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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

/arrest

Статус
В этой теме нельзя размещать новые ответы.

Xotabb

Дебютант
подскажите где ошибка, пишет почемуто, что вы не FBI, не полицейский
PHP:
if(strcmp(cmd, "/arrest", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	   	{
			if(IsACop(playerid) || IsALvop(playerid))
			{
		        if(PlayerToPoint(6.0, playerid, 2277.6279,2428.0735,3.2734))
				{
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "/arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				moneys = strval(tmp);
				if(moneys < 1 || moneys > 6000) { SendClientMessage(playerid, COLOR_GREY, "Òþðåìíûé âûêóï íå ìîæåò áûòü ìåíüøå $1 èëè âûøå $6000."); return 1; }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "/arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				new time = strval(tmp);
				if(time < 1 || time > 30) { SendClientMessage(playerid, COLOR_GREY, "Âðåìÿ çàêëþ÷åíèÿ íå ìîæåò áûòü íèæå 1 è áîëüøå 30."); return 1; }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "/arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				new bail = strval(tmp);
				if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "Òþðåìíûé çàëîã: 1 - åñòü, 0 - íåò."); return 1; }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "/arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				new bailprice = strval(tmp);
				if(bailprice < 0 || bailprice > 6000)
				{
				SendClientMessage(playerid, COLOR_GREY, "Òþðåìíûé âûêóï íå ìîæåò áûòü ìåíüøå $1 èëè âûøå $6000."); return 1;
				 }
				new suspect = GetClosestPlayer(playerid);
				if(IsPlayerConnected(suspect))
				{
					if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
					{
						GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						if(PlayerInfo[suspect][pWanted] < 1)
						{
						    SendClientMessage(playerid, COLOR_GREY, "Ó èãðîêà íåò ðîçûñêà!");
						    return 1;
						}
						PlayerInfo[suspect][pMoney] -= moneys;
						format(string, sizeof(string), "*àðåñòîâàí %s ~n~    for $%d", sendername, moneys);
						GameTextForPlayer(suspect, string, 5000, 5);
						ServerResetPlayerWeaponsAC(suspect);
						if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
						{
								format(string, sizeof(string), "<< Ñîòðóäíèê LSPD %s àðåñòîâàë ïîäîçðåâàåìîãî %s íà %d ìèíóò >>", sendername, giveplayer, time);
							SendClientMessageToAll(COLOR_BLUE, string);
						}
						else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
						{
							format(string, sizeof(string), "<< Àãåíò FBI %s àðåñòîâàë ïîäîçðåâàåìîãî %s íà %d ìèíóò >>", sendername, giveplayer, time);
							SendClientMessageToAll(COLOR_BLUE, string);
						}
						else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
						{
							format(string, sizeof(string), "<< Ñëóæàùèé Àðìèè %s àðåñòîâàë ïîäçðåâàåìîãî %s íà %d ìèíóò >>", sendername, giveplayer, time);
							SendClientMessageToAll(COLOR_BLUE, string);
						}
						else if(PlayerInfo[playerid][pMember]==20||PlayerInfo[playerid][pLeader]==20)
						{
							format(string, sizeof(string), "<< Ñîòðóäíèê LVPD %s àðåñòîâàë ïîäçðåâàåìîãî %s íà %d ìèíóò >>", sendername, giveplayer, time);
							SendClientMessageToAll(COLOR_BLUE, string);
						}
						SetPlayerInterior(suspect, 5);
						new randomer = random(sizeof(JailCorrdslv));
                        SetPlayerPos(suspect,JailCorrdslv[randomer][0],JailCorrdslv[randomer][1],JailCorrdslv[randomer][2]);
						SetPlayerVirtualWorld(suspect, 2);
						PlayerInfo[suspect][pJailTimelv] = time * 60;
						if(bail == 1)
						{
							JailPrice[suspect] = bailprice;
							format(string, sizeof(string), "Âàñ ïîñàäèëè â òþðüìó íà %d ñåêóíä. Çàëîã: $%d.", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
							SendClientMessage(suspect, COLOR_BLUE, string);
                        }
						else
						{
						    JailPrice[suspect] = 0;
							format(string, sizeof(string), "Âàñ ïîñàäèëè â òþðüìó íà %d ñåêóíä. Çàëîã: Íåâîçìîæåí.", PlayerInfo[suspect][pJailTime]);
							SendClientMessage(suspect, COLOR_BLUE, string);
						}
						PlayerInfo[suspect][pJailedlv] = 1;
				        PlayerInfo[suspect][pArrested] += 1;
						PlayerInfo[suspect][pWanted] = 0; SetPlayerWantedLevel(suspect, PlayerInfo[suspect][pWanted]);
						WantLawyer[suspect] = 1;
						SpawnPlayer(suspect);
					}//distance
				}//not connected
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "Íåêîìó âàñ àðåñòîâàòü!.");
				    return 1;
				}
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GREY, "Âû íå ïîëèöåéñêèé / FBI / National Guard.");
			    return 1;
			}
		}//not connected
		return 1;
 
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