Merlin
Умник
[HR][/HR]
К #define
[HR][/HR]
[HR][/HR]
в public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
[HR][/HR]
Данная команда для смены анимации в samp
[HR][/HR]
Автор: Merlin
[HR][/HR]
Копирование данной статьи без разрешения автора запрещено!
[HR][/HR]
К #define
PHP:
#define D_ANIMLIC 10
PHP:
CMD:animlicet(playerid, params[])
{
SPD(playerid,D_ANIMLIC+10,DIALOG_STYLE_LIST, "Анимации", "1. Танец (1)\n2. Танец (2)\n3. Танец (3)\n4. Танец (4)\n5. Руки вверх\n6. Курить\n7. Возмущение\n8. Сесть\n9. Лежать (1)\n10. Лежать (2)\n11. Жест рукой\n12. Зивать \n13. Танец (5)\n14. Танец (6)\n15. Танец (7)\n16. Танец (8)\n17. Танец (9)\n18. Танец(10)\n19. Сесть\n20. Дилер\n21. Дилер (2)\n22. Дилер (3)\n23. Дилер (4)\n24. Пьяная походка\n25. Сесть (2)", "Выбрать", "Отмена");
return 1;
}
в public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
PHP:
case D_ANIMLIC+10:
{
if(!response) return 1;
switch(listitem)
{
case 0: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE1);
case 1: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE2);
case 2: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE3);
case 3: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE4);
case 4: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_HANDSUP);
case 5: ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1, 1, 1, 1, 1, 0 ,1);
case 6: ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1);
case 7: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1,1);
case 8: ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1,1);
case 9: ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1,1);
case 10: ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1,1);
case 11: ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1,1);
case 12: ApplyAnimation( playerid, "DANCING", "dnce_M_b", 4.1, 1, 1, 1, 1, 0 ,1);
case 13: ApplyAnimation( playerid, "DANCING", "dnce_M_a", 4.1, 1, 1, 1, 1, 0 ,1);
case 14: ApplyAnimation( playerid, "DANCING", "dnce_M_b", 4.1, 1, 1, 1, 1, 0 ,1);
case 15: ApplyAnimation( playerid, "DANCING", "DAN_Down_A", 4.1, 1, 1, 1, 1, 0 ,1);
case 16: ApplyAnimation( playerid, "DANCING", "DAN_Left_A", 4.1, 1, 1, 1, 1, 0 ,1);
case 17: ApplyAnimation( playerid, "DANCING", "DAN_Loop_A", 4.1, 1, 1, 1, 1, 0 ,1);
case 18: ApplyAnimation( playerid, "BEACH", "ParkSit_W_Loop", 4.1, 1, 1, 1, 1, 1 ,1);
case 19: ApplyAnimation( playerid, "DEALER", "DEALER_DEAL", 4.1, 1, 1, 1, 1, 1 ,1);
case 20: ApplyAnimation( playerid, "DEALER", "DEALER_IDLE_01", 4.1, 1, 1, 1, 1, 1 ,1);
case 21: ApplyAnimation( playerid, "DEALER", "DEALER_IDLE_03", 4.1, 1, 1, 1, 1, 1 ,1);
case 22: ApplyAnimation( playerid, "DEALER", "DRUGS_BUY", 4.1, 1, 1, 1, 1, 1 ,1);
case 23: ApplyAnimation( playerid, "RYDER", "RYD_Die_PT1", 4.1, 1, 1, 1, 1, 1 ,1);
case 24: ApplyAnimation(playerid,"PED","SEAT_down", 4.1, 0, 0, 0, 0, 0 ,1);
}
return 1;
}
Данная команда для смены анимации в samp
[HR][/HR]
Автор: Merlin
[HR][/HR]
Копирование данной статьи без разрешения автора запрещено!
[HR][/HR]
