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MAP Авианосец

Карим)))

Умник
Доброго времени суток, уважаемые пользователи Pawno-Info.ru
​

Выкладываю вам свою работу.
Авианосец собран с нуля, собирал для своих целей. Но т.к он ен пригодился, решил выложить вам.
На корабле изменен немного маппинг, и ничего лишнего.

Скриншоты:

Объекты:
PHP:
CreateObject(5154,2951.0000000,-2051.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d) (1) CreateObject(11544,2945.6006000,-2051.7002000,2.5000000,0.0000000,0.0000000,270.0000000); //object(des_ntfrescape2) (1) 
CreateObject(7903,2756.1001000,-2004.4000200,22.7000000,0.0000000,0.0000000,182.0000000); //object(vgwestbillbrd04) (1) 
CreateObject(10771,-1402.7000000,991.0999800,4.6000000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse) (1) 
CreateObject(10770,-1395.3000000,994.4000200,37.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_bridge_sfse) (1) 
CreateObject(11146,-1403.3000000,982.2000100,11.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_hangar_sfs) (1) 
CreateObject(11149,-1397.6000000,985.0000000,11.1000000,0.0000000,0.0000000,90.0000000); //object(accorridors_sfs) (1)
CreateObject(11145,-1402.9000000,927.9000200,3.3000000,0.0000000,0.0000000,90.0000000); //object(carrier_lowdeck_sfs) (1) 
CreateObject(11147,-1402.8000000,930.2000100,4.1000000,0.0000000,0.0000000,90.0000000); //object(acpipes1_sfs) (3) 
CreateObject(11148,-1402.6000000,985.5999800,12.0000000,0.0000000,0.0000000,90.0000000); //object(acpipes2_sfs) (1) 
CreateObject(1337,-1295.0322000,690.4697300,3.4283400,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2) 
CreateObject(3885,-1395.5000000,1022.6000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf) (2) 
CreateObject(3884,-1395.5000000,1022.3000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf) (2) 
CreateObject(11237,-1395.3000000,994.5999800,37.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_bits_sfse) (1) 
CreateObject(3885,-1394.5000000,956.0999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf) (3) 
CreateObject(3884,-1394.5000000,955.9000200,17.2000000,0.0000000,0.0000000,178.0000000); //object(samsite_sfxrf) (3) 
CreateObject(3267,-1393.4000000,1097.6000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (1) 
CreateObject(3267,-1411.8000000,1097.9000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (2) 
CreateObject(3799,-1413.2000000,968.7999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (1) 
CreateObject(3799,-1413.2002000,968.7998000,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (2) 
CreateObject(3799,-1413.9000000,969.2999900,3.4000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (3) 
CreateObject(3799,-1412.7000000,961.9000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (4) 
CreateObject(3800,-1410.6000000,963.9000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (1) 
CreateObject(3800,-1403.2000000,971.4000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (2) 
CreateObject(3796,-1404.8000000,963.7999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox1_sfs) (1) 
CreateObject(3796,-1412.3000000,953.7999900,1.1000000,0.0000000,0.0000000,180.0000000); //object(acbox1_sfs) (2) 
CreateObject(5259,-1410.8000000,943.7000100,1.1000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar01) (1) 
CreateObject(5262,-1394.4000000,949.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar04) (1) 
CreateObject(3787,-1393.1000000,941.5000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (1) 
CreateObject(3787,-1393.2000000,939.0999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (2) 
CreateObject(3787,-1393.7000000,935.5999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (3) 
CreateObject(3787,-1400.9000000,951.4000200,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (4) 
CreateObject(3787,-1414.6000000,949.2000100,10.0000000,0.0000000,0.0000000,90.0000000); //object(missile_02_sfxr) (5) 
CreateObject(3791,-1397.7000000,940.4000200,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_10_sfxr) (1) 
CreateObject(3788,-1397.7000000,937.5999800,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (1) 
CreateObject(3788,-1397.9000000,934.5000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (2) 
CreateObject(3788,-1397.5000000,932.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (3) 
CreateObject(3793,-1397.5000000,932.7999900,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr) (1) 
CreateObject(3793,-1397.8000000,935.2000100,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr) (2) 
CreateObject(3793,-1397.6000000,938.2999900,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr) (3) 
CreateObject(3794,-1411.5000000,1057.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr) (1) 
CreateObject(3794,-1411.3000000,1055.0000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr) (2) 
CreateObject(3794,-1411.4000000,1051.8000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr) (3) 
CreateObject(3794,-1408.5000000,1057.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr) (4) 
CreateObject(3794,-1411.4000000,1053.2000000,10.0000000,0.0000000,0.0000000,358.0000000); //object(missile_07_sfxr) (5) 
CreateObject(3794,-1408.0000000,1054.8000000,10.0000000,0.0000000,0.0000000,358.0000000); //object(missile_07_sfxr) (6) 
CreateObject(3795,-1404.6000000,1057.5000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr) (1) 
CreateObject(3795,-1404.4000000,1055.3000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr) (2) 
CreateObject(3795,-1404.1000000,1053.0000000,9.7000000,0.0000000,0.0000000,356.0000000); //object(missile_04_sfxr) (3)
CreateObject(3786,-1402.0000000,1056.1000000,10.1000000,0.0000000,0.0000000,64.0000000); //object(missile_05_sfxr) (1)
CreateObject(3788,-1402.1000000,1056.5000000,9.9000000,0.0000000,0.0000000,272.0000000); //object(missile_03_sfxr) (4)
CreateObject(3790,-1397.3000000,1059.9000000,10.1000000,0.0000000,0.0000000,2.0000000); //object(missile_01_sfxr) (1) 
CreateObject(3788,-1396.8000000,1060.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (5) 
CreateObject(3788,-1396.9000000,1057.7000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (6) 
CreateObject(3788,-1397.0000000,1055.4000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (7) 
CreateObject(3790,-1397.2000000,1055.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_01_sfxr) (2) 
CreateObject(3790,-1397.2000000,1057.7000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_01_sfxr) (3)

З.ы прошу строго не судить, это моя первая масштабная работа в МТА. Могут быть мелкие недоработки.
 
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