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АвтоШкола + Образовательное учреждение (Школа)

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В этой теме нельзя размещать новые ответы.

Chirik

Новичок
Здравствуйте форумчане P-I!! Решил поделится своей работой. Что было сделано: Заменена АШ, за АШ находится школа. Смотрим, коментируем, ставим "+", добавляйте к себе, редактируйте и т.д и т.п.
[






CreateObject(16362,-2016.9899900,-203.1990100,37.4000000,0.0000000,0.0000000,179.7470000); //object(desn2_tscanopy) (1)
CreateObject(16362,-2016.8000500,-162.6000100,37.4000000,0.0000000,0.0000000,179.7420000); //object(desn2_tscanopy) (2)
CreateObject(1215,-2020.9000200,-144.6000100,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-2020.9000200,-150.6000100,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,-2021.0000000,-156.6000100,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,-2021.0999800,-162.6000100,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,-2021.0000000,-168.6000100,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,-2021.0999800,-174.6000100,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,-2021.0999800,-180.6000100,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,-2021.0999800,-185.2000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,-2021.0999800,-191.2000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,-2021.0999800,-197.2000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,-2021.1999500,-203.2000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,-2021.3000500,-209.2000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,-2021.1999500,-215.2000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,-2021.3000500,-221.2000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(983,-2015.0999800,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (1)
CreateObject(983,-2021.5999800,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (2)
CreateObject(983,-2028.0000000,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (3)
CreateObject(983,-2047.1999500,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (4)
CreateObject(983,-2040.7998000,-221.8994100,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (5)
CreateObject(983,-2066.3999000,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (7)
CreateObject(983,-2060.0000000,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (8)
CreateObject(983,-2079.1999500,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (10)
CreateObject(983,-2085.6001000,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (11)
CreateObject(983,-2092.0000000,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (12)
CreateObject(983,-2093.6001000,-221.8999900,35.0000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (13)
CreateObject(1231,-2023.1999500,-221.8000000,37.1000000,0.0000000,0.0000000,266.0000000); //object(streetlamp2) (1)
CreateObject(1231,-2026.5000000,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (2)
CreateObject(1231,-2029.6992200,-221.7998000,37.1000000,0.0000000,0.0000000,265.9900000); //object(streetlamp2) (3)
CreateObject(1231,-2039.3000500,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (4)
CreateObject(1231,-2042.3994100,-221.7998000,37.1000000,0.0000000,0.0000000,265.9900000); //object(streetlamp2) (5)
CreateObject(1231,-2045.5999800,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (6)
CreateObject(1231,-2048.8000500,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (7)
CreateObject(1231,-2058.5000000,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (8)
CreateObject(1231,-2061.6001000,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (9)
CreateObject(1231,-2064.8000500,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (10)
CreateObject(1231,-2068.0000000,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (11)
CreateObject(1231,-2077.6999500,-221.8999900,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (12)
CreateObject(1231,-2080.8000500,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (13)
CreateObject(1231,-2084.0000000,-221.7000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (14)
CreateObject(1231,-2087.1999500,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (15)
CreateObject(1231,-2090.3999000,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (16)
CreateObject(1231,-2093.6001000,-221.8000000,37.1000000,0.0000000,0.0000000,265.9950000); //object(streetlamp2) (17)
CreateObject(11489,-2012.8994100,-231.7998000,34.3000000,0.0000000,0.0000000,270.0000000); //object(dam_statues) (1)
CreateObject(1364,-2047.9000200,-240.2000000,35.1000000,0.0000000,0.0000000,179.5000000); //object(cj_bush_prop) (1)
CreateObject(1364,-2043.8000500,-240.3000000,35.1000000,0.0000000,0.0000000,179.4950000); //object(cj_bush_prop) (2)
CreateObject(1364,-2060.3000500,-240.3000000,35.1000000,0.0000000,0.0000000,179.4950000); //object(cj_bush_prop) (3)
CreateObject(1364,-2064.3999000,-240.2000000,35.1000000,0.0000000,0.0000000,179.4950000); //object(cj_bush_prop) (4)
CreateObject(869,-2016.0000000,-232.0000000,34.8000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowerswee) (1)
CreateObject(1408,-2018.3299600,-232.2800000,34.9000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (5)
CreateObject(1408,-2018.3994100,-226.7998000,35.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (7)
CreateObject(1408,-2018.3000500,-237.8000000,34.9000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (8)
CreateObject(1408,-2015.5999800,-240.2000000,34.9000000,0.0000000,0.0000000,6.0000000); //object(dyn_f_wood_2) (9)
CreateObject(1408,-2015.5999800,-224.1000100,34.9000000,0.0000000,0.0000000,180.0000000); //object(dyn_f_wood_2) (10)
CreateObject(869,-2016.1992200,-229.6992200,34.8000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowerswee) (2)
CreateObject(869,-2016.0996100,-234.3994100,34.8000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowerswee) (3)
CreateObject(870,-2013.5000000,-238.3999900,34.6000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowers2wee) (1)
CreateObject(870,-2014.9000200,-238.5000000,34.6000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowers2wee) (2)
CreateObject(870,-2016.5000000,-238.7000000,34.6000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowers2wee) (3)
CreateObject(870,-2013.5000000,-225.3999900,34.6000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowers2wee) (4)
CreateObject(870,-2015.4000200,-225.3999900,34.6000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowers2wee) (5)
CreateObject(870,-2016.6999500,-225.3999900,34.6000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowers2wee) (6)
CreateObject(871,-2016.5999800,-227.1000100,34.6000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (1)
CreateObject(871,-2016.6999500,-236.8000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (2)
CreateObject(3515,-2016.0000000,-231.8000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateObject(3515,-2016.0000000,-228.8994100,31.3000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
CreateObject(3515,-2015.9000200,-234.6000100,31.1000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (3)
CreateObject(970,-2010.6999500,-100.1000000,35.2000000,0.0000000,0.0000000,272.0000000); //object(fenceshit3) (5)
CreateObject(970,-2011.0999800,-96.0000000,35.0000000,0.0000000,0.0000000,274.0000000); //object(fenceshit3) (5)
CreateObject(970,-2011.4000200,-91.9000000,35.0000000,0.0000000,0.0000000,273.9990000); //object(fenceshit3) (5)
CreateObject(970,-2011.6999500,-87.8000000,34.9000000,0.0000000,0.0000000,271.9990000); //object(fenceshit3) (5)
CreateObject(970,-2011.9000200,-83.7000000,34.8000000,0.0000000,0.0000000,271.9940000); //object(fenceshit3) (5)
CreateObject(970,-2011.8000500,-83.7000000,34.8000000,0.0000000,0.0000000,271.9940000); //object(fenceshit3) (5)
CreateObject(970,-2019.3000500,-75.5000000,34.9000000,0.0000000,0.0000000,359.9940000); //object(fenceshit3) (5)
CreateObject(970,-2023.4000200,-75.5000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2027.5000000,-75.5000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2031.5999800,-75.5000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2035.6999500,-75.5000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2039.3000500,-76.8000000,34.9000000,0.0000000,0.0000000,39.9890000); //object(fenceshit3) (5)
CreateObject(970,-2040.9000200,-80.2000000,34.9000000,0.0000000,0.0000000,89.9850000); //object(fenceshit3) (5)
CreateObject(970,-2059.3000500,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2063.3999000,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2067.5000000,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2071.6001000,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2075.6999500,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2079.8000500,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2083.8999000,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2088.0000000,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2092.1001000,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2096.1999500,-75.6000000,34.9000000,0.0000000,0.0000000,359.9890000); //object(fenceshit3) (5)
CreateObject(970,-2055.6999500,-76.9000000,34.9000000,0.0000000,0.0000000,319.9890000); //object(fenceshit3) (5)
CreateObject(970,-2054.1001000,-80.3000000,34.9000000,0.0000000,0.0000000,269.9880000); //object(fenceshit3) (5)
CreateObject(1408,-2017.3000500,-83.0000000,35.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (1)
CreateObject(1408,-2017.3000500,-85.0000000,35.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (2)
CreateObject(1408,-2020.0000000,-87.7000000,35.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (3)
CreateObject(1408,-2025.4000200,-87.7000000,35.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (4)
CreateObject(1408,-2030.8000500,-87.7000000,35.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (6)
CreateObject(1408,-2034.4000200,-87.7000000,35.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (11)
CreateObject(1408,-2037.0999800,-85.0000000,35.4000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (12)
CreateObject(1408,-2037.0999800,-83.0000000,35.4000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (13)
CreateObject(1408,-2034.4000200,-80.3000000,35.4000000,0.0000000,0.0000000,180.0000000); //object(dyn_f_wood_2) (14)
CreateObject(1408,-2029.0000000,-80.3000000,35.4000000,0.0000000,0.0000000,179.9950000); //object(dyn_f_wood_2) (15)
CreateObject(1408,-2023.5999800,-80.3000000,35.4000000,0.0000000,0.0000000,179.9950000); //object(dyn_f_wood_2) (16)
CreateObject(1408,-2020.0000000,-80.3000000,35.4000000,0.0000000,0.0000000,179.9950000); //object(dyn_f_wood_2) (17)
CreateObject(9833,-2027.8000500,-84.4000000,37.7000000,0.0000000,0.0000000,29.0000000); //object(vgsfountain) (2)
CreateObject(869,-2019.9000200,-83.7000000,35.0000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,-2024.0999800,-83.9000000,35.0000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,-2030.3000500,-84.1000000,35.0000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,-2034.5000000,-84.2000000,35.0000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,-2027.4000200,-83.9000000,35.0000000,0.0000000,0.0000000,90.0000000); //object(veg_pflowerswee) (3)
CreateObject(736,-2057.5000000,-103.7000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (1)
CreateObject(736,-2044.4000200,-103.8000000,45.4000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (2)
CreateObject(736,-2044.3000500,-113.1000000,45.4000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (3)
CreateObject(736,-2044.5000000,-121.4000000,45.4000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (4)
CreateObject(736,-2044.4000200,-129.1000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (5)
CreateObject(736,-2044.0999800,-136.6000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (6)
CreateObject(736,-2043.8000500,-143.8999900,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (7)
CreateObject(736,-2043.8000500,-151.8999900,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (8)
CreateObject(736,-2043.6999500,-160.3000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (9)
CreateObject(736,-2043.5999800,-170.1000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (10)
CreateObject(736,-2043.4000200,-192.8999900,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (12)
CreateObject(736,-2043.5000000,-204.1000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (13)
CreateObject(736,-2043.4000200,-215.7000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (14)
CreateObject(736,-2057.8000500,-112.6000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (15)
CreateObject(736,-2058.0000000,-121.4000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (16)
CreateObject(736,-2057.8999000,-129.0000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (17)
CreateObject(736,-2058.0000000,-136.2000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (18)
CreateObject(736,-2058.1999500,-143.5000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (19)
CreateObject(736,-2058.3999000,-151.5000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (20)
CreateObject(736,-2058.1999500,-160.2000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (21)
CreateObject(736,-2058.3999000,-168.7000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (22)
CreateObject(736,-2058.5000000,-180.1000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (23)
CreateObject(736,-2058.8000500,-192.7000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (24)
CreateObject(736,-2059.0000000,-203.0000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (25)
CreateObject(736,-2059.1999500,-214.8000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (26)
CreateObject(736,-2067.0000000,-110.4000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (27)
CreateObject(736,-2071.8999000,-132.1000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (28)
CreateObject(736,-2068.1001000,-121.6000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (29)
CreateObject(736,-2087.5000000,-130.6000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (30)
CreateObject(736,-2086.8000500,-121.7000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (31)
CreateObject(736,-2079.8000500,-111.9000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (32)
CreateObject(736,-2078.3000500,-124.4000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (33)
CreateObject(736,-2087.3999000,-142.8999900,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (34)
CreateObject(736,-2079.8000500,-140.0000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (35)
CreateObject(736,-2070.1001000,-152.2000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (36)
CreateObject(736,-2064.0000000,-141.8999900,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (37)
CreateObject(736,-2071.6001000,-144.8000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (38)
CreateObject(736,-2081.1999500,-152.3000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (39)
CreateObject(736,-2091.1001000,-158.0000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (40)
CreateObject(736,-2088.0000000,-173.7000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (41)
CreateObject(736,-2072.6999500,-170.1000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (42)
CreateObject(736,-2066.1999500,-166.3000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (43)
CreateObject(736,-2081.1001000,-161.5000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (44)
CreateObject(736,-2088.8999000,-150.3000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (45)
CreateObject(736,-2078.3000500,-186.2000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (46)
CreateObject(736,-2069.6001000,-185.5000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (47)
CreateObject(736,-2079.3000500,-175.8999900,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (48)
CreateObject(736,-2093.3000500,-193.5000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (49)
CreateObject(736,-2085.8999000,-195.5000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (50)
CreateObject(736,-2070.6001000,-196.7000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (51)
CreateObject(736,-2077.0000000,-207.1000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (52)
CreateObject(736,-2078.6001000,-203.1000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (53)
CreateObject(736,-2091.1999500,-214.8000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (54)
CreateObject(736,-2090.6001000,-203.6000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (55)
CreateObject(736,-2073.6999500,-214.5000000,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (56)
CreateObject(736,-2043.6999500,-180.6000100,45.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (57)

RemoveWorldObject(11014,-2076.4375,-107.92969,36.96875,0.0000000,0.0000000,0.0000000);
RemoveWorldObject(11015,-2028.13281,-111.27344,36.13281,0.0000000,0.0000000,0.0000000);
RemoveWorldObject(1497,-2030.50085,-120.15434,36.45553,0.0000000,0.0000000,0.0000000);
 
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