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MAP Автошкола

Zad_Rod

Дебютант
Доброго всем времени суток!
Вашему вниманию представляю мапинг автошколы!
Вот вам моя работа, оценивайте, комментируйте.​

PHP:
RemoveBuildingForPlayer(playerid, 11372, -2076.4375, -107.9297, 36.9688, 0.25);
RemoveBuildingForPlayer(playerid, 11014, -2076.4375, -107.9297, 36.9688, 0.25);

PHP:
СreateObject(984,-2017.2000000,-95.9000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
CreateObject(984,-2017.2000000,-86.7000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2)
CreateObject(984,-2023.6000000,-80.3000000,35.5000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (3)
CreateObject(984,-2030.8000000,-80.3000000,35.5000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (4)
CreateObject(983,-2042.1000000,-83.5000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,-2037.2000000,-83.5000000,35.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,-2074.8000000,-83.6000000,34.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(984,-2081.2000000,-80.4000000,34.8000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (5)
CreateObject(983,-2090.8000000,-80.4000000,34.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (5)
CreateObject(983,-2095.6001000,-80.4000000,34.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (6)
CreateObject(983,-2074.8999000,-99.0000000,34.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
CreateObject(984,-2068.3999000,-80.4000000,34.8000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (6)
CreateObject(983,-2052.2000000,-83.5000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(1215,-2060.6001000,-80.5000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-2058.3999000,-80.5000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,-2056.3000000,-80.5000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,-2054.0000000,-80.5000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,-2040.6000000,-80.4000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,-2038.8000000,-80.4000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(669,-2033.2000000,-83.8000000,34.5000000,0.0000000,0.0000000,324.0000000); //object(sm_veg_tree4) (1)
CreateObject(669,-2023.2000000,-83.7000000,34.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (2)
CreateObject(672,-2029.5000000,-83.7000000,34.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
CreateObject(671,-2025.4000000,-84.4000000,34.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bushytree) (2)
CreateObject(3657,-2032.3000000,-88.3000000,34.8000000,0.0000000,0.0000000,0.0000000); //object(airseata_las) (1)
CreateObject(3657,-2026.9000000,-88.4000000,34.8000000,0.0000000,0.0000000,0.0000000); //object(airseata_las) (2)
CreateObject(3657,-2021.1000000,-88.5000000,34.8000000,0.0000000,0.0000000,0.0000000); //object(airseata_las) (3)
CreateObject(1359,-2035.1000000,-88.4000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (1)
CreateObject(1359,-2018.6000000,-88.4000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (2)
CreateObject(1257,-2026.6000000,-79.0000000,35.6000000,0.0000000,0.0000000,270.0000000); //object(bustopm) (1)
CreateObject(1231,-2036.7000000,-86.9000000,37.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
CreateObject(1231,-2017.9000000,-86.9000000,37.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
CreateObject(1223,-2074.7000000,-86.9000000,34.2000000,0.0000000,0.0000000,270.0000000); //object(lampost_coast) (1)
CreateObject(1223,-2074.8000000,-95.7000000,34.2000000,0.0000000,0.0000000,90.0000000); //object(lampost_coast) (2)
CreateObject(1278,-2013.7000000,-105.4000000,48.4000000,0.0000000,0.0000000,216.0000000); //object(sub_floodlite) (1)
CreateObject(1290,-2057.0000000,-88.8000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(lamppost2) (1)
CreateObject(1291,-2031.3000000,-79.8000000,34.8000000,0.0000000,0.0000000,180.0000000); //object(postbox1) (1)
CreateObject(1315,-2000.4000000,-80.4000000,37.6000000,0.0000000,0.0000000,0.0000000); //object(trafficlight1) (1)
CreateObject(1315,-1997.0000000,-63.3000000,37.6000000,0.0000000,0.0000000,88.0000000); //object(trafficlight1) (2)
CreateObject(1315,-2014.0000000,-60.1000000,37.6000000,0.0000000,0.0000000,180.0000000); //object(trafficlight1) (3)
CreateObject(1315,-2017.6000000,-77.3000000,37.6000000,0.0000000,0.0000000,270.0000000); //object(trafficlight1) (4)
CreateObject(997,-2070.7000000,-85.7000000,34.2000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (1)
CreateObject(997,-2066.3999000,-85.6000000,34.2000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (2)
CreateObject(997,-2062.3000000,-85.5000000,34.3000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (3)
CreateObject(4874,-2082.5000000,-142.8999900,38.2000000,0.0000000,0.0000000,90.0000000); //object(helipad1_las) (1)
CreateObject(3666,-2096.2000000,-102.7000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
CreateObject(3666,-2096.6001000,-81.0000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
CreateObject(16305,-2090.1001000,-194.3000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(des_gravelpile06) (1)
CreateObject(16305,-2074.2000000,-194.7000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(des_gravelpile06) (2)
CreateObject(1894,-2016.3000000,-193.7000000,34.3000000,0.0000000,0.0000000,270.0000000); //object(garys_luv_ramp) (1)
CreateObject(9123,-2019.1000000,-225.3999900,40.5000000,0.0000000,0.0000000,88.0000000); //object(ballyneon01) (1)
CreateObject(5244,-2083.6001000,-231.6000100,36.8000000,0.0000000,0.0000000,90.0000000); //object(lasntrk1im03) (1)
CreateObject(1238,-2051.8000000,-167.3999900,34.6000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)
CreateObject(1238,-2051.8000000,-176.2000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
CreateObject(1238,-2051.8999000,-185.2000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
CreateObject(1238,-2051.8999000,-193.6000100,34.6000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
CreateObject(1238,-2051.8000000,-203.3000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
CreateObject(1231,-2027.6000000,-92.6000000,37.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
CreateObject(1215,-2070.8000000,-85.9000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,-2066.3999000,-85.9000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,-2062.3999000,-85.8000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(982,-1997.1000000,-47.0000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateObject(982,-1996.2000000,-93.4000000,35.3000000,0.0000000,0.0000000,4.0000000); //object(fenceshit) (3)
CreateObject(984,-1990.7000000,-80.0000000,35.4000000,0.0000000,0.0000000,94.0000000); //object(fenceshit2) (8)
CreateObject(982,-1984.6000000,-56.7000000,35.0000000,0.0000000,0.0000000,284.0000000); //object(fenceshit) (5)
CreateObject(983,-2018.0000000,-43.5000000,35.0000000,0.0000000,0.0000000,2.0000000); //object(fenceshit3) (8)
CreateObject(983,-2017.6000000,-54.6000000,35.0000000,0.0000000,0.0000000,2.0000000); //object(fenceshit3) (9)
CreateObject(983,-2029.1000000,-59.8000000,35.0000000,0.0000000,0.0000000,268.0000000); //object(fenceshit3) (10)
CreateObject(983,-2020.4000000,-60.1000000,35.0000000,0.0000000,0.0000000,268.0000000); //object(fenceshit3) (11)
CreateObject(983,-2062.3000000,-135.7000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (12)
CreateObject(3666,-2056.8000000,-102.4000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (3)
CreateObject(3666,-2046.6000000,-102.4000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (4)
CreateObject(3666,-2037.3000000,-102.4000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (5)
CreateObject(1415,-2017.4000000,-104.5000000,34.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_dumpster) (1)







На работу потратил ~35 минут!
Автор работы : Zad_Rod ​
 
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