Sany_Mcrae
Новичок
PHP:
CreateDynamicObject(997,2837.60009766,1297.30004883,10.50000000,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (1)
CreateDynamicObject(997,2823.30004883,1296.59997559,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (2)
CreateDynamicObject(997,2837.69995117,1292.30004883,10.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (3)
CreateDynamicObject(1409,2844.60009766,1294.90002441,10.39999962,0.00000000,0.00000000,0.00000000); //object(cj_dump1_low) (1)
CreateDynamicObject(3087,2846.30004883,1286.19995117,10.80000019,0.00000000,0.00000000,0.00000000); //object(nf_list_2) (1)
CreateDynamicObject(3472,2819.80004883,1274.40002441,10.00000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
CreateDynamicObject(3472,2820.00000000,1307.50000000,10.00000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateDynamicObject(997,2823.30004883,1291.90002441,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (4)
CreateDynamicObject(997,2837.60009766,1287.50000000,10.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (5)
CreateDynamicObject(997,2837.60009766,1304.90002441,10.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (6)
CreateDynamicObject(997,2837.60009766,1312.40002441,10.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (7)
CreateDynamicObject(997,2837.69995117,1320.09997559,10.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (8)
CreateDynamicObject(997,2837.60009766,1327.69995117,10.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (9)
CreateDynamicObject(997,2838.00000000,1335.50000000,10.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (10)
CreateDynamicObject(997,2844.10009766,1338.09997559,10.39999962,0.00000000,0.00000000,180.00000000); //object(lhouse_barrier3) (11)
CreateDynamicObject(997,2851.39990234,1338.30004883,10.39999962,0.00000000,0.00000000,179.99450684); //object(lhouse_barrier3) (12)
CreateDynamicObject(997,2843.39990234,1243.19995117,10.50000000,0.00000000,0.00000000,179.99450684); //object(lhouse_barrier3) (13)
CreateDynamicObject(997,2851.00000000,1243.30004883,10.50000000,0.00000000,0.00000000,179.99450684); //object(lhouse_barrier3) (14)
CreateDynamicObject(997,2837.39990234,1246.30004883,10.50000000,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (15)
CreateDynamicObject(997,2837.39990234,1253.80004883,10.50000000,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (16)
CreateDynamicObject(997,2837.19995117,1261.30004883,10.50000000,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (17)
CreateDynamicObject(997,2837.39990234,1269.30004883,10.50000000,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (18)
CreateDynamicObject(997,2823.30004883,1286.80004883,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (20)
CreateDynamicObject(997,2823.30004883,1282.00000000,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (21)
CreateDynamicObject(997,2823.30004883,1277.19995117,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (22)
CreateDynamicObject(997,2821.39941406,1271.89941406,10.19999981,0.00000000,0.00000000,179.74682617); //object(lhouse_barrier3) (23)
CreateDynamicObject(997,2821.50000000,1309.09997559,10.19999981,0.00000000,0.00000000,179.99133301); //object(lhouse_barrier3) (24)
CreateDynamicObject(997,2823.30004883,1301.90002441,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (25)
CreateDynamicObject(997,2823.19995117,1306.90002441,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (26)
CreateDynamicObject(997,2816.19995117,1307.40002441,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (27)
CreateDynamicObject(997,2816.10009766,1302.30004883,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (28)
CreateDynamicObject(997,2816.19995117,1297.40002441,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (29)
CreateDynamicObject(997,2816.30004883,1292.50000000,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (30)
CreateDynamicObject(997,2816.19995117,1287.69995117,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (31)
CreateDynamicObject(997,2816.10009766,1283.00000000,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (32)
CreateDynamicObject(997,2816.19995117,1277.69995117,10.19999981,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (33)
CreateDynamicObject(997,2855.80004883,1292.69995117,10.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (34)
CreateDynamicObject(3515,2819.69995117,1289.80004883,10.00000000,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (1)
CreateDynamicObject(5170,2829.30004883,1286.69995117,12.49000072,0.00000000,0.00000000,269.25000000); //object(imnrmpy2_las2) (1)
CreateDynamicObject(1340,2837.89990234,1278.80004883,11.50000000,0.00000000,0.00000000,179.75000000); //object(chillidogcart) (1)
CreateDynamicObject(1340,2798.50000000,1255.50000000,11.50000000,0.00000000,0.00000000,89.74731445); //object(chillidogcart) (2)
CreateDynamicObject(1341,2856.80004883,1283.00000000,11.39999962,0.00000000,0.00000000,0.00000000); //object(icescart_prop) (1)
CreateDynamicObject(1236,2859.39990234,1224.59997559,10.60000038,0.00000000,0.00000000,0.00000000); //object(rcyclbank01) (1)
CreateDynamicObject(3458,2804.30004883,1346.59997559,11.30000019,0.00000000,0.00000000,269.99450684); //object(vgncarshade1) (1)
CreateDynamicObject(3458,2804.30004883,1360.50000000,11.30000019,0.00000000,0.00000000,269.98901367); //object(vgncarshade1) (2)
CreateDynamicObject(1337,2508.19995117,-1628.90002441,17.29999924,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (5)
CreateDynamicObject(12954,2860.10009766,1228.40002441,10.39999962,0.00000000,0.00000000,180.00000000); //object(sw_furnipile01) (1)
скрины:
кому понравилась мапа ставим естественно плюсеги(если не жалко).
Мапу буду дорабатывать так что кидайте сюда свои идеи и желательно в месте с ними ид от объектов в МТА, а то ещё не совсем тама разобрался =/
Мапу буду дорабатывать так что кидайте сюда свои идеи и желательно в месте с ними ид от объектов в МТА, а то ещё не совсем тама разобрался =/
Последнее редактирование:
