Slawon
Компетентный
Привет всем уж скока раз я переберал свой мод вот решил заменить зону где в команде /arrest менять координаты куда тебя сажает и после того выпускает куда ТПшает
Вот команда
Вот команда
PHP:
if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsACop(playerid) || IsAArm(playerid))
{
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(6.0, playerid, 227.7436,114.5075,999.0156) || PlayerToPoint(6.0, playerid, 188.7124,157.6917,1003.0234)|| PlayerToPoint(6.0, playerid, 218.2263,114.9286,999.0156) || PlayerToPoint(6.0, playerid, 198.3940,157.9389,1003.0234))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "{DDA0DD} >> Ââåäèòå{FFFFFF}: /arrest [âðåìÿ]");
new time = strvalEx(tmp);
if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, "Îò 1 ìèíóòû äî 20!!"); return true; }
tmp = strtok(cmdtext, idx);
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(ProxDetectorS(4.0, playerid, suspect))
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, "×åëîâåê äîëæåí èìåòü õîòÿ áû îäèí óðîâåíü ðîçûñêà!");
format(string, sizeof(string), "Âû àðåñòîâàëè %s", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
PlayerInfo[suspect][pCash]-=1;
PlayerInfo[playerid][pCash]+=1;
format(string, sizeof(string), "~r~+1", sendername);
GameTextForPlayer(suspect, string, 5000, 5);
Delgun(suspect);
ResetPlayerWeapons(suspect);
switch(PlayerInfo[playerid][pMember])
{
case 1,10,21:
{
format(string, sizeof(string), "<< Îôèöåð %s àðåñòîâàë %s >>", sendername, giveplayer);
SendClientMessageToAll(COLOR_LIGHTRED, string);
}
case 2:
{
format(string, sizeof(string), "<< Àãåíò ÔÁÐ %s àðåñòîâàë %s >>", sendername, giveplayer);
SendClientMessageToAll(COLOR_LIGHTRED, string);
}
}
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391))
{
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,264.1425,77.4712,1001.0391);
SetPlayerFacingAngle(suspect, 263.0160);
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pZvezdi] =0;
PlayerInfo[suspect][pJailTime] = time * 60;
PlayerInfo[suspect][pArrested] += 1;
WantedPoints[suspect] = 0;
WantedPoints[suspect]--;
PlayerInfo[suspect][pMestoJail] = 1;
SetPlayerWantedLevel(suspect, 0);
WantedLevel[suspect] = 0;
}
else if(PlayerToPoint(6.0, playerid, 218.2263,114.9286,999.0156))
{
SetPlayerInterior(suspect, 10);
SetPlayerPos(suspect,219.5400,109.9767,999.0156);
SetPlayerFacingAngle(suspect, 1.0000);
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pJailTime] = time * 60;
PlayerInfo[suspect][pArrested] += 1;
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
PlayerInfo[suspect][pZvezdi] =0;
WantedPoints[suspect]--;
PlayerInfo[suspect][pMestoJail] = 2;
SetPlayerWantedLevel(suspect, 0);
}
else if(PlayerToPoint(6.0, playerid, 198.3940,157.9389,1003.0234))
{
SetPlayerInterior(suspect, 3);
SetPlayerPos(suspect,198.3642,161.8103,1003.0300);
SetPlayerFacingAngle(suspect, 1.0000);
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pJailTime] = time * 60;
PlayerInfo[suspect][pArrested] += 1;
WantedPoints[suspect] = 0;
PlayerInfo[suspect][pZvezdi] =0;
WantedLevel[suspect] = 0;
PlayerInfo[suspect][pMestoJail] = 3;
SetPlayerWantedLevel(suspect, 0);
WantedPoints[suspect]--;
}
}//distance
else return SendClientMessage(playerid, COLOR_GREY, "Ðÿäîì ñ âàìè íèêîãî íåò!");
}
}
else return SendClientMessage(playerid, COLOR_GREY, "Âû äàëåêî îò òþðüìû!");
}
else return SendClientMessage(playerid, COLOR_GREY, "Âû íå ÷ëåí Ïîëèöèè/Àðìèè/ÔÁÐ!");
return true;
}
