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Переход в группу "Пользователь"

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Доступ к архиву Pawno-Info

Баг с ЗП в Моде

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В этой теме нельзя размещать новые ответы.

Олег"

Дебютант
Помогите исправить баг в Моде с ЗП Законникам
PHP:
public PayDay()
{
	new string[128];
	new account,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerPCash(i))
					{
						PlayerInfo[i][pPhousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "Âû áûëè âûñåëåíû.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
					else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
				}
				else
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
					else { tmpintrate = 1; }
				}
				if(PlayerInfo[i][pPayDay] >= 0)
				{
				    new exp = PlayerInfo[i][pExp];
                    new nxtlevel = PlayerInfo[i][pLevel]+1;
                    new expamount = nxtlevel*levelexp;
					if(exp == expamount)
                {
                    PlayerInfo[i][pLevel] += 1;
                    PlayerInfo[i][pExp] = 0;
                }
//===============================================[Çàðïëàòà LSPD]===============================
                    if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 0)
					{
					    PlayerInfo[i][pPayCheck] += 0;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 1)
					{
					    PlayerInfo[i][pPayCheck] += 5000;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 2)
					{
					    PlayerInfo[i][pPayCheck] += 5500;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 3)
					{
					    PlayerInfo[i][pPayCheck] += 6000;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 4)
					{
					    PlayerInfo[i][pPayCheck] += 6500;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 5)
					{
					    PlayerInfo[i][pPayCheck] += 7000;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 6)
					{
					    PlayerInfo[i][pPayCheck] += 7500;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 7)
					{
					    PlayerInfo[i][pPayCheck] += 8000;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 8)
					{
					    PlayerInfo[i][pPayCheck] += 8500;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 9)
					{
					    PlayerInfo[i][pPayCheck] += 9000;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 10)
					{
					    PlayerInfo[i][pPayCheck] += 9500;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 11)
					{
					    PlayerInfo[i][pPayCheck] += 10000;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 12)
					{
					    PlayerInfo[i][pPayCheck] += 10500;
					}
					if(PlayerInfo[i][pMember] == 1 && PlayerInfo[i][pRank] == 13)
					{
					    PlayerInfo[i][pPayCheck] += 11000;
					}
					if(PlayerInfo[i][pLeader] == 1 && PlayerInfo[i][pRank] == 14)
					{
					    PlayerInfo[i][pPayCheck] += 11500;
					}
//===============================================[Çàðïëàòà FBI]======================
                    if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 0)
					{
					    PlayerInfo[i][pPayCheck] += 0;
					}
                    if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 1)
					{
					    PlayerInfo[i][pPayCheck] += 8000;
					}
					if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 2)
					{
					    PlayerInfo[i][pPayCheck] += 8500;
					}
					if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 3)
					{
					    PlayerInfo[i][pPayCheck] += 9000;
					}
					if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 4)
					{
					    PlayerInfo[i][pPayCheck] += 10000;
					}
					if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 5)
					{
					    PlayerInfo[i][pPayCheck] += 11000;
					}
					if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 6)
					{
					    PlayerInfo[i][pPayCheck] += 14000;
					}
					if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 7)
					{
					    PlayerInfo[i][pPayCheck] += 14000;
					}
					if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 8)
					{
					    PlayerInfo[i][pPayCheck] += 15000;
					}
					if(PlayerInfo[i][pMember] == 2 && PlayerInfo[i][pRank] == 9)
					{
					    PlayerInfo[i][pPayCheck] += 15500;
					}
					if(PlayerInfo[i][pLeader] == 2 && PlayerInfo[i][pRank] == 10)
					{
					    PlayerInfo[i][pPayCheck] += 16000;
					}
//==============================================[Çàðïëàòà Army SF]====================
                    if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 0)
					{
					    PlayerInfo[i][pPayCheck] += 0;
					}
                    if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 1)
					{
					    PlayerInfo[i][pPayCheck] += 3000;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 2)
					{
					    PlayerInfo[i][pPayCheck] += 3500;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 3)
					{
					    PlayerInfo[i][pPayCheck] += 4000;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 4)
					{
					    PlayerInfo[i][pPayCheck] += 4500;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 5)
					{
					    PlayerInfo[i][pPayCheck] += 5000;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 6)
					{
					    PlayerInfo[i][pPayCheck] += 5500;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 7)
					{
					    PlayerInfo[i][pPayCheck] += 6000;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 8)
					{
					    PlayerInfo[i][pPayCheck] += 6500;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 9)
					{
					    PlayerInfo[i][pPayCheck] += 7000;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 10)
					{
					    PlayerInfo[i][pPayCheck] += 7500;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 11)
					{
					    PlayerInfo[i][pPayCheck] += 8000;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 12)
					{
					    PlayerInfo[i][pPayCheck] += 8500;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 13)
					{
					    PlayerInfo[i][pPayCheck] += 9000;
					}
					if(PlayerInfo[i][pMember] == 3 && PlayerInfo[i][pRank] == 14)
					{
					    PlayerInfo[i][pPayCheck] += 9500;
					}
					if(PlayerInfo[i][pLeader] == 3 && PlayerInfo[i][pRank] == 15)
					{
					    PlayerInfo[i][pPayCheck] += 10000;
					}
//============================================[Çàðïëàòà Army LV]======================
                    if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 0)
					{
					    PlayerInfo[i][pPayCheck] += 0;
					}
                    if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 1)
					{
					    PlayerInfo[i][pPayCheck] += 3000;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 2)
					{
					    PlayerInfo[i][pPayCheck] += 3500;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 3)
					{
					    PlayerInfo[i][pPayCheck] += 4000;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 4)
					{
					    PlayerInfo[i][pPayCheck] += 4500;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 5)
					{
					    PlayerInfo[i][pPayCheck] += 5000;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 6)
					{
					    PlayerInfo[i][pPayCheck] += 5500;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 7)
					{
					    PlayerInfo[i][pPayCheck] += 6000;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 8)
					{
					    PlayerInfo[i][pPayCheck] += 6500;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 9)
					{
					    PlayerInfo[i][pPayCheck] += 7000;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 10)
					{
					    PlayerInfo[i][pPayCheck] += 7500;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 11)
					{
					    PlayerInfo[i][pPayCheck] += 8000;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 12)
					{
					    PlayerInfo[i][pPayCheck] += 8500;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 13)
					{
					    PlayerInfo[i][pPayCheck] += 9000;
					}
					if(PlayerInfo[i][pMember] == 19 && PlayerInfo[i][pRank] == 14)
					{
					    PlayerInfo[i][pPayCheck] += 9500;
					}
					if(PlayerInfo[i][pLeader] == 19 && PlayerInfo[i][pRank] == 15)
					{
					    PlayerInfo[i][pPayCheck] += 10000;
					}
//==================================================[Çàðïëàòà SFPD]===================
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 0)
					{
					    PlayerInfo[i][pPayCheck] += 0;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 1)
					{
					    PlayerInfo[i][pPayCheck] += 5000;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 2)
					{
					    PlayerInfo[i][pPayCheck] += 5500;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 3)
					{
					    PlayerInfo[i][pPayCheck] += 6000;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 4)
					{
					    PlayerInfo[i][pPayCheck] += 6500;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 5)
					{
					    PlayerInfo[i][pPayCheck] += 7000;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 6)
					{
					    PlayerInfo[i][pPayCheck] += 7500;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 7)
					{
					    PlayerInfo[i][pPayCheck] += 8000;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 8)
					{
					    PlayerInfo[i][pPayCheck] += 8500;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 9)
					{
					    PlayerInfo[i][pPayCheck] += 9000;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 10)
					{
					    PlayerInfo[i][pPayCheck] += 9500;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 11)
					{
					    PlayerInfo[i][pPayCheck] += 10000;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 12)
					{
					    PlayerInfo[i][pPayCheck] += 10500;
					}
					if(PlayerInfo[i][pMember] == 8 && PlayerInfo[i][pRank] == 13)
					{
					    PlayerInfo[i][pPayCheck] += 11000;
					}
					if(PlayerInfo[i][pLeader] == 8 && PlayerInfo[i][pRank] == 14)
					{
					    PlayerInfo[i][pPayCheck] += 11500;
					}
//=================================================[Çàðïëàòà LVPD]==========================
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 0)
					{
					    PlayerInfo[i][pPayCheck] += 0;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 1)
					{
					    PlayerInfo[i][pPayCheck] += 5000;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 2)
					{
					    PlayerInfo[i][pPayCheck] += 5500;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 3)
					{
					    PlayerInfo[i][pPayCheck] += 6000;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 4)
					{
					    PlayerInfo[i][pPayCheck] += 6500;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 5)
					{
					    PlayerInfo[i][pPayCheck] += 7000;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 6)
					{
					    PlayerInfo[i][pPayCheck] += 7500;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 7)
					{
					    PlayerInfo[i][pPayCheck] += 8000;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 8)
					{
					    PlayerInfo[i][pPayCheck] += 8500;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 9)
					{
					    PlayerInfo[i][pPayCheck] += 9000;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 10)
					{
					    PlayerInfo[i][pPayCheck] += 9500;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 11)
					{
					    PlayerInfo[i][pPayCheck] += 10000;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 12)
					{
					    PlayerInfo[i][pPayCheck] += 10500;
					}
					if(PlayerInfo[i][pMember] == 12 && PlayerInfo[i][pRank] == 13)
					{
					    PlayerInfo[i][pPayCheck] += 11000;
					}
					if(PlayerInfo[i][pLeader] == 12 && PlayerInfo[i][pRank] == 14)
					{
					    PlayerInfo[i][pPayCheck] += 11500;
					}
//=========================================[Çàðïëàòà Ìýðèè]============================
                    if(PlayerInfo[i][pMember] == 7 && PlayerInfo[i][pRank] == 0)
					{
					    PlayerInfo[i][pPayCheck] += 0;
					}
                    if(PlayerInfo[i][pMember] == 7 && PlayerInfo[i][pRank] == 1)
					{
					    PlayerInfo[i][pPayCheck] += 6000;
					}
					if(PlayerInfo[i][pMember] == 7 && PlayerInfo[i][pRank] == 2)
					{
					    PlayerInfo[i][pPayCheck] += 6000;
					}
					if(PlayerInfo[i][pMember] == 7 && PlayerInfo[i][pRank] == 3)
					{
					    PlayerInfo[i][pPayCheck] += 8000;
					}
					if(PlayerInfo[i][pMember] == 7 && PlayerInfo[i][pRank] == 4)
					{
					    PlayerInfo[i][pPayCheck] += 12000;
					}
					if(PlayerInfo[i][pMember] == 7 && PlayerInfo[i][pRank] == 5)
					{
					    PlayerInfo[i][pPayCheck] += 23000;
					}
					if(PlayerInfo[i][pLeader] == 7 && PlayerInfo[i][pRank] == 6)
					{
					    PlayerInfo[i][pPayCheck] += 30000;
					}
//=========================================[Çàðïëàòà ÌèíÇäðàâ]=========================
                    if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 0)
					{
					    PlayerInfo[i][pPayCheck] += 0;
					}
                    if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 1)
					{
					    PlayerInfo[i][pPayCheck] += 2500;
					}
					if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 2)
					{
					    PlayerInfo[i][pPayCheck] += 3000;
					}
					if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 3)
					{
					    PlayerInfo[i][pPayCheck] += 3500;
					}
					if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 4)
					{
					    PlayerInfo[i][pPayCheck] += 4000;
					}
					if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 5)
					{
					    PlayerInfo[i][pPayCheck] += 4500;
					}
					if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 6)
					{
					    PlayerInfo[i][pPayCheck] += 5000;
					}
					if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 7)
					{
					    PlayerInfo[i][pPayCheck] += 5500;
					}
					if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 8)
					{
					    PlayerInfo[i][pPayCheck] += 6000;
					}
					if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 9)
					{
					    PlayerInfo[i][pPayCheck] += 6500;
					}
					if(PlayerInfo[i][pMember] == 4 && PlayerInfo[i][pRank] == 10)
					{
					    PlayerInfo[i][pPayCheck] += 7000;
					}
					if(PlayerInfo[i][pLeader] == 4 && PlayerInfo[i][pRank] == 11)
					{
					    PlayerInfo[i][pPayCheck] += 7500;
					}
//==========================================[Çàðïëàòà èíñòðóêòîðîâ]==================
                    if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 0)
					{
					    PlayerInfo[i][pPayCheck] += 0;
					}
                    if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 1)
					{
					    PlayerInfo[i][pPayCheck] += 3000;
					}
					if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 2)
					{
					    PlayerInfo[i][pPayCheck] += 3500;
					}
					if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 3)
					{
					    PlayerInfo[i][pPayCheck] += 4000;
					}
					if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 4)
					{
					    PlayerInfo[i][pPayCheck] += 4500;
					}
					if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 5)
					{
					    PlayerInfo[i][pPayCheck] += 5000;
					}
					if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 6)
					{
					    PlayerInfo[i][pPayCheck] += 5500;
					}
					if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 7)
					{
					    PlayerInfo[i][pPayCheck] += 6000;
					}
					if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 8)
					{
					    PlayerInfo[i][pPayCheck] += 6500;
					}
					if(PlayerInfo[i][pMember] == 11 && PlayerInfo[i][pRank] == 9)
					{
					    PlayerInfo[i][pPayCheck] += 7000;
					}
					if(PlayerInfo[i][pLeader] == 11 && PlayerInfo[i][pRank] == 10)
					{
					    PlayerInfo[i][pPayCheck] += 7500;
					}
                
				    Tax += TaxValue;//Should work for every player online
				    PlayerInfo[i][pAccount] -= TaxValue;
					new checks = PlayerInfo[i][pPayCheck];
                    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
				    ConsumingMoney[i] = 1;
				    PlayerInfo[i][pAccount] += checks;
                    if(PlayerInfo[i][pAccount] > 0)
				    {
				    	PlayerInfo[i][pAccount] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
					interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
                    PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_WHITE, "----------==== Зарплата ====----------");
					format(string, sizeof(string), "  Зарплата: %d вирт", checks);
					SendClientMessage(i, COLOR_GRAD1, string);
					format(string, sizeof(string), "  Налог: - %d âèðò", TaxValue);
					SendClientMessage(i, COLOR_GRAD1, string);
                    if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
					    format(string, sizeof(string), "Электричество: - %d вирт", ebill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					format(string, sizeof(string), "  На вашем счете: %d вирт", account);
					SendClientMessage(i, COLOR_GRAD1, string);
					format(string, sizeof(string), "  Проценты: 0.%d",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, string);
					format(string, sizeof(string), "  Полученный процент %d вирт", interest);
					SendClientMessage(i, COLOR_GRAD3, string);
					SendClientMessage(i, COLOR_GRAD4, "--------------------------------------");
					format(string, sizeof(string), "  В Банке: %d вирт", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "  Плата за аренду: - %d вирт", rent);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
					GameTextForPlayer(i, string, 5000, 1);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					PlayerInfo[i][pConnectTime] += 1;
					PlayerInfo[i][pZakonp] += 1;
					if(PlayerInfo[i][pDonateRank] > 0)
					{
					    PlayerInfo[i][pPayDayHad] += 1;
					    if(PlayerInfo[i][pPayDayHad] >= 5)
					    {
					        PlayerInfo[i][pExp]++;
					        PlayerInfo[i][pPayDayHad] = 0;
					    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "* Вы мало играли на серве что бы вам выдало зарплату");
				}
			}
		}
	}
	Checkprop();
	return 1;
}
Все показывает верно кроме "В Банке", он не прибавляет к "PlayerInfo[pAccount]" вот это "new checks = PlayerInfo[pPayCheck]". Это мое мнение. Подскажите как исправить, с меня +.
 
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