Armanish
Компетентный
Кр4 тут проблемка с /uninvite
Тоесть смотрите Например лидак поставил 2 игроков на Заместителя.
И скажем заместитель может ливнуть другого заместителя.
Тоесть баг в том что Заместитель умеет уволить другого Заместителя.
Возможно это не баг а просто нету проверки на ранг.
Кодик
Тоесть смотрите Например лидак поставил 2 игроков на Заместителя.
И скажем заместитель может ливнуть другого заместителя.
Тоесть баг в том что Заместитель умеет уволить другого Заместителя.
Возможно это не баг а просто нету проверки на ранг.
Кодик
PHP:
if(strcmp(cmd, "/uninvite", true) == 0)
{
new para1;
new Leader;
new Member;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "Введите: /uninvite [id]");
para1 = ReturnUser(tmp);
Leader = PlayerInfo[playerid][pLeader];
Member = PlayerInfo[para1][pMember];
if(PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(Leader == Member)
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(FormaFrac[playerid] == 0) return SendClientMessage(playerid, COLOR_GREY, "Начните рабочий день в вашей организации!");
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
}
}
}
else if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] >= 13)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRank] >= 7)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 15)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 7)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 && PlayerInfo[playerid][pRank] >= 9)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[giveplayerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 && PlayerInfo[playerid][pRank] >= 8)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7 && PlayerInfo[playerid][pRank] >= 5)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8 && PlayerInfo[playerid][pRank] >= 2)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pRank] >= 5)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10 && PlayerInfo[playerid][pRank] >= 14)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11 && PlayerInfo[playerid][pRank] >= 7)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pRank] >= 9)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13 && PlayerInfo[playerid][pRank] >= 9)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14 && PlayerInfo[playerid][pRank] >= 9)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15 && PlayerInfo[playerid][pRank] >= 9)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16 && PlayerInfo[playerid][pRank] >= 5)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17 && PlayerInfo[playerid][pRank] >= 9)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18 && PlayerInfo[playerid][pRank] >= 9)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19 && PlayerInfo[playerid][pRank] >= 15)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20 && PlayerInfo[playerid][pRank] >= 5)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21 && PlayerInfo[playerid][pRank] >= 14)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 22 || PlayerInfo[playerid][pMember] == 22 && PlayerInfo[playerid][pRank] >= 7)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
SendClientMessage(para1, 0x6495EDFF, "Рабочий день окончен");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23 && PlayerInfo[playerid][pRank] >= 8)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24 && PlayerInfo[playerid][pRank] >= 8)
{
if(PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот игрок не в вашей фракции");
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "Вы указали свой ID"); return true; }
if(PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s выгнал вас из организации", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
SendClientMessage(para1, 0x6495EDFF, "Теперь вы снова гражданский");
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
PlayerInfo[para1][pRank] = 0;
SetPlayerArmourAC(para1,0);
DelGun(para1);
FormaFrac[para1] = 0;
SetPlayerColor(para1, TEAM_HIT_COLOR);
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
SpawnPlayer(para1);
}
}
}
}
Последнее редактирование:
