Xotabb
Дебютант
подскажите где ошибка, пишет почемуто, что вы не FBI, не полицейский
PHP:
if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || IsALvop(playerid))
{
if(PlayerToPoint(6.0, playerid, 2277.6279,2428.0735,3.2734))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "/arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 6000) { SendClientMessage(playerid, COLOR_GREY, "Òþðåìíûé âûêóï íå ìîæåò áûòü ìåíüøå $1 èëè âûøå $6000."); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "/arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 30) { SendClientMessage(playerid, COLOR_GREY, "Âðåìÿ çàêëþ÷åíèÿ íå ìîæåò áûòü íèæå 1 è áîëüøå 30."); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "/arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "Òþðåìíûé çàëîã: 1 - åñòü, 0 - íåò."); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "/arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 6000)
{
SendClientMessage(playerid, COLOR_GREY, "Òþðåìíûé âûêóï íå ìîæåò áûòü ìåíüøå $1 èëè âûøå $6000."); return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[suspect][pWanted] < 1)
{
SendClientMessage(playerid, COLOR_GREY, "Ó èãðîêà íåò ðîçûñêà!");
return 1;
}
PlayerInfo[suspect][pMoney] -= moneys;
format(string, sizeof(string), "*àðåñòîâàí %s ~n~ for $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
ServerResetPlayerWeaponsAC(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
format(string, sizeof(string), "<< Ñîòðóäíèê LSPD %s àðåñòîâàë ïîäîçðåâàåìîãî %s íà %d ìèíóò >>", sendername, giveplayer, time);
SendClientMessageToAll(COLOR_BLUE, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "<< Àãåíò FBI %s àðåñòîâàë ïîäîçðåâàåìîãî %s íà %d ìèíóò >>", sendername, giveplayer, time);
SendClientMessageToAll(COLOR_BLUE, string);
}
else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "<< Ñëóæàùèé Àðìèè %s àðåñòîâàë ïîäçðåâàåìîãî %s íà %d ìèíóò >>", sendername, giveplayer, time);
SendClientMessageToAll(COLOR_BLUE, string);
}
else if(PlayerInfo[playerid][pMember]==20||PlayerInfo[playerid][pLeader]==20)
{
format(string, sizeof(string), "<< Ñîòðóäíèê LVPD %s àðåñòîâàë ïîäçðåâàåìîãî %s íà %d ìèíóò >>", sendername, giveplayer, time);
SendClientMessageToAll(COLOR_BLUE, string);
}
SetPlayerInterior(suspect, 5);
new randomer = random(sizeof(JailCorrdslv));
SetPlayerPos(suspect,JailCorrdslv[randomer][0],JailCorrdslv[randomer][1],JailCorrdslv[randomer][2]);
SetPlayerVirtualWorld(suspect, 2);
PlayerInfo[suspect][pJailTimelv] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Âàñ ïîñàäèëè â òþðüìó íà %d ñåêóíä. Çàëîã: $%d.", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_BLUE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Âàñ ïîñàäèëè â òþðüìó íà %d ñåêóíä. Çàëîã: Íåâîçìîæåí.", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_BLUE, string);
}
PlayerInfo[suspect][pJailedlv] = 1;
PlayerInfo[suspect][pArrested] += 1;
PlayerInfo[suspect][pWanted] = 0; SetPlayerWantedLevel(suspect, PlayerInfo[suspect][pWanted]);
WantLawyer[suspect] = 1;
SpawnPlayer(suspect);
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, "Íåêîìó âàñ àðåñòîâàòü!.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Âû íå ïîëèöåéñêèé / FBI / National Guard.");
return 1;
}
}//not connected
return 1;
