг выдаётся а скин нет)Это у всех кроме первой фракции.В первой всё нормальное если выдаёшь ранг скин тоже тот который надо, а если во второй фракции выдать ранг выдаётся только ранг скин не выдаётся.Почему не знаете?
Вот код:
PHP:
if(strcmp(cmd, "/giverank", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
		    tmp = strtok(cmdtext, idx);
		    if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GREY, "Pozitiv Game: /giverank [playerid/PartOfName] [Number]");
		    new para1;
		    new level;
		    para1 = ReturnUser(tmp);
		    tmp = strtok(cmdtext, idx);
		    if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GREY, "Pozitiv Game: /giverank [playerid/PartOfName] [Number]");
		    level = strval(tmp);
		    if(level > 11 || level < 1) { SendClientMessage(playerid, COLOR_GREY," Выбранное значения ранга недопустимо. (От 1 до 11)"); return 1; }
			if(PlayerInfo[playerid][pLeader] >= 1)
			{
				if(IsPlayerConnected(para1))
				{
					if(para1 != INVALID_PLAYER_ID)
					{
						if(PlayerInfo[playerid][pLeader] != PlayerInfo[para1][pMember]) return SendClientMessage(playerid, COLOR_GREY," Вы не можете повысить/понизить этого человека.");
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pRank] = level;
						format(string, sizeof(string), "* Вы были повышены/понижены в ранге лидером %s. Теперь ваш ранг: %d", sendername, level);
						SendClientMessage(para1, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* Вы дали %s %d ранг.", giveplayer,level);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						TogglePlayerControllable(giveplayerid, 1);
						if(PlayerInfo[para1][pMember] == 1)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
								  }
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141); }
							}
						if(PlayerInfo[para1][pMember] == 2)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }
								}
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 219; SetPlayerSkin(para1, 219); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); }
							}
						}
						if(PlayerInfo[para1][pMember] == 3)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 179; SetPlayerSkin(para1, 179); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 179; SetPlayerSkin(para1, 179); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 179; SetPlayerSkin(para1, 179); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); }
                            }
						if(PlayerInfo[para1][pMember] == 4)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 270); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 270); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 219; SetPlayerSkin(para1, 219); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 216; SetPlayerSkin(para1, 216); }
                            }
                            }
						if(PlayerInfo[para1][pMember] == 5)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 192; SetPlayerSkin(para1, 192); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 224; SetPlayerSkin(para1, 224); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 6)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 119; SetPlayerSkin(para1, 119); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 214; SetPlayerSkin(para1, 214); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 225; SetPlayerSkin(para1, 225); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 7)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 17; SetPlayerSkin(para1, 17); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 17; SetPlayerSkin(para1, 17); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 8)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 144; SetPlayerSkin(para1, 144); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 291; SetPlayerSkin(para1, 291); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 91; SetPlayerSkin(para1, 91); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 9)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 60; SetPlayerSkin(para1, 60); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 60; SetPlayerSkin(para1, 60); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 217; SetPlayerSkin(para1, 217); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 217; SetPlayerSkin(para1, 217); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 177; SetPlayerSkin(para1, 177); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 177; SetPlayerSkin(para1, 177); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 185; SetPlayerSkin(para1, 185); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 219; SetPlayerSkin(para1, 219); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 10)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 250; SetPlayerSkin(para1, 250); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 250; SetPlayerSkin(para1, 250); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 11; SetPlayerSkin(para1, 11); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 172; SetPlayerSkin(para1, 172); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 11)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 230; SetPlayerSkin(para1, 230); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 230; SetPlayerSkin(para1, 230); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 13; SetPlayerSkin(para1, 13); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 31; SetPlayerSkin(para1, 31); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 12)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 165); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 165); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 165); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 144); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 166); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 291); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 294); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 13)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 273; SetPlayerSkin(para1, 273); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 216; SetPlayerSkin(para1, 216); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 216; SetPlayerSkin(para1, 216); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 14)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 273; SetPlayerSkin(para1, 273); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 292; SetPlayerSkin(para1, 292); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 152; SetPlayerSkin(para1, 152); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 152; SetPlayerSkin(para1, 152); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 15)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 152; SetPlayerSkin(para1, 152); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 152; SetPlayerSkin(para1, 152); }
                            }
                            }
                             if(PlayerInfo[para1][pMember] == 16)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 91; SetPlayerSkin(para1, 91); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 233; SetPlayerSkin(para1, 233); }
                            }
							}
							if(PlayerInfo[para1][pMember] == 17)// Укр.Мафия
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 291; SetPlayerSkin(para1, 291); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 291; SetPlayerSkin(para1, 291); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 291; SetPlayerSkin(para1, 291); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 299; SetPlayerSkin(para1, 299); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 299; SetPlayerSkin(para1, 299); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 299; SetPlayerSkin(para1, 299); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 15; SetPlayerSkin(para1, 15); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 15; SetPlayerSkin(para1, 15); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 249; SetPlayerSkin(para1, 249); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 233; SetPlayerSkin(para1, 233); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 263; SetPlayerSkin(para1, 263); }
                            }
							}
							 if(PlayerInfo[para1][pMember] == 18)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 119; SetPlayerSkin(para1, 119); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 214; SetPlayerSkin(para1, 214); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 225; SetPlayerSkin(para1, 225); }
                            }
                            }
                            if(PlayerInfo[para1][pMember] == 19)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 66; SetPlayerSkin(para1, 66); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 66; SetPlayerSkin(para1, 66); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 25; SetPlayerSkin(para1, 25); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 25; SetPlayerSkin(para1, 25); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 24; SetPlayerSkin(para1, 24); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 24; SetPlayerSkin(para1, 24); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 21; SetPlayerSkin(para1, 21); }
								else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 21; SetPlayerSkin(para1, 21); }
								else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); }
								else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); }
							}
                            else if(PlayerInfo[para1][pSex] == 2)
							{
								if(PlayerInfo[para1][pRank] >= 1 && PlayerInfo[para1][pRank] <= 6) { PlayerInfo[para1][pChar] = 65; SetPlayerSkin(para1, 65); }
								else if(PlayerInfo[para1][pRank] >= 6 && PlayerInfo[para1][pRank] <= 11) { PlayerInfo[para1][pChar] = 298; SetPlayerSkin(para1, 298); }
                            }
                            }
					    }
					}
				}
			}
		}
		return 1;
	}
Помогите разобраться пожалуйста..
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу