Lemon18
Ученик
Когда купить дом и прописать /fixcar машина не появляеться. Только после /setposcar. Простите что без кода, не уявляю в чём проблемка. Нужен код - скажите.
+ сики приветствуються.
---------- Post added at 16:46 ---------- Previous post was at 16:21 ----------
Нету стандартных координат для /fixcar
---------- Post added at 16:48 ---------- Previous post was at 16:46 ----------
+ сики приветствуються.
---------- Post added at 16:46 ---------- Previous post was at 16:21 ----------
Нету стандартных координат для /fixcar
---------- Post added at 16:48 ---------- Previous post was at 16:46 ----------
PHP:
if(strcmp(cmd, "/fixcar", true) == 0)
{
if(PlayerInfo[playerid][pCash] < 1000) return SendClientMessage(playerid, COLOR_WHITE, "Не достаточно денег!");
if(IsVehicleOccupied(caridhouse[playerid])) return SendClientMessage(playerid, COLOR_GREY, "Ваша машина используеться");
if(PlayerInfo[playerid][pPhousekey] !=255)
{
new house = PlayerInfo[playerid][pPhousekey];
DestroyVehicle(caridhouse[playerid]);
caridhouse[playerid] = CreateVehicle(PlayerInfo[playerid][pCar], HouseInfo[house][hCarx], HouseInfo[house][hCary], HouseInfo[house][hCarz], HouseInfo[house][hCarc] , PlayerInfo[playerid][pColor] , HouseInfo[house][hVcol2], 86400);
LockCar(caridhouse[playerid]);
createdcar = caridhouse[playerid];
Fuell[caridhouse[playerid]] = 255;
GameTextForPlayer(playerid, "~g~car at your home~n~~r~$-1000", 5000, 1);
PlayerInfo[playerid][pCash] -= 1000;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
AddVehicleComponent(caridhouse[playerid], PlayerInfo[playerid][pWheels]);
AddVehicleComponent(caridhouse[playerid], PlayerInfo[playerid][pNitro]);
AddVehicleComponent(caridhouse[playerid], PlayerInfo[playerid][pHydrawlic]);
if(PJ(caridhouse[playerid]))
{
ChangeVehiclePaintjob(caridhouse[playerid], PlayerInfo[playerid][pPaintJob]);
AddVehicleComponent(caridhouse[playerid], PlayerInfo[playerid][pSpoiler]);
AddVehicleComponent(caridhouse[playerid], PlayerInfo[playerid][pBumper1]);
AddVehicleComponent(caridhouse[playerid], PlayerInfo[playerid][pBumper2]);
}
}
return true;
}
