[PG]Adik228
Ученик
Помогите исправить) Вообщем суть проблемы в том,что когда лидер прописывает /invite, человеку даже не приходит подтверждение,тоесть он вступает в фракцию/банду без согласия... Сейчас скину код /invite
PHP:
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "/invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[50];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pLeader] == 0)
{
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 3; gTeam[para1] = 3; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 4; gTeam[para1] = 4; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Yakuza"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); }
else if(PlayerInfo[playerid][pLeader] == 7) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Triads"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 8; gTeam[para1] = 8; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 9; gTeam[para1] = 9; ftext = "CNN Studio"; ChosenSkin[para1] = 290; SetPlayerSkin(para1, 290); }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 10; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 11; gTeam[para1] = 11; ftext = "The Ballas Gang"; ChosenSkin[para1] = 28; SetPlayerSkin(para1, 28); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Grove Street Gang"; ChosenSkin[para1] = 105; SetPlayerSkin(para1, 105); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 13; gTeam[para1] = 13; ftext = "Los Santos Vagos Gang"; ChosenSkin[para1] = 108; SetPlayerSkin(para1, 108); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 14; gTeam[para1] = 14; ftext = "El Coronos Gang"; ChosenSkin[para1] = 47; SetPlayerSkin(para1, 47); }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "San Fierro Rifa Gang"; ChosenSkin[para1] = 174; SetPlayerSkin(para1, 174); }
else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 16; gTeam[para1] = 16; ftext = "Russian Mafia"; ChosenSkin[para1] = 112; SetPlayerSkin(para1, 112); }
else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 17; gTeam[para1] = 17; ftext = "Taxi"; ChosenSkin[para1] = 36; SetPlayerSkin(para1, 36); }
else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 18; gTeam[para1] = 18; ftext = "Street Racers"; ChosenSkin[para1] = 21; SetPlayerSkin(para1, 21); }
else {return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
format(string, sizeof(string), " Ëèäåð %s ïðåäëîæèë âñòóïèòü âàì â %s",sendername, ftext);
format(string, sizeof(string), " Âû ïðèãëàcèëè %s ïðèñîåäèíÿòüñÿ ê âàì", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "Âû áûëè ïðèíÿòû ëèäåðîì %s â áàíäó/îðãàíèçàöèþ %s.", sendername, ftext);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "%s âñòóïèë(à) ê íàì â áàíäó/îðãàíèçàöèþ. Ïðèíÿë ëèäåð: %s", giveplayer, sendername);
SendFamilyMessage(GetPlayerFaction(playerid), TEAM_AZTECAS_COLOR, string);
PlayerInfo[para1][pChar] = ChosenSkin[para1];
MedicBill[para1] = 0;
SpawnPlayer(para1);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Èãðîê óæå ñîñòîèò â îðãàíèçàöèè");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Êîìàíäà äîñòóïíà òîëüêî ëèäåðàì!");
}
}
return 1;
}
