vovak228
Новичок
У меня есть кмд для выдачи аксессуаров, когда я выдаю их, то они не работают.
Вот стоки с их коордами, айди и т.д.
Сама кмд:
Вот стоки с их коордами, айди и т.д.
stock GiveItem(playerid,item)
{
new skin = GetPlayerSkin(playerid);
switch(item)
{
case 19042..19053: SetAttachToSkin(playerid, 15, skin, item);
case 19421..19424://Íàóøíèêè
{
SetAttachToSkin(playerid, 14, skin, item);
}
case 18911..18920: //áàíäàíû
{
SetAttachToSkin(playerid, 13, skin, item);
}
case 19011..19019,19024,19027,19028,19029,19022,19035,19031,19032,19033://Î÷êè
{
SetAttachToSkin(playerid, 12, skin, item);
}
case 19069,19068,19067://Øàïêè
{
SetAttachToSkin(playerid, 1, skin, item);
}
case 19554: //Øàïêà áàëëàñ
{
SetAttachToSkin(playerid, 3, skin, item);
}
case 18953,18954: //Ò¸ïëûå øàïêè
{
SetAttachToSkin(playerid, 2, skin, item);
}
case 18968,18967,18969://Ïàíàìêè
{
SetAttachToSkin(playerid, 4, skin, item);
}
case 18955,18956,18957,18959://Êåïêè íà çàä
{
SetAttachToSkin(playerid, 5, skin, item);
}
case 18926,18927,18928,18929,18930,18931,18932,18933: //Êåïêè íàïåð¸ä
{
SetAttachToSkin(playerid, 6, skin, item);
}
case 19094..19120,19528,19521,19520://Êàñêè
{
SetAttachToSkin(playerid, 9, skin, item);
}
case 19519://Ïàðèêè 1
{
SetAttachToSkin(playerid, 10, skin, item);
}
case 19274://Ïàðèêè 2
{
SetAttachToSkin(playerid, 11, skin, item);
}
case 18925,18922,18923,18924,18921: //Áåðåòû
{
SetAttachToSkin(playerid, 8, skin, item);
}
case 18947,18948,18949,18950,18951: //Øëÿïû
{
SetAttachToSkin(playerid, 7, skin, item);
}
//Ðþêçàêè
case 3026:
{
SetAttachToSkin(playerid, 16, skin, item);
}
case 371:
{
SetAttachToSkin(playerid, 17, skin, item);
}
case 19559:
{
SetAttachToSkin(playerid, 18, skin, item);
}
//Âèï
//Øëÿïû 1
case 18970, 18973, 18972, 18971:
{
SetAttachToSkin(playerid, 19, skin, item);
}
//Øëÿïû 2
case 19487, 19352:
{
SetAttachToSkin(playerid, 20, skin, item);
}
//Áàíäàíû íà ãîëîâó
case 18910, 18909, 18908, 18907, 18906,18891..18905:
{
SetAttachToSkin(playerid, 21, skin, item);
}
//Óñû
case 19351:
{
SetAttachToSkin(playerid, 22, skin, item);
}
//Óñû
case 19350:
{
SetAttachToSkin(playerid, 24, skin, item);
}
//Ãèòàðû
case 19319, 19318, 19317:
{
SetAttachToSkin(playerid, 23, skin, item);
}
case 19064..19066://øàïêè íîâîãîäíèè
{
SetAttachToSkin(playerid, 25, skin, item);
}
case 19085://ïîâÿçêà
{
SetAttachToSkin(playerid, 26, skin, item);
}
case 19054..19058://íîâîãîäíèé ðþêçàê
{
SetAttachToSkin(playerid, 27, skin, item);
}
case 881://¨ëêà
{
SetAttachToSkin(playerid, 28, skin, item);
}
case 19624: //×èìîäàí
{
SetAttachToSkin(playerid, 29, skin, item);
}
}
return true;
}
stock SetAttachToSkin(playerid, type, skinid, setobject)
{
if(type == 1)//vèòàðû
{
switch(skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.118999,-0.045999, 0.000000,113.100006,0.000000, 0.717999,1.000000,0.702999);
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.130000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.127000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063000,-0.119000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.159000,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.148999,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.120999,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.095999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.076999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.084999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.089999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.111999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.096999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.108999,-0.052999, -8.800000,119.000007,8.100000, 0.688000,1.000000,0.696000);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.108999,-0.052999, 2.799998,119.000007,0.900001, 0.688000,1.000000,0.696000);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.110999,-0.052999, 10.099999,119.000007,-6.299997, 0.688000,1.000000,0.696000);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.119999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.142999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.129999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.117999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.117999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.106999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.145999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.105999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.079999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.102999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.102999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094999,-0.112999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094999,-0.092999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.134999,-0.106999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.134999,-0.134999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.120999,-0.052999, 10.799995,114.099998,-4.700001, 0.688000,1.000000,0.696000);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.109999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.109999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.082999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.128999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.128999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.103999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.126999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.126999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.099999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.105999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.121999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.097999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.097999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.134999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.129999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.110999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.110999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.130999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.130999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.095999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.088999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.118999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.106999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.123999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.111999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.137999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.116999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.157000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.140999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.163000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.134000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.134000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.104000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.117000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.130000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.121000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.132000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.141000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.108000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.123000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.083000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.109000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.123000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.127000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.097000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.090000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.099000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.087000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.120000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.084000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.087000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.083000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.135000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.088000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.077000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.098000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.112000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.139000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.089000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.109000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.101000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.103000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 169: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.083000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.116000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.110000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.076000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.130000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.162000,-0.096000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.070000,-0.120000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.070000,-0.099000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.126000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.126000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.100000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.119000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 203: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 204: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.101000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.082000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.114000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.097000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.133000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.083000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 231: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.085000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.098000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.086000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.118000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.139000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 249: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.113000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.113000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.131000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.131000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.292000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052000,-0.178000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.133000,-0.127000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.111000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.176000,-0.108000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.176000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.131000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
default: SendClientMessage(playerid,COLOR_LGREY,"Àêñåññóàð ãèòàðà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå");
}
}
else if(type == 2)//”ñû
{
if(type == 1)
{
switch (skinid)//*ðàñíûå øàïêè
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.217999,1.187000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.217999,1.187000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.217999,1.187000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.217999,1.033000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.004999,0.000998, 0.000000,90.000000,95.899993, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.000999,0.000998, 0.000000,90.000000,95.899993, 1.175000,1.000000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.006999,0.000998, 0.000000,90.000000,95.899993, 1.092000,1.000000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,-0.006000,0.000998, 0.000000,90.000000,95.899993, 1.137000,1.050999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.021999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,-0.013999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.017000,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.000999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,-0.000999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,-0.000999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.017000,0.001998, 0.000000,90.000000,95.899993, 0.987000,1.091999,0.866999);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.017000,0.001998, 0.000000,90.000000,95.899993, 1.122000,1.091999,0.866999);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.021000,0.001998, 0.000000,90.000000,95.899993, 1.181999,1.091999,0.866999);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130997,0.017000,-0.003001, 0.000000,90.000000,95.899993, 1.181999,1.091999,0.866999);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104997,0.006000,-0.003001, 0.000000,90.000000,95.899993, 0.981000,1.091999,0.866999);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.006000,-0.003001, 0.000000,90.000000,95.899993, 0.981000,1.091999,0.866999);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074997,0.006000,-0.003001, 0.000000,90.000000,95.899993, 0.981000,1.091999,0.866999);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103997,0.027000,-0.003001, 0.000000,90.000000,95.899993, 0.981000,1.091999,0.866999);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103997,0.009000,-0.003001, 0.000000,90.000000,95.899993, 1.071000,1.091999,0.866999);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.022000,-0.003001, 0.000000,90.000000,95.899993, 1.071000,1.091999,0.866999);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.022000,-0.003001, 0.000000,90.000000,95.899993, 1.125999,1.091999,0.866999);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,-0.002999,-0.003001, 0.000000,90.000000,95.899993, 1.125999,1.091999,0.866999);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.024000,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.035999,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.014000,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.014000,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.014999,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.005999,-0.002001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.007999,-0.002001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.002999,-0.002001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 62: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.012999,0.008999, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 63: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.000999,0.004999, 0.000000,90.000000,95.899993, 1.104999,1.091999,0.866999);
case 64: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.007999,0.004999, 0.000000,90.000000,95.899993, 1.104999,1.091999,0.866999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.025999,0.004999, 0.000000,90.000000,95.899993, 1.104999,1.091999,0.866999);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.024999,0.004999, 0.000000,90.000000,95.899993, 0.958999,1.091999,0.866999);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,-0.004000,0.004999, 0.000000,90.000000,95.899993, 0.958999,1.091999,0.866999);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.019999,0.004999, 0.000000,90.000000,95.899993, 0.958999,1.091999,0.866999);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.005999,0.004999, 0.000000,90.000000,95.899993, 0.958999,1.091999,0.866999);
case 75: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.015000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.003000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.034000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.016000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.016000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 85: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.016000,-0.010001, 0.000000,90.000000,95.400001, 1.151999,1.240999,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.016000,-0.004000, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 88: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.027000,-0.004000, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 89: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.007000,0.005999, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.007000,0.005999, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,-0.001999,0.005999, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,-0.003999,0.005999, 0.000000,90.000000,95.400001, 0.967999,1.048999,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.005000,0.005999, 0.000000,90.000000,95.400001, 0.967999,1.048999,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,-0.011999,0.005999, 0.000000,90.000000,95.400001, 0.967999,1.048999,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122997,0.032000,0.005999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.009000,0.005999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.009000,0.005999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,0.003999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,0.003999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,0.003999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,0.003999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,-0.002000, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101997,0.002000,-0.002000, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.002000,0.002999, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114997,0.012000,0.003999, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.019000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.004000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.004000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.010000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.007000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.007000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.000000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.003999,0.000999, 0.000000,90.000000,95.400001, 1.009999,1.147000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.003999,0.000999, 0.000000,90.000000,95.400001, 1.009999,1.147000,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.026000,-0.010001, 0.000000,90.000000,95.400001, 1.009999,1.147000,1.000000);
case 129: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.016000,-0.004000, 0.000000,90.000000,95.400001, 1.009999,0.949999,1.000000);
case 130: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.019000,-0.001000, 0.000000,90.000000,95.400001, 1.009999,0.949999,1.000000);
case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.035998,0.005000,-0.001000, 0.000000,90.000000,95.400001, 1.009999,0.949999,1.000000);
case 138: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.005000,-0.001000, 0.000000,90.000000,95.400001, 1.009999,0.949999,1.000000);
case 144: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.007999,-0.001000, 0.000000,90.000000,95.400001, 1.009999,1.087000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.001999,-0.001000, 0.000000,90.000000,95.400001, 1.009999,1.087000,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.001999,-0.001000, 0.000000,90.000000,95.400001, 1.009999,1.087000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.004999,0.010999, 0.000000,90.000000,95.400001, 1.176999,1.087000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.009000,0.000999, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.002999,0.005999, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,0.005999, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,0.005999, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,-0.007999,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.011000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.008000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.004000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.182998,-0.009999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.000000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.003999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.026000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.014000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.004000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.004000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,-0.006999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.006000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.006000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 190: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.001999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.001999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.004999,0.002998, 0.000000,90.000000,96.400009, 1.207000,1.000000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.004999,0.002998, 0.000000,90.000000,96.400009, 1.207000,1.000000,1.000000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.004999,0.002998, 0.000000,90.000000,96.400009, 1.207000,1.000000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004999,0.002998, 0.000000,90.000000,96.400009, 1.207000,1.000000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.001000,0.002998, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.001000,-0.001001, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.004000,-0.009001, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.021999,0.001999, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.021999,0.001999, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.011000,-0.004000, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.015000,0.000999, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,0.015000,0.000999, 0.000000,90.000000,96.400009, 1.231999,1.000000,1.000000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.005000,0.000999, 0.000000,90.000000,96.400009, 0.948999,1.000000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,-0.001999,0.001999, 0.000000,90.000000,96.400009, 0.948999,1.000000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,-0.001999,0.001999, 0.000000,90.000000,96.400009, 0.948999,1.000000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.010000,0.001999, 0.000000,90.000000,96.400009, 0.948999,1.000000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.010000,0.001999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.010000,0.001999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.010000,0.005999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.003000,0.005999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.003000,0.005999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.022000,-0.003000, 0.000000,90.000000,96.400009, 0.964999,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.010000,-0.001000, 0.000000,90.000000,96.400009, 0.987999,1.079000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.010000,-0.001000, 0.000000,90.000000,96.400009, 0.987999,1.079000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.009999,-0.001000, 0.000000,90.000000,96.400009, 0.987999,1.079000,1.000000);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.004000,-0.001000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.004000,-0.005000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.004000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.003000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.013000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.015000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.009000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 293: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.162998,0.009000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.009000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,0.009000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.005999,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.007000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.007000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.007000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.007000,0.007999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.007000,0.007999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.014000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.014000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.014000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.014000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.003000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.003000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øàïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 2)
{
switch (skinid)//“ªïëûå øàïêè
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.016000,-0.002001, 0.000000,-0.799996,-8.600006, 1.000000,1.000000,1.050999);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.022000,0.008999, 2.000010,-5.999990,5.400008, 1.000000,1.042000,1.079000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,0.018000,-0.000001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,0.018000,-0.000001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,0.032000,-0.004001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113997,0.017000,-0.004001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,0.017000,-0.004001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,0.017000,-0.004001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,0.007000,-0.002001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.032000,0.003998, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.146000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.008000,0.003998, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.146000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,0.020000,0.003998, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.146000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.016000,0.003998, 2.000010,2.000011,-17.799989, 1.000000,1.042000,1.146000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.004000,0.000998, 2.000010,2.000011,-17.799989, 1.000000,1.042000,1.146000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.014000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.042000,1.146000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.023000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.042000,1.146000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.026000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.131000,1.206000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.026000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.131000,1.206000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.005000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.052000,1.206000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.063998,0.015000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.052000,1.206000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.027000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.909000,1.206000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.005000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.974000,1.206000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.040000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.017000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.004000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.020000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,-0.000999,0.000999, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,-0.000999,0.000999, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.025000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.014000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.953000,0.969000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,0.006000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.953000,0.969000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.006000,-0.004000, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 62: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.025000,0.005999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.023000,0.005999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.023000,0.005999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.030000,-0.000000, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.001000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.001000,0.003999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.020000,0.003999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.010000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.029000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.018000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.013000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.013000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.005000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.020000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.020000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.020000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.000000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.000000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.005000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.013000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.021000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.001000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.014000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.025000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.000999,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.009999,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.024000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.017000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.011000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.011000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.018000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.018000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,-0.003999,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.017000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.009000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.005000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.009000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.005000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.018000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.018000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.018000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.018000,-0.002000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.000000,-0.002000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,0.005000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,0.011000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.003000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 190: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.001000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.001000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.007000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.007000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.008000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 199: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.008000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.008000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.020000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.012000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.004000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.010000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.021000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 218: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.015000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.012999,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.017999,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.014000,0.001999, 2.000010,2.000011,-26.199983, 1.000000,0.970000,1.166000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.003000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,0.970000,1.166000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.029000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,0.970000,1.166000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.023000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.132000,1.166000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.011000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.002999,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.073998,0.010000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.010000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.015000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 243: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.091998,0.023000,0.001998, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.023000,-0.004001, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.005000,0.003998, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.019000,0.003998, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.010000,0.003998, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.027000,-0.002001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.015000,-0.002001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.013000,-0.002001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.007999,0.002998, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.000000);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.007999,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.020000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.085999);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.020000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.085999);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.003999,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.085999);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.003999,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.131999);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.021000,-0.003001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.131999);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.030000,-0.003001, 0.000000,0.899997,-23.200000, 1.000000,1.075999,1.131999);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.013000,-0.003001, 0.000000,0.899997,-7.599999, 1.000000,0.885999,1.131999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.013000,-0.003001, 0.000000,0.899997,-7.599999, 1.000000,0.885999,1.131999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.003001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.131999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øàïêà, íå áóäåò îòîáðàæàòüñÿ íà âàøåì ñêèíå!");
}
}
else if(type == 3)
{
switch (skinid)//¡àïêè áàëëàñ
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.009999,0.001998, 0.400000,-3.699999,12.699994, 1.114999,1.000000,1.238999);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.013000,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181997,0.000999,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181997,0.000999,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,0.025000,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.007999,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,-0.000000,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.006000,0.004998, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.238999);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.025000,0.004998, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.238999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,0.011999,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114997,-0.025000,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153997,0.005000,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114997,-0.003999,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165997,-0.014999,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,-0.003999,0.000998, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.010000,0.006999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,0.004000,0.006999, 0.400000,-3.699999,-0.400006, 1.114999,1.344000,1.297000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.011000,-0.004001, 0.400000,-3.699999,-0.400006, 1.114999,1.344000,1.297000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.005000,-0.004001, 0.400000,-3.699999,-0.400006, 1.114999,1.344000,1.297000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,-0.018999,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.344000,1.297000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108997,-0.009000,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.132000,1.297000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108997,0.011999,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.132000,1.297000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,-0.008000,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.132000,1.297000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,0.006999,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,0.000999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,-0.014000,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109997,0.007999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,-0.010000,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,-0.020000,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157997,0.013999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.000999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164997,-0.002000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.311000,1.367000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,-0.002000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.004999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.003999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.017999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.010000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.013999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.007999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.016000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.195997,0.004999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.145000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.195997,-0.006000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.145000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.195997,-0.006000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.145000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,-0.012000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.145000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,-0.001000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.356000,1.264000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.015000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.356000,1.264000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.023000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.137000,1.264000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.001999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.137000,1.264000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.005000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.137000,1.264000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.012999,-0.002001, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.008000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.008000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163997,-0.008000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.003000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.003000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.356000,1.314000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.003000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.356000,1.314000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.003000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.108000,1.314000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133997,-0.003000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,0.987000,1.314000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,-0.005000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,-0.005000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 116: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,-0.005000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.010999,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.010999,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.007999,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.003999,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.003999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.374000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,-0.000000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.374000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143997,-0.002000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143997,-0.002000,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122997,0.008999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131997,0.000999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131997,0.000999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.007999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.011000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.010000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,-0.019000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.371001,1.374000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,-0.001000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.207000,1.374000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.170997,-0.023000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.207000,1.374000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.009999,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.207000,1.374000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.000999,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.018000,1.294000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.003999,0.005998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.294000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.008999,0.005998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.294000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.005999,0.005998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.294000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.003999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.352999);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.003999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.352999);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,-0.014000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.352999);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.000999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.352999);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.005000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.009000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.009000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.004000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.010000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.006999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.001999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.010999,-0.002001, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,-0.006000,0.000998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,-0.006000,0.004998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158997,-0.007000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158997,-0.012000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158997,-0.012000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158997,-0.012000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140997,-0.012000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140997,0.019999,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.071001,1.250999);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,-0.002000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.071001,1.250999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.003999,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.071001,1.250999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.003999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.177001,1.327999);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,-0.003000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.177001,1.327999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161997,-0.015000,0.006998, 0.400000,-3.699999,-0.400006, 1.268999,1.257001,1.429999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.015000,0.006998, 0.400000,-3.699999,-0.400006, 1.268999,1.257001,1.429999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153997,0.012999,0.006998, 0.400000,-3.699999,-0.400006, 1.268999,1.386001,1.429999);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,-0.020000,0.006998, 0.400000,-3.699999,-0.400006, 1.268999,1.386001,1.429999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.018999,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.128001,1.429999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.004999,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.288001,1.429999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,-0.005000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.091001,1.429999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,-0.015000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.091001,1.429999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096997,-0.007000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.091001,1.283999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,-0.002000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.091001,1.283999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.264001,1.283999);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.264001,1.283999);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.182997,-0.004000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.283999);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,0.004999,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.283999);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,-0.008999,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.283999);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,-0.008999,0.007998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.283999);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,-0.004999,0.007998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.411999);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,-0.008999,0.007998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.411999);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.007000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.007000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.000000,-0.004001, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.008999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.008999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149997,-0.001999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,-0.004999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.002000,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.002000,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.002000,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.006000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.057001,1.208999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.011000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.057001,1.208999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.006000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.057001,1.208999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159997,0.010000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.278001,1.319999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.001000,-0.001001, 0.400000,-3.699999,-0.400006, 1.268999,1.014001,1.137000);
case 293: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.001000,-0.001001, 0.400000,-3.699999,-0.400006, 1.268999,1.014001,1.216000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,0.008000,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.231001,1.216000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.001000,0.005998, 0.400000,-3.699999,-0.400006, 1.268999,1.231001,1.295000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,-0.006999,0.005998, 0.400000,-3.699999,-0.400006, 1.268999,1.363001,1.295000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.000999,0.005998, 0.400000,-3.699999,-0.400006, 1.268999,1.363001,1.295000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.178997,0.011000,0.005998, 0.400000,-3.699999,-0.400006, 1.268999,1.363001,1.295000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.007000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.101001,1.295000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.007000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.101001,1.295000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.007000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.012000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.006000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.006000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.001000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.000000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øàïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 4)
{
switch (skinid)//¾àíàìêè
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.005001, 0.000000,90.000000,93.500007, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.007999,0.001998, 0.000000,90.000000,93.500007, 1.000000,1.000000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.015000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.004999,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.018000,-0.000001, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.006999,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.006999,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.012000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,-0.000000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.027000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.013000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,0.002998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.013000,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.013000,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.009999,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.014000,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.014000,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.014000,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.003000,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,0.017999,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.029000,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.008999,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.037999,-0.001001, 0.000000,90.000000,93.699989, 1.078999,1.074000,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.023000,-0.001001, 0.000000,90.000000,93.699989, 1.078999,1.074000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.004999,-0.005000, 0.000000,90.000000,93.699989, 1.078999,1.138000,1.000000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.005000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.043999,-0.005000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.004999,-0.005000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.004999,-0.005000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.031999,-0.004000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.017999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 62: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.026999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.019999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.019999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.032999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.014999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.032999,0.008999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.032999,0.001999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.032999,0.001999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.002999,0.001999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 78: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.006999,0.001999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 79: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.006999,0.006999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.182998,0.025999,0.003999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,0.020999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,0.020999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.011999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 88: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.032999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.010999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.005999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 94: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.022999,0.001999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.001999,0.001999, 0.199999,91.999984,90.599967, 0.934999,0.991000,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.015999,-0.000000, 0.199999,91.999984,90.599967, 0.986999,1.020000,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.010999,-0.000000, 0.199999,91.999984,90.599967, 0.986999,1.020000,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.035999,-0.003000, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.015999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.015999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.015999,-0.005000, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.016999,-0.006001, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.016999,-0.001000, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.016999,-0.005001, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.016999,-0.005001, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.017999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.014999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.014999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.014999,-0.004000, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 116: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.014999,-0.004000, 0.199999,91.999984,90.599967, 1.025999,1.041000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.020999,-0.004000, 0.199999,91.999984,90.599967, 1.025999,1.041000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.020999,-0.004000, 0.199999,91.999984,90.599967, 1.025999,1.041000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.020999,-0.002000, 0.199999,91.999984,90.599967, 1.025999,1.041000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.006999,0.003999, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.006999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.006999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.006999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.011999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.012999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.012999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.012999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,0.033999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 129: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,0.030999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 130: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.030999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 131: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,0.030999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 146: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.014999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.171998,-0.002000,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,-0.001000,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.017999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.014999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.007999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.007999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.017999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.009999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.011999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.014999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 195: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 196: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 199: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 202: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 211: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.010999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 212: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.021999,-0.000000, 0.199999,91.999984,90.599967, 0.855999,1.005000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.018999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 214: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.001999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 216: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.001999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.015999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 218: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.015999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 219: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.008999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.001999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.007000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.179998,0.021999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 224: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 225: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.002000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.009000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.022999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.012999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.000999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 230: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.015999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 233: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.007999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.007999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080998,0.007999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,0.007999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 237: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.002000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.017999,0.000999, 0.199999,91.999984,90.599967, 1.002999,1.090000,1.000000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,0.001998, 0.000000,90.000000,82.699989, 1.000000,1.057000,1.000000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.027000,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.027000,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 251: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.027000,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.020999,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.020999,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.020999,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,0.030000,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 263: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.004999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.008999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.005999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.005999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.016999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.007999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.014999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.011999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.013999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.013999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167998,0.016999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.016999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.003000,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,0.009999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.009999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.172998,0.026999,0.001998, 0.000000,90.000000,82.699989, 1.037000,1.136999,1.000000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.026999,0.001998, 0.000000,90.000000,82.699989, 1.037000,1.136999,1.000000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.026999,0.001998, 0.000000,90.000000,82.699989, 1.037000,1.136999,1.000000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.016000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.016000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.016000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 306: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.007999,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 308: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.007999,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 309: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.007999,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.007999,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.015000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïàíàìêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 5)//*åïêè íàçàä
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105997,0.034000,0.000998, 6.799999,90.000000,97.500000, 0.925999,1.092999,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.034000,-0.005001, 8.500000,89.899986,76.199981, 1.024999,1.115999,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.034000,0.006998, 8.500000,89.899986,99.799995, 1.090999,1.115999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.034000,0.006998, 8.500000,89.899986,99.799995, 1.090999,1.115999,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.045000,-0.001001, 8.500000,89.899986,81.099990, 1.016000,1.055999,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.016999,-0.001001, 8.500000,89.899986,81.099990, 1.016000,1.055999,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093997,0.016999,-0.001001, 8.500000,89.899986,81.099990, 1.016000,1.055999,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104997,0.028999,-0.001001, 8.500000,89.899986,81.099990, 1.016000,1.055999,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094997,0.015999,-0.004001, 8.500000,89.899986,81.099990, 1.037000,1.123999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,0.037000,-0.004001, 8.500000,89.899986,81.099990, 1.037000,1.123999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,-0.001999,-0.005001, 8.500000,89.899986,81.099990, 1.037000,1.123999,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,0.031000,-0.002001, 8.500000,89.899986,81.099990, 1.037000,1.123999,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085997,0.019000,0.000998, 8.500000,89.899986,81.099990, 0.947000,1.123999,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.014000,0.000998, 8.500000,89.899986,81.099990, 0.947000,1.123999,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.027000,-0.004001, 8.500000,89.899986,81.099990, 0.947000,1.123999,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.027000,0.004998, 8.500000,89.899986,81.099990, 0.947000,1.123999,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.029000,-0.002001, 8.500000,89.899986,81.099990, 1.047000,1.030999,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.029000,-0.007001, 8.500000,89.899986,81.099990, 1.047000,1.088999,1.000000);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082997,0.023000,-0.004000, 8.500000,89.899986,81.099990, 1.047000,1.088999,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101997,0.023000,-0.003001, 8.500000,89.899986,81.099990, 1.047000,1.156999,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.058998,0.026000,-0.009001, 8.500000,89.899986,81.099990, 0.913000,0.994999,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083997,0.036000,0.002998, 8.500000,89.899986,81.099990, 0.913000,0.994999,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,0.027000,-0.003001, 8.500000,89.899986,81.099990, 0.988000,1.017999,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.045999,-0.003001, 8.500000,89.899986,81.099990, 1.016000,1.113999,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.035000,-0.006001, 8.500000,89.899986,81.099990, 1.016000,1.113999,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.018000,-0.009001, 8.500000,89.899986,81.099990, 1.091000,1.150999,1.000000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097997,0.046000,-0.009001, 8.500000,89.899986,81.099990, 1.091000,1.150999,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097997,0.056999,-0.006001, 8.500000,89.899986,81.099990, 1.002000,1.049999,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109997,0.010999,-0.006001, 8.500000,89.899986,81.099990, 1.002000,1.049999,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109997,0.010999,-0.003001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.037999,-0.007001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090997,0.017999,-0.007001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.026999,-0.004001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.026999,-0.005001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 62: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.036999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.037999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.033999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.036999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.025999,-0.006001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.040999,0.006998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.040999,-0.002001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.018999,-0.002001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.035999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.018999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.018999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.013999,-0.003001, 8.500000,89.899986,81.099990, 1.002000,1.011999,1.000000);
case 88: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.049999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.011999,1.000000);
case 89: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.007999,-0.001001, 8.500000,89.899986,81.099990, 1.002000,1.065999,1.000000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.027999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.022999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 93: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.022999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,0.009999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.031999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,0.028999,0.001998, 8.500000,89.899986,81.099990, 1.042000,1.123999,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.044999,-0.005001, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.033999,-0.005001, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.028999,0.004999, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.019999,-0.006000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.023999,-0.006000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.037999,-0.004000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.031999,-0.006000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.030999,-0.002000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.029999,-0.002000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.029999,-0.005000, 8.500000,89.899986,81.099990, 1.042000,1.059999,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.036999,-0.003000, 8.500000,89.899986,81.099990, 0.935000,0.948999,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.036999,-0.003000, 8.500000,89.899986,81.099990, 0.935000,0.948999,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.032999,-0.005000, 8.500000,89.899986,81.099990, 0.935000,1.012999,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.017999,-0.005000, 8.500000,89.899986,81.099990, 0.980000,1.012999,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.016000,0.004999, 0.000000,90.000000,115.000000, 1.000000,1.000000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.024000,-0.005001, 0.000000,90.000000,115.000000, 1.057999,1.191999,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.030000,-0.001000, 0.000000,90.000000,93.100013, 1.057999,1.102999,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.034000,-0.001000, 0.000000,90.000000,93.100013, 0.913999,1.102999,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.013000,-0.001000, 0.000000,90.000000,93.100013, 0.970999,1.102999,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.027000,0.000999, 0.000000,90.000000,93.100013, 1.066999,1.102999,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.046000,-0.008000, 0.000000,90.000000,93.100013, 1.099999,1.102999,1.000000);
case 129: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.028000,0.000999, 0.000000,90.000000,93.100013, 0.797999,0.900999,1.000000);
case 130: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.078998,0.028000,-0.004000, 0.000000,90.000000,93.100013, 0.797999,0.900999,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.006000,-0.000000, 0.000000,90.000000,93.100013, 0.850999,0.943999,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.000000,-0.000000, 0.000000,90.000000,93.100013, 0.850999,0.943999,1.000000);
case 150: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.013000,-0.000000, 0.000000,90.000000,93.100013, 0.913999,0.943999,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.002000,-0.000000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 152: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.002000,-0.000000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103997,0.006000,-0.000000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,0.001000,-0.000000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.021000,0.002999, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100997,0.027000,0.002999, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,0.031000,0.002999, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.031000,-0.003000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.022000,-0.003000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.032000,-0.004000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,0.032000,-0.004000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.002999,-0.005000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.025000,-0.005000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.016000,-0.002000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.016000,-0.000000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149997,0.016000,-0.004000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,0.021999,-0.004000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,0.021999,-0.005000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.013999,-0.009000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.025999,-0.002000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.025999,-0.002000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.025999,-0.005000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.025999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.016999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104997,0.016999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104997,0.024000,-0.001000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.018999,-0.000000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155997,0.012999,-0.005000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155997,0.018999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.023000,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.023000,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.021999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.044999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083997,0.033999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.043999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084997,0.027999,0.002999, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 211: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.027999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,1.021999,1.024999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.027999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,1.021999,1.024999);
case 214: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.019999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,1.021999,1.024999);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.031999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,1.021999,1.024999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.015999,-0.004000, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.004999,0.000999, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.034000,-0.004000, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.014000,-0.004000, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.048000,-0.004000, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.034000,-0.000000, 0.000000,90.000000,93.100013, 1.076999,1.121999,1.024999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094997,0.019000,-0.000000, 0.000000,90.000000,93.100013, 0.934999,1.003999,1.024999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099997,0.005000,-0.000000, 0.000000,90.000000,93.100013, 0.934999,1.003999,1.024999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.073998,0.020000,-0.001001, 0.000000,90.000000,101.900001, 1.000000,1.000000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,0.032999,0.000998, 0.000000,90.000000,101.900001, 1.000000,1.000000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.031999,-0.000001, 0.000000,90.000000,101.900001, 1.059000,1.115999,1.000000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.020999,-0.001001, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.027999,-0.001001, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122997,0.027999,-0.004001, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 251: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.027999,-0.001001, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.026999,0.007998, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.031999,0.002998, 0.000000,90.000000,101.900001, 1.067000,1.123000,1.047000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.025999,0.003998, 0.000000,90.000000,101.900001, 1.067000,1.123000,1.047000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.041999,-0.004001, 0.000000,90.000000,101.900001, 0.963000,0.953000,1.047000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.020999,-0.004001, 0.000000,90.000000,101.900001, 0.963000,0.953000,1.047000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.020999,-0.002001, 0.000000,90.000000,101.900001, 0.963000,0.996000,1.047000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.020999,0.000998, 0.000000,90.000000,101.900001, 0.963000,0.996000,1.047000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.020999,0.000998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096997,0.025999,0.000998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.026999,0.003998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.026999,0.003998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.024999,0.001998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.029999,0.001998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.029999,-0.003001, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.029999,-0.000001, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.034999,-0.000001, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,0.024999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.032999,-0.001001, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090997,0.028999,-0.003001, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.028999,-0.000001, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.023999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.005999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.015999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.035999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.022999,0.000998, 0.000000,90.000000,101.900001, 0.877000,1.012000,1.047000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.022999,0.000998, 0.000000,90.000000,101.900001, 0.877000,1.012000,1.047000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.022999,0.000998, 0.000000,90.000000,101.900001, 0.877000,1.012000,1.047000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.029999,-0.002001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.029999,-0.002001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.029999,-0.000001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.024999,-0.002001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.027999,-0.002001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð êåïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 6)//*åïêè âïåðªä
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.014001, -175.400024,173.999984,-178.299957, 1.000000,1.000000,1.072000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.014001, -175.400024,173.999984,-178.299957, 1.000000,1.167999,1.139000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.009999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.167999,1.139000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.009999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.167999,1.139000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.020000,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.099000,1.064999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.002000,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.099000,1.064999);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.002000,-0.015001, -175.400024,173.999984,-178.299957, 1.000000,1.099000,1.064999);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.002000,-0.019001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.022000,-0.007000, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.004999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.014000,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.004999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.004999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.012000,-0.016001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 24: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.012000,-0.010001, -175.400024,173.999984,-178.299957, 1.000000,0.968000,1.044999);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.012000,-0.010001, -175.400024,173.999984,-178.299957, 1.000000,0.968000,1.044999);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.012999,-0.010001, -175.400024,173.999984,-178.299957, 1.000000,1.120000,1.075000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.000999,-0.018001, -175.400024,173.999984,164.000030, 1.000000,1.120000,1.218999);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.011000,-0.018001, -175.400024,173.999984,164.000030, 1.000000,1.120000,1.218999);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.024000,-0.018001, -175.400024,173.999984,164.000030, 1.000000,1.120000,1.218999);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.004000,-0.009000, -175.400024,173.999984,164.000030, 0.954999,0.989000,1.042999);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.016999,-0.010001, -175.400024,173.999984,164.000030, 0.954999,0.989000,1.042999);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,-0.010000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.042999);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.006000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.042999);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.006000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.042999);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.031000,-0.022001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.003999,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.014999,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.033000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,-0.033000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.177997,0.000999,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.013000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,0.982000,1.019999);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.013000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.126000,1.019999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140997,-0.001000,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.126000,1.019999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133997,0.005999,-0.011001, -175.400024,173.999984,164.000030, 0.954999,1.005999,1.019999);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.003999,-0.011001, -175.400024,173.999984,164.000030, 0.954999,0.952999,1.019999);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.007999,-0.014001, -175.400024,173.999984,164.000030, 0.954999,0.952999,1.019999);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,-0.023000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.019999);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.012999,-0.004000, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.019999);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.021999,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.019999);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,-0.026000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.186997,0.000999,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.187997,-0.014000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.187997,-0.014000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,-0.014000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,-0.014000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,-0.027000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 93: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143997,-0.024000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,-0.024000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140997,-0.004000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,-0.014000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,0.003999,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,-0.022000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157997,-0.022000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.028000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,-0.028000,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,-0.021000,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.002000,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.002000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.009000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,-0.005000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,-0.005000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,0.959000,0.932000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.016000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,0.959000,0.932000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.016000,-0.019001, -175.400024,173.999984,164.000030, 0.954999,1.028000,0.971000);
case 116: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.016000,-0.020001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.028000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,0.005999,-0.020001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.028000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,0.005999,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.028000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,0.005999,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,-0.024000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,-0.022000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133997,-0.018000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.018000,-0.019001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.018000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,0.000999,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.024000,-0.009000, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.010000,-0.009000, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163997,0.019999,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 138: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.024000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 139: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.024000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 141: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.024000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 145: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,-0.014000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 146: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,-0.014000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,-0.022000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.033000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 150: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.022000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.178997,-0.028000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.014000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.179997,-0.042000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,-0.014000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114997,0.002999,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,-0.001000,-0.019001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,-0.001000,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,0.000999,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.005000,-0.008000, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.005000,-0.008000, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.022000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145997,-0.009000,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163997,-0.025000,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.016000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167998,-0.029000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.016000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.021000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.128000,1.059000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.003000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.015999,1.009000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.003000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.015999,1.009000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.006000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.068999,1.009000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.012000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.016000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.022000,-0.004000, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.001000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.016000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.028000,-0.016001, -175.400024,173.999984,153.500061, 0.954999,1.109999,1.070000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.037000,-0.020000, -175.400024,173.999984,153.500061, 0.954999,1.109999,1.070000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.023000,-0.017000, -175.400024,173.999984,153.500061, 0.954999,1.109999,1.070000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.033000,-0.019000, -175.400024,173.999984,153.500061, 0.954999,1.109999,1.070000);
case 195: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.162998,-0.041000,-0.019000, -175.400024,173.999984,153.500061, 1.074999,1.109999,1.146000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.023000,-0.019000, -175.400024,173.999984,153.500061, 1.074999,1.109999,1.146000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,-0.002000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.004000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.002999,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.018000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 211: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.033000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.025000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.019000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 219: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.045000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.175998,-0.039000,-0.006000, -175.400024,173.999984,153.500061, 1.074999,1.139999,1.159999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.041000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.139999,1.159999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,0.010999,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,-0.015000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.012999,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.003000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,-0.006000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 233: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.009000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.018000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.038999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,-0.011000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.038999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,-0.004000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.038999);
case 237: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,-0.018000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.038999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.009000,-0.015000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.068999);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.011000,-0.015000, -175.400024,173.999984,169.400070, 1.074999,1.101999,1.106000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.187998,-0.023000,-0.011000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.183000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.010000,-0.020000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.075000);
case 251: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.013000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.075000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,-0.029000,-0.011000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.075000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.019000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.137000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.030000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.137000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,-0.004000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,0.955999,0.924000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.016000,-0.014000, -175.400024,173.999984,158.000030, 1.074999,0.955999,0.924000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.021000,-0.014000, -175.400024,173.999984,158.000030, 1.074999,1.033999,1.004000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.027000,-0.012000, -175.400024,173.999984,158.000030, 1.074999,1.087999,1.044000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.008000,-0.012000, -175.400024,173.999984,158.000030, 1.074999,1.087999,1.044000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.012000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,1.087999,1.044000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.006000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,1.087999,1.044000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.011000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.013000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.021000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.018000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.018000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.019000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.176998,-0.031000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,-0.015000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,-0.028000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.032000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.072000,-0.016000, -175.400024,173.999984,139.900024, 1.074999,0.970999,1.044000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.020000,-0.016000, -175.400024,173.999984,160.200042, 1.074999,1.187999,1.098000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.005000,-0.016000, -175.400024,173.999984,160.200042, 1.074999,1.187999,1.098000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.001999,-0.016000, -175.400024,173.999984,160.200042, 1.074999,1.187999,1.098000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.016000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.016000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.012000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.012000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.012000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.012000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 306: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.036000,-0.017000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 307: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.028000,-0.017000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 308: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.036000,-0.014000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 309: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.036000,-0.014000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.011000,-0.014000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.011000,-0.014000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð êåïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 7)//¡ë¤ïû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.014000,-0.001001, 0.000000,179.400024,-154.400009, 1.000000,1.000000,1.070000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.014000,-0.001001, 0.000000,179.400024,-154.400009, 1.000000,1.000000,1.070000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.014000,-0.008000, 0.000000,179.400024,-154.400009, 1.000000,1.000000,1.126000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.014000,-0.002001, 0.000000,0.600003,13.600016, 1.000000,1.000000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.014000,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.001000,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.000999,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.000999,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.008000,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.007000,0.003998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,-0.027000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.001000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.007999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.007999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.004999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.005000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.000000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.015000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.011000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.006999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099998,0.000000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.024000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,-0.004999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.016000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.007000,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.037000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.008999,-0.002001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.013000,-0.002001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.028000,0.000998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.009999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.012000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.010000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.180998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.017000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.012000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.017000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.006999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.013000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.196998,0.012000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.180998,0.002999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.180998,-0.005000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.005000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.005000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.010000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.012000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.011000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,-0.000000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.008000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.013000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.013000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.003999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.003000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.003000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 116: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.016000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.023000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.006999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.003000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.010999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.005000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.005000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,0.007999,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.011000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.011000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167998,-0.012000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,-0.012000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,-0.022000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.000999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.000999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.000999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.000999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.007000,-0.005001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.008999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.007000,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.007000,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.003000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.011000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,-0.011000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.005000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.004999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.003000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.009000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.001000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 212: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.000000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 214: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.010999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.005999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.010999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.020000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.176998,0.017000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.012999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.012000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.003000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,-0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,-0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,-0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,-0.000000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.000000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,-0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.188998,0.001999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.001999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.010000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.010000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.002000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.002000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.146000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.012000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.146000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.146000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,-0.002999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,-0.002999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.003999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,-0.003999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.004000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.004000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.004999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,0.004000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.004000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.012000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.000000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.008999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003999,0.001999, 0.000000,0.600003,-6.399982, 1.075999,1.065999,1.049000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.007999,0.001999, 0.000000,0.600003,-6.399982, 1.075999,1.065999,1.049000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,0.020000,0.001999, 0.000000,0.600003,-6.399982, 1.075999,1.065999,1.049000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146999,0.002000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.800999,0.970000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146999,0.002000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154999,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154999,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154999,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154999,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150999,-0.004999,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150999,-0.004999,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øë¤ïà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 8)//½åðåòû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.000999,-0.010001, 0.199998,-5.700015,-8.800018, 1.000000,1.000000,1.085000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.000000,-0.001001, 0.199998,-5.700015,-8.800018, 1.000000,1.042000,1.189000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181998,-0.005000,-0.001001, 0.199998,-5.700015,-8.800018, 1.000000,1.042000,1.189000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181998,-0.015000,-0.001001, 0.199998,-5.700015,-8.800018, 1.000000,1.042000,1.189000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,0.011999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.013000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.013000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.013000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.013000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.011000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.021999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,0.002000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.005999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.005999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.005999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.011000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.011000,-0.008001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.011000,-0.008001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.006000,-0.008001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.016999,-0.002001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,-0.002999,-0.002001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.015000,-0.002001, 0.199998,-5.700015,-8.800018, 1.214000,0.947999,1.029000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,-0.002999,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.076999,1.029000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.008000,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.076999,1.029000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.006000,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.172999,1.123000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.011999,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.172999,1.200000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.012000,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.017000,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,-0.002999,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,-0.011999,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181998,0.004000,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,-0.005999,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,0.002000,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.004999,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,0.008000,-0.004001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,0.001000,-0.004001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.013000,-0.004001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.006999,-0.004001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.012000,0.001998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.012000,0.001998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.012000,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.022999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.022999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.005999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.014999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.001000,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.001000,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.015000,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.170998,-0.003999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.170998,-0.007999,0.000998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.170998,-0.007999,0.000998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.002000,0.000998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.002999,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,0.000000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.004000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.004000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.004000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.014999,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.010999,-0.000001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.001999,-0.008001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.001999,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.002000,-0.002000, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003999,-0.006001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.005000,-0.009000, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.018000,-0.009000, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.020999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.012999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 150: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.015999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.015999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,-0.003999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,1.027999,1.079000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.171998,-0.013999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,1.208999,1.217000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.009000,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,0.009000,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.008999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.008999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.002000,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.003999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.009999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.009999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.005999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.008999,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.183998,-0.008999,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.001000,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.013999,-0.009001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.002000,-0.009001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.006000,-0.009001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.006000,-0.009001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.002000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.012999,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.012999,0.000999, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.004999,0.000999, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.000999, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.005999,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.010999,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.002999,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.012000,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.012000,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,-0.003999,0.001999, 0.199998,-5.700015,-8.800018, 1.074000,0.936999,0.979000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.003000,-0.002000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.135000);
case 214: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.001999,-0.002000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.135000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.002000,-0.002000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.135000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.177998,-0.007999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.222000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.175998,-0.019999,-0.000000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.222000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.012000,-0.000000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.222000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,-0.015999,-0.000000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,0.012000,-0.002000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,0.000000,-0.005000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.018999,-0.001000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.018999,-0.001000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.018999,-0.001000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.006999,-0.001000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.005999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.005000,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.009999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.000999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.012000,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.001999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,0.981999,1.143000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,0.981999,1.143000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,0.981999,1.143000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,0.981999,1.143000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.007000,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.171998,0.003000,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.003000,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.003000,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.009999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.017999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181998,-0.007999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,-0.007999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.179998,-0.007999,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð áåðåò, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 9)//*àñêè
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.007000,0.012999, 0.000000,173.499969,-154.900054, 1.151999,1.000000,1.145000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.015000,0.012999, 0.000000,173.499969,-149.600036, 1.205000,1.089999,1.200000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.183998,-0.015000,0.012999, 0.000000,173.499969,-149.600036, 1.205000,1.089999,1.200000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.026000,0.008998, 0.000000,173.499969,-149.600036, 1.123000,1.089999,1.200000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.013000,0.008998, 0.000000,173.499969,-149.600036, 1.123000,1.089999,1.200000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.023000,0.009998, 0.000000,173.499969,-149.600036, 1.123000,1.089999,1.200000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.023000,0.009998, 0.000000,173.499969,-149.600036, 1.123000,1.089999,1.200000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.023000,0.006998, 0.000000,177.799987,-149.600036, 1.123000,1.089999,1.200000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.023000,0.006998, 0.000000,177.799987,-149.600036, 1.123000,1.089999,1.200000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.003000,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,-0.026000,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.002999,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,-0.002000,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.002000,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.002000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.002000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.002000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.004999,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,-0.012999,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,-0.012999,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.008000,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.008000,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.008000,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.008000,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.019999,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.007999,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 50: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.020000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.020000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.020000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.001000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.001000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.007999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.003999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.003999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,0.003999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,0.003999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.010000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.000999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.000999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.000999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 78: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 79: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,-0.012000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.001999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.003000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.003000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.003000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.003000,-0.009001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.175998,0.002999,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.002000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.002000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.011000,-0.005001, -177.599960,179.399978,169.899948, 1.196000,1.089999,1.130000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.162998,-0.011000,-0.005001, -177.599960,179.399978,169.899948, 1.325999,1.204999,1.345000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.325999,1.204999,1.345000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.325999,1.204999,1.345000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.007000,-0.005001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.024000,0.001998, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.002000,0.001998, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.007000,0.001998, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.007000,0.002998, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.007000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.007000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.007000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,-0.025000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,-0.025000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.012000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.002000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.002000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.008000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.008000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.008000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.008000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.019999,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,0.013000,-0.003001, -177.599960,179.399978,169.899948, 1.281000,1.058999,1.356000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,-0.001999,-0.003001, -177.599960,179.399978,169.899948, 1.281000,1.058999,1.356000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,-0.001999,-0.003001, -177.599960,179.399978,169.899948, 1.281000,1.058999,1.356000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.281000,1.058999,1.356000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.017999,-0.003001, -177.599960,179.399978,169.899948, 1.231000,1.058999,1.273000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,-0.017999,-0.003001, -177.599960,179.399978,169.899948, 1.231000,1.058999,1.273000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,-0.007999,-0.003001, -177.599960,179.399978,169.899948, 1.231000,1.058999,1.273000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.002999,-0.003001, -177.599960,179.399978,169.899948, 1.231000,1.058999,1.273000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.002999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.002999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.021999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.021999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.019999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,0.001000,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.002999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,-0.002999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.002999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.008999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.009999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.009999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.197998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.332000,1.058999,1.191000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.00001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð êàñêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 10)//¾àðèê 1 19519
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079997,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079997,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,-0.004999,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.015000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,-0.011999,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.016000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.056998,-0.001000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,-0.001000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,0.010999,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,0.012000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,0.025000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.073998,0.015000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.015000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.023998,0.003000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.023000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.047998,0.015000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.015000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.062998,0.008000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,-0.003999,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.010000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,0.016000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.056998,-0.014999,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.022000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,-0.016999,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.013000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.004000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.004000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.021000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.012000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.008000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.016000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.016000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.009000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.009000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080998,-0.014999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 89: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.068998,-0.001999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.068998,-0.001999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.068998,-0.001999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.068998,-0.018999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,0.002000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.000999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.063998,-0.000999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.063998,-0.000999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.044998,-0.004999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,-0.004999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.018000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087998,0.018000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087998,0.018000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.009000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,0.004000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,0.026000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,0.039000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,0.018000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.018000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 231: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.018000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 232: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,-0.023999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,-0.013999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.043998,-0.010999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.043998,-0.002999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.009000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.009000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.009000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.009000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.014000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.014000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.014000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.061998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.061998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.072998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.012000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.012000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 293: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.006000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.016000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.012000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,0.000000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.002000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.066998,-0.012999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,0.025000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.012000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,0.004000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,0.004000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïàðèê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 11)//¾àðèê 19274
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.008000,0.006998, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,-0.012000,0.006998, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.017000,0.006998, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,-0.017000,-0.000001, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.017000,-0.000001, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.017000,-0.000001, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.008000,-0.000001, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082998,-0.033000,-0.000001, 0.000000,-8.500098,-12.200008, 0.871999,0.740000,0.807999);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082998,0.005000,-0.000001, 0.000000,-8.500098,-12.200008, 0.871999,0.740000,0.807999);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.740000,0.807999);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.740000,0.807999);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.740000,0.807999);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.821000,0.807999);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.821000,0.807999);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.043998,-0.013999,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.821000,0.807999);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.008999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.008999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,0.016000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,-0.008999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.091998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,-0.025999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.020999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,-0.010999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.008999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.021999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.014999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090998,-0.010999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080998,-0.014999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,-0.010999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082998,-0.019999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.001999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.012999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.015999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.008999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.008999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.002999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.010999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,-0.007999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.007999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.007999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.002999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.002999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.009999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.009999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.015999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.020999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.010999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.010999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.001000,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.001999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.018999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,-0.018999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.031999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.066998,-0.031999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,-0.019999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,-0.002999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.017999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.022999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.022999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.091998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082998,-0.014999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.001000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,-0.004999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïàðèê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 12)//÷êè
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.030999,-0.001001, 0.000000,90.000000,90.500007, 1.000000,1.058000,1.000000);
case 2: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.039999,-0.001001, 0.000000,90.000000,90.500007, 1.000000,1.058000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.104998,0.044999,-0.000001, 0.000000,90.000000,90.500007, 1.000000,1.099000,1.080000);
case 4: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.128998,0.026999,-0.001000, 76.200012,73.100074,15.000033, 1.000000,1.130000,1.080000);
case 5: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.128998,0.037999,-0.005000, 138.500000,87.300071,-47.999965, 1.000000,1.217000,1.080000);
case 6: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.105997,0.029999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.017000,1.080000);
case 7: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098997,0.054999,-0.007000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 8: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088997,0.040999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 9: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.034999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 10: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081997,0.039999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 11: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076998,0.039999,0.000999, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 12: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076998,0.035999,0.001999, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 13: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082998,0.031999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 14: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.056999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 15: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.019999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 17: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098998,0.035999,0.000999, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 19: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081998,0.035999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 20: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.030999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 21: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.047999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 22: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.047999,-0.007000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 23: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.047999,-0.007000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 24: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.037999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.085000,1.080000);
case 25: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.034999,0.000999, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 26: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.036999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 27: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.036999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 28: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.046999,-0.006000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 29: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.051999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 31: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.052999,-0.004000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 39: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080998,0.034999,-0.005000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 40: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.030999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 41: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.042999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 42: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.036999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 44: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.041999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,1.029000,1.027000);
case 46: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.059999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
case 49: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.035999,-0.004000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
case 50: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.105998,0.012999,-0.008000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
case 54: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.052999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
case 58: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.028999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,0.994000,1.027000);
case 59: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.036999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.100000,1.027000);
case 60: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.050999,-0.005000, 138.500000,87.300071,-47.999965, 1.000000,1.130000,1.027000);
case 61: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.048999,-0.004000, 138.500000,87.300071,-47.999965, 0.880000,0.993001,1.027000);
case 66: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.097998,0.041999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 67: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.097998,0.041999,-0.000000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 68: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.051999,-0.002000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 69: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070998,0.048999,-0.002000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 70: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.055999,0.005999, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 71: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.033999,-0.000000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 72: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.053999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 73: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.045999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 76: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072998,0.041999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.127000,1.027000);
case 78: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.114998,0.023999,0.007999, -121.799896,96.400039,-147.299835, 0.880000,0.983000,1.027000);
case 79: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.036999,0.009999, -121.799896,96.400039,-147.299835, 0.880000,0.983000,1.027000);
case 83: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.042999,-0.000000, -121.799896,96.400039,-147.299835, 0.880000,0.983000,1.027000);
case 90: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076998,0.046999,-0.000000, -121.799896,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 91: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.040999,-0.000000, -121.799896,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 93: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.051999,-0.001000, -121.799896,96.400039,-147.299835, 0.880000,1.139000,1.027000);
case 94: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.045998,0.024999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,0.950000,1.027000);
case 95: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084998,0.013999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,0.982000,1.027000);
case 96: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.106998,0.041999,0.000999, -121.599906,96.400039,-147.299835, 0.880000,1.019000,1.027000);
case 97: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.060998,0.040999,0.000999, -121.599906,96.400039,-147.299835, 0.880000,1.019000,1.027000);
case 98: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.068999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 101: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.042999,0.000999, -121.599906,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 102: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.056999,-0.001000, -121.599906,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 103: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.050999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,1.116000,1.027000);
case 105: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.050999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,1.150000,1.027000);
case 106: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098998,0.050999,-0.003000, -121.599906,96.400039,-147.299835, 0.880000,1.150000,1.027000);
case 107: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.100998,0.039999,-0.003000, -121.599906,96.400039,-147.299835, 1.020000,1.150000,1.027000);
case 108: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.037999,0.002999, -121.599906,96.400039,-147.299835, 1.020000,1.150000,1.027000);
case 109: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.044999,-0.004000, -121.599906,96.400039,-147.299835, 1.020000,1.147000,1.027000);
case 110: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.044999,-0.004000, -121.599906,96.400039,-147.299835, 1.020000,1.126000,1.027000);
case 111: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.108998,0.029999,-0.003000, -92.899909,88.200088,-176.599822, 1.020000,1.079000,1.027000);
case 112: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.027999,-0.003000, -92.899909,88.200088,-176.599822, 0.904000,0.976999,1.027000);
case 113: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.109998,0.051999,-0.001000, -92.899909,88.200088,-176.599822, 0.904000,1.115000,1.027000);
case 117: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.050999,-0.001000, -92.899909,90.100112,-176.599822, 0.904000,1.115000,1.027000);
case 118: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.050999,-0.001000, -92.899909,90.100112,-176.599822, 0.904000,1.115000,1.027000);
case 119: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.044999,-0.001000, -92.899909,94.700088,-176.599822, 0.904000,1.115000,1.027000);
case 120: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.040999,0.001999, -92.899909,92.700088,-176.599822, 0.904000,1.115000,1.027000);
case 121: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.029999,0.001999, -92.899909,100.800102,-176.599822, 1.055000,1.279000,1.162999);
case 122: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.029999,0.001999, -92.899909,100.800102,-176.599822, 1.055000,1.122000,1.093999);
case 124: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.033999,-0.002001, -92.899909,96.000068,-176.599822, 1.055000,1.122000,1.093999);
case 125: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.033999,-0.002001, -92.899909,92.200057,-174.999862, 1.025000,1.062000,1.093999);
case 126: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.033999,-0.000001, -92.899909,92.200057,-175.999877, 1.025000,1.062000,1.093999);
case 127: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.041999,-0.001001, -92.899909,92.200057,-175.999877, 1.025000,1.062000,1.093999);
case 128: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.047999,-0.003000, -92.899909,92.200057,-175.999877, 1.025000,1.062000,1.093999);
case 134: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082998,0.029999,0.001999, -92.899909,103.300056,-179.899917, 0.871000,1.031000,1.093999);
case 135: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.037999,-0.002000, -92.899909,103.300056,-174.699890, 0.871000,1.031000,1.093999);
case 136: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.025999,-0.002000, -92.899909,103.300056,-173.099945, 0.871000,1.031000,1.093999);
case 142: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.049999,-0.005001, -92.899909,103.300056,-176.499954, 0.871000,1.085999,1.093999);
case 147: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.031999,0.005999, -92.899909,103.300056,-176.499954, 0.871000,1.085999,1.093999);
case 148: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.060998,0.045999,0.003999, -92.899909,97.400032,-176.499954, 0.871000,1.085999,1.093999);
case 150: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066998,0.043999,0.002999, -92.899909,97.400032,-176.499954, 0.871000,1.085999,1.093999);
case 153: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.077998,0.023999,0.007999, -92.899909,105.900032,-176.499954, 0.871000,1.085999,1.093999);
case 154: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.058998,0.040999,-0.002001, -92.899909,96.300025,-176.099960, 0.871000,1.085999,1.093999);
case 155: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.052999,-0.005001, -92.899909,96.300025,-177.899948, 0.871000,1.085999,1.093999);
case 160: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.100998,0.028999,-0.001000, -92.899909,96.300025,-177.899948, 0.871000,1.085999,1.093999);
case 163: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.030999,-0.001000, -92.899909,97.100036,-177.899948, 0.871000,1.085999,1.093999);
case 164: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.035999,-0.001000, -92.899909,97.100036,-177.899948, 0.871000,1.085999,1.093999);
case 165: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075998,0.046999,-0.000001, -92.899909,97.100036,-174.299972, 0.871000,1.085999,1.093999);
case 166: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074998,0.043999,-0.000001, -92.899909,97.100036,-175.899978, 0.871000,1.085999,1.093999);
case 169: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067998,0.040999,-0.000001, -92.899909,97.100036,-175.899978, 0.871000,1.085999,1.093999);
case 170: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.053999,-0.005001, -92.899909,92.100044,-175.899978, 0.871000,1.069999,1.093999);
case 171: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.042999,-0.001000, -92.899909,92.100044,-175.899978, 0.871000,1.116999,1.093999);
case 172: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067998,0.044999,0.001999, -92.899909,92.100044,-175.899978, 0.871000,1.116999,1.093999);
case 176: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.047999,-0.005001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
case 177: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.041999,-0.007001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
case 179: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.043999,-0.005001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
case 180: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.099998,0.043999,-0.005001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
case 181: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.122998,0.036999,-0.003000, -92.899909,92.100044,-175.899978, 0.980000,1.043999,1.093999);
case 182: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.033999,-0.003000, -92.899909,92.100044,-175.899978, 0.980000,1.043999,1.093999);
case 183: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.028999,-0.003000, -92.899909,92.100044,-175.899978, 0.980000,1.043999,1.093999);
case 184: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.050999,-0.006001, -92.899909,92.100044,-175.899978, 0.980000,1.078999,1.093999);
case 186: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.034999,0.000999, -92.899909,92.100044,-176.700012, 0.980000,1.078999,1.093999);
case 187: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075998,0.023999,0.004999, -92.899909,105.300056,-176.700012, 0.980000,1.119999,1.093999);
case 188: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.034999,-0.000001, -92.899909,105.300056,-173.700042, 0.980000,1.119999,1.093999);
case 189: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.033999,0.000999, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 190: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.040999,-0.003000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 191: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.040999,-0.003000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 192: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.040999,-0.002000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 193: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.037999,-0.001000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 194: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.037999,-0.001000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 195: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.036999,0.000999, -92.899909,92.900062,-176.100021, 0.980000,1.119999,1.093999);
case 200: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.037999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,1.119999,1.093999);
case 202: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.041999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
case 206: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.041999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
case 210: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084998,0.022999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
case 211: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070998,0.040999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
case 212: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.035999,-0.001000, -92.899909,92.900062,-176.100021, 0.839000,0.981999,1.093999);
case 213: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098998,0.048999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 214: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063998,0.045999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 216: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063998,0.044999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 217: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.048999,-0.003001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 219: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068998,0.044999,-0.003001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 220: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.054998,0.059999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 221: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.046999,-0.001001, -92.899909,92.900062,-176.100021, 0.839000,1.161999,1.093999);
case 222: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.053999,-0.001001, -92.899909,92.900062,-176.100021, 0.839000,1.161999,1.093999);
case 223: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.071999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 224: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061998,0.045999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 225: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061998,0.045999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 226: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061998,0.045999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 227: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.109998,0.057999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 228: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.068999,-0.000000, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 229: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.073998,0.035999,-0.000000, -92.899909,103.200050,-176.100021, 0.839000,1.161999,1.093999);
case 230: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055998,0.035999,-0.000000, -92.899909,103.200050,-176.100021, 0.839000,0.999000,1.093999);
case 233: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064998,0.048999,-0.000000, -92.899909,93.900032,-176.100021, 0.839000,0.999000,1.093999);
case 235: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.053998,0.027999,-0.000000, -92.899909,93.900032,-176.100021, 0.839000,0.999000,1.093999);
case 236: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084998,0.038999,-0.000000, -92.899909,93.900032,-176.100021, 0.839000,1.093000,1.093999);
case 239: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.021999,0.004999, -92.899909,106.200004,-176.100021, 0.839000,0.959000,1.093999);
case 240: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.051999,0.000999, -92.899909,87.499969,-176.100021, 0.839000,1.129000,1.093999);
case 247: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.099998,0.051999,0.000999, -92.899909,96.499946,-176.100021, 0.839000,1.129000,1.093999);
case 248: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.062999,-0.001000, -92.899909,96.499946,-176.100021, 0.839000,1.182000,1.093999);
case 250: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.054999,-0.004000, -92.899909,96.499946,-176.100021, 0.839000,1.033000,1.093999);
case 252: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.045999,0.000999, -92.899909,96.499946,-176.100021, 0.839000,1.033000,1.093999);
case 254: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.097998,0.048999,-0.001001, -92.899909,96.499946,-176.100021, 0.839000,1.134000,1.093999);
case 255: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.031999,0.005999, -92.899909,96.499946,-176.100021, 0.839000,0.972000,0.954999);
case 258: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.057999,0.001999, -92.899909,96.499946,-176.100021, 0.839000,1.079000,1.113999);
case 259: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.057999,0.001999, -92.899909,96.499946,-176.100021, 0.839000,1.079000,1.113999);
case 261: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.023999,-0.001001, -92.899909,96.499946,-176.100021, 0.839000,0.945999,1.113999);
case 262: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081998,0.048999,-0.002001, -92.899909,88.299957,-177.600051, 0.839000,1.070999,1.113999);
case 265: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094997,0.037999,-0.000001, -92.899909,88.299957,-177.600051, 0.839000,1.070999,1.113999);
case 266: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.103997,0.034999,-0.005001, -92.899909,88.299957,-177.600051, 0.839000,1.097000,1.113999);
case 267: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094997,0.036999,-0.001001, -92.899909,97.999961,-175.800079, 0.839000,1.097000,1.113999);
case 270: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093997,0.036999,-0.001001, -92.899909,97.999961,-175.800079, 0.839000,1.097000,1.113999);
case 272: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093997,0.050999,-0.001001, -92.899909,97.999961,-175.800079, 0.839000,1.097000,1.113999);
case 273: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079997,0.041999,-0.001001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.113999);
case 274: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088997,0.035999,-0.003001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.113999);
case 275: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.113999);
case 276: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.033999,-0.001001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.027999);
case 280: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.037999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 281: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085997,0.036999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 282: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 283: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 286: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 287: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072997,0.056999,0.007999, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 288: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.034999,-0.000001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 291: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.050999,-0.000001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 292: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075997,0.032000,-0.005001, 97.999969,81.400047,-4.900008, 0.878000,1.000000,1.000000);
case 293: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083997,0.038999,-0.008001, 97.999969,81.400047,-4.900008, 0.878000,1.000000,1.000000);
case 295: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079997,0.045999,-0.000001, 95.799949,87.600059,-4.900008, 0.878000,1.087000,1.000000);
case 296: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079997,0.040999,-0.000001, 95.799949,67.300048,-4.900008, 0.878000,1.087000,1.000000);
case 297: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090997,0.044999,-0.000001, 95.799949,81.400077,-4.900008, 0.878000,1.087000,1.000000);
case 298: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090997,0.033999,-0.004001, 95.799949,81.400077,-4.900008, 0.878000,1.087000,1.000000);
case 299: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090997,0.052999,-0.000001, 95.799949,81.400077,-4.900008, 0.878000,1.087000,1.000000);
case 300: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083997,0.033999,-0.002001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 301: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083997,0.033999,-0.002001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 302: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.001001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.001001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.001001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 306: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.004001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 307: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.004001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 308: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 309: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.030999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.030999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð î÷êè, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 13)//½àíäàíû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.093999,0.018000,0.001999, -86.200012,-1.500002,-96.000038, 1.029999,1.000000,1.006999);
case 2: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.083999,0.029000,0.001999, -86.200012,-1.500002,-96.000038, 1.029999,1.000000,1.006999);
case 3: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.104999,0.024000,0.001999, -86.200012,-1.500002,-96.000038, 1.083999,1.000000,1.107000);
case 4: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.131999,0.012999,0.001999, -84.100021,5.999998,-96.600036, 1.268999,1.000000,1.107000);
case 5: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.106999,0.023999,0.001999, -84.100021,5.999998,-96.600036, 1.354999,1.000000,1.107000);
case 6: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.097999,0.006999,0.001999, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 7: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.028999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 8: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.020999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 9: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.010999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 10: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.024999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 11: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.018999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 12: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.009999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 13: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.014999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 14: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.083999,0.030999,0.000999, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 15: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,-0.004000,-0.002000, -84.100021,6.599998,-95.200027, 1.123999,1.000000,1.032000);
case 17: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.071999,0.018999,-0.002000, -84.100021,6.599998,-95.200027, 1.123999,1.000000,1.032000);
case 18: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.014999,-0.004000, -87.500000,2.199998,-95.200027, 1.123999,1.000000,1.032000);
case 19: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.062999,0.007999,-0.001000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 20: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.005999,-0.001000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 21: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.023999,-0.001000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 22: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.057999,0.027999,-0.004000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 23: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.022999,-0.004000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 24: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.003999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,1.032000);
case 25: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.008999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,0.976000);
case 26: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.017999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,0.976000);
case 27: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.017999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,0.976000);
case 28: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.025999,-0.006000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,1.039000);
case 29: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.034999,0.000999, -87.500000,16.199996,-95.200027, 1.024999,1.000000,1.039000);
case 30: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.019999,-0.007000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,1.112000);
case 31: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.022999,-0.006000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,1.112000);
case 32: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,-0.008000,-0.003000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.975000);
case 33: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.013999,0.009999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 35: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.011999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 36: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.011999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 37: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.011999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 38: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.032999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 39: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.056999,0.018999,-0.002000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 40: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.056999,0.006999,-0.001000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.975000);
case 43: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012999,0.014999,-0.001000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.884000);
case 44: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.065999,0.034999,-0.001000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.884000);
case 45: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.934000);
case 46: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.033000,-0.004000, -87.500000,16.199996,-95.200027, 1.098999,1.000000,1.053000);
case 47: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.025000,-0.004000, -87.500000,16.199996,-95.200027, 1.098999,1.000000,1.053000);
case 48: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.018000,-0.004000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,1.102000);
case 49: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.014000,-0.001000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.977000);
case 57: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.086999,0.024000,-0.001000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.977000);
case 58: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.004000,-0.001000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.977000);
case 59: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.017000,-0.001000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,0.977000);
case 60: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.022000,-0.006000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,0.977000);
case 66: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.011000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,0.977000);
case 67: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.015000,-0.000000, -87.500000,16.199996,-95.200027, 1.069999,1.000000,0.930000);
case 68: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.022000,-0.000000, -87.500000,16.199996,-95.200027, 0.967999,1.000000,0.930000);
case 69: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.048999,0.024000,0.000999, -87.500000,16.199996,-95.200027, 1.033999,1.000000,0.930000);
case 70: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060999,0.021000,0.002999, -87.500000,16.199996,-95.200027, 1.033999,1.000000,1.000000);
case 72: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060999,0.026000,0.002999, -87.500000,16.199996,-95.200027, 0.940999,1.000000,0.944000);
case 73: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060999,0.026000,0.002999, -87.500000,16.199996,-95.200027, 0.940999,1.000000,0.944000);
case 78: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.087999,0.009000,0.007999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 79: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.009000,0.007999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 83: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.022000,0.002999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 84: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.018000,0.002999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 86: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.008000,-0.002000, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 90: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047999,0.017999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.020000);
case 91: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047999,0.010999,-0.000000, -87.500000,16.199996,-95.200027, 1.031999,1.000000,1.020000);
case 93: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047999,0.018999,-0.000000, -87.500000,16.199996,-95.200027, 1.031999,1.000000,1.020000);
case 95: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,-0.002000,-0.000000, -87.500000,16.199996,-95.200027, 0.877999,1.000000,0.965000);
case 96: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.021999,-0.000000, -87.500000,16.199996,-95.200027, 0.877999,1.000000,0.965000);
case 97: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045999,0.007999,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,0.965000);
case 98: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.035000,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,1.048000);
case 100: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.022999,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,1.048000);
case 101: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.015999,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,1.048000);
case 102: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.015999,-0.000000, -87.500000,16.199996,-95.200027, 1.043999,1.000000,1.048000);
case 103: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 104: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 105: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 106: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 107: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 108: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 109: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 110: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 111: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.010999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.984000);
case 112: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.003999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.917000);
case 113: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.031999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.008000);
case 114: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.027999,-0.005000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 115: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024999,-0.004000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 116: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.024999,-0.007000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 117: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.013999,-0.002000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 118: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.013999,-0.002000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 119: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.019999,-0.002000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.968000);
case 120: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.019999,-0.003000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.968000);
case 121: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.072999,1.000000,1.123000);
case 122: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.072999,1.000000,1.123000);
case 123: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.117999,1.000000,1.177000);
case 124: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.010999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,1.177000);
case 125: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
case 126: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
case 127: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.024999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
case 128: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.035999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
case 134: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.010999,0.000999, -87.500000,16.199996,-95.200027, 0.912999,1.000000,0.925000);
case 135: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.023999,0.000999, -87.500000,16.199996,-95.200027, 0.920999,1.000000,0.925000);
case 137: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,-0.002000,-0.004000, -87.500000,16.199996,-95.200027, 0.920999,1.000000,0.925000);
case 141: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.020999,0.000999, -87.500000,16.199996,-95.200027, 0.920999,1.000000,0.925000);
case 142: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 0.997999,1.000000,1.059000);
case 143: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.057999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 147: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.009999,0.005999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 148: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,0.000999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 150: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,0.000999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 152: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,0.000999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 153: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.062999,0.014999,0.000999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.927000);
case 154: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039999,0.014999,-0.002000, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.927000);
case 155: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.023999,-0.006000, -87.500000,16.199996,-95.200027, 0.992999,1.000000,1.068000);
case 160: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.071999,0.024999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 163: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.016999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 164: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.016999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 165: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.031999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 166: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.020999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 169: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.020999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 170: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.065999,0.018999,-0.006000, -87.500000,16.199996,-95.200027, 0.992999,1.000000,1.045000);
case 171: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.065999,0.012999,-0.004000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 172: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039999,0.014999,0.000999, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 173: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.030999,0.000999, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 174: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 175: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 176: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 177: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 179: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.025999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 180: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.020999,-0.004000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 181: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.098999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 182: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.040999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 183: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.009999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 184: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.026999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 185: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.018999,-0.001000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 186: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.013999,-0.001000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 187: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.013999,0.007999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 188: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.025999,0.002999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 189: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.016999,-0.001000, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 190: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.022999,0.000999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 191: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.022999,0.000999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 193: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 194: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 195: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 200: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.015999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 202: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 203: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 204: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 206: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.082000,0.020999,-0.004000, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 208: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 0.892999,1.000000,1.014000);
case 210: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.007999,-0.000000, -87.500000,16.199996,-95.200027, 0.995999,1.000000,0.883000);
case 211: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045999,0.026999,-0.002000, -87.500000,16.199996,-95.200027, 0.995999,1.000000,0.883000);
case 212: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.072999,0.024999,-0.003000, -87.500000,16.199996,-95.200027, 0.859000,1.000000,0.883000);
case 213: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.072999,0.038999,-0.003000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,0.883000);
case 214: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.043999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.060999,1.000000,0.894000);
case 217: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,0.894000);
case 220: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.015000,0.029999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.113000);
case 221: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.015999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.113000);
case 222: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.015999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.113000);
case 223: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.025999,-0.002000, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.205000);
case 227: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.075999,0.021999,-0.000999, -87.500000,16.199996,-95.200027, 1.115999,1.000000,1.087000);
case 228: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.075999,0.030999,-0.000999, -87.500000,16.199996,-95.200027, 1.115999,1.000000,1.087000);
case 229: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.010999,-0.000999, -87.500000,16.199996,-95.200027, 1.115999,1.000000,0.965000);
case 233: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.018999,0.000000, -87.500000,16.199996,-95.200027, 1.033999,1.000000,0.965000);
case 234: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,-0.004000,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 235: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030999,0.003999,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 236: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.028999,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 237: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.009999,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 239: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.081999,0.015999,0.009000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 240: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.016999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 247: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.016999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 248: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.032999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 249: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.058999,0.032999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 250: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.058999,0.023999,-0.001999, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 252: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.019999,-0.001999, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 254: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.071999,0.020999,-0.001999, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 255: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.003999,0.005000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 258: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.010999,0.005000, -87.500000,16.199996,-95.200027, 1.129998,1.000000,1.158000);
case 259: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.010999,0.005000, -87.500000,16.199996,-95.200027, 1.129998,1.000000,1.158000);
case 262: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041999,0.014999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.052999,0.006999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,-0.000000,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.008999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 269: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.012999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 270: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 271: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 272: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.019999,0.000000, -87.500000,16.199996,-95.200027, 1.079998,1.000000,1.043000);
case 273: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.006999,0.000000, -87.500000,16.199996,-95.200027, 1.079998,1.000000,1.043000);
case 274: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.006999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 275: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.006999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 276: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.008999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 280: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 281: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 282: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 283: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 284: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.024999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
case 285: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.016999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
case 286: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,-0.001000,-0.002999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
case 287: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.010999,0.008000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
case 288: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.005999,-0.000999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 289: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.005999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 290: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.013999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 291: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.027999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 292: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.007999,-0.003999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 293: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.011999,-0.006999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 294: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.012999,0.003000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 295: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.020999,0.001000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 296: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.020999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 297: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.008999,0.000000, -87.500000,16.199996,-95.200027, 1.062998,1.000000,1.082000);
case 298: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.008999,0.000000, -87.500000,16.199996,-95.200027, 1.062998,1.000000,1.082000);
case 299: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.017999,0.003000, -87.500000,16.199996,-95.200027, 1.062998,1.000000,1.082000);
case 300: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 301: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 302: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 303: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 304: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 305: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 306: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,0.001000, -87.500000,16.199996,-95.200027, 1.059998,1.000000,1.062000);
case 307: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,1.062000);
case 308: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,1.062000);
case 309: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,1.062000);
case 310: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,0.949000);
case 311: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.011999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,0.949000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð áàíäàíà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 14)//àóøíèêè
{
switch (skinid)
{
case 1: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.286000,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
case 2: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.303999,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.040000,1.044999,1.000000);
case 3: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.293999,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.040000,1.044999,1.000000);
case 4: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334999,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.040000,1.044999,1.000000);
case 5: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.355999,0.071000,0.005000, -81.499992,-113.599922,94.599967, 1.099000,1.044999,1.000000);
case 6: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.347999,0.090000,0.000000, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
case 7: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.323998,0.104999,-0.008999, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
case 8: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.301999,0.112999,0.001999, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
case 9: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.314998,0.089999,0.001999, -90.599975,-108.399971,91.199943, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.243998,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 11: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333998,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 12: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.313999,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 13: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.361999,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 14: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338999,0.102000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 15: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.325999,0.096000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 16: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.367999,0.096000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 17: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.346999,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.299998,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 19: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.354999,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.336999,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.336999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 22: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.357999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 23: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 24: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.349999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 27: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 28: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.343999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342999,0.102000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 33: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.294999,0.092000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 34: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348999,0.108000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 35: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.328999,0.108000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 36: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 37: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 38: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.251999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 39: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.251999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 40: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.298999,0.086000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 43: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.277999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 44: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.277999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 45: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.299999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 46: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.323999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 47: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 48: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.343999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 57: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.354999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 58: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.278999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 59: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 60: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.344999,0.109000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 61: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319999,0.109000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 66: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 67: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 68: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 69: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 70: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 71: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 72: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.320999,0.094000,0.001000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 73: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.320999,0.094000,0.001000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 76: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.094000,0.001000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 78: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.380998,0.109999,0.003000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 79: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.364998,0.109999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 90: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.100000,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 91: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.100000,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 93: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.328998,0.094999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 94: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.260998,0.094999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 95: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.266998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 96: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.360998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 97: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.311998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 98: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.318998,0.098999,0.000000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 100: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.341998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 102: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331998,0.102999,-0.008999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 105: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.366998,0.082000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 106: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 107: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 108: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 109: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 110: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 111: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.360998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 112: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.309998,0.084999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 113: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.332998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 114: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 115: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 116: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 117: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.304998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 118: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.304998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 119: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 120: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 121: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 122: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.091999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 123: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.091999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 124: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.097999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 125: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.097999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 126: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.097999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 127: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 128: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.316998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 134: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.247998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 136: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.247998,0.099999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 137: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319998,0.089999,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 141: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319998,0.089999,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 142: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.097999,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 143: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348998,0.109000,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 147: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.109000,0.007000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 148: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.095000,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 150: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.095000,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 153: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.110000,0.008000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 154: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.312998,0.110000,-0.004999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 155: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.110000,-0.010999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 156: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.110000,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 160: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.303998,0.098000,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 163: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.361998,0.098000,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 164: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.355998,0.107000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 165: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.271998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 166: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.271998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 170: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 171: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 172: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 173: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 174: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 175: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 176: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 177: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 179: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 180: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 181: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.086000,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 182: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 183: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 184: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.103999,-0.006999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 185: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.330998,0.090999,-0.006999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 186: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.330998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 187: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.111999,0.013000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 188: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.099999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 189: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.099999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 190: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 191: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 193: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 194: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 195: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.358998,0.101999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 200: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 202: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 206: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 208: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.318998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 210: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.256998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 211: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.330998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 212: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.252998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 217: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 219: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.091999,0.003000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 220: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.091999,0.003000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 221: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.351998,0.111999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 222: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.351998,0.111999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 223: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.092999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 227: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.361998,0.096999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 228: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331998,0.109999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 229: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.274998,0.109999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 230: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.301998,0.101999,-0.003999, -90.599975,-104.999977,92.599967, 1.109000,1.000000,1.000000);
case 233: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.336998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 0.950000,0.974000,1.000000);
case 234: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.277998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 0.950000,0.974000,1.000000);
case 235: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.268998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 0.950000,0.974000,1.000000);
case 236: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.274998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 239: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.387998,0.111999,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 240: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.325998,0.087999,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 247: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.345998,0.103999,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 248: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.345998,0.103999,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 250: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.103999,-0.002999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 252: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.103999,-0.005999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 254: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.103999,-0.005999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 255: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.332998,0.103999,0.009000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 258: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348998,0.103999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 259: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348998,0.103999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 261: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.276998,0.103999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 262: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.317998,0.083999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 265: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.317998,0.083999,-0.004999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 266: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.304998,0.070999,-0.004999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 267: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.531998,0.082000,-0.039000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 269: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.368998,0.068000,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 270: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.355998,0.091000,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 271: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.094000,0.002000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 272: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 273: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.315998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 274: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 275: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 276: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 280: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 281: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 282: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 283: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 284: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.104999,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 285: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.090999,0.002000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 286: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.086999,-0.003999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 287: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.345998,0.097999,-0.000999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 288: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.341998,0.097999,-0.000999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 289: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.307996,0.097000,-0.000999, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 290: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.307996,0.097000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 291: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.307996,0.097000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 292: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.328996,0.074000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 293: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338996,0.084000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 294: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338996,0.084000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 295: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.260996,0.084000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 296: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.260996,0.093999,0.007001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 297: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.318996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 298: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.312996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 300: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 301: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 302: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 303: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 304: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 305: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 306: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 307: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 308: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 309: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 310: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 311: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð íàóøíèêè, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 15)//„àñû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.003998,-0.001999, 51.200016,53.199977,142.800018, 0.963999,0.916999,1.000000);
case 2: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.001999,-0.005999, 51.200016,53.199977,142.800018, 1.226999,1.173999,1.000000);
case 3: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.001999,-0.007999, 51.200016,53.199977,142.800018, 1.226999,1.173999,1.000000);
case 4: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.001999,-0.012999, 51.200016,53.199977,142.800018, 1.226999,1.173999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.018998,-0.000999, 51.200016,70.499969,142.800018, 1.354999,1.441999,1.000000);
case 8: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.003998,-0.011999, 51.200016,70.499969,142.800018, 1.354999,1.441999,1.000000);
case 11: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.007998,-0.001999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 13: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.007998,-0.001999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.007998,-0.001999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.002998,-0.015999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 18: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.010998,-0.012999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 20: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.006998,-0.006999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 21: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.006998,-0.006999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 23: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.006998,-0.006999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 24: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.009998,-0.011999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 25: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.008998,-0.008999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 26: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.008998,-0.008999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 28: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.008998,-0.005999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 30: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,-0.005999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 31: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,-0.005999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 32: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,0.008001, 51.200016,70.499969,142.800018, 0.964999,0.921999,1.000000);
case 34: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 35: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.054000,-0.003998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 36: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.054000,-0.003998,-0.015999, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 37: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.054000,-0.003998,-0.015999, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 38: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.024000,-0.003998,-0.015999, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 40: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.024000,-0.003998,-0.010998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 41: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,0.001001, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 42: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,-0.012998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 43: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,-0.001998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 44: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,-0.001998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 45: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.015998,-0.008998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 46: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.008998,-0.008998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 47: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,0.001001,-0.000998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 48: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,0.001001,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 49: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.007998,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 51: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.010998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 52: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.010998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 53: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.003998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 55: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.003998,-0.001998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 56: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.003998,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 57: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.026999,0.005001,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 58: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003000,-0.003998,-0.007998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 59: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003000,-0.011998,-0.004998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 60: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003000,-0.002998,-0.000998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 61: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011999,-0.014998,-0.000998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 66: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.007998, 51.200016,70.499969,142.800018, 1.271999,1.359999,1.000000);
case 67: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.007998, 51.200016,70.499969,142.800018, 1.271999,1.359999,1.000000);
case 69: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.004998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
case 72: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.004998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
case 73: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.010998,-0.004998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
case 78: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.010998,-0.003998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
case 79: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.014998,-0.005998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
case 86: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.014998,-0.005998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
case 88: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,0.001001,-0.028998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
case 90: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,-0.007998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
case 91: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
case 93: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
case 94: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.009998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
case 95: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.001998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
case 96: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.017998,-0.008998, 51.200016,70.499969,142.800018, 1.093999,1.223999,1.000000);
case 97: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.040998,-0.008998, 51.200016,70.499969,142.800018, 1.093999,1.223999,1.000000);
case 98: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.002998,0.001001, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 100: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.002998,-0.002998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 101: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.007998,-0.006998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 102: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.003998,-0.004998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 104: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,0.001001,-0.001998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 105: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.026999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.363999,1.386999,1.000000);
case 106: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.026999,0.000001,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 107: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,0.000001,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 108: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 109: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 110: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 112: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.022999,-0.008998,-0.012998, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 114: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.001001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 116: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.001001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 119: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.006000,-0.009998,-0.003998, 51.200016,70.499969,142.800018, 1.128999,1.127999,1.000000);
case 121: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.007998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 122: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.001998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 124: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.010998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 125: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.010998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 126: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.007000,-0.010998,-0.010998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 128: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.007000,-0.004998,-0.005998, 51.200016,70.499969,142.800018, 1.232999,1.202999,1.000000);
case 129: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.024999,-0.005998,-0.005998, 51.200016,70.499969,142.800018, 1.232999,1.202999,1.000000);
case 132: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.011998,0.013001, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
case 133: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.005998,-0.008998, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
case 134: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.012998,-0.005998, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
case 142: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.004998,-0.001998, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
case 147: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.004998,-0.001998, 51.200016,70.499969,142.800018, 0.984000,0.977999,1.000000);
case 149: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.015998,-0.001998, 51.200016,70.499969,142.800018, 1.120999,1.087999,1.000000);
case 151: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.010998,-0.005998, 51.200016,70.499969,142.800018, 1.120999,1.087999,1.000000);
case 154: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.013998,-0.005998, 51.200016,70.499969,142.800018, 1.120999,1.087999,1.000000);
case 155: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.000998,-0.005998, 51.200016,70.499969,142.800018, 1.250000,1.087999,1.000000);
case 156: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.000998,-0.009998, 51.200016,70.499969,142.800018, 1.064000,1.210999,1.000000);
case 160: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.009998,-0.008998, 51.200016,70.499969,142.800018, 1.064000,1.210999,1.000000);
case 163: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.009998,-0.003998, 51.200016,70.499969,142.800018, 1.212000,1.210999,1.000000);
case 164: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.009998,-0.003998, 51.200016,70.499969,142.800018, 1.212000,1.210999,1.000000);
case 165: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.004998,-0.004998, 51.200016,70.499969,142.800018, 1.310000,1.304999,1.000000);
case 166: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.001998,-0.004998, 51.200016,70.499969,142.800018, 1.310000,1.304999,1.000000);
case 167: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.010998,-0.013999, 51.200016,70.499969,142.800018, 1.310000,1.304999,1.000000);
case 169: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.005998,-0.004998, 51.200016,70.499969,142.800018, 1.016000,1.304999,1.000000);
case 170: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.005998,0.002001, 51.200016,70.499969,142.800018, 1.292000,1.304999,1.000000);
case 171: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.005998,-0.007998, 51.200016,70.499969,142.800018, 1.292000,1.304999,1.000000);
case 172: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.008998,0.001001, 51.200016,70.499969,142.800018, 0.956000,1.095999,1.000000);
case 173: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.006998,0.000001, 51.200016,70.499969,142.800018, 1.195000,1.197999,1.000000);
case 174: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.195000,1.197999,1.000000);
case 175: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.450000,1.353999,1.000000);
case 176: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 177: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 179: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 180: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 181: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.017998,-0.008998, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 184: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.011998,-0.001998, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 185: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.008998,-0.010999, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 188: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.000000, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 189: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.008999, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 191: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.008999, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 192: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 193: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 194: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 195: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 196: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 198: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.014998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 200: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.021999,-0.008998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 201: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.021999,-0.008998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 202: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 206: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 207: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 209: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,0.008000, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 210: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 211: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.011998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 214: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.011998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 215: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 216: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 217: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.003998,-0.003999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 220: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.010998,-0.003999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 221: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 222: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 223: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 224: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 225: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 226: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 229: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.003998,-0.006999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 231: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.003998,-0.006999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 233: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 234: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 235: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.012998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 236: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.012998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 239: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.012998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 240: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 247: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 250: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.009998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 252: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 254: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.002998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 255: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.008998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 258: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 259: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 263: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 265: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 266: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 267: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 269: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 270: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,0.005001, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 271: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.008998,-0.006999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 273: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.020000,-0.013998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 274: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 275: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 276: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 280: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 281: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 282: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 283: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 285: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.002998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 287: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 288: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 289: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 291: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 292: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 293: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.050999,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 298: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.028999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 300: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 301: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 302: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 303: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 304: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 305: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 306: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 307: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 308: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 309: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 310: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 311: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ÷àñû, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 16)//–þêçàêè 1
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.204000,-0.064999,-0.002999 , -0.600000,-1.100000,0.000000 , 1.075999,0.918998,0.905000 );
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.237000,-0.064999,-0.002999 , -0.600000,-1.100000,0.000000 , 1.075999,0.918998,0.905000 );
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.228000,-0.062999,-0.002999 , -0.600000,-1.100000,0.000000 , 1.075999,0.918998,0.905000 );
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.194000,-0.056999,-0.009999 , -0.600000,-1.100000,2.399999 , 1.075999,0.918998,0.905000 );
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.194000,-0.117999,-0.009999 , -0.600000,-1.100000,2.399999 , 1.075999,1.000998,0.905000 );
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.194000,-0.079999,-0.012999 , -0.600000,-1.100000,2.399999 , 1.075999,1.000998,0.905000 );
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.219000,-0.057999,-0.012999 , -0.600000,-1.100000,2.399999 , 1.075999,1.000998,0.905000 );
case 8: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.207000,-0.061999,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.962998,0.834000 );
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.207000,-0.058999,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.962998,0.834000 );
case 10: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.262000,-0.071999,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.962998,0.834000 );
case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.189000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.184000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.116000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.158000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.156000,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.184999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.129999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.159999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.159999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243000,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.167000,-0.077000,-0.014999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.145000,-0.077000,-0.003999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.145000,-0.077000,-0.003999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.145000,-0.077000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.188000,-0.103000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.188000,-0.103000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 31: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239000,-0.103000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.173000,-0.068999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.199000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.150000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 38: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.222000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 39: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.222000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.172000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 41: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.172000,-0.067000,-0.017999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.172000,-0.067000,-0.017999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.196000,-0.067000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.203000,-0.067000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.171999,-0.067000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 50: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 53: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.218999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 54: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.232999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.174999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.174999,-0.074000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.116999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.202999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.115999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.141999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.146999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.146999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.155999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.167999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.162999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.207999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.118999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.156999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.136999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.136999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.888999 );
case 88: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.124999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 0.840000,0.911998,0.753999 );
case 89: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.124999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 0.840000,0.911998,0.753999 );
case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.048999,-0.057000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.999998,0.826000 );
case 91: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.048999,-0.057000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.048999,-0.067000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.122999,-0.067000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.113999,-0.067000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.071999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.058999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.806000 );
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.046999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.806000 );
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.046999,-0.112000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.853998,0.900000 );
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.055999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.853998,0.900000 );
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.055999,-0.123000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.097999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.093999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.051999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.107999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.101000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.101000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.098999,-0.101000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.096999,-0.076000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.096999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.096999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.112999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 129: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.186999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 130: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 131: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.069000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.175999,-0.069000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.078000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.156999,-0.064000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.093999,-0.094000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161999,-0.082000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.111999,-0.086000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.076999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 146: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.068000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.068000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.060000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.081000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.115999,-0.064000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.072000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.107999,-0.072000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.086000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.083999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 157: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.065000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.127999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.127999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.095999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.079999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.083999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.094999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.058999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.058999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.044999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.075999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 203: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 204: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.075999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 207: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.095999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.154999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.063999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.148999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 214: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 215: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 216: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.083999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 224: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 225: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.103999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.043999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.068999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.139999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.103999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 233: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.131999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.131999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.131999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.045999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.072999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.075999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.063999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 253: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.113999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.062999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.130999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 263: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.078000,-0.011999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.097999,-0.078000,-0.011999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.121000,-0.078000,-0.030000 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.064999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.064999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.102999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.109999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.090000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.090000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.080999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.080999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.069999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.069999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.079999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.079999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.057999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.060999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.070999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.135999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.130999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ðþêçàê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 17)//–þêçàêè 2
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.087999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.041999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.181999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.012000,-0.139999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.139999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 8: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.122999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.107999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 10: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.127999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030000,-0.105999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033999,-0.099999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.099999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.021999,-0.126999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.105999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 41: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.105999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.105999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.098999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.011000,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.011000,-0.118999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.032000,-0.118999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.032000,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 53: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 54: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.097999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.087999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.037000,-0.125999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.038999,-0.099999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.011000,-0.099999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.007999,-0.117999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.020999,-0.106999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.103999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.122999,-0.003000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.122999,-0.003000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.122999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.031000,-0.115999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.115999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046000,-0.123999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.007999,-0.123999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.002000,-0.123999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.017999,-0.116999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.051999,-0.116999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.024000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.039000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.039000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 85: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.002000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.023999,-0.121999,-0.005999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 88: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.049999,-0.111999,-0.005999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.009000,-0.094999,-0.005999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.009000,-0.109999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.109999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.030999,-0.109999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.045000,-0.120999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.101999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.140999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.026999,-0.131999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.026999,-0.159999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.044999,-0.156999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.012999,-0.170999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.049999,-0.147999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.049999,-0.147999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.096999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.114999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.114999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.041999,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.135999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.135999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029000,-0.102999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029000,-0.102999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029000,-0.102999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.102999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.093999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.093999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.017000,-0.094999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.091999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.127999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.098999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018999,-0.089999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.084999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.100999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.100999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.087999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.135999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.095999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.095999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.095999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.122999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 157: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.105999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.105999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.093999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.102999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.042000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.042000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.045999,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.045999,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 169: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.086999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.119999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.119999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.106999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.035000,-0.106999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.109999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.109999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.109999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 196: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.047999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 199: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.101999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.101999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.094999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033999,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 214: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 215: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 216: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.103999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.027999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.027999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.027999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.035000,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.024999,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.099999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.030999,-0.085999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.085999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 233: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.024000,-0.093999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.080999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.080999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.080999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.026000,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.124999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.124999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 243: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.031999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.004999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.068000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 253: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.010999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.023999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.023999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.002999,-0.111999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.039999,-0.111999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.039999,-0.111999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.231000,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 268: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.157999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.129999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.129999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.010000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.005999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.002000,-0.136999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.054000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.054000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.127999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.055000,-0.119000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041000,-0.130999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.106999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.123999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.120999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.120999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ðþêçàê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 18)//–þêçàêè 3
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089999,-0.054999,-0.010000 , 0.000000,90.000000,0.000000 , 1.120000,1.079998,1.029000 );
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085000,-0.054999,-0.010000 , 0.000000,90.000000,0.000000 , 1.120000,1.079998,1.029000 );
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085000,-0.054999,-0.010000 , 0.000000,90.000000,0.000000 , 1.120000,1.079998,1.029000 );
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.046999,-0.002000 , 0.000000,90.000000,0.000000 , 1.067000,1.079998,1.029000 );
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.047999,-0.002000 , 0.000000,90.000000,0.000000 , 1.330000,1.319998,1.228000 );
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.095000,-0.047999,-0.002000 , 0.000000,90.000000,0.000000 , 0.978000,1.154998,1.164000 );
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049000,-0.039000,-0.008000 , 0.000000,90.000000,0.000000 , 1.084000,1.154998,1.164000 );
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062000,-0.039000,-0.001000 , 0.000000,90.000000,0.000000 , 0.942000,1.184998,1.164000 );
case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.077000,-0.039000,-0.001000 , 0.000000,90.000000,0.000000 , 0.942000,1.184998,1.164000 );
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052000,-0.048999,-0.001000 , 0.000000,90.000000,0.000000 , 0.869000,1.184998,1.164000 );
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.093000,-0.035999,-0.006000 , 0.000000,90.000000,0.000000 , 0.869000,1.184998,1.164000 );
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.044999,-0.006000 , 0.000000,90.000000,0.000000 , 1.005000,1.184998,1.164000 );
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.044999,-0.006000 , 0.000000,90.000000,0.000000 , 1.005000,1.184998,1.164000 );
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.039999,-0.002000 , 0.000000,90.000000,0.000000 , 1.005000,1.184998,1.164000 );
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.039999,-0.002000 , 0.000000,90.000000,0.000000 , 0.979000,1.042998,1.093000 );
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.039999,-0.002000 , 0.000000,90.000000,0.000000 , 0.979000,1.042998,1.093000 );
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.014999,-0.002000 , 0.000000,90.000000,0.000000 , 0.979000,1.042998,1.093000 );
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.014999,-0.002000 , 0.000000,90.000000,0.000000 , 1.012000,1.071998,1.093000 );
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 1.078000,1.071998,1.093000 );
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 0.951000,1.071998,1.093000 );
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 1.062000,1.173999,1.093000 );
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 1.062000,1.173999,1.093000 );
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.033999,-0.008000 , 0.000000,90.000000,0.000000 , 1.119000,1.173999,1.093000 );
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.033999,-0.008000 , 0.000000,90.000000,0.000000 , 1.119000,1.173999,1.093000 );
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.058000,-0.008000 , 0.000000,90.000000,0.000000 , 0.885001,1.006999,1.093000 );
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 0.885001,1.006999,1.093000 );
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 1.068001,1.003999,1.093000 );
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 1.068001,1.003999,1.093000 );
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 1.068001,1.003999,1.093000 );
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 0.965001,0.922999,0.975000 );
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 0.917001,0.961999,0.894000 );
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.103000,-0.017000,-0.008000 , 0.000000,90.000000,0.000000 , 0.917001,0.961999,0.894000 );
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.103000,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 1.100000,1.024998,0.999000 );
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 1.100000,1.024998,0.999000 );
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 1.100000,1.024998,0.999000 );
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.146999,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 0.962001,0.902998,0.999000 );
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.057999,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 0.851001,0.902998,0.999000 );
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.057999,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 0.972001,1.047998,1.178999 );
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.057999,-0.009000,-0.004000 , 0.000000,90.000000,0.000000 , 0.972001,1.047998,1.178999 );
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.029000,-0.004000 , 0.000000,90.000000,0.000000 , 1.036001,0.948998,1.219999 );
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.020000,-0.004000 , 0.000000,90.000000,0.000000 , 1.036001,0.948998,1.219999 );
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.020000,-0.004000 , 0.000000,90.000000,0.000000 , 1.082001,1.035998,1.219999 );
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.031000,-0.004000 , 0.000000,90.000000,0.000000 , 1.082001,1.035998,1.219999 );
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.040000,-0.004000 , 0.000000,90.000000,0.000000 , 1.082001,1.035998,1.219999 );
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.091000,-0.050999,0.000000 , 0.000000,90.000000,0.000000 , 1.096999,0.971998,1.035001 );
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.102999,-0.031999,0.008000 , 0.000000,90.000000,0.000000 , 1.096999,0.971998,1.138001 );
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085999,-0.036998,0.008000 , 0.000000,90.000000,0.000000 , 1.096999,1.117999,1.138001 );
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085999,-0.072999,0.002999 , 0.000000,90.000000,0.000000 , 1.096999,1.117999,1.138001 );
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022999,-0.043999,0.002999 , 0.000000,90.000000,0.000000 , 0.933999,1.000999,1.138001 );
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 0.901998,1.000999,1.138001 );
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.065999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 1.039999,1.176999,1.394001 );
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 1.039999,1.176999,1.394001 );
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.007000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.031999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.034999,-0.000000 , 0.000000,90.000000,0.000000 , 1.177999,1.176999,1.394001 );
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.198999,1.176999,1.394001 );
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.198999,1.176999,1.394001 );
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.026999,1.176999,1.394001 );
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.026999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018000,-0.066999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.009000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.009000 , 0.000000,90.000000,0.000000 , 1.144999,1.436999,1.394001 );
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.009000 , 0.000000,90.000000,0.000000 , 1.100999,1.224999,1.394001 );
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.100999,1.224999,1.394001 );
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.100999,1.224999,1.394001 );
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 0.948999,1.224999,1.394001 );
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.256999,1.394001 );
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.265999,1.394001 );
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.265999,1.394001 );
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.265999,1.394001 );
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,0.001999 , 0.000000,90.000000,0.000000 , 1.123998,1.363999,1.394001 );
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,0.001999 , 0.000000,90.000000,0.000000 , 0.980999,1.067999,1.082000 );
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.067999,1.432999,1.372001 );
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 0.939999,0.939999,1.126001 );
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.007000 , 0.000000,90.000000,0.000000 , 0.869999,0.939999,1.126001 );
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.000000 , 0.000000,90.000000,0.000000 , 1.044999,1.166999,1.199001 );
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.000000 , 0.000000,90.000000,0.000000 , 1.044999,1.166999,1.199001 );
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.000000 , 0.000000,90.000000,0.000000 , 1.044999,1.166999,1.199001 );
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 1.154999,1.391999,1.199001 );
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 1.080999,1.245999,1.199001 );
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 0.870999,1.104999,1.199001 );
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 0.979999,1.306999,1.199001 );
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.487999,1.199001 );
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.487999,1.199001 );
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.190999,1.199001 );
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.190999,1.199001 );
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.190999,1.199001 );
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.088999,1.270001 );
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.068999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.044999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 1.104999,1.239999,1.270001 );
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 1.104999,1.239999,1.270001 );
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.050999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.050999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.043999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.069999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.069999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.039999,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006000,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058999,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.892999,1.239999,1.270001 );
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.016000,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.892999,1.239999,1.270001 );
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041999,-0.040999,-0.010000 , 0.000000,90.000000,0.000000 , 1.077999,1.239999,1.270001 );
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041999,-0.040999,-0.010000 , 0.000000,90.000000,0.000000 , 0.950999,1.239999,1.270001 );
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041999,-0.021999,-0.010000 , 0.000000,90.000000,0.000000 , 1.054999,1.239999,1.270001 );
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.034999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.034999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.017999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078999,-0.080999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.027999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.027999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.027999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.057999,-0.011000 , 0.000000,90.000000,0.000000 , 1.039998,1.337998,1.324001 );
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.057999,-0.004000 , 0.000000,90.000000,0.000000 , 0.982998,1.153998,1.324001 );
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.057999,-0.018000 , 0.000000,90.000000,0.000000 , 1.090999,1.460998,1.324001 );
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.077999,-0.018000 , 0.000000,90.000000,0.000000 , 1.090999,1.460998,1.324001 );
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.077999,-0.018000 , 0.000000,90.000000,0.000000 , 1.090999,1.460998,1.324001 );
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.068999,0.003999 , 0.000000,90.000000,0.000000 , 1.009999,1.295998,1.324001 );
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.030999,-0.013000 , 0.000000,90.000000,0.000000 , 1.097998,1.295998,1.324001 );
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.030999,-0.004000 , 0.000000,90.000000,0.000000 , 1.045999,1.053998,1.249001 );
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052999,-0.005999,-0.009000 , 0.000000,90.000000,0.000000 , 1.239999,1.130998,1.372001 );
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.042999,-0.012999,-0.014000 , 0.000000,90.000000,0.000000 , 1.239999,1.130998,1.372001 );
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029999,-0.038999,-0.010000 , 0.000000,90.000000,0.000000 , 0.867999,0.918998,1.073001 );
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.015999,-0.008000 , 0.000000,90.000000,0.000000 , 1.082999,1.042998,1.238001 );
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.051999,-0.008000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.245999,-0.034999,-0.011000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.006000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.048999,-0.006000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.036999,-0.011999,-0.017000 , 0.000000,90.000000,0.000000 , 1.216999,1.113998,1.238001 );
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.036999,-0.009999,-0.009999 , 0.000000,90.000000,0.000000 , 1.026999,0.996998,1.238001 );
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.037999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.073999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.082999,0.974998,1.238001 );
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.082999,0.974998,1.238001 );
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.037999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.128999,1.172998,1.238001 );
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.051999,-0.006999 , 0.000000,90.000000,0.000000 , 1.128999,1.172998,1.238001 );
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 1.128999,1.172998,1.238001 );
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 0.964999,1.172998,1.238001 );
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 0.964999,1.172998,1.238001 );
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.079999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 0.964999,1.172998,1.238001 );
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.009000,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.038999,1.172998,1.238001 );
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.009000,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.074999,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.076999,1.220998,1.238001 );
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.076999,1.220998,1.238001 );
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ðþêçàê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 19)//¬èï ¡ë¤ïû 1
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.029000,-0.003001, 0.000000,90.000000,91.799987, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.029000,-0.003001, 0.000000,90.000000,91.799987, 1.000000,1.000000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024000,-0.001001, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024000,-0.001001, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.032999,-0.006001, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.028999,0.002999, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111997,0.024999,0.002999, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.024999,0.002999, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.013999,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.045000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.005000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.034000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.044000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.039000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.039000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109997,0.024000,0.002998, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074997,0.032000,0.002998, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.050000,0.002998, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.045000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.045000,-0.003001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130997,0.020999,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.054999,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.029000,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.022000,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.052999,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,0.037000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.025000,-0.002001, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.039999,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.039999,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.039999,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.014000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 80: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.024000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 81: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.024000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.047000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.037000,0.001999, 0.000000,90.000000,91.799987, 1.101000,1.142999,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.037000,0.001999, 0.000000,90.000000,91.799987, 1.101000,1.142999,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.012000,0.001999, 0.000000,90.000000,91.799987, 0.891000,0.925999,1.000000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.031000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.020000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
case 93: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.020000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.010000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.032000,-0.003001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.032000,-0.003001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.045000,-0.003001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.029000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.031000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.031000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.031000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.028000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,0.021000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.032000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.019000,-0.001001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.027000,0.000998, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.027000,0.000998, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.027000,-0.006001, 0.000000,90.000000,91.799987, 1.137000,1.146999,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.040000,-0.006001, 0.000000,90.000000,91.799987, 1.137000,1.146999,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.040000,-0.006001, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.026000,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.026000,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,0.048999,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 131: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.035000,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.038998,0.023000,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.023000,0.005998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.019000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,0.018000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.028000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.014000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.032000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.032000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.014999,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.026000,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.019999,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.019999,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.026000,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,0.033999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.033999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.022999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.038999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.038999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.038999,-0.008001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.029999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.021999,0.002998, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.016999,0.002998, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.032999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.025999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.035999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.039999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.026999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.037999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.037999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.020999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.013999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,0.039999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.014999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.044999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,0.035999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108998,0.022999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108998,0.014999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.014999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.027999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.037999,0.000998, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.029000,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,0.036000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.036000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.028000,0.001998, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.025000,0.001998, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.041999,0.001998, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.031000,-0.000001, -1.599999,90.000000,91.399993, 0.957000,1.094000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.031000,-0.000001, -1.599999,90.000000,91.399993, 0.957000,1.094000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.031000,-0.000001, -1.599999,90.000000,91.399993, 0.957000,1.094000,1.000000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.037999,-0.002001, -1.599999,90.000000,91.399993, 0.957000,1.137000,1.000000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.020999,-0.002001, -1.599999,90.000000,91.399993, 0.957000,1.137000,1.000000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.031999,-0.002001, -1.599999,90.000000,91.399993, 0.957000,1.137000,1.000000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.031999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.031999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.031999,0.001998, -1.599999,90.000000,91.399993, 0.977999,1.104000,1.000000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.040999,0.001998, -1.599999,90.000000,91.399993, 0.977999,1.104000,1.000000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.030999,0.001998, -1.599999,90.000000,91.399993, 0.977999,1.104000,1.000000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.035999,-0.006001, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.027999,-0.002001, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.005999,-0.002001, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 0.898000,0.969000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.027999,-0.000001, -1.599999,90.000000,91.399993, 0.898000,1.016000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.027999,-0.000001, -1.599999,90.000000,91.399993, 0.898000,1.016000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øë¤ïà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 20)//¬èï ¡ë¤ïû 2
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101999,0.004999,0.000000, 0.499999,87.200019,91.700004, 1.072000,1.068000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119999,0.010999,0.002000, 0.499999,87.200019,91.700004, 1.163999,1.109000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148000,0.001999,0.002000, 0.499999,87.200019,91.700004, 1.163999,1.109000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134999,-0.001000,-0.003000, 0.499999,87.200019,91.700004, 1.163999,1.130000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115999,0.021999,-0.003000, 0.499999,87.200019,91.700004, 1.163999,1.130000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085999,0.000999,-0.003000, 0.499999,87.200019,91.700004, 1.163999,1.130000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100999,0.003999,-0.003000, 0.499999,87.200019,91.700004, 1.039999,1.032000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.009999,-0.003000, 0.499999,87.200019,91.700004, 1.039999,1.032000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,-0.003000,-0.003000, 0.499999,87.200019,91.700004, 1.039999,1.032000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137999,0.010999,0.000000, 0.499999,87.200019,91.700004, 1.039999,1.097000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,-0.018000,0.000000, 0.499999,87.200019,91.700004, 1.039999,1.097000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115999,0.003999,0.000000, -78.300010,113.100013,-13.799970, 1.039999,1.097000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109999,-0.003000,-0.003999, -78.300010,113.100013,-13.799970, 1.039999,1.097000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109999,-0.003000,0.000000, -78.300010,113.100013,-13.799970, 1.114999,1.097000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109999,-0.003000,0.000000, -78.300010,113.100013,-13.799970, 1.114999,1.097000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094999,0.014999,0.004000, -78.300010,113.100013,-13.799970, 1.114999,1.097000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.012999,0.002000, -78.300010,103.000015,-13.799970, 1.233999,1.090000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.011999,-0.006999, -78.300010,103.000015,-13.799970, 1.190000,1.202000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.001000,-0.003999, -78.300010,103.000015,-13.799970, 1.190000,1.202000,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.031000,0.006999,-0.003999, -78.300010,103.000015,-13.799970, 1.063999,1.144000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080000,0.024999,0.002000, -78.300010,103.000015,-13.799970, 1.013999,1.013000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094000,-0.002000,0.000000, -78.300010,103.000015,-13.799970, 1.013999,1.013000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.017999,-0.002999, -78.300010,103.000015,-13.799970, 1.110000,1.071000,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.009999,-0.002999, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.014000,-0.004999, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.022999,0.002000, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.007000,0.002000, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.012000,0.007000, -78.300010,103.000015,-13.799970, 1.341000,1.138000,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.011999,0.001000, -78.300010,103.000015,-13.799970, 1.243999,1.178000,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088000,-0.000000,0.001000, -78.300010,103.000015,-13.799970, 1.009999,0.943000,0.814999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,0.002999,-0.007999, -78.300010,108.500007,-13.799970, 1.091999,1.096000,0.814999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111999,0.013000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111999,0.013000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111999,0.013000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122999,-0.011000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122999,0.008999,0.006000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108999,0.013999,0.001000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118999,0.013999,0.001000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118999,-0.012000,-0.002999, 83.900001,67.399971,0.000000, 1.137000,1.054999,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.030000,-0.002999, 83.900001,67.399971,0.000000, 1.250000,1.192000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.011999,-0.002999, 83.900001,67.399971,0.000000, 1.263000,1.166000,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.011999,-0.002999, 83.900001,67.399971,0.000000, 1.263000,1.166000,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080999,-0.014000,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080999,-0.014000,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108999,0.006999,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108999,-0.004000,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.019999,0.002000, 83.900001,81.599967,0.000000, 1.164000,1.059000,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,-0.001000,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129999,0.005999,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129999,0.005999,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151000,-0.003000,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,-0.004000,-0.001999, 83.900001,81.599967,0.000000, 1.285000,1.145000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.009999,-0.001999, 83.900001,81.599967,0.000000, 1.069000,1.012000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.009999,-0.001999, 83.900001,81.599967,0.000000, 1.069000,1.012000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,0.005999,0.001000, 83.900001,81.599967,0.000000, 1.069000,1.096000,1.000000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,-0.000000,0.001000, 83.900001,67.899978,0.000000, 1.069000,1.096000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084000,0.021999,0.001000, 83.900001,67.899978,0.000000, 1.069000,1.096000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084000,0.021999,0.001000, 83.900001,67.899978,0.000000, 1.069000,1.096000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109000,0.007999,-0.003999, 83.900001,67.899978,0.000000, 1.088001,1.096000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,-0.017000,0.001000, 83.900001,67.899978,0.000000, 1.088001,1.096000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.007000,0.001000, 83.900001,67.899978,0.000000, 1.088001,1.096000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.005000,-0.001999, 83.900001,67.899978,0.000000, 1.201001,1.245000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.005000,-0.001999, 83.900001,67.899978,0.000000, 1.201001,1.245000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,0.011999,-0.001999, 83.900001,67.899978,0.000000, 1.038001,1.037000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.007000,0.006000, 83.900001,67.899978,0.000000, 1.151000,1.146000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.001000,0.006000, 83.900001,67.899978,0.000000, 1.151000,1.146000,1.000000);
case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.024000,0.000999,0.001000, 83.900001,67.899978,0.000000, 0.996000,0.988000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094000,-0.015000,0.010000, 83.900001,67.899978,0.000000, 1.064000,1.090000,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094000,-0.015000,0.004000, 83.900001,67.899978,0.000000, 1.260000,1.090000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.015000,0.004000, 83.900001,67.899978,0.000000, 1.260000,1.090000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.073000,-0.002000,0.004000, 83.900001,67.899978,3.199999, 1.154000,1.075000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146000,-0.024000,0.004000, 83.900001,67.899978,3.199999, 1.154000,1.202000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080000,0.016999,0.004000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.003999,0.004000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.004000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.002000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.002000, 83.900001,67.899978,3.199999, 1.111000,1.102000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.002000, 83.900001,67.899978,3.199999, 1.111000,1.102000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,-0.027000,0.002000, 83.900001,67.899978,3.199999, 1.180000,1.102000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.002999,-0.002999, 83.900001,67.899978,3.199999, 1.108000,1.106000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123000,-0.008000,0.001000, 83.900001,67.899978,3.199999, 1.195000,1.106000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,-0.002000,0.001000, 83.900001,67.899978,3.199999, 1.195000,1.106000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,-0.002000,-0.006999, 83.900001,67.899978,3.199999, 1.195000,1.106000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.002999,-0.006999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145000,-0.017000,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.008999,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.008999,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.008999,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.002000,0.005000, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,-0.001999, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,0.005000, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,0.005000, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,0.001999,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 190: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.005000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.070000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111000,0.001999,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.070000,1.000000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111000,0.021999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093000,0.004999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.012999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 209: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088000,0.008999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088000,-0.008000,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133000,-0.003000,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.138000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.120000,1.138000,1.000000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,-0.020000,0.005000, 83.900001,67.899978,3.199999, 1.120000,1.238000,1.000000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.015000,0.005000, 83.900001,67.899978,3.199999, 1.293000,1.238000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,0.006999,0.005000, 83.900001,67.899978,3.199999, 1.329000,1.055001,1.000000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090000,-0.015000,-0.001999, 83.900001,67.899978,3.199999, 1.232000,1.192001,1.000000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.016999,-0.001999, 83.900001,67.899978,3.199999, 1.140000,1.131000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.005999,-0.001999, 83.900001,67.899978,3.199999, 1.206000,1.205001,1.000000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.009000,-0.001999, 83.900001,67.899978,3.199999, 1.115000,1.071000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,-0.021000,0.002000, 83.900001,67.899978,3.199999, 1.021000,0.924000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069000,-0.009000,-0.001999, 83.900001,67.899978,3.199999, 1.021000,0.924000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,0.003000, 83.900001,67.899978,3.199999, 1.092000,1.010000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,-0.007000,0.003000, 83.900001,67.899978,3.199999, 1.136000,1.116000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,0.001999,-0.001999, 83.900001,67.899978,3.199999, 1.136000,1.116000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.009000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.002000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131000,-0.002000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131000,-0.014000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086000,0.010999,-0.002999, 83.900001,67.899978,3.199999, 1.029000,1.033000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.004000,-0.002999, 83.900001,67.899978,3.199999, 1.029000,1.033000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.008000,-0.002999, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.008000,-0.002999, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.002000,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.002000,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.000999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.000999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.008999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.011999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.006999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.014999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.007999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157000,-0.001000,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085000,0.005999,-0.003999, 83.900001,67.899978,3.199999, 1.078999,0.962000,1.000000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100000,-0.002000,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.023000,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152000,-0.016000,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øë¤ïà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 21)//½àíäàíû íà ãîëîâó
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,-0.001000,0.000000, -92.499984,-7.199993,-98.099990, 1.114999,1.000000,0.901000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.006999,0.007000, -92.499984,-7.199993,-98.099990, 1.188999,1.256000,1.157000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141999,-0.000000,0.001999, -92.499984,-7.199993,-98.099990, 1.175999,1.256000,1.083999);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141999,-0.000000,0.001999, -92.499984,-7.199993,-98.099990, 1.175999,1.256000,1.083999);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123000,0.017000,0.001999, -84.299972,-5.799993,-98.099990, 1.216999,1.256000,1.011999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.091000,0.003000,0.001999, -84.299972,-5.799993,-98.099990, 1.237999,1.256000,1.057999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.013000,0.006000, -91.399986,-5.799993,-92.200004, 1.262999,1.256000,1.122999);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071000,-0.015999,-0.000000, -91.399986,-5.799993,-92.200004, 1.181999,1.256000,0.974999);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100000,0.009000,-0.000000, -91.399986,-5.799993,-92.200004, 1.262999,1.256000,0.974999);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085999,0.003000,-0.000000, -91.399986,-5.799993,-92.200004, 0.994999,1.256000,1.021000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,-0.000000, -91.399986,-5.799993,-92.200004, 1.037999,1.256000,1.094000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,-0.000000, -91.399986,-5.799993,-92.200004, 1.132999,1.256000,1.094000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,0.004000, -91.399986,-5.799993,-92.200004, 1.157999,1.056999,0.877000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,0.004000, -91.399986,-5.799993,-92.200004, 1.005999,1.056999,1.086000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,-0.002000, -91.399986,-5.799993,-92.200004, 1.277999,1.056999,1.107000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.016000,-0.000000, -91.399986,-5.799993,-92.200004, 1.022999,1.056999,0.863000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,-0.002999,-0.000000, -91.399986,-5.799993,-92.200004, 1.022999,1.056999,1.034000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,0.020000,-0.000000, -91.399986,-5.799993,-92.200004, 1.135999,1.056999,1.154000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,0.011000,-0.000000, -91.399986,-5.799993,-92.200004, 1.135999,1.056999,1.154000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130999,-0.004999,-0.000000, -91.399986,-5.799993,-92.200004, 1.189999,1.056999,1.195000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130999,0.024000,-0.000000, -91.399986,-5.799993,-92.200004, 1.189999,1.056999,1.195000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.002000,-0.000000, -91.399986,-5.799993,-92.200004, 1.002999,1.056999,0.939000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126999,0.006000,-0.000000, -91.399986,-5.799993,-92.200004, 1.115999,1.301999,1.119000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.001000,-0.000000, -91.399986,-5.799993,-92.200004, 1.115999,1.301999,0.950000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.001000,0.000999, -91.399986,-5.799993,-92.200004, 1.115999,1.301999,0.950000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.027000,0.000999, -91.399986,-5.799993,-92.200004, 1.115999,1.301999,0.950000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,-0.017999,0.003999, -91.399986,-5.799993,-92.200004, 1.160999,1.301999,0.950000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.012000,0.004999, -91.399986,-5.799993,-92.200004, 1.160999,1.301999,0.950000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,-0.019999,0.004999, -91.399986,-5.799993,-92.200004, 1.160999,1.301999,1.005000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096000,-0.010999,0.000999, -91.399986,-5.799993,-92.200004, 1.084999,1.358999,0.969000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096000,-0.010999,0.007000, -91.399986,-5.799993,-92.200004, 1.206999,1.358999,1.074000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096000,-0.010999,-0.000000, -91.399986,-5.799993,-92.200004, 1.095999,1.358999,0.977000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.004000,0.001999, -91.399986,-5.799993,-92.200004, 1.095999,1.358999,0.977000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.004999,0.001999, -91.399986,-5.799993,-92.200004, 1.095999,1.358999,0.977000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,0.021000,0.001999, -91.399986,-5.799993,-92.200004, 1.095999,1.358999,1.086000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.007000,0.001999, -91.399986,-5.799993,-92.200004, 1.133999,1.358999,1.158000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.003000,0.001999, -91.399986,-5.799993,-92.200004, 1.133999,1.358999,1.158000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,-0.001999,-0.004000, -91.399986,-5.799993,-92.200004, 1.318998,1.358999,1.158000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.197998,1.126999,0.946000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.055998,1.126999,0.946000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.179998,1.126999,1.101000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.080998,1.126999,0.975000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.080998,1.126999,0.975000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.167998,1.126999,0.975000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,-0.005999,0.001999, -91.399986,-5.799993,-92.200004, 1.167998,1.126999,1.113000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.000000,0.001999, -91.399986,-5.799993,-92.200004, 1.167998,1.126999,1.113000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.000000,-0.002000, -91.399986,-5.799993,-92.200004, 1.242998,1.126999,1.113000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.000000,-0.002000, -91.399986,-5.799993,-92.200004, 1.179998,1.157999,1.061000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.008000,0.001999, -91.399986,-5.799993,-92.200004, 1.179998,1.157999,1.061000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.009999,0.001999, -91.399986,-5.799993,-92.200004, 1.179998,1.157999,1.061000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.008000,0.001999, -91.399986,-5.799993,-92.200004, 1.179998,1.157999,1.061000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.006000, -91.399986,-5.799993,-92.200004, 1.119998,1.157999,1.061000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.006000, -91.399986,-5.799993,-92.200004, 1.181998,1.157999,1.135000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.006000, -91.399986,-5.799993,-92.200004, 1.449998,1.497999,1.211000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.001999, -91.399986,-5.799993,-92.200004, 1.075998,1.218000,1.063000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,-0.002999,0.001999, -91.399986,-5.799993,-92.200004, 1.325998,1.434000,1.209000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084000,0.015000,0.001999, -91.399986,-5.799993,-92.200004, 1.171998,1.086000,0.945000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.007000,0.001999, -91.399986,-5.799993,-92.200004, 1.171998,1.086000,0.945000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.007000,0.001999, -91.399986,-5.799993,-92.200004, 1.000998,1.086000,0.897000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.002000,0.001999, -91.399986,-5.799993,-92.200004, 1.037998,1.086000,1.023000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.002000,0.001999, -91.399986,-5.799993,-92.200004, 1.037998,1.086000,1.023000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.010000,0.005000, -91.399986,-5.799993,-92.200004, 1.037998,1.086000,1.023000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.010000,-0.001999, -91.399986,-5.799993,-92.200004, 1.091998,1.086000,1.215000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,-0.007999,0.003000, -91.399986,-5.799993,-92.200004, 1.091998,1.086000,1.142000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,-0.007999,0.003000, -91.399986,-5.799993,-92.200004, 1.157998,1.086000,1.142000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.006000,0.003000, -91.399986,-5.799993,-92.200004, 1.157998,1.086000,1.142000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139000,-0.006000,0.000000, -91.399986,-5.799993,-92.200004, 1.157998,1.086000,1.142000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.010000,0.000000, -91.399986,-5.799993,-92.200004, 1.044998,1.086000,1.035000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.010000,0.000000, -91.399986,-5.799993,-92.200004, 1.044998,1.086000,1.035000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.010000,0.000000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.002999,0.000000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124000,-0.010000,0.000000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,-0.010000,0.007000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,-0.001000,0.007000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,-0.008000,0.007000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,-0.003000,0.001000, -91.399986,-5.799993,-92.200004, 1.160998,1.306000,1.239000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,-0.003000,0.001000, -91.399986,-5.799993,-92.200004, 1.160998,1.306000,1.239000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,-0.003000,0.001000, -91.399986,-5.799993,-92.200004, 1.222998,1.306000,1.103000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.020999,0.001000, -91.399986,-5.799993,-92.200004, 1.038998,1.306000,0.880000);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087000,0.006999,-0.000999, -91.399986,-5.799993,-92.200004, 1.038998,1.306000,0.880000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087000,-0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.038998,1.306000,0.880000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109000,-0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.180998,1.306000,0.950000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.006000,0.002000, -91.399986,-5.799993,-92.200004, 1.180998,1.306000,0.950000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.002000,0.002000, -91.399986,-5.799993,-92.200004, 1.301998,1.306000,1.174000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,-0.007999,0.002000, -91.399986,-5.799993,-92.200004, 1.301998,1.306000,1.204000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.017000,0.002000, -91.399986,-5.799993,-92.200004, 1.122998,1.306000,1.145000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.017000,0.002000, -91.399986,-5.799993,-92.200004, 1.122998,1.306000,1.145000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.004000,0.002000, -91.399986,-5.799993,-92.200004, 1.122998,1.306000,1.145000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.009999,0.002000, -91.399986,-5.799993,-92.200004, 1.200998,1.306000,1.009000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,-0.020999,0.002000, -91.399986,-5.799993,-92.200004, 0.980998,1.115000,0.973000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.064000,-0.004999,0.002000, -91.399986,-5.799993,-92.200004, 1.021999,1.115000,0.973000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.002000, -91.399986,-5.799993,-92.200004, 1.051999,1.115000,1.028000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.010000,0.002000, -91.399986,-5.799993,-92.200004, 1.131999,1.115000,1.182000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.131999,1.115000,1.182000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.131999,1.115000,1.182000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.237999,1.115000,1.182000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,-0.002999,0.002000, -91.399986,-5.799993,-92.200004, 1.302999,1.267000,1.182000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.099999,1.267000,1.007000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.099999,1.267000,1.007000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093000,0.002000,-0.000999, -91.399986,-5.799993,-92.200004, 1.200999,1.267000,0.945000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100000,-0.008999,0.001000, -91.399986,-5.799993,-92.200004, 1.152999,1.267000,0.993000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.000000,0.001000, -91.399986,-5.799993,-92.200004, 1.152999,1.267000,0.993000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081000,0.003000,0.001000, -91.399986,-5.799993,-92.200004, 1.152999,1.267000,0.993000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.016000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.004000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,0.011000,0.001000, -91.399986,-5.799993,-92.200004, 1.058999,1.267000,0.956000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,0.005000,0.001000, -91.399986,-5.799993,-92.200004, 1.058999,1.267000,0.956000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,-0.002999,0.001000, -91.399986,-5.799993,-92.200004, 1.058999,1.267000,0.956000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,0.002000,0.001000, -91.399986,-5.799993,-92.200004, 1.177999,1.267000,1.027000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.017999,0.001000, -91.399986,-5.799993,-92.200004, 1.177999,1.267000,1.027000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.267000,0.925000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.267000,0.925000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.267000,0.925000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.267000,0.925000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.160000,0.918000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.160000,0.918000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.160000,0.918000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.160000,0.918000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð áàíäàíà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 22)//”ñû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.108000,0.003000, 0.000000,0.000000,-81.399993, 1.000000,1.000000,1.000000);
case 2: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.117000,0.003000, 0.000000,0.000000,-60.399993, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.130000,0.000999, 0.000000,0.000000,-60.399993, 1.000000,1.000000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.126000,-0.000000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.058000,0.125000,-0.002000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 6: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039000,0.112000,0.001999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026000,0.127000,-0.002000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.001999,0.105000,-0.001000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017000,0.119000,-0.001000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005000,0.109000,-0.001000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 13: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023000,0.114000,0.000999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021000,0.136000,0.000999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004000,0.097000,-0.002000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029000,0.110000,0.001999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002000,0.113000,0.001999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 19: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025000,0.118000,-0.003000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026000,0.107000,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028000,0.130000,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 22: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034000,0.125000,-0.006000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 23: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025000,0.123000,-0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 24: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.108000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.104000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018999,0.118000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 28: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.124000,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 29: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.125000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.130000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 31: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.129000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 32: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.016999,0.094000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 33: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.013999,0.101000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 34: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038000,0.119000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 39: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017999,0.117000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.009999,0.107000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.135000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.121000,-0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 55: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005999,0.104000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 56: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005999,0.104000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 57: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.049999,0.122000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 58: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.109000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 59: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008999,0.112000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 60: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.124000,-0.004999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 61: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.114000,-0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 66: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.109000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 67: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.109000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 69: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.111000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 70: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014999,0.117000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.110000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 79: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.108000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 82: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.124000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.115000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 86: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044999,0.111000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 90: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.111000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 91: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.104000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 93: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005999,0.111000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 94: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.006000,0.088000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 95: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.083000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 96: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.118000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 97: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.111000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 98: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.133000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 100: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026999,0.120000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 101: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.109999,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 103: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.123000,-0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 104: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.129000,-0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 105: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 106: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 107: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 108: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.116999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 109: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 110: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030999,0.104999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.095999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.121999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 114: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.121999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 115: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.121999,-0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 116: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.123999,-0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014999,0.117999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014999,0.117999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.020999,0.115999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.020999,0.113999,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030999,0.118000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.119999,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.125999,-0.004999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034999,0.122999,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034999,0.100000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.020999,0.105999,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032999,0.119999,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 132: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.019000,0.098999,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 135: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012999,0.109999,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 136: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.098000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 137: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.087000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 141: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.001999,0.105000,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 143: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.124000,-0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.108000,0.006999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 150: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004999,0.106000,0.004999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017999,0.114000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 153: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.104000,0.005999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.001999,0.107000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 155: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.124000,-0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.124000,0.003999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036999,0.104000,0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 161: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036999,0.116000,0.003999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 162: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.111000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.109000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.109000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.109000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010999,0.106000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010999,0.106000,0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024999,0.123000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.107000,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.003999,0.110000,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.125000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 177: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.125000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.125000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.125000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 181: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.056999,0.118000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.009999,0.106999,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 183: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036999,0.106999,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024999,0.121999,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024999,0.108999,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017999,0.108999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.118999,0.008000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.121999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 190: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026999,0.113999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.113999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.113999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.113999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 198: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012999,0.114999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032999,0.109999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 202: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.119999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 206: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.119999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 207: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.003999,0.109999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 208: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.115999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.097999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 211: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.006999,0.112999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 212: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039999,0.101999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.114999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 216: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.104999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036999,0.110999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018999,0.135999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 226: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.104999,0.003999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 227: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044999,0.125999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.134999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 229: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.108999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 230: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005999,0.104999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.079999,0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.005000,0.088999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 239: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.057999,0.104000,0.007000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.013999,0.111000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 243: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.111000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 247: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.116000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 248: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.122000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 249: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030999,0.122000,0.006000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.121000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 251: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004999,0.116000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.109000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 254: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.113000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 255: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.100000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.129000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.129000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 261: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032999,0.094000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 262: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.107000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.020999,0.105000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038999,0.098000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.107000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 270: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.109000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 271: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045999,0.114000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 272: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.119000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 275: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.095000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 276: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.101000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 280: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.100000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 281: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.098000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 282: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.099000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 283: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024999,0.099000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 284: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.131000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 287: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008999,0.118000,0.009000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 288: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.095000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 289: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034999,0.101000,0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 290: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018999,0.104000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 291: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.114000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 292: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.105000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 293: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.110000,-0.006000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 294: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.106000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 295: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010999,0.115000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 296: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.127000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 297: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.125000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 298: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038999,0.110000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 299: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.125000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 300: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.096000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 301: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 302: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 306: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.114000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 307: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.114000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 308: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.114000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 309: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.114000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.100000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.099000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð óñû, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 23)//vèòàðû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.118999,-0.045999, 0.000000,113.100006,0.000000, 0.717999,1.000000,0.702999);
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.130000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.127000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063000,-0.119000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.159000,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.148999,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.120999,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.095999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.076999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.084999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.089999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.111999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.096999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.108999,-0.052999, -8.800000,119.000007,8.100000, 0.688000,1.000000,0.696000);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.108999,-0.052999, 2.799998,119.000007,0.900001, 0.688000,1.000000,0.696000);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.110999,-0.052999, 10.099999,119.000007,-6.299997, 0.688000,1.000000,0.696000);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.119999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.142999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.129999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.117999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.117999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.106999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.145999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.105999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.079999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.102999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.102999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094999,-0.112999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094999,-0.092999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.134999,-0.106999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.134999,-0.134999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.120999,-0.052999, 10.799995,114.099998,-4.700001, 0.688000,1.000000,0.696000);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.109999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.109999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.082999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.128999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.128999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.103999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.126999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.126999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.099999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.105999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.121999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.097999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.097999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.134999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.129999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.110999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.110999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.130999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.130999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.095999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.088999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.118999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.106999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.123999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.111999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.137999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.116999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.157000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.140999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.163000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.134000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.134000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.104000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.117000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.130000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.121000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.132000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.141000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.108000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.123000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.083000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.109000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.123000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.127000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.097000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.090000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.099000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.087000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.120000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.084000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.087000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.083000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.135000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.088000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.077000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.098000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.112000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.139000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.089000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.109000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.101000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.103000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 169: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.083000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.116000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.110000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.076000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.130000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.162000,-0.096000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.070000,-0.120000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.070000,-0.099000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.126000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.126000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.100000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.119000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 203: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 204: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.101000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.082000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.114000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.097000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.133000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.083000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 231: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.085000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.098000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.086000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.118000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.139000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 249: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.113000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.113000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.131000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.131000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.292000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052000,-0.178000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.133000,-0.127000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.111000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.176000,-0.108000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.176000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.131000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ãèòàðà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 24)//”ñû 2
{
switch( skinid)
{
case 1: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036998,0.113999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,1.000000);
case 2: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.126999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 3: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.137999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 4: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.081998,0.137999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 5: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064998,0.135999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 6: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050998,0.116999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 7: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.139000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 9: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.003998,0.121000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 10: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023998,0.129000,-0.002000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 11: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.119000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 12: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.015998,0.118000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 14: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.148000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 15: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.108000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 17: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.121000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 18: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005998,0.124000,-0.002000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 19: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.127000,-0.002000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 20: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.117000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 21: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.139000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 22: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.134000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 23: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.133000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 24: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.123000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 25: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.118000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 26: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026998,0.125000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 27: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.128000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 28: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.135000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 29: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.139000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 30: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.143000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 31: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.139000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 32: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.102000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 33: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.006001,0.111000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 34: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.130000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 35: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.114000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 36: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.120000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 37: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.118000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 38: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047998,0.136000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 39: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.127000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 40: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.118000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 41: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.125000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 44: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.130000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 45: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010998,0.120000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 46: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.143000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 47: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026998,0.137000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 48: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.130000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 55: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.016998,0.117000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 56: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.015998,0.117000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 57: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055998,0.137000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 58: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.123000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 59: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.124000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 60: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.136000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 61: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.127000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 62: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.130000,0.005999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 66: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.122000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 67: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.120000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 69: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.009998,0.125000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 70: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.130000,0.005999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 71: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.104000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 72: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.123000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 73: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.122000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 76: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010998,0.116000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 78: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.072998,0.120000,0.006999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 79: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.120000,0.006999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 82: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.136000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 83: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.121000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 84: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.120000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 86: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.054998,0.122000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 90: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.124000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 91: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.117000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 93: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.124000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 94: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.003001,0.102000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 95: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.099000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 96: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.125000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 97: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004998,0.122000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 98: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026998,0.143000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 100: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.132000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 101: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.124000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 103: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.133000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 104: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.135000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 105: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.132000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 108: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.132000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 111: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.115000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 112: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.105000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 114: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.137000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 115: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.137000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 116: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.137000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 117: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.127000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 118: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.127000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 119: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.127000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 120: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.123000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 121: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.129000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 122: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.131000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 123: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.137000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 124: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.040998,0.133000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 125: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.040998,0.109000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 126: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.116000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 127: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.131000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 132: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.014001,0.115000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 135: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017998,0.127000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 137: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.098000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 141: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010998,0.118000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 143: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.134000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 147: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.040998,0.124000,0.003999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 148: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.116000,0.003999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 150: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.116000,0.003999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 151: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.128000,-0.002000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 152: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.110000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 153: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.117000,0.006999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 154: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005998,0.122000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 155: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.134000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 156: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025998,0.134000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 158: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.125000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 159: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.128000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 160: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045998,0.114000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 161: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.129000,0.004999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 163: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.123000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 164: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.121000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 165: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017998,0.123000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 166: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017998,0.122000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 169: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.013998,0.116000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 170: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.134000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 171: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.121000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 172: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014998,0.125000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 176: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.134000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 180: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.134000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 181: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060998,0.130000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 182: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017998,0.119000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 183: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.119000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 184: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.136000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 185: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023998,0.125000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 186: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023998,0.125000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.771000);
case 187: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.125000,0.005999, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 188: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.129000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 191: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.124000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 192: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.124000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 193: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.124000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 194: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.124000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 195: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.126000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 200: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.119000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 202: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.043998,0.130000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 206: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.130000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 207: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.117000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 208: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.128000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 211: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.123000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 212: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.112000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 213: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.128000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 214: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.116000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 215: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.116000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 216: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.116000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 217: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.123000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 219: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 223: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.016998,0.150000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 224: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.006998,0.119000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 225: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.006998,0.119000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 226: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.119000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 227: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.052998,0.137000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 228: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.148000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 229: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 230: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.001998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 231: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.145000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 234: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.099000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 235: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.001998,0.109000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 239: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064998,0.113000,0.005999, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 240: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.015998,0.124000,0.002999, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 241: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.134000,0.002999, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 242: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 243: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 247: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.126000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 248: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025998,0.134000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 249: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.134000,0.005999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 250: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.136000,-0.004000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 252: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025998,0.123000,0.003999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 254: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.125000,0.001999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 255: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036998,0.115000,0.006999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 258: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036998,0.143000,0.002999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 259: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.143000,0.002999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 261: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.108000,0.002999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 262: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019998,0.124000,-0.003000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 265: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.111000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 266: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.110000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 267: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036998,0.116000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 271: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.054998,0.126000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 272: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.131000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 275: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.108000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 276: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.108000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 280: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.110000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 281: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.111000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 282: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.108000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 283: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.109000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 284: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.140000,0.006999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 286: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.107000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 287: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.016998,0.129000,0.004999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 288: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.108000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 289: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.115000,0.003999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 290: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021998,0.118000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 291: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.125000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 292: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.118000,-0.004000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 293: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.120000,-0.004000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 294: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.117000,0.001999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 295: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014998,0.124000,0.001999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 296: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045998,0.138000,0.001999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 298: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045998,0.122000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 299: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.043998,0.134000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 300: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.112000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 301: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.113000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 302: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.108000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 303: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.111000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 304: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.111000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 305: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.111000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 306: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.126000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 307: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.127000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 308: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.127000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 309: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.127000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 310: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.109000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 311: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.109000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð óñû, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 25)
{
switch (skinid)//Íîâîãîäíèå øàïêè (19064 19065 19066)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,0.000000,-0.000000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140000,0.001999,-0.000000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161000,0.001999,-0.000000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152000,-0.004000,-0.000000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152000,0.007999,-0.003000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.000999,-0.003000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.000999,0.001999, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.018000,0.001999, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.019999,0.001999, 3.400000,87.100013,88.299980, 1.014000,1.183000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111000,-0.022000,0.001999, 3.400000,87.100013,88.299980, 0.920000,1.077000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 0.920000,1.077000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.010999,1.077000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.010999,1.077000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.004999,0.001999, 3.400000,87.100013,88.299980, 1.010999,1.077000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.015999,0.004000, 3.400000,87.100013,88.299980, 1.010999,1.077000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.015999,0.004000, 3.400000,87.100013,88.299980, 1.095999,1.077000,1.000000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.024999,-0.001000, 3.400000,87.100013,88.299980, 1.172999,1.160000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.016999,0.000999, 3.400000,87.100013,88.299980, 1.172999,1.160000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.008000,0.003999, 3.400000,87.100013,88.299980, 1.172999,1.178000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.018999,0.003999, 3.400000,87.100013,88.299980, 0.858999,0.969000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.012000,0.003999, 3.400000,87.100013,88.299980, 0.858999,0.990000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144000,0.010999,0.003999, 3.400000,87.100013,88.299980, 0.959999,1.083999,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144000,-0.000000,0.003999, 3.400000,87.100013,88.299980, 0.959999,1.122000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151000,-0.008000,-0.002000, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.009999,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.028999,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.011000,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.011000,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147000,0.022999,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109000,0.000999,0.004999, 3.400000,87.100013,88.299980, 0.882999,0.963999,1.000000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152000,-0.001000,0.000999, 3.400000,87.100013,88.299980, 1.024999,1.054999,1.001000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.000999, 3.400000,87.100013,88.299980, 1.024999,1.054999,1.001000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.000999, 3.400000,87.100013,88.299980, 1.024999,1.054999,1.001000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.000999, 3.400000,87.100013,88.299980, 1.024999,1.054999,1.001000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.025999,0.001999, 3.400000,87.100013,88.299980, 0.942998,0.978999,1.001000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.012000,0.002999, 3.400000,87.100013,88.299980, 0.942998,1.102999,1.001000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.007000, 3.400000,87.100013,88.299980, 0.942998,1.102999,1.001000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.008000, 3.400000,87.100013,88.299980, 0.942998,1.102999,1.001000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.014999,-0.001000, 3.400000,87.100013,88.299980, 0.997998,1.126000,1.001000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130000,-0.013000,-0.001000, 3.400000,87.100013,88.299980, 1.016998,1.159000,1.001000);
case 79: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.009999,0.008000, 3.400000,87.100013,88.299980, 0.954998,1.135000,1.001000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.180000,0.009999,0.008000, 3.400000,87.100013,88.299980, 0.976998,1.135000,1.001000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.172000,0.001999,0.008000, 3.400000,87.100013,88.299980, 1.003998,1.135000,1.001000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.175000,-0.001000,0.008000, 3.400000,87.100013,88.299980, 1.005998,1.018000,1.001000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.005998,1.018000,1.001000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.108998,1.145000,1.001000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.135998,1.145000,1.044000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.013000,0.001999, 3.400000,87.100013,88.299980, 0.939998,1.133000,1.044000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.016999,0.003000, 3.400000,87.100013,88.299980, 1.019998,1.160000,1.044000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.001999,0.003000, 3.400000,87.100013,88.299980, 1.055998,1.104000,1.044000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.019999,0.003000, 3.400000,87.100013,88.299980, 1.055998,1.104000,1.044000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.011999,0.005000, 3.400000,87.100013,88.299980, 1.116998,1.189000,1.044000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.008999,0.005000, 3.400000,87.100013,88.299980, 1.116998,1.189000,1.044000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.008999,-0.000999, 3.400000,87.100013,88.299980, 1.116998,1.320001,1.044000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.003999,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.003999,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147000,-0.010000,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138000,0.001999,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139000,0.006999,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134000,0.009000,0.000000, 1.699999,90.200042,89.400001, 1.000000,1.000000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,0.009000,0.000000, 1.699999,90.200042,89.400001, 1.000000,1.000000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145999,0.005000,0.000000, 1.699999,90.200042,89.400001, 1.012999,1.100999,1.000000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145999,0.005000,0.000000, 1.699999,90.200042,89.400001, 1.062999,1.139999,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.018999,0.000000, 1.699999,90.200042,89.400001, 0.937999,1.009999,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.018999,0.000000, 1.699999,90.200042,89.400001, 0.937999,1.009999,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133999,0.010999,0.000999, 1.699999,90.200042,89.400001, 0.937999,1.099999,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133999,-0.003000,0.000999, 1.699999,90.200042,89.400001, 1.072000,1.099999,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133999,0.000999,0.000999, 1.699999,90.200042,89.400001, 1.072000,1.148000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133999,0.000999,0.000999, 1.699999,90.200042,89.400001, 0.972000,1.061000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141000,0.000999,-0.003000, 1.699999,90.200042,89.400001, 1.165000,1.223000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141000,0.006999,0.003999, 1.699999,90.200042,89.400001, 1.056000,1.085000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,0.006999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.085000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134000,0.000999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.106000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134000,0.010999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.106000,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150000,0.010999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.106000,1.000000);
case 131: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109000,0.010999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.106000,1.000000);
case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.042000,0.000999,-0.000000, 1.699999,90.200042,89.400001, 0.942000,0.921000,1.000000);
case 142: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133000,0.000999,-0.001000, 1.699999,90.200042,89.400001, 0.942000,1.146000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.013000,0.008999, 1.699999,90.200042,89.400001, 0.942000,1.009000,1.000000);
case 150: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139000,-0.024000,0.008999, 1.699999,90.200042,89.400001, 0.942000,1.129000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139000,-0.029000,0.000999, 1.699999,90.200042,89.400001, 0.992000,1.235000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.007000,0.000999, 1.699999,90.200042,89.400001, 0.992000,1.029000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165000,-0.034000,0.000999, 1.699999,90.200042,89.400001, 0.992000,1.198000,1.000000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.000000,0.000999, 1.699999,90.200042,89.400001, 1.047000,1.198000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.003999,0.000999, 1.699999,90.200042,89.400001, 0.854000,0.962999,1.000000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147000,0.003999,0.000999, 1.699999,90.200042,89.400001, 0.854000,0.962999,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.003999,0.000999, 1.699999,90.200042,89.400001, 0.854000,0.962999,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.003999,-0.001000, 1.699999,90.200042,89.400001, 0.854000,0.962999,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.003999,-0.001000, 1.699999,90.200042,89.400001, 0.886000,1.061999,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,0.003999,-0.001000, 1.699999,90.200042,89.400001, 0.886000,1.061999,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,-0.013000,-0.001000, 1.699999,90.200042,89.400001, 1.030000,1.197999,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,0.001999,-0.001000, 1.699999,90.200042,89.400001, 0.985000,1.197999,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141000,-0.005000,-0.001000, 1.699999,90.200042,89.400001, 1.070000,1.092000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136000,-0.005000,-0.001000, 4.000000,90.900016,84.900016, 1.070000,1.179999,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136000,-0.000000,-0.001000, 4.000000,90.900016,84.900016, 1.070000,1.179999,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137000,0.004999,-0.001000, 4.000000,90.900016,84.900016, 1.070000,1.179999,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159000,-0.009000,-0.003000, 4.000000,90.900016,84.900016, 1.070000,1.179999,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.007999,0.000999, 4.000000,90.900016,84.900016, 0.909000,1.015999,1.000000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.007999,0.000999, 4.000000,90.900016,84.900016, 0.992000,1.106999,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,0.004999,0.000999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149000,-0.009000,0.000999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148000,-0.009000,0.000999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,-0.009000,0.004999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.004999,0.004999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136000,-0.000000,0.004999, 4.000000,90.900016,84.900016, 1.079001,1.112000,1.070999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153000,-0.015000,0.004999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153000,-0.015000,0.004999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153000,-0.006000,0.004999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153000,-0.006000,0.000999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140000,-0.006000,0.000999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140000,0.020999,0.000999, 4.000000,90.900016,84.900016, 0.903001,1.018000,1.070999);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090000,0.005999,0.000999, 4.000000,90.900016,84.900016, 0.903001,1.018000,1.070999);
case 212: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.007999,0.000999, 4.000000,90.900016,84.900016, 0.903001,1.018000,1.070999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,0.007999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.116000,1.070999);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140000,0.007999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.116000,1.070999);
case 220: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.023999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.116000,1.070999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154000,-0.011000,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.283000,1.070999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151000,-0.024000,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.283000,1.070999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161000,0.002999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.113000,1.070999);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,-0.016000,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.182000,1.070999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.026999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.182000,1.070999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147000,0.001999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.182000,1.070999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.001999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.182000,1.070999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067000,0.007999,0.000999, 4.000000,90.900016,84.900016, 0.900001,1.023000,1.070999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,-0.001000,0.000999, 4.000000,90.900016,84.900016, 0.900001,1.023000,1.070999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146000,-0.001000,0.000999, 4.000000,90.900016,84.900016, 0.995001,1.180000,1.070999);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146000,-0.003000,0.000999, 4.000000,90.900016,84.900016, 1.114001,1.180000,1.070999);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174000,-0.003000,0.000999, 4.000000,90.900016,84.900016, 1.114001,1.180000,1.070999);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,0.007999,-0.007000, 4.000000,90.900016,84.900016, 1.022000,1.180000,1.070999);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134000,0.004999,-0.007000, 4.000000,90.900016,84.900016, 1.149001,1.213000,1.070999);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142000,0.000999,-0.001000, 4.000000,90.900016,84.900016, 1.149001,1.213000,1.070999);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142000,0.000999,-0.001000, 4.000000,90.900016,84.900016, 1.149001,1.213000,1.070999);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142000,0.000999,-0.001000, 4.000000,90.900016,84.900016, 1.149001,1.213000,1.070999);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.009999,-0.001000, 4.000000,90.900016,84.900016, 0.954001,1.015000,1.070999);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.009999,-0.001000, 4.000000,90.900016,84.900016, 0.954001,1.015000,1.070999);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.009999,-0.001000, 4.000000,90.900016,84.900016, 0.954001,1.190000,1.070999);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.002999,-0.001000, 4.000000,90.900016,84.900016, 1.005001,1.190000,1.070999);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.002999,-0.001000, 4.000000,90.900016,84.900016, 1.005001,1.190000,1.070999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.005001,1.190000,1.070999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.141000,1.131000,1.070999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 0.912000,1.110000,1.070999);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,0.004999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.110000,1.070999);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.004999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.110000,1.070999);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,-0.021000,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.110000,1.070999);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155000,-0.010000,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155000,0.012999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.012999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.012999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.090000,1.070999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.090000,1.070999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.194000,1.070999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.194000,1.070999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.194000,1.070999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øàïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 26)
{
switch (skinid)//Ïèðàòñêàÿ ïîâÿçêà (19085)
{
case 1: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102999,0.020000,-0.003999, -2.900000,91.700050,94.000015, 0.911999,1.068999,1.000000);
case 2: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087999,0.038000,-0.003999, -2.900000,91.700050,94.000015, 0.911999,1.068999,1.000000);
case 3: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094999,0.036000,-0.003999, -2.900000,91.700050,94.000015, 0.987000,1.141999,1.000000);
case 4: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.121000,0.023000,-0.004999, -52.799995,103.800048,143.000045, 0.987000,1.141999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102000,0.025000,-0.004999, -52.799995,103.800048,143.000045, 1.080000,1.207999,1.000000);
case 6: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076000,0.035000,-0.003999, -52.799995,103.800048,142.700042, 0.952000,1.031999,0.780000);
case 7: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.048999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 8: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068000,0.033999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 9: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.042000,0.033999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 10: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050000,0.036999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 11: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050000,0.040999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 12: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050000,0.034999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 13: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063999,0.032999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 14: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.038999,0.002000, -52.799995,103.800048,142.700042, 1.049000,1.184000,0.866000);
case 15: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.058000,0.001999,-0.005999, -52.799995,103.800048,142.700042, 1.049000,1.184000,0.866000);
case 17: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.028000,-0.005999, -52.799995,103.800048,142.700042, 1.049000,1.184000,0.866000);
case 19: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.028000,-0.005999, -52.799995,103.800048,142.700042, 1.049000,1.184000,0.866000);
case 20: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074000,0.024000,-0.005999, -57.499988,103.800048,145.000152, 1.049000,1.184000,0.866000);
case 21: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074000,0.034000,-0.005999, -57.499988,103.800048,145.000152, 1.049000,1.184000,0.866000);
case 22: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074000,0.034000,-0.005999, -57.499988,103.800048,145.000152, 1.049000,1.184000,0.866000);
case 23: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078000,0.032000,-0.005999, -57.499988,103.800048,145.000152, 1.049000,1.184000,0.866000);
case 24: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.033000,0.003000, -57.499988,103.800048,145.000152, 0.945000,1.044000,0.866000);
case 25: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.030000,0.003000, -57.499988,103.800048,145.000152, 0.945000,1.044000,0.866000);
case 26: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.033000,-0.000999, -57.499988,103.800048,145.000152, 0.948000,1.050999,0.866000);
case 28: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.039000,-0.000999, -57.499988,103.800048,145.000152, 0.916000,1.050999,0.866000);
case 29: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.048000,0.000000, -57.499988,103.800048,145.000152, 0.916000,1.050999,0.866000);
case 31: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.050000,0.000000, -57.499988,103.800048,145.000152, 0.916000,1.050999,0.866000);
case 33: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.013999,0.017000,0.000000, -57.499988,103.800048,145.000152, 0.916000,0.944999,0.755000);
case 35: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075999,0.028000,0.002000, -57.499988,103.800048,145.000152, 0.916000,0.944999,0.755000);
case 36: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075999,0.028000,0.002000, -57.499988,103.800048,145.000152, 0.916000,0.944999,0.755000);
case 37: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075999,0.028000,0.002000, -57.499988,103.800048,145.000152, 0.964000,0.976999,0.755000);
case 40: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.052000,0.028000,0.002000, -57.499988,103.800048,145.000152, 0.964000,0.976999,0.755000);
case 44: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.073000,0.035000,-0.003999, -57.499988,103.800048,145.000152, 0.848000,1.011999,0.814999);
case 46: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.066000,-0.003999, -57.499988,103.800048,145.000152, 0.848000,1.111000,0.814999);
case 56: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055000,0.037000,-0.003999, -57.499988,103.800048,145.000152, 0.848000,1.111000,0.814999);
case 58: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.026000,-0.003999, -57.499988,103.800048,145.000152, 0.848000,1.018000,0.814999);
case 59: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063000,0.046000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 60: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075999,0.049000,-0.006999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 61: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067999,0.040000,-0.006999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 66: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.036000,0.000000, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 67: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.036000,0.000000, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 68: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.040000,0.000000, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 69: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055999,0.044000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 70: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.045000,0.004000, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 71: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.030000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 72: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067999,0.052000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 73: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067999,0.052000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 76: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055999,0.041000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 78: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093999,0.021000,0.004000, -57.499988,103.800048,145.000152, 0.870000,0.997999,0.814999);
case 79: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.031000,0.004000, -57.499988,103.800048,145.000152, 0.870000,0.997999,0.814999);
case 83: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.037000,-0.001999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 90: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.048999,0.045000,-0.001999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 91: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.048999,0.040000,-0.001999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 93: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.048999,0.046000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 95: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.010000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 96: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081999,0.034000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 97: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.047999,0.032000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 98: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.062000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 101: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.039000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 102: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.044000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 103: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082999,0.044000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 105: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082999,0.046000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 106: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082999,0.046000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 107: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082999,0.046000,-0.006999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 108: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.033000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 109: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.046000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 110: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.046000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 111: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.035000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 112: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075000,0.025000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.007999,0.814999);
case 113: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085999,0.047000,-0.003999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 114: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.069000,0.042000,-0.002999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 117: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.059000,0.042000,-0.002999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 118: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.059000,0.042000,-0.002999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 119: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.073999,0.038000,-0.005999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 120: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.038000,-0.005999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 121: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.039000,-0.003999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 122: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.039000,-0.003999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 124: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079999,0.039000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 125: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.035000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.089999,0.814999);
case 126: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.035000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 127: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.045000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 128: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082000,0.052000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 132: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.010999,0.015000,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.059999,0.814999);
case 133: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.042000,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.059999,0.814999);
case 134: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076000,0.022000,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.059999,0.814999);
case 135: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.057000,0.033000,-0.000999, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.814999);
case 136: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070000,0.023000,0.001000, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.814999);
case 137: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.052000,0.011000,0.001000, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.814999);
case 142: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087000,0.048999,-0.002999, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.814999);
case 147: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080000,0.028000,0.004000, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.857000);
case 153: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066000,0.022999,0.004000, -57.499988,103.800048,145.000152, 0.843999,0.962999,0.857000);
case 154: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.045000,0.040999,-0.006999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 155: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082000,0.044999,-0.004999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 157: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.057000,0.050999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 158: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067000,0.032999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 159: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067000,0.039999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 160: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.023999,-0.002999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 161: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.042999,0.007000, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 162: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.047999,0.000000, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 163: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075000,0.035999,-0.005999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 164: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.077000,0.032999,-0.005999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 165: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066000,0.044999,-0.004999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 166: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.058000,0.036999,-0.002999, -57.499988,103.800048,145.000152, 0.922999,1.066999,0.857000);
case 170: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070000,0.045999,-0.009999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 171: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070000,0.033999,-0.005999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 172: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.044000,0.039999,-0.005999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 173: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.039999,-0.005999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 175: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.039999,-0.005999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 176: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.039999,-0.008999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 177: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.039999,-0.008999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 179: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.039999,-0.008999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 180: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083000,0.039999,-0.008999, -57.499988,103.800048,145.000152, 0.922999,1.168999,0.857000);
case 181: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.107000,0.039999,-0.005999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 182: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063000,0.042999,-0.005999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 183: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.034999,-0.005999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 184: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.051999,-0.007999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 186: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.043999,-0.000999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 187: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.073999,0.033999,0.005000, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 188: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084999,0.040999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.048999,0.857000);
case 189: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.043999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 190: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 191: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 192: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 193: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 194: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 195: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.044999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 200: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.025999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 202: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089999,0.047999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 206: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089999,0.047999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 207: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.042999,0.039999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 210: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.022999,-0.003999, -57.499988,103.800048,145.000152, 0.822999,1.006999,0.857000);
case 211: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.054999,-0.003999, -57.499988,103.800048,145.000152, 0.822999,1.006999,0.857000);
case 212: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.030999,-0.003999, -57.499988,103.800048,145.000152, 0.822999,1.006999,0.857000);
case 213: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086999,0.039999,0.002000, -57.499988,103.800048,145.000152, 0.843999,1.047999,0.857000);
case 217: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.037999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.047999,0.857000);
case 220: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.033999,0.052999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.047999,0.857000);
case 221: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.038999,-0.001999, -57.499988,103.800048,145.000152, 0.902999,1.143998,0.857000);
case 222: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.038999,-0.001999, -57.499988,103.800048,145.000152, 0.902999,1.143998,0.857000);
case 223: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.061999,-0.003999, -57.499988,103.800048,145.000152, 0.899999,1.153998,0.857000);
case 227: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089999,0.050999,-0.007999, -57.499988,103.800048,145.000152, 0.899999,1.127998,0.857000);
case 228: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086999,0.057999,-0.004999, -57.499988,103.800048,145.000152, 0.899999,1.127998,0.857000);
case 229: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.025999,-0.004999, -57.499988,103.800048,145.000152, 0.899999,1.127998,0.857000);
case 230: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.035999,0.030999,-0.002999, -57.499988,103.800048,145.000152, 0.899999,1.013998,0.759999);
case 235: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.034999,0.017999,-0.005999, -57.499988,103.800048,145.000152, 0.899999,1.032998,0.759999);
case 236: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.028999,-0.001999, -57.499988,103.800048,145.000152, 0.899999,1.070998,0.759999);
case 239: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098999,0.014999,0.000000, -57.499988,103.800048,145.000152, 0.899999,1.026998,0.759999);
case 247: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086999,0.036999,-0.000999, -57.499988,103.800048,145.000152, 0.899999,1.104998,0.867999);
case 248: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.049999,-0.000999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 251: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.052999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 252: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081999,0.038999,-0.004999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 254: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084999,0.037999,0.000000, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 255: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.062999,0.014999,0.000000, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 258: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.047999,-0.001999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 259: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.047999,-0.001999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 262: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.059999,0.034999,-0.006999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 265: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.025999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 266: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084999,0.017999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 267: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.023999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 270: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.031999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 272: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088999,0.036999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 273: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.057999,0.033999,-0.001999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 274: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 275: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 276: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 280: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 281: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 282: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 283: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 285: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083999,0.034999,0.004000, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 287: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055999,0.036999,0.007000, -57.499988,103.800048,145.000152, 0.905000,1.056998,0.867999);
case 288: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.065999,0.019999,-0.002999, -57.499988,103.800048,145.000152, 0.948000,1.056998,0.867999);
case 291: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.034999,-0.002999, -57.499988,103.800048,145.000152, 0.948000,1.056998,0.867999);
case 292: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061999,0.021999,-0.006999, -57.499988,103.800048,145.000152, 0.948000,1.056998,0.867999);
case 293: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.029999,-0.008999, -57.499988,103.800048,145.000152, 0.977999,1.027998,0.867999);
case 295: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.056999,0.026999,-0.001999, -57.499988,103.800048,145.000152, 1.076999,1.143998,0.867999);
case 296: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090999,0.012999,-0.001999, -57.499988,103.800048,145.000152, 1.076999,1.143998,0.867999);
case 297: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.021999,-0.000999, -57.499988,103.800048,145.000152, 1.163999,1.255998,0.867999);
case 299: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.034999,-0.005999, -57.499988,103.800048,145.000152, 1.052999,1.174998,0.867999);
case 300: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.024999,-0.005999, -57.499988,103.800048,145.000152, 0.945999,1.057998,0.867999);
case 301: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.024999,-0.005999, -57.499988,103.800048,145.000152, 0.945999,1.057998,0.867999);
case 302: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.024999,-0.005999, -57.499988,103.800048,145.000152, 0.945999,1.057998,0.867999);
case 303: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.029999,-0.005999, -57.499988,103.800048,145.000152, 0.895999,1.057998,0.867999);
case 304: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.029999,-0.005999, -57.499988,103.800048,145.000152, 0.895999,1.057998,0.867999);
case 305: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.029999,-0.005999, -57.499988,103.800048,145.000152, 0.895999,1.057998,0.867999);
case 306: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.037999,-0.006999, -57.499988,103.800048,145.000152, 0.981998,1.121998,0.867999);
case 307: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.037999,-0.006999, -57.499988,103.800048,145.000152, 0.981998,1.121998,0.867999);
case 308: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.037999,-0.006999, -57.499988,103.800048,145.000152, 0.981998,1.121998,0.867999);
case 309: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.033999,-0.006999, -57.499988,103.800048,145.000152, 0.981998,1.121998,0.867999);
case 310: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.028999,-0.004999, -57.499988,103.800048,145.000152, 0.923998,1.033998,0.867999);
case 311: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.028999,-0.004999, -57.499988,103.800048,145.000152, 0.923998,1.033998,0.867999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïîâÿçêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 27)
{
switch (skinid)//Íîâîãîäíèé ðþêçàê (19054 19055 19056 19057 19058)
{
case 1..4: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.128999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.213999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 6..8: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.195999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.170999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 10: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.009999,-0.181999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115000,-0.140999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 16: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.191999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.174999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.152999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.083999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.083999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.060999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.060999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 38: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018999,-0.153999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 39: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018999,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.079999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 41: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.102999,-0.146999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.069999,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.043999,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.043999,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.077999,-0.165999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107999,-0.169999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107999,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107999,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107999,-0.158999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058999,-0.142999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058999,-0.142999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.144999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.065999,-0.151999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.124999,-0.151999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.154999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 74: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.066000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.127000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.127000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 85: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.148999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 91: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.075000,-0.148999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.152999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.026000,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.065000,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.143999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.100000,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.100000,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.100000,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.153000,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.060000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.209999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.196999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.196999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.189999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.189999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.167999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.160999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053000,-0.162999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.162999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.162999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.184999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.151999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.160999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 149: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.206999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.155999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.184999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.153999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.191999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.181999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.181999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.181999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.155999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.177999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.127000,-0.177999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.179999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.179999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.179999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.073000,-0.194999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.073000,-0.194999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.167998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.184998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.164998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.145000,-0.159998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.145000,-0.159998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.145000,-0.159998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.125000,-0.163998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 196: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.173998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 197: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.043000,-0.187998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.156000,-0.157998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 199: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 207: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.187998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.153998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.074000,-0.153998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.074000,-0.185998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.074000,-0.185998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.153998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.066000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.066000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.066000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.120000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 224: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.120000,-0.151998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 225: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.120000,-0.151998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.076000,-0.151998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.135000,-0.186998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.135000,-0.186998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 233: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.128000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.192998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.192998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 243: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.174998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.192998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 249: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.178998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.186998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.167998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 256: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.165998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 257: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.165998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.165998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 260: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046000,-0.164998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.088000,-0.175998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 264: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.088000,-0.175998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.088000,-0.187998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.088000,-0.187998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.239000,-0.187998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 268: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.187998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089000,-0.223998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.185998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 277: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.210998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 278: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.210998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.137000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.137000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð íîâîãîäíèé ðþêçàê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 28)
{
switch (skinid)//Íîâîãîäíÿÿ ¸ëêà (881)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286000,-0.134000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286000,-0.134000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286000,-0.134000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286000,-0.134000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.229000,-0.171000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.274999,-0.171000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.274999,-0.171000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 8: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.274999,-0.171000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.273999,-0.094999,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.273999,-0.134999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.220999,-0.134999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286999,-0.116999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286999,-0.116999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 16: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.116999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.113999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.113999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.163999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.135999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.105999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.105999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.105999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.327000,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.327000,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.310000,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.310000,-0.153999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.272000,-0.153999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.272000,-0.138999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.272000,-0.128999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 50: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.140999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 54: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.119999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.119999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.119999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.119999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.112999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.112999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.220000,-0.126999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.259000,-0.126999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.126999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.113999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.113999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.152999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.152999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 80: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.152999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 81: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.152999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 85: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.159999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 89: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.283999,-0.153999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 91: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 99: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.183999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.132999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.145999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.113999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.129999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 129: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.117999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 130: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.129999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 131: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.112999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.112999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.139999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.281999,-0.110999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.281999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 138: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.281999,-0.106999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 139: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.107999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 140: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.107999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.107999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.160999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.160999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.160999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 145: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.105999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 146: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.128999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.121999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 149: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.205999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.124999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.139999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.132999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.158999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 157: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.110999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.134999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.134999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.134999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.131999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 169: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.122999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.118999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.163999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.163999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.129999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.113999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.111999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.107999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.122999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 196: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.108999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 197: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.113999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 199: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 203: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 204: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 207: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 209: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 214: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 215: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 216: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 218: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.147999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 224: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 225: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.158999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.117999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.117999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 231: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.128999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 232: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.139999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 237: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 238: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.157999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.145999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.165999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.165999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 243: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 244: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 249: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 251: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.112999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.122999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 253: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.122999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.137999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 256: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.120999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 260: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.144999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 263: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 264: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.149999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 268: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.201999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.159999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.194999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.154999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.154999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.154999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.154999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.161999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.158999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïîâÿçêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 29)
{
switch (skinid)//×èìîäàí (19624)
{
case 1: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.069000,0.025000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 2: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.068000,0.025000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.068000,0.025000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.109000,0.025000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.132000,0.013000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 6: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.013000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 8: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 13: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.069000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 16: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.069000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.069000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.074000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 19: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.074000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.074000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 22: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 23: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 24: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 27: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 28: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 29: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 31: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 32: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.029000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 33: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.022000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 34: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.022000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 35: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.063000,0.031000,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 36: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.063000,0.031000,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 37: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.063000,0.031000,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 38: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.010999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 39: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.010999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.010999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 41: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.010999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 42: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.026000,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 43: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.021999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 47: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 49: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 50: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,-0.002000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 51: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 52: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 53: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 54: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 59: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 60: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 61: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 62: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 63: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 64: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 65: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 66: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 67: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 68: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 69: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 70: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 71: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 72: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 73: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 74: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 75: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.015000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.015000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 77: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 78: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 79: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 80: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 81: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 82: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.023000,0.028000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 84: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 85: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 86: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 87: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 88: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,-0.009999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 89: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,-0.009999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 90: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 91: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 92: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 93: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 94: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 95: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 96: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 97: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 98: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 99: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 100: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 101: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 102: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 103: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 104: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 105: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 106: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 107: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 108: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 109: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 110: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 114: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 115: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 116: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.024000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 128: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.007000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 129: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.007000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 130: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.007000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 131: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.007000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 132: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.020000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 133: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.020000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 134: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.020000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 135: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 136: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.076000,0.023000,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 137: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 138: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 139: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 140: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 141: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 142: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 143: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 144: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 145: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.032000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 146: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.032000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.104000,0.036999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 148: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.104000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 149: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 150: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.101000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.101000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 152: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.101000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 153: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.081000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.102000,0.016999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 155: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.102000,0.016999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.102000,0.016999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 157: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.091000,0.009999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 158: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.009999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 159: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.018999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.018999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 161: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.097000,0.018999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 162: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 167: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 168: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.020000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 173: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 174: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 175: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 177: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 178: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.022000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.015000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 181: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.015000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.015000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 183: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.081000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.021000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.021000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 190: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 194: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 195: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 196: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 197: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 198: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 199: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 201: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 202: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 203: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 204: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 205: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 206: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 207: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 208: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 209: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 211: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 212: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.093000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.093000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 214: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.093000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 215: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.111000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 216: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.111000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 218: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 219: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 220: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.109000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 221: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 222: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 224: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 225: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 226: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 227: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 229: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 230: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 231: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 232: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 233: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 237: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 238: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 239: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 241: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 242: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 243: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 244: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 245: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 246: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 247: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 248: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 249: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 251: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 253: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 254: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 255: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 256: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 257: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 260: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 261: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.070000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 262: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.070000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 263: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.070000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 264: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.070000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.102000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 266..310: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ÷åìîäàí, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
}
return true;
}
{
new skin = GetPlayerSkin(playerid);
switch(item)
{
case 19042..19053: SetAttachToSkin(playerid, 15, skin, item);
case 19421..19424://Íàóøíèêè
{
SetAttachToSkin(playerid, 14, skin, item);
}
case 18911..18920: //áàíäàíû
{
SetAttachToSkin(playerid, 13, skin, item);
}
case 19011..19019,19024,19027,19028,19029,19022,19035,19031,19032,19033://Î÷êè
{
SetAttachToSkin(playerid, 12, skin, item);
}
case 19069,19068,19067://Øàïêè
{
SetAttachToSkin(playerid, 1, skin, item);
}
case 19554: //Øàïêà áàëëàñ
{
SetAttachToSkin(playerid, 3, skin, item);
}
case 18953,18954: //Ò¸ïëûå øàïêè
{
SetAttachToSkin(playerid, 2, skin, item);
}
case 18968,18967,18969://Ïàíàìêè
{
SetAttachToSkin(playerid, 4, skin, item);
}
case 18955,18956,18957,18959://Êåïêè íà çàä
{
SetAttachToSkin(playerid, 5, skin, item);
}
case 18926,18927,18928,18929,18930,18931,18932,18933: //Êåïêè íàïåð¸ä
{
SetAttachToSkin(playerid, 6, skin, item);
}
case 19094..19120,19528,19521,19520://Êàñêè
{
SetAttachToSkin(playerid, 9, skin, item);
}
case 19519://Ïàðèêè 1
{
SetAttachToSkin(playerid, 10, skin, item);
}
case 19274://Ïàðèêè 2
{
SetAttachToSkin(playerid, 11, skin, item);
}
case 18925,18922,18923,18924,18921: //Áåðåòû
{
SetAttachToSkin(playerid, 8, skin, item);
}
case 18947,18948,18949,18950,18951: //Øëÿïû
{
SetAttachToSkin(playerid, 7, skin, item);
}
//Ðþêçàêè
case 3026:
{
SetAttachToSkin(playerid, 16, skin, item);
}
case 371:
{
SetAttachToSkin(playerid, 17, skin, item);
}
case 19559:
{
SetAttachToSkin(playerid, 18, skin, item);
}
//Âèï
//Øëÿïû 1
case 18970, 18973, 18972, 18971:
{
SetAttachToSkin(playerid, 19, skin, item);
}
//Øëÿïû 2
case 19487, 19352:
{
SetAttachToSkin(playerid, 20, skin, item);
}
//Áàíäàíû íà ãîëîâó
case 18910, 18909, 18908, 18907, 18906,18891..18905:
{
SetAttachToSkin(playerid, 21, skin, item);
}
//Óñû
case 19351:
{
SetAttachToSkin(playerid, 22, skin, item);
}
//Óñû
case 19350:
{
SetAttachToSkin(playerid, 24, skin, item);
}
//Ãèòàðû
case 19319, 19318, 19317:
{
SetAttachToSkin(playerid, 23, skin, item);
}
case 19064..19066://øàïêè íîâîãîäíèè
{
SetAttachToSkin(playerid, 25, skin, item);
}
case 19085://ïîâÿçêà
{
SetAttachToSkin(playerid, 26, skin, item);
}
case 19054..19058://íîâîãîäíèé ðþêçàê
{
SetAttachToSkin(playerid, 27, skin, item);
}
case 881://¨ëêà
{
SetAttachToSkin(playerid, 28, skin, item);
}
case 19624: //×èìîäàí
{
SetAttachToSkin(playerid, 29, skin, item);
}
}
return true;
}
stock SetAttachToSkin(playerid, type, skinid, setobject)
{
if(type == 1)//vèòàðû
{
switch(skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.118999,-0.045999, 0.000000,113.100006,0.000000, 0.717999,1.000000,0.702999);
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.130000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.127000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063000,-0.119000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.159000,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.148999,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.120999,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.095999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.076999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.084999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.089999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.111999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.096999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.108999,-0.052999, -8.800000,119.000007,8.100000, 0.688000,1.000000,0.696000);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.108999,-0.052999, 2.799998,119.000007,0.900001, 0.688000,1.000000,0.696000);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.110999,-0.052999, 10.099999,119.000007,-6.299997, 0.688000,1.000000,0.696000);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.119999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.142999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.129999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.117999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.117999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.106999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.145999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.105999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.079999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.102999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.102999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094999,-0.112999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094999,-0.092999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.134999,-0.106999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.134999,-0.134999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.120999,-0.052999, 10.799995,114.099998,-4.700001, 0.688000,1.000000,0.696000);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.109999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.109999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.082999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.128999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.128999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.103999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.126999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.126999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.099999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.105999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.121999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.097999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.097999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.134999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.129999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.110999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.110999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.130999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.130999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.095999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.088999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.118999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.106999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.123999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.111999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.137999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.116999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.157000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.140999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.163000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.134000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.134000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.104000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.117000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.130000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.121000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.132000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.141000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.108000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.123000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.083000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.109000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.123000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.127000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.097000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.090000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.099000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.087000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.120000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.084000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.087000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.083000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.135000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.088000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.077000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.098000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.112000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.139000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.089000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.109000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.101000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.103000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 169: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.083000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.116000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.110000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.076000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.130000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.162000,-0.096000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.070000,-0.120000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.070000,-0.099000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.126000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.126000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.100000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.119000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 203: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 204: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.101000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.082000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.114000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.097000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.133000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.083000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 231: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.085000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.098000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.086000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.118000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.139000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 249: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.113000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.113000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.131000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.131000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.292000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052000,-0.178000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.133000,-0.127000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.111000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.176000,-0.108000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.176000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.131000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
default: SendClientMessage(playerid,COLOR_LGREY,"Àêñåññóàð ãèòàðà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå");
}
}
else if(type == 2)//”ñû
{
if(type == 1)
{
switch (skinid)//*ðàñíûå øàïêè
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.217999,1.187000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.217999,1.187000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.217999,1.187000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.016000,-0.002001, 0.000000,90.000000,89.900016, 1.217999,1.033000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.004999,0.000998, 0.000000,90.000000,95.899993, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.000999,0.000998, 0.000000,90.000000,95.899993, 1.175000,1.000000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.006999,0.000998, 0.000000,90.000000,95.899993, 1.092000,1.000000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,-0.006000,0.000998, 0.000000,90.000000,95.899993, 1.137000,1.050999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.021999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,-0.013999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.017000,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.000999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,-0.000999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,-0.000999,0.001998, 0.000000,90.000000,95.899993, 1.137000,1.091999,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.017000,0.001998, 0.000000,90.000000,95.899993, 0.987000,1.091999,0.866999);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.017000,0.001998, 0.000000,90.000000,95.899993, 1.122000,1.091999,0.866999);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.021000,0.001998, 0.000000,90.000000,95.899993, 1.181999,1.091999,0.866999);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130997,0.017000,-0.003001, 0.000000,90.000000,95.899993, 1.181999,1.091999,0.866999);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104997,0.006000,-0.003001, 0.000000,90.000000,95.899993, 0.981000,1.091999,0.866999);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.006000,-0.003001, 0.000000,90.000000,95.899993, 0.981000,1.091999,0.866999);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074997,0.006000,-0.003001, 0.000000,90.000000,95.899993, 0.981000,1.091999,0.866999);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103997,0.027000,-0.003001, 0.000000,90.000000,95.899993, 0.981000,1.091999,0.866999);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103997,0.009000,-0.003001, 0.000000,90.000000,95.899993, 1.071000,1.091999,0.866999);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.022000,-0.003001, 0.000000,90.000000,95.899993, 1.071000,1.091999,0.866999);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.022000,-0.003001, 0.000000,90.000000,95.899993, 1.125999,1.091999,0.866999);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,-0.002999,-0.003001, 0.000000,90.000000,95.899993, 1.125999,1.091999,0.866999);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.024000,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.035999,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.014000,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.014000,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.014999,-0.003001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.005999,-0.002001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.007999,-0.002001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.002999,-0.002001, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 62: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.012999,0.008999, 0.000000,90.000000,95.899993, 0.964999,1.091999,0.866999);
case 63: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.000999,0.004999, 0.000000,90.000000,95.899993, 1.104999,1.091999,0.866999);
case 64: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.007999,0.004999, 0.000000,90.000000,95.899993, 1.104999,1.091999,0.866999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.025999,0.004999, 0.000000,90.000000,95.899993, 1.104999,1.091999,0.866999);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.024999,0.004999, 0.000000,90.000000,95.899993, 0.958999,1.091999,0.866999);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,-0.004000,0.004999, 0.000000,90.000000,95.899993, 0.958999,1.091999,0.866999);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.019999,0.004999, 0.000000,90.000000,95.899993, 0.958999,1.091999,0.866999);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.005999,0.004999, 0.000000,90.000000,95.899993, 0.958999,1.091999,0.866999);
case 75: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.015000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.003000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.034000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.016000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.016000,-0.000001, 0.000000,90.000000,95.400001, 1.151999,1.069000,1.000000);
case 85: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.016000,-0.010001, 0.000000,90.000000,95.400001, 1.151999,1.240999,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.016000,-0.004000, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 88: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.027000,-0.004000, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 89: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.007000,0.005999, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.007000,0.005999, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,-0.001999,0.005999, 0.000000,90.000000,95.400001, 1.151999,1.048999,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,-0.003999,0.005999, 0.000000,90.000000,95.400001, 0.967999,1.048999,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.005000,0.005999, 0.000000,90.000000,95.400001, 0.967999,1.048999,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,-0.011999,0.005999, 0.000000,90.000000,95.400001, 0.967999,1.048999,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122997,0.032000,0.005999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.009000,0.005999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.009000,0.005999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,0.003999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,0.003999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,0.003999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,0.003999, 0.000000,90.000000,95.400001, 1.117999,1.048999,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.002000,-0.002000, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101997,0.002000,-0.002000, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.002000,0.002999, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114997,0.012000,0.003999, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.019000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.004000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.048999,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.004000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.010000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.007000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.007000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.000000,-0.000001, 0.000000,90.000000,95.400001, 0.980999,1.147000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.003999,0.000999, 0.000000,90.000000,95.400001, 1.009999,1.147000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.003999,0.000999, 0.000000,90.000000,95.400001, 1.009999,1.147000,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.026000,-0.010001, 0.000000,90.000000,95.400001, 1.009999,1.147000,1.000000);
case 129: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.016000,-0.004000, 0.000000,90.000000,95.400001, 1.009999,0.949999,1.000000);
case 130: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.019000,-0.001000, 0.000000,90.000000,95.400001, 1.009999,0.949999,1.000000);
case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.035998,0.005000,-0.001000, 0.000000,90.000000,95.400001, 1.009999,0.949999,1.000000);
case 138: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.005000,-0.001000, 0.000000,90.000000,95.400001, 1.009999,0.949999,1.000000);
case 144: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.007999,-0.001000, 0.000000,90.000000,95.400001, 1.009999,1.087000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.001999,-0.001000, 0.000000,90.000000,95.400001, 1.009999,1.087000,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.001999,-0.001000, 0.000000,90.000000,95.400001, 1.009999,1.087000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.004999,0.010999, 0.000000,90.000000,95.400001, 1.176999,1.087000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.009000,0.000999, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.002999,0.005999, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,0.005999, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,0.005999, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.012000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,-0.007999,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.011000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.008000,-0.000000, 0.000000,90.000000,95.400001, 1.028999,1.087000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.004000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.182998,-0.009999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.000000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.003999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.026000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.014000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.004000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.004000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,-0.006999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.006000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.006000,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 190: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.001999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.001999,-0.000000, 0.000000,90.000000,95.400001, 1.062999,1.087000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.004999,0.002998, 0.000000,90.000000,96.400009, 1.207000,1.000000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.004999,0.002998, 0.000000,90.000000,96.400009, 1.207000,1.000000,1.000000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.004999,0.002998, 0.000000,90.000000,96.400009, 1.207000,1.000000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004999,0.002998, 0.000000,90.000000,96.400009, 1.207000,1.000000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.001000,0.002998, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.001000,-0.001001, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.004000,-0.009001, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.021999,0.001999, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.021999,0.001999, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.011000,-0.004000, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.015000,0.000999, 0.000000,90.000000,96.400009, 0.946999,1.000000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,0.015000,0.000999, 0.000000,90.000000,96.400009, 1.231999,1.000000,1.000000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.005000,0.000999, 0.000000,90.000000,96.400009, 0.948999,1.000000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,-0.001999,0.001999, 0.000000,90.000000,96.400009, 0.948999,1.000000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,-0.001999,0.001999, 0.000000,90.000000,96.400009, 0.948999,1.000000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.010000,0.001999, 0.000000,90.000000,96.400009, 0.948999,1.000000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.010000,0.001999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.010000,0.001999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.010000,0.005999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.003000,0.005999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.003000,0.005999, 0.000000,90.000000,96.400009, 1.099999,1.000000,1.000000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.022000,-0.003000, 0.000000,90.000000,96.400009, 0.964999,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.010000,-0.001000, 0.000000,90.000000,96.400009, 0.987999,1.079000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.010000,-0.001000, 0.000000,90.000000,96.400009, 0.987999,1.079000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.009999,-0.001000, 0.000000,90.000000,96.400009, 0.987999,1.079000,1.000000);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.004000,-0.001000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.004000,-0.005000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.004000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.025000,-0.003000, 0.000000,90.000000,96.400009, 0.987999,1.159999,1.000000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.003000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.013000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.015000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.009000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 293: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.162998,0.009000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.009000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,0.009000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.005999,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.007000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.007000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.007000,0.001999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.007000,0.007999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.007000,0.007999, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.014000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.014000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.014000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.014000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.003000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.003000,-0.004000, 0.000000,90.000000,96.400009, 1.058999,1.159999,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øàïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 2)
{
switch (skinid)//“ªïëûå øàïêè
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.016000,-0.002001, 0.000000,-0.799996,-8.600006, 1.000000,1.000000,1.050999);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.022000,0.008999, 2.000010,-5.999990,5.400008, 1.000000,1.042000,1.079000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,0.018000,-0.000001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,0.018000,-0.000001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,0.032000,-0.004001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113997,0.017000,-0.004001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,0.017000,-0.004001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,0.017000,-0.004001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,0.007000,-0.002001, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.079000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.032000,0.003998, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.146000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.008000,0.003998, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.146000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,0.020000,0.003998, 2.000010,2.000011,1.000008, 1.000000,1.042000,1.146000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.016000,0.003998, 2.000010,2.000011,-17.799989, 1.000000,1.042000,1.146000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.004000,0.000998, 2.000010,2.000011,-17.799989, 1.000000,1.042000,1.146000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.014000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.042000,1.146000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.023000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.042000,1.146000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.026000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.131000,1.206000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.026000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.131000,1.206000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.005000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.052000,1.206000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.063998,0.015000,-0.000001, 2.000010,2.000011,-17.799989, 1.000000,1.052000,1.206000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.027000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.909000,1.206000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.005000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.974000,1.206000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.040000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.017000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.004000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.020000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,-0.000999,0.000999, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,-0.000999,0.000999, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.025000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,1.070000,1.206000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.014000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.953000,0.969000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,0.006000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.953000,0.969000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.006000,-0.004000, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 62: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.025000,0.005999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.023000,0.005999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.023000,0.005999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.030000,-0.000000, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.024000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.001000,0.006999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.001000,0.003999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.020000,0.003999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.010000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.029000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.009000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.018000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.013000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.013000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.005000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.020000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.020000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.020000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.000000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.000000,0.000999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.084000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.005000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.013000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.021000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.001000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.014000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.025000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.000999,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.009999,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.024000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.017000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.011000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.011000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.018000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.018000,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,-0.003999,0.002999, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.017000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,0.967000,1.166000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.009000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.005000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.009000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.005000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.018000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.018000,-0.001000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.018000,-0.003000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.018000,-0.002000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.000000,-0.002000, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,0.005000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,0.011000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.003000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 190: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.001000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.001000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.007000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.007000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.008000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 199: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.008000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.008000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,1.043000,1.166000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.020000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.012000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,0.004000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.010000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.021000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 218: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.015000,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.012999,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.017999,0.001999, 2.000010,2.000011,-17.799989, 1.000000,0.970000,1.166000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.014000,0.001999, 2.000010,2.000011,-26.199983, 1.000000,0.970000,1.166000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.003000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,0.970000,1.166000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.029000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,0.970000,1.166000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.023000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.132000,1.166000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.011000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.002999,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.073998,0.010000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.010000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.015000,0.001999, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 243: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.091998,0.023000,0.001998, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.023000,-0.004001, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.005000,0.003998, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.019000,0.003998, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.010000,0.003998, 2.000010,2.000011,-10.499980, 1.000000,1.013000,1.166000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.027000,-0.002001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.015000,-0.002001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.013000,-0.002001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.007999,0.002998, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.000000);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.007999,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.019000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.000000,1.085999);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.020000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.085999);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.020000,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.085999);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.003999,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.085999);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.003999,-0.001001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.131999);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.021000,-0.003001, 0.000000,0.899997,-5.699998, 1.000000,1.075999,1.131999);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.030000,-0.003001, 0.000000,0.899997,-23.200000, 1.000000,1.075999,1.131999);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.013000,-0.003001, 0.000000,0.899997,-7.599999, 1.000000,0.885999,1.131999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.013000,-0.003001, 0.000000,0.899997,-7.599999, 1.000000,0.885999,1.131999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.003001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.131999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.021000,-0.000001, 0.000000,0.899997,-7.599999, 1.000000,0.909999,1.034999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øàïêà, íå áóäåò îòîáðàæàòüñÿ íà âàøåì ñêèíå!");
}
}
else if(type == 3)
{
switch (skinid)//¡àïêè áàëëàñ
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.009999,0.001998, 0.400000,-3.699999,12.699994, 1.114999,1.000000,1.238999);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.013000,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181997,0.000999,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181997,0.000999,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,0.025000,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.007999,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,-0.000000,0.004998, 0.400000,-3.699999,12.699994, 1.114999,1.245000,1.238999);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.006000,0.004998, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.238999);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.025000,0.004998, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.238999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,0.011999,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114997,-0.025000,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153997,0.005000,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114997,-0.003999,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165997,-0.014999,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,-0.003999,0.000998, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.010000,0.006999, 0.400000,-3.699999,-0.400006, 1.114999,1.245000,1.297000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,0.004000,0.006999, 0.400000,-3.699999,-0.400006, 1.114999,1.344000,1.297000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.011000,-0.004001, 0.400000,-3.699999,-0.400006, 1.114999,1.344000,1.297000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.005000,-0.004001, 0.400000,-3.699999,-0.400006, 1.114999,1.344000,1.297000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,-0.018999,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.344000,1.297000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108997,-0.009000,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.132000,1.297000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108997,0.011999,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.132000,1.297000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,-0.008000,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.132000,1.297000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,0.006999,0.007999, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,0.000999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,-0.014000,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109997,0.007999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,-0.010000,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,-0.020000,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157997,0.013999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.000999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.214000,1.367000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164997,-0.002000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.311000,1.367000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,-0.002000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.004999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.003999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.017999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.010000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.013999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.007999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.016000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.367000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.195997,0.004999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.145000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.195997,-0.006000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.145000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.195997,-0.006000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.145000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,-0.012000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.164000,1.145000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,-0.001000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.356000,1.264000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.015000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.356000,1.264000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.023000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.137000,1.264000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.001999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.137000,1.264000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.005000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.137000,1.264000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.012999,-0.002001, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.008000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.008000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163997,-0.008000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.003000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.247000,1.264000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.003000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.356000,1.314000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.003000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.356000,1.314000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.003000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.108000,1.314000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133997,-0.003000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,0.987000,1.314000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,-0.005000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,-0.005000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 116: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,-0.005000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.010999,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.010999,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.007999,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.003999,0.004999, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.314000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.003999,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.374000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,-0.000000,0.003998, 0.400000,-3.699999,-0.400006, 1.114999,1.204000,1.374000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143997,-0.002000,-0.000001, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143997,-0.002000,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122997,0.008999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131997,0.000999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131997,0.000999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.007999,0.001998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.011000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.010000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.278000,1.374000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,-0.019000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.371001,1.374000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,-0.001000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.207000,1.374000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.170997,-0.023000,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.207000,1.374000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.009999,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.207000,1.374000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.000999,0.005998, 0.400000,-3.699999,-0.400006, 1.114999,1.018000,1.294000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.003999,0.005998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.294000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.008999,0.005998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.294000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.005999,0.005998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.294000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.003999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.352999);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.003999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.352999);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,-0.014000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.352999);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.000999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.114001,1.352999);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.005000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.009000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.009000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.004000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.010000,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.006999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.001999,0.002998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,0.010999,-0.002001, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,-0.006000,0.000998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,-0.006000,0.004998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.188999,1.230001,1.352999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158997,-0.007000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158997,-0.012000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158997,-0.012000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158997,-0.012000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140997,-0.012000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.383001,1.428999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140997,0.019999,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.071001,1.250999);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,-0.002000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.071001,1.250999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.003999,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.071001,1.250999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.003999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.177001,1.327999);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,-0.003000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.177001,1.327999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161997,-0.015000,0.006998, 0.400000,-3.699999,-0.400006, 1.268999,1.257001,1.429999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.015000,0.006998, 0.400000,-3.699999,-0.400006, 1.268999,1.257001,1.429999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153997,0.012999,0.006998, 0.400000,-3.699999,-0.400006, 1.268999,1.386001,1.429999);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,-0.020000,0.006998, 0.400000,-3.699999,-0.400006, 1.268999,1.386001,1.429999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.018999,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.128001,1.429999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.004999,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.288001,1.429999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,-0.005000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.091001,1.429999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,-0.015000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.091001,1.429999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096997,-0.007000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.091001,1.283999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,-0.002000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.091001,1.283999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.264001,1.283999);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.264001,1.283999);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.182997,-0.004000,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.283999);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,0.004999,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.283999);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,-0.008999,0.002998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.283999);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,-0.008999,0.007998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.283999);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,-0.004999,0.007998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.411999);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146997,-0.008999,0.007998, 0.400000,-3.699999,-0.400006, 1.268999,1.323001,1.411999);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.007000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.007000,0.003998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.000000,-0.004001, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.008999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.008999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149997,-0.001999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,-0.004999,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.002000,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.002000,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.002000,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.001000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.146001,1.411999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.006000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.057001,1.208999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.011000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.057001,1.208999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.006000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.057001,1.208999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159997,0.010000,0.004998, 0.400000,-3.699999,-0.400006, 1.268999,1.278001,1.319999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.001000,-0.001001, 0.400000,-3.699999,-0.400006, 1.268999,1.014001,1.137000);
case 293: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.001000,-0.001001, 0.400000,-3.699999,-0.400006, 1.268999,1.014001,1.216000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,0.008000,0.000998, 0.400000,-3.699999,-0.400006, 1.268999,1.231001,1.216000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.001000,0.005998, 0.400000,-3.699999,-0.400006, 1.268999,1.231001,1.295000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,-0.006999,0.005998, 0.400000,-3.699999,-0.400006, 1.268999,1.363001,1.295000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.000999,0.005998, 0.400000,-3.699999,-0.400006, 1.268999,1.363001,1.295000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.178997,0.011000,0.005998, 0.400000,-3.699999,-0.400006, 1.268999,1.363001,1.295000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.007000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.101001,1.295000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.007000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.101001,1.295000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,0.007000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.012000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.006000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.006000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.001000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.000000,-0.000001, 0.400000,-3.699999,-0.400006, 1.134999,1.179001,1.295000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øàïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 4)
{
switch (skinid)//¾àíàìêè
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.005001, 0.000000,90.000000,93.500007, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.007999,0.001998, 0.000000,90.000000,93.500007, 1.000000,1.000000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.015000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.004999,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.018000,-0.000001, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.006999,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.006999,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.012000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,-0.000000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.027000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.013000,0.001998, 0.000000,90.000000,93.500007, 1.043999,1.123999,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,0.002998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.013000,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.013000,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.009999,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.014000,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.014000,0.000998, 0.000000,90.000000,93.699989, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.014000,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.003000,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,0.017999,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.029000,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.008999,-0.002001, 0.000000,90.000000,93.699989, 1.000000,1.074000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.037999,-0.001001, 0.000000,90.000000,93.699989, 1.078999,1.074000,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.023000,-0.001001, 0.000000,90.000000,93.699989, 1.078999,1.074000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.004999,-0.005000, 0.000000,90.000000,93.699989, 1.078999,1.138000,1.000000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.005000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.043999,-0.005000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.004999,-0.005000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.004999,-0.005000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.031999,-0.004000, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.017999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 62: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.026999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.019999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.019999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.032999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.014999,0.000999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.032999,0.008999, 0.199999,91.999984,97.199958, 1.078999,1.138000,1.000000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.032999,0.001999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.032999,0.001999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.002999,0.001999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 78: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.006999,0.001999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 79: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.006999,0.006999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.182998,0.025999,0.003999, 0.199999,91.999984,90.599967, 0.977999,0.991000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,0.020999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,0.020999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.011999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 88: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.032999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.010999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.005999,0.003999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 94: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.022999,0.001999, 0.199999,91.999984,90.599967, 1.071999,0.991000,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.001999,0.001999, 0.199999,91.999984,90.599967, 0.934999,0.991000,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.015999,-0.000000, 0.199999,91.999984,90.599967, 0.986999,1.020000,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.010999,-0.000000, 0.199999,91.999984,90.599967, 0.986999,1.020000,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.035999,-0.003000, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.015999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.015999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.015999,-0.005000, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.016999,-0.006001, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.016999,-0.001000, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.016999,-0.005001, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.016999,-0.005001, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.017999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.014999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.014999,0.000999, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.014999,-0.004000, 0.199999,91.999984,90.599967, 1.025999,1.020000,1.000000);
case 116: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.014999,-0.004000, 0.199999,91.999984,90.599967, 1.025999,1.041000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.020999,-0.004000, 0.199999,91.999984,90.599967, 1.025999,1.041000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.020999,-0.004000, 0.199999,91.999984,90.599967, 1.025999,1.041000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.020999,-0.002000, 0.199999,91.999984,90.599967, 1.025999,1.041000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.006999,0.003999, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.006999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.006999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.006999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.011999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.012999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.012999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.012999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,0.033999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 129: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,0.030999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 130: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.030999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 131: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,0.030999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 146: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.014999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.171998,-0.002000,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,-0.001000,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.017999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.014999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.007999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.007999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.020999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.017999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.009999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.002999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.011999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.014999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 195: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 196: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 199: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 202: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.016999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.008999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 211: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.010999,-0.000000, 0.199999,91.999984,90.599967, 1.025999,1.094000,1.000000);
case 212: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.021999,-0.000000, 0.199999,91.999984,90.599967, 0.855999,1.005000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.018999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 214: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.001999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 216: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.001999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.015999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 218: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.015999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 219: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.008999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.001999,-0.001001, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.007000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.179998,0.021999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 224: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 225: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.002000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.009000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.022999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.012999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.000999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 230: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.015999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 233: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.007999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.007999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080998,0.007999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,0.007999,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 237: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.002000,0.000999, 0.199999,91.999984,90.599967, 0.947999,1.044000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.017999,0.000999, 0.199999,91.999984,90.599967, 1.002999,1.090000,1.000000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,0.001998, 0.000000,90.000000,82.699989, 1.000000,1.057000,1.000000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.027000,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.027000,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 251: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.027000,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.020999,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.020999,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.020999,-0.004001, 0.000000,90.000000,82.699989, 1.153000,1.136999,1.000000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,0.030000,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 263: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.004999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.008999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.005999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.005999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.016999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.007999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.014999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.021999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.011999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.013999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.013999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167998,0.016999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.016999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.003000,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,0.009999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.009999,0.001998, 0.000000,90.000000,82.699989, 0.936000,1.136999,1.000000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.172998,0.026999,0.001998, 0.000000,90.000000,82.699989, 1.037000,1.136999,1.000000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.026999,0.001998, 0.000000,90.000000,82.699989, 1.037000,1.136999,1.000000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.026999,0.001998, 0.000000,90.000000,82.699989, 1.037000,1.136999,1.000000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.016000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.016000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.016000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 306: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.007999,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 308: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.007999,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 309: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.007999,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.007999,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.015000,0.000998, 0.000000,90.000000,85.500000, 1.000000,1.000000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïàíàìêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 5)//*åïêè íàçàä
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105997,0.034000,0.000998, 6.799999,90.000000,97.500000, 0.925999,1.092999,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,0.034000,-0.005001, 8.500000,89.899986,76.199981, 1.024999,1.115999,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.034000,0.006998, 8.500000,89.899986,99.799995, 1.090999,1.115999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.034000,0.006998, 8.500000,89.899986,99.799995, 1.090999,1.115999,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.045000,-0.001001, 8.500000,89.899986,81.099990, 1.016000,1.055999,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.016999,-0.001001, 8.500000,89.899986,81.099990, 1.016000,1.055999,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093997,0.016999,-0.001001, 8.500000,89.899986,81.099990, 1.016000,1.055999,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104997,0.028999,-0.001001, 8.500000,89.899986,81.099990, 1.016000,1.055999,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094997,0.015999,-0.004001, 8.500000,89.899986,81.099990, 1.037000,1.123999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,0.037000,-0.004001, 8.500000,89.899986,81.099990, 1.037000,1.123999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,-0.001999,-0.005001, 8.500000,89.899986,81.099990, 1.037000,1.123999,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,0.031000,-0.002001, 8.500000,89.899986,81.099990, 1.037000,1.123999,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085997,0.019000,0.000998, 8.500000,89.899986,81.099990, 0.947000,1.123999,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.014000,0.000998, 8.500000,89.899986,81.099990, 0.947000,1.123999,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.027000,-0.004001, 8.500000,89.899986,81.099990, 0.947000,1.123999,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.027000,0.004998, 8.500000,89.899986,81.099990, 0.947000,1.123999,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.029000,-0.002001, 8.500000,89.899986,81.099990, 1.047000,1.030999,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.029000,-0.007001, 8.500000,89.899986,81.099990, 1.047000,1.088999,1.000000);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082997,0.023000,-0.004000, 8.500000,89.899986,81.099990, 1.047000,1.088999,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101997,0.023000,-0.003001, 8.500000,89.899986,81.099990, 1.047000,1.156999,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.058998,0.026000,-0.009001, 8.500000,89.899986,81.099990, 0.913000,0.994999,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083997,0.036000,0.002998, 8.500000,89.899986,81.099990, 0.913000,0.994999,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,0.027000,-0.003001, 8.500000,89.899986,81.099990, 0.988000,1.017999,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.045999,-0.003001, 8.500000,89.899986,81.099990, 1.016000,1.113999,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.035000,-0.006001, 8.500000,89.899986,81.099990, 1.016000,1.113999,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.018000,-0.009001, 8.500000,89.899986,81.099990, 1.091000,1.150999,1.000000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097997,0.046000,-0.009001, 8.500000,89.899986,81.099990, 1.091000,1.150999,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097997,0.056999,-0.006001, 8.500000,89.899986,81.099990, 1.002000,1.049999,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109997,0.010999,-0.006001, 8.500000,89.899986,81.099990, 1.002000,1.049999,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109997,0.010999,-0.003001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,0.037999,-0.007001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090997,0.017999,-0.007001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.026999,-0.004001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.026999,-0.005001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 62: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.036999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.037999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.033999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.036999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.025999,-0.006001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.040999,0.006998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.040999,-0.002001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.018999,-0.002001, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.035999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.018999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.018999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.081999,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.013999,-0.003001, 8.500000,89.899986,81.099990, 1.002000,1.011999,1.000000);
case 88: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.049999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.011999,1.000000);
case 89: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.007999,-0.001001, 8.500000,89.899986,81.099990, 1.002000,1.065999,1.000000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.027999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.022999,0.000998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 93: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.022999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,0.009999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.031999,0.001998, 8.500000,89.899986,81.099990, 1.002000,1.123999,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,0.028999,0.001998, 8.500000,89.899986,81.099990, 1.042000,1.123999,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.044999,-0.005001, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.033999,-0.005001, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.028999,0.004999, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.019999,-0.006000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.023999,-0.006000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.037999,-0.004000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.031999,-0.006000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.030999,-0.002000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.029999,-0.002000, 8.500000,89.899986,81.099990, 1.042000,1.016999,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.029999,-0.005000, 8.500000,89.899986,81.099990, 1.042000,1.059999,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.036999,-0.003000, 8.500000,89.899986,81.099990, 0.935000,0.948999,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.036999,-0.003000, 8.500000,89.899986,81.099990, 0.935000,0.948999,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.032999,-0.005000, 8.500000,89.899986,81.099990, 0.935000,1.012999,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.017999,-0.005000, 8.500000,89.899986,81.099990, 0.980000,1.012999,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.016000,0.004999, 0.000000,90.000000,115.000000, 1.000000,1.000000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.024000,-0.005001, 0.000000,90.000000,115.000000, 1.057999,1.191999,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.030000,-0.001000, 0.000000,90.000000,93.100013, 1.057999,1.102999,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.034000,-0.001000, 0.000000,90.000000,93.100013, 0.913999,1.102999,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.013000,-0.001000, 0.000000,90.000000,93.100013, 0.970999,1.102999,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.027000,0.000999, 0.000000,90.000000,93.100013, 1.066999,1.102999,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.046000,-0.008000, 0.000000,90.000000,93.100013, 1.099999,1.102999,1.000000);
case 129: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.028000,0.000999, 0.000000,90.000000,93.100013, 0.797999,0.900999,1.000000);
case 130: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.078998,0.028000,-0.004000, 0.000000,90.000000,93.100013, 0.797999,0.900999,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.006000,-0.000000, 0.000000,90.000000,93.100013, 0.850999,0.943999,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.000000,-0.000000, 0.000000,90.000000,93.100013, 0.850999,0.943999,1.000000);
case 150: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.013000,-0.000000, 0.000000,90.000000,93.100013, 0.913999,0.943999,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.002000,-0.000000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 152: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.002000,-0.000000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103997,0.006000,-0.000000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,0.001000,-0.000000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.021000,0.002999, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100997,0.027000,0.002999, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120997,0.031000,0.002999, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.031000,-0.003000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.022000,-0.003000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.032000,-0.004000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106997,0.032000,-0.004000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.002999,-0.005000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.025000,-0.005000, 0.000000,90.000000,93.100013, 0.924999,0.998999,1.024999);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139997,0.016000,-0.002000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.016000,-0.000000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149997,0.016000,-0.004000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,0.021999,-0.004000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,0.021999,-0.005000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.013999,-0.009000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.025999,-0.002000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.025999,-0.002000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.025999,-0.005000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.025999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.016999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104997,0.016999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104997,0.024000,-0.001000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,0.018999,-0.000000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155997,0.012999,-0.005000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155997,0.018999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.023000,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.023000,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.021999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.044999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083997,0.033999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.043999,-0.003000, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084997,0.027999,0.002999, 0.000000,90.000000,93.100013, 1.000999,0.998999,1.024999);
case 211: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.027999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,1.021999,1.024999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.027999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,1.021999,1.024999);
case 214: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.019999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,1.021999,1.024999);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115997,0.031999,-0.001000, 0.000000,90.000000,93.100013, 1.000999,1.021999,1.024999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.015999,-0.004000, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.004999,0.000999, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,0.034000,-0.004000, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.014000,-0.004000, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,0.048000,-0.004000, 0.000000,90.000000,93.100013, 1.000999,1.121999,1.024999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.034000,-0.000000, 0.000000,90.000000,93.100013, 1.076999,1.121999,1.024999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094997,0.019000,-0.000000, 0.000000,90.000000,93.100013, 0.934999,1.003999,1.024999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099997,0.005000,-0.000000, 0.000000,90.000000,93.100013, 0.934999,1.003999,1.024999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.073998,0.020000,-0.001001, 0.000000,90.000000,101.900001, 1.000000,1.000000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,0.032999,0.000998, 0.000000,90.000000,101.900001, 1.000000,1.000000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.031999,-0.000001, 0.000000,90.000000,101.900001, 1.059000,1.115999,1.000000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.020999,-0.001001, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.027999,-0.001001, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122997,0.027999,-0.004001, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 251: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.027999,-0.001001, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.026999,0.007998, 0.000000,90.000000,101.900001, 1.067000,1.068000,1.047000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.031999,0.002998, 0.000000,90.000000,101.900001, 1.067000,1.123000,1.047000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112997,0.025999,0.003998, 0.000000,90.000000,101.900001, 1.067000,1.123000,1.047000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.041999,-0.004001, 0.000000,90.000000,101.900001, 0.963000,0.953000,1.047000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.020999,-0.004001, 0.000000,90.000000,101.900001, 0.963000,0.953000,1.047000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.020999,-0.002001, 0.000000,90.000000,101.900001, 0.963000,0.996000,1.047000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110997,0.020999,0.000998, 0.000000,90.000000,101.900001, 0.963000,0.996000,1.047000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.020999,0.000998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096997,0.025999,0.000998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.026999,0.003998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.026999,0.003998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.024999,0.001998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.029999,0.001998, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.029999,-0.003001, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.029999,-0.000001, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,0.034999,-0.000001, 0.000000,90.000000,101.900001, 1.011000,0.996000,1.047000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,0.024999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.032999,-0.001001, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090997,0.028999,-0.003001, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.028999,-0.000001, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126997,0.023999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.005999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.015999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.035999,0.000998, 0.000000,90.000000,101.900001, 1.011000,1.086000,1.047000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.022999,0.000998, 0.000000,90.000000,101.900001, 0.877000,1.012000,1.047000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.022999,0.000998, 0.000000,90.000000,101.900001, 0.877000,1.012000,1.047000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.022999,0.000998, 0.000000,90.000000,101.900001, 0.877000,1.012000,1.047000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.029999,-0.002001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.029999,-0.002001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.029999,-0.000001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.024999,-0.002001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.027999,-0.002001, 0.000000,90.000000,101.900001, 0.908000,1.012000,1.047000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð êåïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 6)//*åïêè âïåðªä
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.014001, -175.400024,173.999984,-178.299957, 1.000000,1.000000,1.072000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.016000,-0.014001, -175.400024,173.999984,-178.299957, 1.000000,1.167999,1.139000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.009999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.167999,1.139000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.009999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.167999,1.139000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.020000,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.099000,1.064999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.002000,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.099000,1.064999);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.002000,-0.015001, -175.400024,173.999984,-178.299957, 1.000000,1.099000,1.064999);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.002000,-0.019001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.022000,-0.007000, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.004999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.014000,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.004999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.004999,-0.011001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.012000,-0.016001, -175.400024,173.999984,-178.299957, 1.000000,1.163000,1.153999);
case 24: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.012000,-0.010001, -175.400024,173.999984,-178.299957, 1.000000,0.968000,1.044999);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.012000,-0.010001, -175.400024,173.999984,-178.299957, 1.000000,0.968000,1.044999);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.012999,-0.010001, -175.400024,173.999984,-178.299957, 1.000000,1.120000,1.075000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.000999,-0.018001, -175.400024,173.999984,164.000030, 1.000000,1.120000,1.218999);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.011000,-0.018001, -175.400024,173.999984,164.000030, 1.000000,1.120000,1.218999);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.024000,-0.018001, -175.400024,173.999984,164.000030, 1.000000,1.120000,1.218999);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.004000,-0.009000, -175.400024,173.999984,164.000030, 0.954999,0.989000,1.042999);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,0.016999,-0.010001, -175.400024,173.999984,164.000030, 0.954999,0.989000,1.042999);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113998,-0.010000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.042999);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.006000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.042999);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.006000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.042999);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.031000,-0.022001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,0.003999,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.014999,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,-0.033000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,-0.033000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.177997,0.000999,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.049000,1.146000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.013000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,0.982000,1.019999);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.013000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.126000,1.019999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140997,-0.001000,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.126000,1.019999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133997,0.005999,-0.011001, -175.400024,173.999984,164.000030, 0.954999,1.005999,1.019999);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,0.003999,-0.011001, -175.400024,173.999984,164.000030, 0.954999,0.952999,1.019999);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.007999,-0.014001, -175.400024,173.999984,164.000030, 0.954999,0.952999,1.019999);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,-0.023000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.019999);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136997,0.012999,-0.004000, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.019999);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,0.021999,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.019999);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137997,-0.026000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.186997,0.000999,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.187997,-0.014000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.187997,-0.014000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121997,-0.014000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,-0.014000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147997,-0.027000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 93: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143997,-0.024000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127997,-0.024000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140997,-0.004000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,-0.014000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,0.003999,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166997,-0.022000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157997,-0.022000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.028000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,-0.028000,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154997,-0.021000,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.002000,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.002000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.009000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142997,-0.005000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.061000,1.054000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,-0.005000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,0.959000,0.932000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.016000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,0.959000,0.932000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.016000,-0.019001, -175.400024,173.999984,164.000030, 0.954999,1.028000,0.971000);
case 116: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.016000,-0.020001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.028000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,0.005999,-0.020001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.028000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,0.005999,-0.015001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.028000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125997,0.005999,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,-0.024000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150997,-0.022000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133997,-0.018000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156997,-0.018000,-0.019001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167997,-0.018000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141997,0.000999,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.024000,-0.009000, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151997,-0.010000,-0.009000, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163997,0.019999,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 138: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.024000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 139: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.024000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 141: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.024000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 145: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,-0.014000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 146: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144997,-0.014000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124997,-0.022000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.033000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 150: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148997,-0.022000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.178997,-0.028000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,-0.014000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.179997,-0.042000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135997,-0.014000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114997,0.002999,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152997,-0.001000,-0.019001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129997,-0.001000,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123997,0.000999,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.005000,-0.008000, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.005000,-0.008000, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132997,-0.022000,-0.013001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145997,-0.009000,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163997,-0.025000,-0.017001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.016000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167998,-0.029000,-0.016001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.016000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.028000,1.059000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.021000,-0.018001, -175.400024,173.999984,164.000030, 0.954999,1.128000,1.059000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.003000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.015999,1.009000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.003000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.015999,1.009000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.006000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.068999,1.009000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.012000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.016000,-0.014001, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.022000,-0.004000, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.001000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.016000,-0.012001, -175.400024,173.999984,164.000030, 0.954999,1.109999,1.009000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.028000,-0.016001, -175.400024,173.999984,153.500061, 0.954999,1.109999,1.070000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.037000,-0.020000, -175.400024,173.999984,153.500061, 0.954999,1.109999,1.070000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.023000,-0.017000, -175.400024,173.999984,153.500061, 0.954999,1.109999,1.070000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.033000,-0.019000, -175.400024,173.999984,153.500061, 0.954999,1.109999,1.070000);
case 195: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.162998,-0.041000,-0.019000, -175.400024,173.999984,153.500061, 1.074999,1.109999,1.146000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.023000,-0.019000, -175.400024,173.999984,153.500061, 1.074999,1.109999,1.146000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,-0.002000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.004000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.002999,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.018000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 211: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.033000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.025000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.019000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 219: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,-0.045000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.014999,1.043999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.175998,-0.039000,-0.006000, -175.400024,173.999984,153.500061, 1.074999,1.139999,1.159999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.041000,-0.013000, -175.400024,173.999984,153.500061, 1.074999,1.139999,1.159999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,0.010999,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114998,-0.015000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.012999,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.003000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,-0.006000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 233: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.009000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.178999,1.187999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.018000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.038999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,-0.011000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.038999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,-0.004000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.038999);
case 237: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,-0.018000,-0.013000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.038999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.009000,-0.015000, -175.400024,173.999984,169.400070, 1.074999,1.056999,1.068999);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.011000,-0.015000, -175.400024,173.999984,169.400070, 1.074999,1.101999,1.106000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.187998,-0.023000,-0.011000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.183000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.010000,-0.020000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.075000);
case 251: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.013000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.075000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,-0.029000,-0.011000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.075000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.019000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.137000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.030000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,1.101999,1.137000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,-0.004000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,0.955999,0.924000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.016000,-0.014000, -175.400024,173.999984,158.000030, 1.074999,0.955999,0.924000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.021000,-0.014000, -175.400024,173.999984,158.000030, 1.074999,1.033999,1.004000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.027000,-0.012000, -175.400024,173.999984,158.000030, 1.074999,1.087999,1.044000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.008000,-0.012000, -175.400024,173.999984,158.000030, 1.074999,1.087999,1.044000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.012000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,1.087999,1.044000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.006000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,1.087999,1.044000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.011000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.013000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.021000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.018000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.018000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.019000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.176998,-0.031000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,-0.015000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,-0.028000,-0.013000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.032000,-0.016000, -175.400024,173.999984,158.000030, 1.074999,0.970999,1.044000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.072000,-0.016000, -175.400024,173.999984,139.900024, 1.074999,0.970999,1.044000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.020000,-0.016000, -175.400024,173.999984,160.200042, 1.074999,1.187999,1.098000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.005000,-0.016000, -175.400024,173.999984,160.200042, 1.074999,1.187999,1.098000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.001999,-0.016000, -175.400024,173.999984,160.200042, 1.074999,1.187999,1.098000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.016000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.016000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.012000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.012000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.012000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.010000,-0.012000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 306: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.036000,-0.017000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 307: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.028000,-0.017000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 308: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.036000,-0.014000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 309: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.036000,-0.014000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.011000,-0.014000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.011000,-0.014000, -175.400024,173.999984,160.200042, 1.074999,0.985999,1.020999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð êåïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 7)//¡ë¤ïû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.014000,-0.001001, 0.000000,179.400024,-154.400009, 1.000000,1.000000,1.070000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.014000,-0.001001, 0.000000,179.400024,-154.400009, 1.000000,1.000000,1.070000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.014000,-0.008000, 0.000000,179.400024,-154.400009, 1.000000,1.000000,1.126000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.014000,-0.002001, 0.000000,0.600003,13.600016, 1.000000,1.000000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.014000,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.001000,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.000999,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.000999,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.008000,-0.002001, 0.000000,0.600003,-0.099983, 1.000000,1.000000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.007000,0.003998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,-0.027000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.001000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.007999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.007999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.004999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.005000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.000000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.015000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.011000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.006999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099998,0.000000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.024000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,-0.004999,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.016000,-0.000001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142998,0.007000,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.037000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.008999,-0.002001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.013000,-0.002001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.028000,0.000998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.009999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.012000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.010000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.180998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.008000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.017000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.012000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.017000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.006999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.013000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.196998,0.012000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.180998,0.002999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.180998,-0.005000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.005000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.005000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.010000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.012000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.011000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,-0.000000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.008000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.013000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.013000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.003999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.003000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.003000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 116: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.016000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.023000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.006999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.003000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.000999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.010999,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.005000,-0.001001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.005000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,0.007999,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.011000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,-0.011000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.167998,-0.012000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,-0.012000,0.001998, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,-0.022000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.000999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.000999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.000999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.000999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.007000,-0.005001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.008999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.001999,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.007000,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.007000,-0.003001, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.003000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.011000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,-0.011000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.005000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.004999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.003000,0.002999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,0.009000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.001000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 212: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.000000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 214: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.010999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.005999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.010999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.020000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.176998,0.017000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.012999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.012000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.003000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,-0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,-0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,-0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,-0.000000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.000000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,-0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.000000,1.069000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.188998,0.001999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.001999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.010000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.010000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.002000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.069000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.002000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.146000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.012000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.146000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,1.031999,1.146000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,-0.002999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,-0.002999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.003999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,-0.003999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.011000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.004000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.004000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.007000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.004999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.956999,1.049000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,0.004000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.004000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.012000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,0.000000,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.008999,0.001999, 0.000000,0.600003,-6.399982, 1.000000,0.990999,1.049000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003999,0.001999, 0.000000,0.600003,-6.399982, 1.075999,1.065999,1.049000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.007999,0.001999, 0.000000,0.600003,-6.399982, 1.075999,1.065999,1.049000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,0.020000,0.001999, 0.000000,0.600003,-6.399982, 1.075999,1.065999,1.049000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146999,0.002000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.800999,0.970000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146999,0.002000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154999,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154999,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154999,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154999,0.006000,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150999,-0.004999,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150999,-0.004999,0.001999, 0.000000,0.600003,-6.399982, 1.051999,0.849999,0.970000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øë¤ïà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 8)//½åðåòû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.000999,-0.010001, 0.199998,-5.700015,-8.800018, 1.000000,1.000000,1.085000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.000000,-0.001001, 0.199998,-5.700015,-8.800018, 1.000000,1.042000,1.189000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181998,-0.005000,-0.001001, 0.199998,-5.700015,-8.800018, 1.000000,1.042000,1.189000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181998,-0.015000,-0.001001, 0.199998,-5.700015,-8.800018, 1.000000,1.042000,1.189000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,0.011999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.013000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.013000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.013000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.013000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.011000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.021999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,0.002000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.005999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.005999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.005999,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.011000,-0.001001, 0.199998,-5.700015,-8.800018, 1.214000,1.042000,1.196000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.011000,-0.008001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.011000,-0.008001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.006000,-0.008001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.016999,-0.002001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,-0.002999,-0.002001, 0.199998,-5.700015,-8.800018, 1.214000,1.137000,1.219000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.015000,-0.002001, 0.199998,-5.700015,-8.800018, 1.214000,0.947999,1.029000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,-0.002999,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.076999,1.029000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.008000,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.076999,1.029000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.006000,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.172999,1.123000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.011999,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.172999,1.200000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.012000,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.017000,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,-0.002999,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,-0.011999,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181998,0.004000,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,-0.005999,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,0.002000,-0.002001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.004999,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,0.008000,-0.004001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,0.001000,-0.004001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.013000,-0.004001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.006999,-0.004001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.012000,0.001998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.012000,0.001998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.012000,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.022999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.022999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.005999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.014999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.001000,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.001000,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.015000,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.170998,-0.003999,-0.003001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.170998,-0.007999,0.000998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.170998,-0.007999,0.000998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,0.002000,0.000998, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.002999,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,0.000000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.004000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.004000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.004000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.014999,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.010999,-0.000001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.001999,-0.008001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.001999,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.002000,-0.002000, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003999,-0.006001, 0.199998,-5.700015,-8.800018, 1.074000,1.026999,1.125000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.005000,-0.009000, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.018000,-0.009000, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.020999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.012999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 150: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.015999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.015999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.140999,1.169000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,-0.003999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,1.027999,1.079000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.171998,-0.013999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,1.208999,1.217000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.009000,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,0.009000,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.008999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.008999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.002000,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.003999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.009999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.009999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.005999,-0.003000, 0.199998,-5.700015,-8.800018, 1.074000,0.956999,1.109000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.008999,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.183998,-0.008999,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.001000,-0.007001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.013999,-0.009001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.002000,-0.009001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.006000,-0.009001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.006000,-0.009001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.002000,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.012999,-0.005001, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,-0.012999,0.000999, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.004999,0.000999, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.010999,0.000999, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.005999,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.010999,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.002999,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.012000,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.012000,-0.004000, 0.199998,-5.700015,-8.800018, 1.074000,1.108999,1.138000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,-0.003999,0.001999, 0.199998,-5.700015,-8.800018, 1.074000,0.936999,0.979000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,0.003000,-0.002000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.135000);
case 214: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,-0.001999,-0.002000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.135000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.002000,-0.002000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.135000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.177998,-0.007999,0.004999, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.222000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.175998,-0.019999,-0.000000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.222000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.012000,-0.000000, 0.199998,-5.700015,-8.800018, 1.074000,1.087999,1.222000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,-0.015999,-0.000000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,0.012000,-0.002000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,0.000000,-0.005000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.018999,-0.001000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.018999,-0.001000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.018999,-0.001000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,-0.006999,-0.001000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.005999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,0.005000,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.009999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.000999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.012000,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.001999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.004999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.087999,1.222000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,0.981999,1.143000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,0.981999,1.143000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,0.981999,1.143000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.000999,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,0.981999,1.143000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.007000,-0.003000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.171998,0.003000,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.003000,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.003000,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.009999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.017999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.181998,-0.007999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,-0.007999,-0.006000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.179998,-0.007999,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,0.004000,-0.004000, 0.199998,-5.500015,-8.800018, 1.074000,1.055999,1.211000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð áåðåò, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 9)//*àñêè
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.007000,0.012999, 0.000000,173.499969,-154.900054, 1.151999,1.000000,1.145000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.015000,0.012999, 0.000000,173.499969,-149.600036, 1.205000,1.089999,1.200000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.183998,-0.015000,0.012999, 0.000000,173.499969,-149.600036, 1.205000,1.089999,1.200000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.026000,0.008998, 0.000000,173.499969,-149.600036, 1.123000,1.089999,1.200000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.013000,0.008998, 0.000000,173.499969,-149.600036, 1.123000,1.089999,1.200000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.023000,0.009998, 0.000000,173.499969,-149.600036, 1.123000,1.089999,1.200000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.023000,0.009998, 0.000000,173.499969,-149.600036, 1.123000,1.089999,1.200000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.023000,0.006998, 0.000000,177.799987,-149.600036, 1.123000,1.089999,1.200000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.023000,0.006998, 0.000000,177.799987,-149.600036, 1.123000,1.089999,1.200000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.003000,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,-0.026000,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,0.002999,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,-0.002000,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.002000,-0.003001, -177.599960,177.799987,169.899948, 1.123000,1.089999,1.200000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.156998,-0.002000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.002000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.002000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.004999,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,-0.012999,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,-0.012999,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121998,0.008000,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.008000,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.008000,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,0.008000,0.000998, -177.599960,179.399978,169.899948, 1.123000,1.089999,1.200000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.019999,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143998,-0.007999,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 50: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.020000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.020000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,-0.020000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,-0.001000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.001000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.007999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.003999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,0.003999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,0.003999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,0.003999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.010000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,0.000999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.000999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,0.000999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 78: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 79: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.018000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,-0.012000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.001999,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.003000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.003000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.003000,-0.004001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.003000,-0.009001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.003000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.175998,0.002999,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.002000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146998,-0.002000,-0.006001, -177.599960,179.399978,169.899948, 1.204000,1.089999,1.200000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,-0.011000,-0.005001, -177.599960,179.399978,169.899948, 1.196000,1.089999,1.130000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.162998,-0.011000,-0.005001, -177.599960,179.399978,169.899948, 1.325999,1.204999,1.345000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.325999,1.204999,1.345000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.325999,1.204999,1.345000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.016000,-0.005001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.007000,-0.005001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147998,-0.024000,0.001998, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.002000,0.001998, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.007000,0.001998, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007000,-0.008001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.007000,0.002998, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.007000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150998,-0.007000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.007000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,-0.025000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174998,-0.025000,-0.003001, -177.599960,179.399978,169.899948, 1.247000,1.058999,1.216000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.012000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.002000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.002000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.008000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141998,-0.008000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.008000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.008000,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151998,-0.019999,-0.003001, -177.599960,179.399978,169.899948, 1.228000,1.058999,1.356000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,0.013000,-0.003001, -177.599960,179.399978,169.899948, 1.281000,1.058999,1.356000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,-0.001999,-0.003001, -177.599960,179.399978,169.899948, 1.281000,1.058999,1.356000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165998,-0.001999,-0.003001, -177.599960,179.399978,169.899948, 1.281000,1.058999,1.356000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.281000,1.058999,1.356000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,-0.017999,-0.003001, -177.599960,179.399978,169.899948, 1.231000,1.058999,1.273000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,-0.017999,-0.003001, -177.599960,179.399978,169.899948, 1.231000,1.058999,1.273000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132998,-0.007999,-0.003001, -177.599960,179.399978,169.899948, 1.231000,1.058999,1.273000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,-0.002999,-0.003001, -177.599960,179.399978,169.899948, 1.231000,1.058999,1.273000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,-0.002999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.002999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.169998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.012999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.021999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.021999,-0.003001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.305000,1.058999,1.273000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.007999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,-0.019999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,0.001000,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,-0.002999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,-0.002999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,-0.002999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.008999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154998,-0.009999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,-0.009999,-0.005001, -177.599960,179.399978,169.899948, 1.197000,1.058999,1.191000);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.197998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.332000,1.058999,1.191000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.00001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.000000,-0.005001, -177.599960,179.399978,169.899948, 1.054000,1.029999,1.130000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð êàñêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 10)//¾àðèê 1 19519
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079997,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079997,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.013000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,-0.004999,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.015000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,-0.011999,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069998,0.016000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.056998,-0.001000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,-0.001000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,0.010999,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,0.012000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,0.025000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.073998,0.015000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.015000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.023998,0.003000,0.008999, 0.000000,1.400019,-8.699986, 1.000000,0.953999,0.939999);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.023000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.047998,0.015000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.015000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.062998,0.008000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,-0.003999,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.010000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,0.016000,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.056998,-0.014999,0.004998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.022000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,-0.016999,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.013000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.004000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.004000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.021000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.012000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071998,0.008000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.016000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.016000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.009000,0.006998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102998,0.009000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080998,-0.014999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 89: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.068998,-0.001999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.068998,-0.001999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.068998,-0.001999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.068998,-0.018999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,0.002000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.000999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074998,0.007000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.063998,-0.000999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.063998,-0.000999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.044998,-0.004999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,-0.004999,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.018000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087998,0.018000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087998,0.018000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.011000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.009000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.004000,0.001998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,0.004000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,0.026000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,0.039000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.075998,0.018000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.018000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 231: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.018000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 232: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,-0.023999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,-0.013999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.043998,-0.010999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.043998,-0.002999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.060998,0.009000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.009000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.009000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.009000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.014000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.014000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.014000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.059998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.061998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.061998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.072998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.005000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.012000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.012000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 293: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.006000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.016000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067998,0.012000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,0.000000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.065998,0.002000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.066998,-0.012999,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,0.025000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.008000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.076998,0.012000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,0.004000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.070998,0.004000,0.003998, 0.000000,1.400019,-8.699986, 1.000000,0.890000,0.939999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïàðèê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 11)//¾àðèê 19274
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.008000,0.006998, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119997,-0.012000,0.006998, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,-0.017000,0.006998, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,-0.017000,-0.000001, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.017000,-0.000001, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.017000,-0.000001, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.008000,-0.000001, 0.000000,-8.500098,4.799988, 0.871999,0.842000,0.850999);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082998,-0.033000,-0.000001, 0.000000,-8.500098,-12.200008, 0.871999,0.740000,0.807999);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082998,0.005000,-0.000001, 0.000000,-8.500098,-12.200008, 0.871999,0.740000,0.807999);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.740000,0.807999);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.740000,0.807999);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.740000,0.807999);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.821000,0.807999);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.821000,0.807999);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.043998,-0.013999,-0.000001, 0.000000,-3.300096,1.899989, 0.871999,0.821000,0.807999);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.008999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.008999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,0.016000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,-0.008999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.091998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,-0.025999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086998,-0.020999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,-0.010999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.000999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.008999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.021999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.014999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.003999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090998,-0.010999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080998,-0.014999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,-0.010999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082998,-0.019999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.001999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.012999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.015999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.008999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.008999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,-0.002999,-0.003001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.010999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.000000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,-0.007999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.007999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.007999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.002999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.002999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.009999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.009999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,-0.015999,-0.004001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.020999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.010999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.010999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097998,0.001000,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.001999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093998,-0.018999,0.001999, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.079998,-0.018999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.002000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088998,-0.031999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.066998,-0.031999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,-0.019999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,-0.002999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,-0.005999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.089998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,0.006000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.017999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.022999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081998,-0.022999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.091998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.083998,-0.016999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,0.004000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.082998,-0.014999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.001000,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084998,-0.004999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101998,-0.011999,-0.000001, 0.000000,-3.300096,1.899989, 0.786999,0.793000,0.807999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïàðèê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 12)//÷êè
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.030999,-0.001001, 0.000000,90.000000,90.500007, 1.000000,1.058000,1.000000);
case 2: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.039999,-0.001001, 0.000000,90.000000,90.500007, 1.000000,1.058000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.104998,0.044999,-0.000001, 0.000000,90.000000,90.500007, 1.000000,1.099000,1.080000);
case 4: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.128998,0.026999,-0.001000, 76.200012,73.100074,15.000033, 1.000000,1.130000,1.080000);
case 5: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.128998,0.037999,-0.005000, 138.500000,87.300071,-47.999965, 1.000000,1.217000,1.080000);
case 6: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.105997,0.029999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.017000,1.080000);
case 7: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098997,0.054999,-0.007000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 8: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088997,0.040999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 9: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.034999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 10: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081997,0.039999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 11: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076998,0.039999,0.000999, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 12: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076998,0.035999,0.001999, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 13: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082998,0.031999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
case 14: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.056999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 15: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.019999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 17: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098998,0.035999,0.000999, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 19: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081998,0.035999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 20: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.030999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 21: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.047999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 22: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.047999,-0.007000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 23: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.047999,-0.007000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
case 24: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.037999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.085000,1.080000);
case 25: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.034999,0.000999, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 26: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.036999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 27: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.036999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 28: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.046999,-0.006000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 29: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.051999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 31: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.052999,-0.004000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 39: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080998,0.034999,-0.005000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 40: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.030999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 41: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.042999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 42: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.036999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
case 44: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.041999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,1.029000,1.027000);
case 46: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.059999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
case 49: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.035999,-0.004000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
case 50: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.105998,0.012999,-0.008000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
case 54: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.052999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
case 58: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.028999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,0.994000,1.027000);
case 59: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.036999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.100000,1.027000);
case 60: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.050999,-0.005000, 138.500000,87.300071,-47.999965, 1.000000,1.130000,1.027000);
case 61: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.048999,-0.004000, 138.500000,87.300071,-47.999965, 0.880000,0.993001,1.027000);
case 66: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.097998,0.041999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 67: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.097998,0.041999,-0.000000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 68: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.051999,-0.002000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 69: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070998,0.048999,-0.002000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 70: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.055999,0.005999, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 71: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.033999,-0.000000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 72: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.053999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 73: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.045999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
case 76: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072998,0.041999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.127000,1.027000);
case 78: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.114998,0.023999,0.007999, -121.799896,96.400039,-147.299835, 0.880000,0.983000,1.027000);
case 79: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.036999,0.009999, -121.799896,96.400039,-147.299835, 0.880000,0.983000,1.027000);
case 83: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.042999,-0.000000, -121.799896,96.400039,-147.299835, 0.880000,0.983000,1.027000);
case 90: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076998,0.046999,-0.000000, -121.799896,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 91: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.040999,-0.000000, -121.799896,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 93: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.051999,-0.001000, -121.799896,96.400039,-147.299835, 0.880000,1.139000,1.027000);
case 94: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.045998,0.024999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,0.950000,1.027000);
case 95: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084998,0.013999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,0.982000,1.027000);
case 96: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.106998,0.041999,0.000999, -121.599906,96.400039,-147.299835, 0.880000,1.019000,1.027000);
case 97: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.060998,0.040999,0.000999, -121.599906,96.400039,-147.299835, 0.880000,1.019000,1.027000);
case 98: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.068999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 101: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.042999,0.000999, -121.599906,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 102: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.056999,-0.001000, -121.599906,96.400039,-147.299835, 0.880000,1.069000,1.027000);
case 103: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.050999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,1.116000,1.027000);
case 105: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.050999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,1.150000,1.027000);
case 106: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098998,0.050999,-0.003000, -121.599906,96.400039,-147.299835, 0.880000,1.150000,1.027000);
case 107: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.100998,0.039999,-0.003000, -121.599906,96.400039,-147.299835, 1.020000,1.150000,1.027000);
case 108: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.037999,0.002999, -121.599906,96.400039,-147.299835, 1.020000,1.150000,1.027000);
case 109: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.044999,-0.004000, -121.599906,96.400039,-147.299835, 1.020000,1.147000,1.027000);
case 110: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.044999,-0.004000, -121.599906,96.400039,-147.299835, 1.020000,1.126000,1.027000);
case 111: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.108998,0.029999,-0.003000, -92.899909,88.200088,-176.599822, 1.020000,1.079000,1.027000);
case 112: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.027999,-0.003000, -92.899909,88.200088,-176.599822, 0.904000,0.976999,1.027000);
case 113: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.109998,0.051999,-0.001000, -92.899909,88.200088,-176.599822, 0.904000,1.115000,1.027000);
case 117: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.050999,-0.001000, -92.899909,90.100112,-176.599822, 0.904000,1.115000,1.027000);
case 118: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.050999,-0.001000, -92.899909,90.100112,-176.599822, 0.904000,1.115000,1.027000);
case 119: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.044999,-0.001000, -92.899909,94.700088,-176.599822, 0.904000,1.115000,1.027000);
case 120: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.040999,0.001999, -92.899909,92.700088,-176.599822, 0.904000,1.115000,1.027000);
case 121: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.029999,0.001999, -92.899909,100.800102,-176.599822, 1.055000,1.279000,1.162999);
case 122: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.029999,0.001999, -92.899909,100.800102,-176.599822, 1.055000,1.122000,1.093999);
case 124: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.033999,-0.002001, -92.899909,96.000068,-176.599822, 1.055000,1.122000,1.093999);
case 125: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.033999,-0.002001, -92.899909,92.200057,-174.999862, 1.025000,1.062000,1.093999);
case 126: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.033999,-0.000001, -92.899909,92.200057,-175.999877, 1.025000,1.062000,1.093999);
case 127: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.041999,-0.001001, -92.899909,92.200057,-175.999877, 1.025000,1.062000,1.093999);
case 128: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.047999,-0.003000, -92.899909,92.200057,-175.999877, 1.025000,1.062000,1.093999);
case 134: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082998,0.029999,0.001999, -92.899909,103.300056,-179.899917, 0.871000,1.031000,1.093999);
case 135: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.037999,-0.002000, -92.899909,103.300056,-174.699890, 0.871000,1.031000,1.093999);
case 136: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.025999,-0.002000, -92.899909,103.300056,-173.099945, 0.871000,1.031000,1.093999);
case 142: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.049999,-0.005001, -92.899909,103.300056,-176.499954, 0.871000,1.085999,1.093999);
case 147: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.031999,0.005999, -92.899909,103.300056,-176.499954, 0.871000,1.085999,1.093999);
case 148: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.060998,0.045999,0.003999, -92.899909,97.400032,-176.499954, 0.871000,1.085999,1.093999);
case 150: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066998,0.043999,0.002999, -92.899909,97.400032,-176.499954, 0.871000,1.085999,1.093999);
case 153: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.077998,0.023999,0.007999, -92.899909,105.900032,-176.499954, 0.871000,1.085999,1.093999);
case 154: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.058998,0.040999,-0.002001, -92.899909,96.300025,-176.099960, 0.871000,1.085999,1.093999);
case 155: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.052999,-0.005001, -92.899909,96.300025,-177.899948, 0.871000,1.085999,1.093999);
case 160: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.100998,0.028999,-0.001000, -92.899909,96.300025,-177.899948, 0.871000,1.085999,1.093999);
case 163: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.030999,-0.001000, -92.899909,97.100036,-177.899948, 0.871000,1.085999,1.093999);
case 164: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.035999,-0.001000, -92.899909,97.100036,-177.899948, 0.871000,1.085999,1.093999);
case 165: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075998,0.046999,-0.000001, -92.899909,97.100036,-174.299972, 0.871000,1.085999,1.093999);
case 166: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074998,0.043999,-0.000001, -92.899909,97.100036,-175.899978, 0.871000,1.085999,1.093999);
case 169: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067998,0.040999,-0.000001, -92.899909,97.100036,-175.899978, 0.871000,1.085999,1.093999);
case 170: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.053999,-0.005001, -92.899909,92.100044,-175.899978, 0.871000,1.069999,1.093999);
case 171: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.042999,-0.001000, -92.899909,92.100044,-175.899978, 0.871000,1.116999,1.093999);
case 172: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067998,0.044999,0.001999, -92.899909,92.100044,-175.899978, 0.871000,1.116999,1.093999);
case 176: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.047999,-0.005001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
case 177: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.041999,-0.007001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
case 179: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.043999,-0.005001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
case 180: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.099998,0.043999,-0.005001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
case 181: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.122998,0.036999,-0.003000, -92.899909,92.100044,-175.899978, 0.980000,1.043999,1.093999);
case 182: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.033999,-0.003000, -92.899909,92.100044,-175.899978, 0.980000,1.043999,1.093999);
case 183: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.028999,-0.003000, -92.899909,92.100044,-175.899978, 0.980000,1.043999,1.093999);
case 184: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.050999,-0.006001, -92.899909,92.100044,-175.899978, 0.980000,1.078999,1.093999);
case 186: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.034999,0.000999, -92.899909,92.100044,-176.700012, 0.980000,1.078999,1.093999);
case 187: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075998,0.023999,0.004999, -92.899909,105.300056,-176.700012, 0.980000,1.119999,1.093999);
case 188: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.034999,-0.000001, -92.899909,105.300056,-173.700042, 0.980000,1.119999,1.093999);
case 189: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.033999,0.000999, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 190: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.040999,-0.003000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 191: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.040999,-0.003000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 192: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.040999,-0.002000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 193: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.037999,-0.001000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 194: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.037999,-0.001000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
case 195: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.036999,0.000999, -92.899909,92.900062,-176.100021, 0.980000,1.119999,1.093999);
case 200: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.037999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,1.119999,1.093999);
case 202: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.041999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
case 206: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.041999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
case 210: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084998,0.022999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
case 211: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070998,0.040999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
case 212: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.035999,-0.001000, -92.899909,92.900062,-176.100021, 0.839000,0.981999,1.093999);
case 213: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098998,0.048999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 214: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063998,0.045999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 216: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063998,0.044999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 217: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.048999,-0.003001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 219: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068998,0.044999,-0.003001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 220: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.054998,0.059999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
case 221: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.046999,-0.001001, -92.899909,92.900062,-176.100021, 0.839000,1.161999,1.093999);
case 222: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.053999,-0.001001, -92.899909,92.900062,-176.100021, 0.839000,1.161999,1.093999);
case 223: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.071999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 224: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061998,0.045999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 225: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061998,0.045999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 226: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061998,0.045999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 227: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.109998,0.057999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 228: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.068999,-0.000000, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
case 229: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.073998,0.035999,-0.000000, -92.899909,103.200050,-176.100021, 0.839000,1.161999,1.093999);
case 230: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055998,0.035999,-0.000000, -92.899909,103.200050,-176.100021, 0.839000,0.999000,1.093999);
case 233: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064998,0.048999,-0.000000, -92.899909,93.900032,-176.100021, 0.839000,0.999000,1.093999);
case 235: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.053998,0.027999,-0.000000, -92.899909,93.900032,-176.100021, 0.839000,0.999000,1.093999);
case 236: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084998,0.038999,-0.000000, -92.899909,93.900032,-176.100021, 0.839000,1.093000,1.093999);
case 239: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.021999,0.004999, -92.899909,106.200004,-176.100021, 0.839000,0.959000,1.093999);
case 240: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.051999,0.000999, -92.899909,87.499969,-176.100021, 0.839000,1.129000,1.093999);
case 247: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.099998,0.051999,0.000999, -92.899909,96.499946,-176.100021, 0.839000,1.129000,1.093999);
case 248: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.062999,-0.001000, -92.899909,96.499946,-176.100021, 0.839000,1.182000,1.093999);
case 250: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.054999,-0.004000, -92.899909,96.499946,-176.100021, 0.839000,1.033000,1.093999);
case 252: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.045999,0.000999, -92.899909,96.499946,-176.100021, 0.839000,1.033000,1.093999);
case 254: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.097998,0.048999,-0.001001, -92.899909,96.499946,-176.100021, 0.839000,1.134000,1.093999);
case 255: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.031999,0.005999, -92.899909,96.499946,-176.100021, 0.839000,0.972000,0.954999);
case 258: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.057999,0.001999, -92.899909,96.499946,-176.100021, 0.839000,1.079000,1.113999);
case 259: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.057999,0.001999, -92.899909,96.499946,-176.100021, 0.839000,1.079000,1.113999);
case 261: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.023999,-0.001001, -92.899909,96.499946,-176.100021, 0.839000,0.945999,1.113999);
case 262: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081998,0.048999,-0.002001, -92.899909,88.299957,-177.600051, 0.839000,1.070999,1.113999);
case 265: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094997,0.037999,-0.000001, -92.899909,88.299957,-177.600051, 0.839000,1.070999,1.113999);
case 266: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.103997,0.034999,-0.005001, -92.899909,88.299957,-177.600051, 0.839000,1.097000,1.113999);
case 267: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094997,0.036999,-0.001001, -92.899909,97.999961,-175.800079, 0.839000,1.097000,1.113999);
case 270: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093997,0.036999,-0.001001, -92.899909,97.999961,-175.800079, 0.839000,1.097000,1.113999);
case 272: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093997,0.050999,-0.001001, -92.899909,97.999961,-175.800079, 0.839000,1.097000,1.113999);
case 273: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079997,0.041999,-0.001001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.113999);
case 274: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088997,0.035999,-0.003001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.113999);
case 275: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.113999);
case 276: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.033999,-0.001001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.027999);
case 280: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.037999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 281: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085997,0.036999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 282: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 283: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 286: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 287: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072997,0.056999,0.007999, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 288: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.034999,-0.000001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 291: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.050999,-0.000001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
case 292: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075997,0.032000,-0.005001, 97.999969,81.400047,-4.900008, 0.878000,1.000000,1.000000);
case 293: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083997,0.038999,-0.008001, 97.999969,81.400047,-4.900008, 0.878000,1.000000,1.000000);
case 295: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079997,0.045999,-0.000001, 95.799949,87.600059,-4.900008, 0.878000,1.087000,1.000000);
case 296: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079997,0.040999,-0.000001, 95.799949,67.300048,-4.900008, 0.878000,1.087000,1.000000);
case 297: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090997,0.044999,-0.000001, 95.799949,81.400077,-4.900008, 0.878000,1.087000,1.000000);
case 298: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090997,0.033999,-0.004001, 95.799949,81.400077,-4.900008, 0.878000,1.087000,1.000000);
case 299: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090997,0.052999,-0.000001, 95.799949,81.400077,-4.900008, 0.878000,1.087000,1.000000);
case 300: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083997,0.033999,-0.002001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 301: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083997,0.033999,-0.002001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 302: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.001001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.001001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.001001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 306: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.004001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 307: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.004001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 308: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 309: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.030999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.030999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð î÷êè, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 13)//½àíäàíû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.093999,0.018000,0.001999, -86.200012,-1.500002,-96.000038, 1.029999,1.000000,1.006999);
case 2: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.083999,0.029000,0.001999, -86.200012,-1.500002,-96.000038, 1.029999,1.000000,1.006999);
case 3: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.104999,0.024000,0.001999, -86.200012,-1.500002,-96.000038, 1.083999,1.000000,1.107000);
case 4: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.131999,0.012999,0.001999, -84.100021,5.999998,-96.600036, 1.268999,1.000000,1.107000);
case 5: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.106999,0.023999,0.001999, -84.100021,5.999998,-96.600036, 1.354999,1.000000,1.107000);
case 6: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.097999,0.006999,0.001999, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 7: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.028999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 8: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.020999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 9: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.010999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 10: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.024999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 11: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.018999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 12: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.009999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 13: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.014999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 14: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.083999,0.030999,0.000999, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
case 15: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,-0.004000,-0.002000, -84.100021,6.599998,-95.200027, 1.123999,1.000000,1.032000);
case 17: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.071999,0.018999,-0.002000, -84.100021,6.599998,-95.200027, 1.123999,1.000000,1.032000);
case 18: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.014999,-0.004000, -87.500000,2.199998,-95.200027, 1.123999,1.000000,1.032000);
case 19: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.062999,0.007999,-0.001000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 20: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.005999,-0.001000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 21: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.023999,-0.001000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 22: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.057999,0.027999,-0.004000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 23: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.022999,-0.004000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
case 24: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.003999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,1.032000);
case 25: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.008999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,0.976000);
case 26: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.017999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,0.976000);
case 27: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.017999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,0.976000);
case 28: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.025999,-0.006000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,1.039000);
case 29: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.034999,0.000999, -87.500000,16.199996,-95.200027, 1.024999,1.000000,1.039000);
case 30: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.019999,-0.007000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,1.112000);
case 31: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.022999,-0.006000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,1.112000);
case 32: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,-0.008000,-0.003000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.975000);
case 33: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.013999,0.009999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 35: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.011999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 36: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.011999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 37: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.011999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 38: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.032999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 39: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.056999,0.018999,-0.002000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
case 40: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.056999,0.006999,-0.001000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.975000);
case 43: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012999,0.014999,-0.001000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.884000);
case 44: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.065999,0.034999,-0.001000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.884000);
case 45: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.934000);
case 46: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.033000,-0.004000, -87.500000,16.199996,-95.200027, 1.098999,1.000000,1.053000);
case 47: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.025000,-0.004000, -87.500000,16.199996,-95.200027, 1.098999,1.000000,1.053000);
case 48: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.018000,-0.004000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,1.102000);
case 49: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.014000,-0.001000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.977000);
case 57: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.086999,0.024000,-0.001000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.977000);
case 58: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.004000,-0.001000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.977000);
case 59: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.017000,-0.001000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,0.977000);
case 60: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.022000,-0.006000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,0.977000);
case 66: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.011000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,0.977000);
case 67: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.015000,-0.000000, -87.500000,16.199996,-95.200027, 1.069999,1.000000,0.930000);
case 68: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.022000,-0.000000, -87.500000,16.199996,-95.200027, 0.967999,1.000000,0.930000);
case 69: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.048999,0.024000,0.000999, -87.500000,16.199996,-95.200027, 1.033999,1.000000,0.930000);
case 70: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060999,0.021000,0.002999, -87.500000,16.199996,-95.200027, 1.033999,1.000000,1.000000);
case 72: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060999,0.026000,0.002999, -87.500000,16.199996,-95.200027, 0.940999,1.000000,0.944000);
case 73: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060999,0.026000,0.002999, -87.500000,16.199996,-95.200027, 0.940999,1.000000,0.944000);
case 78: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.087999,0.009000,0.007999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 79: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.009000,0.007999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 83: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.022000,0.002999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 84: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.018000,0.002999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 86: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.008000,-0.002000, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
case 90: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047999,0.017999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.020000);
case 91: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047999,0.010999,-0.000000, -87.500000,16.199996,-95.200027, 1.031999,1.000000,1.020000);
case 93: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047999,0.018999,-0.000000, -87.500000,16.199996,-95.200027, 1.031999,1.000000,1.020000);
case 95: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,-0.002000,-0.000000, -87.500000,16.199996,-95.200027, 0.877999,1.000000,0.965000);
case 96: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.021999,-0.000000, -87.500000,16.199996,-95.200027, 0.877999,1.000000,0.965000);
case 97: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045999,0.007999,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,0.965000);
case 98: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.035000,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,1.048000);
case 100: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.022999,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,1.048000);
case 101: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.015999,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,1.048000);
case 102: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.015999,-0.000000, -87.500000,16.199996,-95.200027, 1.043999,1.000000,1.048000);
case 103: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 104: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 105: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 106: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 107: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 108: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 109: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 110: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
case 111: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.010999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.984000);
case 112: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.003999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.917000);
case 113: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.031999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.008000);
case 114: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.027999,-0.005000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 115: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024999,-0.004000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 116: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.024999,-0.007000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 117: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.013999,-0.002000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 118: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.013999,-0.002000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
case 119: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.019999,-0.002000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.968000);
case 120: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.019999,-0.003000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.968000);
case 121: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.072999,1.000000,1.123000);
case 122: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.072999,1.000000,1.123000);
case 123: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.117999,1.000000,1.177000);
case 124: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.010999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,1.177000);
case 125: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
case 126: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
case 127: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.024999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
case 128: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.035999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
case 134: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.010999,0.000999, -87.500000,16.199996,-95.200027, 0.912999,1.000000,0.925000);
case 135: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.023999,0.000999, -87.500000,16.199996,-95.200027, 0.920999,1.000000,0.925000);
case 137: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,-0.002000,-0.004000, -87.500000,16.199996,-95.200027, 0.920999,1.000000,0.925000);
case 141: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.020999,0.000999, -87.500000,16.199996,-95.200027, 0.920999,1.000000,0.925000);
case 142: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 0.997999,1.000000,1.059000);
case 143: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.057999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 147: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.009999,0.005999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 148: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,0.000999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 150: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,0.000999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 152: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,0.000999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
case 153: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.062999,0.014999,0.000999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.927000);
case 154: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039999,0.014999,-0.002000, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.927000);
case 155: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.023999,-0.006000, -87.500000,16.199996,-95.200027, 0.992999,1.000000,1.068000);
case 160: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.071999,0.024999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 163: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.016999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 164: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.016999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 165: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.031999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 166: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.020999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 169: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.020999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
case 170: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.065999,0.018999,-0.006000, -87.500000,16.199996,-95.200027, 0.992999,1.000000,1.045000);
case 171: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.065999,0.012999,-0.004000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 172: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039999,0.014999,0.000999, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 173: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.030999,0.000999, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 174: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 175: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 176: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 177: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 179: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.025999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 180: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.020999,-0.004000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
case 181: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.098999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 182: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.040999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 183: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.009999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 184: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.026999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 185: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.018999,-0.001000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 186: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.013999,-0.001000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
case 187: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.013999,0.007999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 188: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.025999,0.002999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 189: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.016999,-0.001000, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 190: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.022999,0.000999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 191: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.022999,0.000999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 193: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
case 194: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 195: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 200: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.015999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 202: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 203: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 204: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 206: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.082000,0.020999,-0.004000, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
case 208: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 0.892999,1.000000,1.014000);
case 210: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.007999,-0.000000, -87.500000,16.199996,-95.200027, 0.995999,1.000000,0.883000);
case 211: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045999,0.026999,-0.002000, -87.500000,16.199996,-95.200027, 0.995999,1.000000,0.883000);
case 212: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.072999,0.024999,-0.003000, -87.500000,16.199996,-95.200027, 0.859000,1.000000,0.883000);
case 213: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.072999,0.038999,-0.003000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,0.883000);
case 214: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.043999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.060999,1.000000,0.894000);
case 217: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,0.894000);
case 220: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.015000,0.029999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.113000);
case 221: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.015999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.113000);
case 222: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.015999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.113000);
case 223: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.025999,-0.002000, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.205000);
case 227: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.075999,0.021999,-0.000999, -87.500000,16.199996,-95.200027, 1.115999,1.000000,1.087000);
case 228: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.075999,0.030999,-0.000999, -87.500000,16.199996,-95.200027, 1.115999,1.000000,1.087000);
case 229: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.010999,-0.000999, -87.500000,16.199996,-95.200027, 1.115999,1.000000,0.965000);
case 233: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.018999,0.000000, -87.500000,16.199996,-95.200027, 1.033999,1.000000,0.965000);
case 234: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,-0.004000,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 235: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030999,0.003999,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 236: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.028999,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 237: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.009999,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 239: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.081999,0.015999,0.009000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
case 240: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.016999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 247: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.016999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 248: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.032999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 249: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.058999,0.032999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 250: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.058999,0.023999,-0.001999, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 252: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.019999,-0.001999, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 254: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.071999,0.020999,-0.001999, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 255: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.003999,0.005000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
case 258: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.010999,0.005000, -87.500000,16.199996,-95.200027, 1.129998,1.000000,1.158000);
case 259: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.010999,0.005000, -87.500000,16.199996,-95.200027, 1.129998,1.000000,1.158000);
case 262: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041999,0.014999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.052999,0.006999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,-0.000000,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.008999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 269: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.012999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 270: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 271: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
case 272: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.019999,0.000000, -87.500000,16.199996,-95.200027, 1.079998,1.000000,1.043000);
case 273: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.006999,0.000000, -87.500000,16.199996,-95.200027, 1.079998,1.000000,1.043000);
case 274: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.006999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 275: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.006999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 276: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.008999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 280: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 281: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 282: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 283: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
case 284: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.024999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
case 285: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.016999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
case 286: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,-0.001000,-0.002999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
case 287: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.010999,0.008000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
case 288: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.005999,-0.000999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 289: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.005999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 290: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.013999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 291: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.027999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 292: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.007999,-0.003999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 293: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.011999,-0.006999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 294: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.012999,0.003000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 295: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.020999,0.001000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 296: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.020999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
case 297: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.008999,0.000000, -87.500000,16.199996,-95.200027, 1.062998,1.000000,1.082000);
case 298: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.008999,0.000000, -87.500000,16.199996,-95.200027, 1.062998,1.000000,1.082000);
case 299: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.017999,0.003000, -87.500000,16.199996,-95.200027, 1.062998,1.000000,1.082000);
case 300: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 301: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 302: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 303: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 304: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 305: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
case 306: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,0.001000, -87.500000,16.199996,-95.200027, 1.059998,1.000000,1.062000);
case 307: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,1.062000);
case 308: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,1.062000);
case 309: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,1.062000);
case 310: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,0.949000);
case 311: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.011999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,0.949000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð áàíäàíà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 14)//àóøíèêè
{
switch (skinid)
{
case 1: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.286000,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
case 2: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.303999,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.040000,1.044999,1.000000);
case 3: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.293999,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.040000,1.044999,1.000000);
case 4: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334999,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.040000,1.044999,1.000000);
case 5: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.355999,0.071000,0.005000, -81.499992,-113.599922,94.599967, 1.099000,1.044999,1.000000);
case 6: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.347999,0.090000,0.000000, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
case 7: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.323998,0.104999,-0.008999, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
case 8: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.301999,0.112999,0.001999, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
case 9: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.314998,0.089999,0.001999, -90.599975,-108.399971,91.199943, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.243998,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 11: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333998,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 12: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.313999,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 13: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.361999,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 14: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338999,0.102000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 15: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.325999,0.096000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 16: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.367999,0.096000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 17: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.346999,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.299998,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 19: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.354999,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.336999,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.336999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 22: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.357999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 23: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 24: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.349999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 27: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 28: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.343999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342999,0.102000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 33: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.294999,0.092000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 34: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348999,0.108000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 35: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.328999,0.108000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 36: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 37: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 38: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.251999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 39: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.251999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 40: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.298999,0.086000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 43: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.277999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 44: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.277999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 45: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.299999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 46: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.323999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 47: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 48: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.343999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 57: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.354999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 58: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.278999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 59: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 60: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.344999,0.109000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 61: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319999,0.109000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 66: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 67: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 68: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 69: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 70: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 71: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 72: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.320999,0.094000,0.001000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 73: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.320999,0.094000,0.001000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 76: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.094000,0.001000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 78: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.380998,0.109999,0.003000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 79: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.364998,0.109999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 90: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.100000,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 91: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.100000,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 93: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.328998,0.094999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 94: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.260998,0.094999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 95: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.266998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 96: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.360998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 97: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.311998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 98: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.318998,0.098999,0.000000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 100: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.341998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 102: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331998,0.102999,-0.008999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 105: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.366998,0.082000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
case 106: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 107: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 108: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 109: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 110: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 111: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.360998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 112: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.309998,0.084999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 113: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.332998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 114: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 115: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 116: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 117: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.304998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 118: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.304998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 119: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 120: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 121: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 122: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.091999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 123: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.091999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 124: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.097999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 125: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.097999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 126: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.097999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 127: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 128: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.316998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 134: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.247998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 136: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.247998,0.099999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 137: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319998,0.089999,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 141: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319998,0.089999,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 142: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.097999,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 143: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348998,0.109000,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 147: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.109000,0.007000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 148: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.095000,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 150: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.095000,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 153: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.110000,0.008000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 154: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.312998,0.110000,-0.004999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 155: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.110000,-0.010999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 156: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.110000,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 160: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.303998,0.098000,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 163: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.361998,0.098000,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 164: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.355998,0.107000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 165: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.271998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 166: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.271998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 170: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 171: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 172: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 173: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 174: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 175: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 176: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 177: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 179: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 180: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 181: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.086000,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 182: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 183: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 184: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.103999,-0.006999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 185: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.330998,0.090999,-0.006999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 186: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.330998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 187: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.111999,0.013000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 188: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.099999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 189: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.099999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 190: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 191: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 193: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 194: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 195: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.358998,0.101999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 200: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 202: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 206: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 208: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.318998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 210: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.256998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 211: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.330998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 212: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.252998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 217: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 219: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.091999,0.003000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 220: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.091999,0.003000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 221: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.351998,0.111999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 222: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.351998,0.111999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 223: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.092999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 227: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.361998,0.096999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 228: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331998,0.109999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 229: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.274998,0.109999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
case 230: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.301998,0.101999,-0.003999, -90.599975,-104.999977,92.599967, 1.109000,1.000000,1.000000);
case 233: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.336998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 0.950000,0.974000,1.000000);
case 234: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.277998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 0.950000,0.974000,1.000000);
case 235: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.268998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 0.950000,0.974000,1.000000);
case 236: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.274998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 239: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.387998,0.111999,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 240: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.325998,0.087999,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 247: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.345998,0.103999,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 248: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.345998,0.103999,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 250: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.103999,-0.002999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 252: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.103999,-0.005999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 254: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.103999,-0.005999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 255: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.332998,0.103999,0.009000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 258: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348998,0.103999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 259: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348998,0.103999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 261: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.276998,0.103999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 262: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.317998,0.083999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 265: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.317998,0.083999,-0.004999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 266: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.304998,0.070999,-0.004999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 267: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.531998,0.082000,-0.039000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 269: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.368998,0.068000,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 270: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.355998,0.091000,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 271: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.094000,0.002000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 272: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 273: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.315998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 274: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 275: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 276: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 280: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 281: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 282: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 283: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 284: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.104999,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 285: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.090999,0.002000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 286: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.086999,-0.003999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 287: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.345998,0.097999,-0.000999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 288: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.341998,0.097999,-0.000999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
case 289: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.307996,0.097000,-0.000999, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 290: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.307996,0.097000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 291: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.307996,0.097000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 292: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.328996,0.074000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 293: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338996,0.084000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 294: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338996,0.084000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 295: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.260996,0.084000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 296: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.260996,0.093999,0.007001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 297: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.318996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 298: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.312996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 300: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 301: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 302: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 303: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 304: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 305: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 306: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 307: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 308: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 309: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 310: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
case 311: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð íàóøíèêè, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 15)//„àñû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.003998,-0.001999, 51.200016,53.199977,142.800018, 0.963999,0.916999,1.000000);
case 2: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.001999,-0.005999, 51.200016,53.199977,142.800018, 1.226999,1.173999,1.000000);
case 3: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.001999,-0.007999, 51.200016,53.199977,142.800018, 1.226999,1.173999,1.000000);
case 4: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.001999,-0.012999, 51.200016,53.199977,142.800018, 1.226999,1.173999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.018998,-0.000999, 51.200016,70.499969,142.800018, 1.354999,1.441999,1.000000);
case 8: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.003998,-0.011999, 51.200016,70.499969,142.800018, 1.354999,1.441999,1.000000);
case 11: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.007998,-0.001999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 13: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.007998,-0.001999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.007998,-0.001999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.002998,-0.015999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 18: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.010998,-0.012999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 20: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.006998,-0.006999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
case 21: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.006998,-0.006999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 23: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.006998,-0.006999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 24: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.009998,-0.011999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 25: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.008998,-0.008999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 26: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.008998,-0.008999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 28: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.008998,-0.005999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 30: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,-0.005999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 31: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,-0.005999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
case 32: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,0.008001, 51.200016,70.499969,142.800018, 0.964999,0.921999,1.000000);
case 34: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 35: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.054000,-0.003998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 36: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.054000,-0.003998,-0.015999, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 37: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.054000,-0.003998,-0.015999, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 38: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.024000,-0.003998,-0.015999, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 40: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.024000,-0.003998,-0.010998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 41: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,0.001001, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 42: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,-0.012998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 43: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,-0.001998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 44: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,-0.001998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 45: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.015998,-0.008998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 46: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.008998,-0.008998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 47: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,0.001001,-0.000998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 48: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,0.001001,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 49: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.007998,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 51: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.010998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 52: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.010998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 53: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.003998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 55: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.003998,-0.001998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 56: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.003998,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 57: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.026999,0.005001,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 58: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003000,-0.003998,-0.007998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 59: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003000,-0.011998,-0.004998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 60: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003000,-0.002998,-0.000998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 61: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011999,-0.014998,-0.000998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
case 66: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.007998, 51.200016,70.499969,142.800018, 1.271999,1.359999,1.000000);
case 67: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.007998, 51.200016,70.499969,142.800018, 1.271999,1.359999,1.000000);
case 69: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.004998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
case 72: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.004998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
case 73: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.010998,-0.004998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
case 78: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.010998,-0.003998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
case 79: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.014998,-0.005998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
case 86: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.014998,-0.005998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
case 88: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,0.001001,-0.028998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
case 90: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,-0.007998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
case 91: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
case 93: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
case 94: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.009998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
case 95: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.001998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
case 96: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.017998,-0.008998, 51.200016,70.499969,142.800018, 1.093999,1.223999,1.000000);
case 97: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.040998,-0.008998, 51.200016,70.499969,142.800018, 1.093999,1.223999,1.000000);
case 98: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.002998,0.001001, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 100: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.002998,-0.002998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 101: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.007998,-0.006998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 102: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.003998,-0.004998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 104: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,0.001001,-0.001998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
case 105: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.026999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.363999,1.386999,1.000000);
case 106: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.026999,0.000001,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 107: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,0.000001,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 108: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 109: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 110: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 112: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.022999,-0.008998,-0.012998, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 114: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.001001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 116: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.001001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
case 119: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.006000,-0.009998,-0.003998, 51.200016,70.499969,142.800018, 1.128999,1.127999,1.000000);
case 121: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.007998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 122: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.001998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 124: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.010998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 125: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.010998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 126: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.007000,-0.010998,-0.010998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
case 128: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.007000,-0.004998,-0.005998, 51.200016,70.499969,142.800018, 1.232999,1.202999,1.000000);
case 129: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.024999,-0.005998,-0.005998, 51.200016,70.499969,142.800018, 1.232999,1.202999,1.000000);
case 132: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.011998,0.013001, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
case 133: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.005998,-0.008998, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
case 134: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.012998,-0.005998, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
case 142: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.004998,-0.001998, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
case 147: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.004998,-0.001998, 51.200016,70.499969,142.800018, 0.984000,0.977999,1.000000);
case 149: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.015998,-0.001998, 51.200016,70.499969,142.800018, 1.120999,1.087999,1.000000);
case 151: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.010998,-0.005998, 51.200016,70.499969,142.800018, 1.120999,1.087999,1.000000);
case 154: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.013998,-0.005998, 51.200016,70.499969,142.800018, 1.120999,1.087999,1.000000);
case 155: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.000998,-0.005998, 51.200016,70.499969,142.800018, 1.250000,1.087999,1.000000);
case 156: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.000998,-0.009998, 51.200016,70.499969,142.800018, 1.064000,1.210999,1.000000);
case 160: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.009998,-0.008998, 51.200016,70.499969,142.800018, 1.064000,1.210999,1.000000);
case 163: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.009998,-0.003998, 51.200016,70.499969,142.800018, 1.212000,1.210999,1.000000);
case 164: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.009998,-0.003998, 51.200016,70.499969,142.800018, 1.212000,1.210999,1.000000);
case 165: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.004998,-0.004998, 51.200016,70.499969,142.800018, 1.310000,1.304999,1.000000);
case 166: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.001998,-0.004998, 51.200016,70.499969,142.800018, 1.310000,1.304999,1.000000);
case 167: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.010998,-0.013999, 51.200016,70.499969,142.800018, 1.310000,1.304999,1.000000);
case 169: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.005998,-0.004998, 51.200016,70.499969,142.800018, 1.016000,1.304999,1.000000);
case 170: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.005998,0.002001, 51.200016,70.499969,142.800018, 1.292000,1.304999,1.000000);
case 171: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.005998,-0.007998, 51.200016,70.499969,142.800018, 1.292000,1.304999,1.000000);
case 172: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.008998,0.001001, 51.200016,70.499969,142.800018, 0.956000,1.095999,1.000000);
case 173: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.006998,0.000001, 51.200016,70.499969,142.800018, 1.195000,1.197999,1.000000);
case 174: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.195000,1.197999,1.000000);
case 175: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.450000,1.353999,1.000000);
case 176: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 177: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 179: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 180: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 181: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.017998,-0.008998, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 184: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.011998,-0.001998, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 185: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.008998,-0.010999, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 188: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.000000, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 189: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.008999, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 191: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.008999, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
case 192: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 193: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 194: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 195: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 196: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 198: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.014998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 200: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.021999,-0.008998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 201: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.021999,-0.008998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 202: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 206: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 207: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 209: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,0.008000, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 210: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 211: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.011998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 214: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.011998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 215: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 216: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
case 217: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.003998,-0.003999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 220: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.010998,-0.003999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 221: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 222: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 223: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 224: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 225: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
case 226: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 229: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.003998,-0.006999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 231: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.003998,-0.006999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 233: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 234: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 235: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.012998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 236: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.012998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
case 239: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.012998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 240: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 247: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 250: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.009998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 252: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 254: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.002998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 255: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.008998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 258: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 259: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 263: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 265: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 266: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 267: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 269: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 270: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,0.005001, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 271: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.008998,-0.006999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 273: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.020000,-0.013998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 274: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 275: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 276: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 280: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 281: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 282: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 283: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 285: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.002998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 287: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 288: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 289: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 291: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 292: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 293: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.050999,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 298: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.028999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 300: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 301: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 302: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 303: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 304: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 305: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 306: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 307: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 308: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 309: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 310: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
case 311: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ÷àñû, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 16)//–þêçàêè 1
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.204000,-0.064999,-0.002999 , -0.600000,-1.100000,0.000000 , 1.075999,0.918998,0.905000 );
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.237000,-0.064999,-0.002999 , -0.600000,-1.100000,0.000000 , 1.075999,0.918998,0.905000 );
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.228000,-0.062999,-0.002999 , -0.600000,-1.100000,0.000000 , 1.075999,0.918998,0.905000 );
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.194000,-0.056999,-0.009999 , -0.600000,-1.100000,2.399999 , 1.075999,0.918998,0.905000 );
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.194000,-0.117999,-0.009999 , -0.600000,-1.100000,2.399999 , 1.075999,1.000998,0.905000 );
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.194000,-0.079999,-0.012999 , -0.600000,-1.100000,2.399999 , 1.075999,1.000998,0.905000 );
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.219000,-0.057999,-0.012999 , -0.600000,-1.100000,2.399999 , 1.075999,1.000998,0.905000 );
case 8: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.207000,-0.061999,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.962998,0.834000 );
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.207000,-0.058999,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.962998,0.834000 );
case 10: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.262000,-0.071999,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.962998,0.834000 );
case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.189000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.184000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.116000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.158000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.156000,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.184999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.129999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.159999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.159999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243000,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.167000,-0.077000,-0.014999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.145000,-0.077000,-0.003999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.145000,-0.077000,-0.003999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.145000,-0.077000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.188000,-0.103000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.188000,-0.103000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 31: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239000,-0.103000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.173000,-0.068999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.199000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.150000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 38: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.222000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 39: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.222000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.172000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 41: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.172000,-0.067000,-0.017999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.172000,-0.067000,-0.017999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.196000,-0.067000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.203000,-0.067000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.171999,-0.067000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 50: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 53: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.218999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 54: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.232999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.174999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.174999,-0.074000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.116999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.202999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.115999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.141999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.146999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.146999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.155999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.167999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.162999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.207999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.118999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.156999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.136999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.136999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.888999 );
case 88: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.124999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 0.840000,0.911998,0.753999 );
case 89: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.124999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 0.840000,0.911998,0.753999 );
case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.048999,-0.057000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.999998,0.826000 );
case 91: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.048999,-0.057000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.048999,-0.067000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.122999,-0.067000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.113999,-0.067000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.071999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.058999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.806000 );
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.046999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.806000 );
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.046999,-0.112000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.853998,0.900000 );
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.055999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.853998,0.900000 );
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.055999,-0.123000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.097999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.093999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.051999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.107999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.101000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.101000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.098999,-0.101000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.096999,-0.076000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.096999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.096999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.112999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 129: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.186999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 130: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 131: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.069000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.175999,-0.069000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.078000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.156999,-0.064000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.093999,-0.094000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161999,-0.082000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.111999,-0.086000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.076999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 146: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.068000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.068000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.060000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.081000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.115999,-0.064000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.072000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.107999,-0.072000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.086000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.083999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 157: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.065000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.127999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.127999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.095999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.079999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.083999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.094999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.058999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.058999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.044999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.075999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 203: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 204: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.075999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 207: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.095999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.154999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.063999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.148999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 214: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 215: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 216: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.083999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 224: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 225: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.103999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.043999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.068999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.139999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.103999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 233: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.131999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.131999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.131999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.045999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.072999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.075999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.063999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 253: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.113999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.062999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.130999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 263: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.078000,-0.011999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.097999,-0.078000,-0.011999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.121000,-0.078000,-0.030000 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.064999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.064999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.102999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.109999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.090000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.090000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.080999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.080999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.069999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.069999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.079999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.079999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.057999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.060999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.070999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.135999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.130999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ðþêçàê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 17)//–þêçàêè 2
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.087999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.041999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.181999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.012000,-0.139999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.139999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 8: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.122999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.107999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 10: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.127999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030000,-0.105999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033999,-0.099999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.099999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.021999,-0.126999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.105999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 41: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.105999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.105999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.098999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.011000,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.011000,-0.118999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.032000,-0.118999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.032000,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 53: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 54: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.097999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.087999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.037000,-0.125999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.038999,-0.099999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.011000,-0.099999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.007999,-0.117999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.020999,-0.106999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.103999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.122999,-0.003000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.122999,-0.003000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.122999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.031000,-0.115999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.115999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046000,-0.123999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.007999,-0.123999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.002000,-0.123999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.017999,-0.116999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.051999,-0.116999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.024000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.039000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.039000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 85: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.002000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.023999,-0.121999,-0.005999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 88: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.049999,-0.111999,-0.005999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.009000,-0.094999,-0.005999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.009000,-0.109999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.109999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.030999,-0.109999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.045000,-0.120999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.101999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.140999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.026999,-0.131999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.026999,-0.159999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.044999,-0.156999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.012999,-0.170999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.049999,-0.147999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.049999,-0.147999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.096999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.114999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.114999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.041999,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.135999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.135999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029000,-0.102999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029000,-0.102999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029000,-0.102999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.102999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.093999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.093999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.017000,-0.094999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.091999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.127999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.098999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018999,-0.089999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.084999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.100999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.100999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.087999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.135999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.095999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.095999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.095999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.122999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 157: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.105999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.105999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.093999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.102999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.042000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.042000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.045999,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.045999,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 169: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.086999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.119999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.119999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.106999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.035000,-0.106999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.109999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.109999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.109999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 196: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.047999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 199: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.101999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.101999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.094999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033999,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 214: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 215: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 216: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.103999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.027999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.027999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.027999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.035000,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.024999,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.099999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.030999,-0.085999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.085999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 233: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.024000,-0.093999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.080999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.080999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.080999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.026000,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.124999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.124999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 243: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.031999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.004999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.068000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 253: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.010999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.023999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.023999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.002999,-0.111999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.039999,-0.111999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.039999,-0.111999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.231000,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 268: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.157999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.129999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.129999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.010000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.005999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.002000,-0.136999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.054000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.054000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.127999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.055000,-0.119000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041000,-0.130999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.106999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.123999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.120999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.120999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ðþêçàê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 18)//–þêçàêè 3
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089999,-0.054999,-0.010000 , 0.000000,90.000000,0.000000 , 1.120000,1.079998,1.029000 );
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085000,-0.054999,-0.010000 , 0.000000,90.000000,0.000000 , 1.120000,1.079998,1.029000 );
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085000,-0.054999,-0.010000 , 0.000000,90.000000,0.000000 , 1.120000,1.079998,1.029000 );
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.046999,-0.002000 , 0.000000,90.000000,0.000000 , 1.067000,1.079998,1.029000 );
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.047999,-0.002000 , 0.000000,90.000000,0.000000 , 1.330000,1.319998,1.228000 );
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.095000,-0.047999,-0.002000 , 0.000000,90.000000,0.000000 , 0.978000,1.154998,1.164000 );
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049000,-0.039000,-0.008000 , 0.000000,90.000000,0.000000 , 1.084000,1.154998,1.164000 );
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062000,-0.039000,-0.001000 , 0.000000,90.000000,0.000000 , 0.942000,1.184998,1.164000 );
case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.077000,-0.039000,-0.001000 , 0.000000,90.000000,0.000000 , 0.942000,1.184998,1.164000 );
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052000,-0.048999,-0.001000 , 0.000000,90.000000,0.000000 , 0.869000,1.184998,1.164000 );
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.093000,-0.035999,-0.006000 , 0.000000,90.000000,0.000000 , 0.869000,1.184998,1.164000 );
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.044999,-0.006000 , 0.000000,90.000000,0.000000 , 1.005000,1.184998,1.164000 );
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.044999,-0.006000 , 0.000000,90.000000,0.000000 , 1.005000,1.184998,1.164000 );
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.039999,-0.002000 , 0.000000,90.000000,0.000000 , 1.005000,1.184998,1.164000 );
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.039999,-0.002000 , 0.000000,90.000000,0.000000 , 0.979000,1.042998,1.093000 );
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.039999,-0.002000 , 0.000000,90.000000,0.000000 , 0.979000,1.042998,1.093000 );
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.014999,-0.002000 , 0.000000,90.000000,0.000000 , 0.979000,1.042998,1.093000 );
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.014999,-0.002000 , 0.000000,90.000000,0.000000 , 1.012000,1.071998,1.093000 );
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 1.078000,1.071998,1.093000 );
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 0.951000,1.071998,1.093000 );
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 1.062000,1.173999,1.093000 );
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 1.062000,1.173999,1.093000 );
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.033999,-0.008000 , 0.000000,90.000000,0.000000 , 1.119000,1.173999,1.093000 );
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.033999,-0.008000 , 0.000000,90.000000,0.000000 , 1.119000,1.173999,1.093000 );
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.058000,-0.008000 , 0.000000,90.000000,0.000000 , 0.885001,1.006999,1.093000 );
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 0.885001,1.006999,1.093000 );
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 1.068001,1.003999,1.093000 );
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 1.068001,1.003999,1.093000 );
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 1.068001,1.003999,1.093000 );
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 0.965001,0.922999,0.975000 );
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 0.917001,0.961999,0.894000 );
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.103000,-0.017000,-0.008000 , 0.000000,90.000000,0.000000 , 0.917001,0.961999,0.894000 );
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.103000,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 1.100000,1.024998,0.999000 );
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 1.100000,1.024998,0.999000 );
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 1.100000,1.024998,0.999000 );
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.146999,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 0.962001,0.902998,0.999000 );
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.057999,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 0.851001,0.902998,0.999000 );
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.057999,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 0.972001,1.047998,1.178999 );
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.057999,-0.009000,-0.004000 , 0.000000,90.000000,0.000000 , 0.972001,1.047998,1.178999 );
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.029000,-0.004000 , 0.000000,90.000000,0.000000 , 1.036001,0.948998,1.219999 );
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.020000,-0.004000 , 0.000000,90.000000,0.000000 , 1.036001,0.948998,1.219999 );
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.020000,-0.004000 , 0.000000,90.000000,0.000000 , 1.082001,1.035998,1.219999 );
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.031000,-0.004000 , 0.000000,90.000000,0.000000 , 1.082001,1.035998,1.219999 );
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.040000,-0.004000 , 0.000000,90.000000,0.000000 , 1.082001,1.035998,1.219999 );
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.091000,-0.050999,0.000000 , 0.000000,90.000000,0.000000 , 1.096999,0.971998,1.035001 );
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.102999,-0.031999,0.008000 , 0.000000,90.000000,0.000000 , 1.096999,0.971998,1.138001 );
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085999,-0.036998,0.008000 , 0.000000,90.000000,0.000000 , 1.096999,1.117999,1.138001 );
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085999,-0.072999,0.002999 , 0.000000,90.000000,0.000000 , 1.096999,1.117999,1.138001 );
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022999,-0.043999,0.002999 , 0.000000,90.000000,0.000000 , 0.933999,1.000999,1.138001 );
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 0.901998,1.000999,1.138001 );
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.065999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 1.039999,1.176999,1.394001 );
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 1.039999,1.176999,1.394001 );
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.007000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.031999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.034999,-0.000000 , 0.000000,90.000000,0.000000 , 1.177999,1.176999,1.394001 );
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.198999,1.176999,1.394001 );
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.198999,1.176999,1.394001 );
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.026999,1.176999,1.394001 );
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.026999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018000,-0.066999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.009000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.009000 , 0.000000,90.000000,0.000000 , 1.144999,1.436999,1.394001 );
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.009000 , 0.000000,90.000000,0.000000 , 1.100999,1.224999,1.394001 );
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.100999,1.224999,1.394001 );
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.100999,1.224999,1.394001 );
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 0.948999,1.224999,1.394001 );
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.256999,1.394001 );
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.265999,1.394001 );
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.265999,1.394001 );
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.265999,1.394001 );
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,0.001999 , 0.000000,90.000000,0.000000 , 1.123998,1.363999,1.394001 );
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,0.001999 , 0.000000,90.000000,0.000000 , 0.980999,1.067999,1.082000 );
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.067999,1.432999,1.372001 );
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 0.939999,0.939999,1.126001 );
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.007000 , 0.000000,90.000000,0.000000 , 0.869999,0.939999,1.126001 );
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.000000 , 0.000000,90.000000,0.000000 , 1.044999,1.166999,1.199001 );
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.000000 , 0.000000,90.000000,0.000000 , 1.044999,1.166999,1.199001 );
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.000000 , 0.000000,90.000000,0.000000 , 1.044999,1.166999,1.199001 );
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 1.154999,1.391999,1.199001 );
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 1.080999,1.245999,1.199001 );
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 0.870999,1.104999,1.199001 );
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 0.979999,1.306999,1.199001 );
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.487999,1.199001 );
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.487999,1.199001 );
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.190999,1.199001 );
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.190999,1.199001 );
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.190999,1.199001 );
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.088999,1.270001 );
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.068999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.044999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 1.104999,1.239999,1.270001 );
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 1.104999,1.239999,1.270001 );
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.050999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.050999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.043999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.069999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.069999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.039999,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006000,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058999,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.892999,1.239999,1.270001 );
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.016000,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.892999,1.239999,1.270001 );
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041999,-0.040999,-0.010000 , 0.000000,90.000000,0.000000 , 1.077999,1.239999,1.270001 );
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041999,-0.040999,-0.010000 , 0.000000,90.000000,0.000000 , 0.950999,1.239999,1.270001 );
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041999,-0.021999,-0.010000 , 0.000000,90.000000,0.000000 , 1.054999,1.239999,1.270001 );
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.034999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.034999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.017999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078999,-0.080999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.027999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.027999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.027999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.057999,-0.011000 , 0.000000,90.000000,0.000000 , 1.039998,1.337998,1.324001 );
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.057999,-0.004000 , 0.000000,90.000000,0.000000 , 0.982998,1.153998,1.324001 );
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.057999,-0.018000 , 0.000000,90.000000,0.000000 , 1.090999,1.460998,1.324001 );
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.077999,-0.018000 , 0.000000,90.000000,0.000000 , 1.090999,1.460998,1.324001 );
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.077999,-0.018000 , 0.000000,90.000000,0.000000 , 1.090999,1.460998,1.324001 );
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.068999,0.003999 , 0.000000,90.000000,0.000000 , 1.009999,1.295998,1.324001 );
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.030999,-0.013000 , 0.000000,90.000000,0.000000 , 1.097998,1.295998,1.324001 );
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.030999,-0.004000 , 0.000000,90.000000,0.000000 , 1.045999,1.053998,1.249001 );
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052999,-0.005999,-0.009000 , 0.000000,90.000000,0.000000 , 1.239999,1.130998,1.372001 );
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.042999,-0.012999,-0.014000 , 0.000000,90.000000,0.000000 , 1.239999,1.130998,1.372001 );
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029999,-0.038999,-0.010000 , 0.000000,90.000000,0.000000 , 0.867999,0.918998,1.073001 );
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.015999,-0.008000 , 0.000000,90.000000,0.000000 , 1.082999,1.042998,1.238001 );
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.051999,-0.008000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.245999,-0.034999,-0.011000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.006000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.048999,-0.006000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.036999,-0.011999,-0.017000 , 0.000000,90.000000,0.000000 , 1.216999,1.113998,1.238001 );
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.036999,-0.009999,-0.009999 , 0.000000,90.000000,0.000000 , 1.026999,0.996998,1.238001 );
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.037999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.073999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.082999,0.974998,1.238001 );
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.082999,0.974998,1.238001 );
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.037999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.128999,1.172998,1.238001 );
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.051999,-0.006999 , 0.000000,90.000000,0.000000 , 1.128999,1.172998,1.238001 );
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 1.128999,1.172998,1.238001 );
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 0.964999,1.172998,1.238001 );
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 0.964999,1.172998,1.238001 );
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.079999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 0.964999,1.172998,1.238001 );
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.009000,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.038999,1.172998,1.238001 );
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.009000,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.074999,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.076999,1.220998,1.238001 );
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.076999,1.220998,1.238001 );
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ðþêçàê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 19)//¬èï ¡ë¤ïû 1
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.029000,-0.003001, 0.000000,90.000000,91.799987, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.029000,-0.003001, 0.000000,90.000000,91.799987, 1.000000,1.000000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024000,-0.001001, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024000,-0.001001, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.032999,-0.006001, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.028999,0.002999, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111997,0.024999,0.002999, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.024999,0.002999, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.013999,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.045000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.005000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.034000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.044000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.039000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.039000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109997,0.024000,0.002998, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074997,0.032000,0.002998, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.050000,0.002998, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.045000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.045000,-0.003001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130997,0.020999,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.054999,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.029000,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.022000,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.052999,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,0.037000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.025000,-0.002001, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.039999,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.039999,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.039999,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.014000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 80: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.024000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 81: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.024000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.047000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.037000,0.001999, 0.000000,90.000000,91.799987, 1.101000,1.142999,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.037000,0.001999, 0.000000,90.000000,91.799987, 1.101000,1.142999,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.012000,0.001999, 0.000000,90.000000,91.799987, 0.891000,0.925999,1.000000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.031000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.020000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
case 93: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.020000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.010000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.032000,-0.003001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.032000,-0.003001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.045000,-0.003001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.029000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.031000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.031000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.031000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.028000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,0.021000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.032000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.019000,-0.001001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.027000,0.000998, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.027000,0.000998, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.027000,-0.006001, 0.000000,90.000000,91.799987, 1.137000,1.146999,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.040000,-0.006001, 0.000000,90.000000,91.799987, 1.137000,1.146999,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.040000,-0.006001, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.026000,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.026000,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,0.048999,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 131: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.035000,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.038998,0.023000,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.023000,0.005998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.019000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,0.018000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.028000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.014000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.032000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.032000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.014999,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.026000,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.019999,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.019999,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.026000,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,0.033999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.033999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.022999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.038999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.038999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.038999,-0.008001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.029999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.021999,0.002998, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.016999,0.002998, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.032999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.025999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.035999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.039999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.026999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.037999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.037999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.020999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.013999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,0.039999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.014999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.044999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,0.035999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108998,0.022999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108998,0.014999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.014999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.027999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.037999,0.000998, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.029000,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,0.036000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.036000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.028000,0.001998, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.025000,0.001998, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.041999,0.001998, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.031000,-0.000001, -1.599999,90.000000,91.399993, 0.957000,1.094000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.031000,-0.000001, -1.599999,90.000000,91.399993, 0.957000,1.094000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.031000,-0.000001, -1.599999,90.000000,91.399993, 0.957000,1.094000,1.000000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.037999,-0.002001, -1.599999,90.000000,91.399993, 0.957000,1.137000,1.000000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.020999,-0.002001, -1.599999,90.000000,91.399993, 0.957000,1.137000,1.000000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.031999,-0.002001, -1.599999,90.000000,91.399993, 0.957000,1.137000,1.000000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.031999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.031999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.031999,0.001998, -1.599999,90.000000,91.399993, 0.977999,1.104000,1.000000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.040999,0.001998, -1.599999,90.000000,91.399993, 0.977999,1.104000,1.000000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.030999,0.001998, -1.599999,90.000000,91.399993, 0.977999,1.104000,1.000000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.035999,-0.006001, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.027999,-0.002001, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.005999,-0.002001, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 0.898000,0.969000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.027999,-0.000001, -1.599999,90.000000,91.399993, 0.898000,1.016000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.027999,-0.000001, -1.599999,90.000000,91.399993, 0.898000,1.016000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øë¤ïà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 20)//¬èï ¡ë¤ïû 2
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101999,0.004999,0.000000, 0.499999,87.200019,91.700004, 1.072000,1.068000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119999,0.010999,0.002000, 0.499999,87.200019,91.700004, 1.163999,1.109000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148000,0.001999,0.002000, 0.499999,87.200019,91.700004, 1.163999,1.109000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134999,-0.001000,-0.003000, 0.499999,87.200019,91.700004, 1.163999,1.130000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115999,0.021999,-0.003000, 0.499999,87.200019,91.700004, 1.163999,1.130000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085999,0.000999,-0.003000, 0.499999,87.200019,91.700004, 1.163999,1.130000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100999,0.003999,-0.003000, 0.499999,87.200019,91.700004, 1.039999,1.032000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.009999,-0.003000, 0.499999,87.200019,91.700004, 1.039999,1.032000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,-0.003000,-0.003000, 0.499999,87.200019,91.700004, 1.039999,1.032000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137999,0.010999,0.000000, 0.499999,87.200019,91.700004, 1.039999,1.097000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,-0.018000,0.000000, 0.499999,87.200019,91.700004, 1.039999,1.097000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115999,0.003999,0.000000, -78.300010,113.100013,-13.799970, 1.039999,1.097000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109999,-0.003000,-0.003999, -78.300010,113.100013,-13.799970, 1.039999,1.097000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109999,-0.003000,0.000000, -78.300010,113.100013,-13.799970, 1.114999,1.097000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109999,-0.003000,0.000000, -78.300010,113.100013,-13.799970, 1.114999,1.097000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094999,0.014999,0.004000, -78.300010,113.100013,-13.799970, 1.114999,1.097000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.012999,0.002000, -78.300010,103.000015,-13.799970, 1.233999,1.090000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.011999,-0.006999, -78.300010,103.000015,-13.799970, 1.190000,1.202000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.001000,-0.003999, -78.300010,103.000015,-13.799970, 1.190000,1.202000,1.000000);
case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.031000,0.006999,-0.003999, -78.300010,103.000015,-13.799970, 1.063999,1.144000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080000,0.024999,0.002000, -78.300010,103.000015,-13.799970, 1.013999,1.013000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094000,-0.002000,0.000000, -78.300010,103.000015,-13.799970, 1.013999,1.013000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.017999,-0.002999, -78.300010,103.000015,-13.799970, 1.110000,1.071000,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.009999,-0.002999, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.014000,-0.004999, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.022999,0.002000, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.007000,0.002000, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.012000,0.007000, -78.300010,103.000015,-13.799970, 1.341000,1.138000,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.011999,0.001000, -78.300010,103.000015,-13.799970, 1.243999,1.178000,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088000,-0.000000,0.001000, -78.300010,103.000015,-13.799970, 1.009999,0.943000,0.814999);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,0.002999,-0.007999, -78.300010,108.500007,-13.799970, 1.091999,1.096000,0.814999);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111999,0.013000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111999,0.013000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111999,0.013000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122999,-0.011000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122999,0.008999,0.006000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108999,0.013999,0.001000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118999,0.013999,0.001000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118999,-0.012000,-0.002999, 83.900001,67.399971,0.000000, 1.137000,1.054999,1.000000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.030000,-0.002999, 83.900001,67.399971,0.000000, 1.250000,1.192000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.011999,-0.002999, 83.900001,67.399971,0.000000, 1.263000,1.166000,1.000000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.011999,-0.002999, 83.900001,67.399971,0.000000, 1.263000,1.166000,1.000000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080999,-0.014000,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080999,-0.014000,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108999,0.006999,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108999,-0.004000,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.019999,0.002000, 83.900001,81.599967,0.000000, 1.164000,1.059000,1.000000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,-0.001000,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129999,0.005999,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129999,0.005999,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151000,-0.003000,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,-0.004000,-0.001999, 83.900001,81.599967,0.000000, 1.285000,1.145000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.009999,-0.001999, 83.900001,81.599967,0.000000, 1.069000,1.012000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.009999,-0.001999, 83.900001,81.599967,0.000000, 1.069000,1.012000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,0.005999,0.001000, 83.900001,81.599967,0.000000, 1.069000,1.096000,1.000000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,-0.000000,0.001000, 83.900001,67.899978,0.000000, 1.069000,1.096000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084000,0.021999,0.001000, 83.900001,67.899978,0.000000, 1.069000,1.096000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084000,0.021999,0.001000, 83.900001,67.899978,0.000000, 1.069000,1.096000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109000,0.007999,-0.003999, 83.900001,67.899978,0.000000, 1.088001,1.096000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,-0.017000,0.001000, 83.900001,67.899978,0.000000, 1.088001,1.096000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.007000,0.001000, 83.900001,67.899978,0.000000, 1.088001,1.096000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.005000,-0.001999, 83.900001,67.899978,0.000000, 1.201001,1.245000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.005000,-0.001999, 83.900001,67.899978,0.000000, 1.201001,1.245000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,0.011999,-0.001999, 83.900001,67.899978,0.000000, 1.038001,1.037000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.007000,0.006000, 83.900001,67.899978,0.000000, 1.151000,1.146000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.001000,0.006000, 83.900001,67.899978,0.000000, 1.151000,1.146000,1.000000);
case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.024000,0.000999,0.001000, 83.900001,67.899978,0.000000, 0.996000,0.988000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094000,-0.015000,0.010000, 83.900001,67.899978,0.000000, 1.064000,1.090000,1.000000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094000,-0.015000,0.004000, 83.900001,67.899978,0.000000, 1.260000,1.090000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.015000,0.004000, 83.900001,67.899978,0.000000, 1.260000,1.090000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.073000,-0.002000,0.004000, 83.900001,67.899978,3.199999, 1.154000,1.075000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146000,-0.024000,0.004000, 83.900001,67.899978,3.199999, 1.154000,1.202000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080000,0.016999,0.004000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.003999,0.004000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.004000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.002000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.002000, 83.900001,67.899978,3.199999, 1.111000,1.102000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.002000, 83.900001,67.899978,3.199999, 1.111000,1.102000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,-0.027000,0.002000, 83.900001,67.899978,3.199999, 1.180000,1.102000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.002999,-0.002999, 83.900001,67.899978,3.199999, 1.108000,1.106000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123000,-0.008000,0.001000, 83.900001,67.899978,3.199999, 1.195000,1.106000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,-0.002000,0.001000, 83.900001,67.899978,3.199999, 1.195000,1.106000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,-0.002000,-0.006999, 83.900001,67.899978,3.199999, 1.195000,1.106000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.002999,-0.006999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145000,-0.017000,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.008999,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.008999,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.008999,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.002000,0.005000, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,-0.001999, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,0.005000, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,0.005000, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,0.001999,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 190: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.005000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.070000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111000,0.001999,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.070000,1.000000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111000,0.021999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093000,0.004999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.012999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 209: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088000,0.008999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088000,-0.008000,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133000,-0.003000,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.138000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.120000,1.138000,1.000000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,-0.020000,0.005000, 83.900001,67.899978,3.199999, 1.120000,1.238000,1.000000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.015000,0.005000, 83.900001,67.899978,3.199999, 1.293000,1.238000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,0.006999,0.005000, 83.900001,67.899978,3.199999, 1.329000,1.055001,1.000000);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090000,-0.015000,-0.001999, 83.900001,67.899978,3.199999, 1.232000,1.192001,1.000000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.016999,-0.001999, 83.900001,67.899978,3.199999, 1.140000,1.131000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.005999,-0.001999, 83.900001,67.899978,3.199999, 1.206000,1.205001,1.000000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.009000,-0.001999, 83.900001,67.899978,3.199999, 1.115000,1.071000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,-0.021000,0.002000, 83.900001,67.899978,3.199999, 1.021000,0.924000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069000,-0.009000,-0.001999, 83.900001,67.899978,3.199999, 1.021000,0.924000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,0.003000, 83.900001,67.899978,3.199999, 1.092000,1.010000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,-0.007000,0.003000, 83.900001,67.899978,3.199999, 1.136000,1.116000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,0.001999,-0.001999, 83.900001,67.899978,3.199999, 1.136000,1.116000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.009000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.002000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131000,-0.002000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131000,-0.014000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086000,0.010999,-0.002999, 83.900001,67.899978,3.199999, 1.029000,1.033000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.004000,-0.002999, 83.900001,67.899978,3.199999, 1.029000,1.033000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.008000,-0.002999, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.008000,-0.002999, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.002000,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.002000,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.000999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.000999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.008999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.011999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.006999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.014999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.007999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157000,-0.001000,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085000,0.005999,-0.003999, 83.900001,67.899978,3.199999, 1.078999,0.962000,1.000000);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100000,-0.002000,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.023000,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152000,-0.016000,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øë¤ïà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 21)//½àíäàíû íà ãîëîâó
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,-0.001000,0.000000, -92.499984,-7.199993,-98.099990, 1.114999,1.000000,0.901000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.006999,0.007000, -92.499984,-7.199993,-98.099990, 1.188999,1.256000,1.157000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141999,-0.000000,0.001999, -92.499984,-7.199993,-98.099990, 1.175999,1.256000,1.083999);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141999,-0.000000,0.001999, -92.499984,-7.199993,-98.099990, 1.175999,1.256000,1.083999);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123000,0.017000,0.001999, -84.299972,-5.799993,-98.099990, 1.216999,1.256000,1.011999);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.091000,0.003000,0.001999, -84.299972,-5.799993,-98.099990, 1.237999,1.256000,1.057999);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.013000,0.006000, -91.399986,-5.799993,-92.200004, 1.262999,1.256000,1.122999);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.071000,-0.015999,-0.000000, -91.399986,-5.799993,-92.200004, 1.181999,1.256000,0.974999);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100000,0.009000,-0.000000, -91.399986,-5.799993,-92.200004, 1.262999,1.256000,0.974999);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085999,0.003000,-0.000000, -91.399986,-5.799993,-92.200004, 0.994999,1.256000,1.021000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,-0.000000, -91.399986,-5.799993,-92.200004, 1.037999,1.256000,1.094000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,-0.000000, -91.399986,-5.799993,-92.200004, 1.132999,1.256000,1.094000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,0.004000, -91.399986,-5.799993,-92.200004, 1.157999,1.056999,0.877000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,0.004000, -91.399986,-5.799993,-92.200004, 1.005999,1.056999,1.086000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.003000,-0.002000, -91.399986,-5.799993,-92.200004, 1.277999,1.056999,1.107000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.016000,-0.000000, -91.399986,-5.799993,-92.200004, 1.022999,1.056999,0.863000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,-0.002999,-0.000000, -91.399986,-5.799993,-92.200004, 1.022999,1.056999,1.034000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,0.020000,-0.000000, -91.399986,-5.799993,-92.200004, 1.135999,1.056999,1.154000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,0.011000,-0.000000, -91.399986,-5.799993,-92.200004, 1.135999,1.056999,1.154000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130999,-0.004999,-0.000000, -91.399986,-5.799993,-92.200004, 1.189999,1.056999,1.195000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130999,0.024000,-0.000000, -91.399986,-5.799993,-92.200004, 1.189999,1.056999,1.195000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.002000,-0.000000, -91.399986,-5.799993,-92.200004, 1.002999,1.056999,0.939000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126999,0.006000,-0.000000, -91.399986,-5.799993,-92.200004, 1.115999,1.301999,1.119000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.001000,-0.000000, -91.399986,-5.799993,-92.200004, 1.115999,1.301999,0.950000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.001000,0.000999, -91.399986,-5.799993,-92.200004, 1.115999,1.301999,0.950000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.027000,0.000999, -91.399986,-5.799993,-92.200004, 1.115999,1.301999,0.950000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,-0.017999,0.003999, -91.399986,-5.799993,-92.200004, 1.160999,1.301999,0.950000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.012000,0.004999, -91.399986,-5.799993,-92.200004, 1.160999,1.301999,0.950000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,-0.019999,0.004999, -91.399986,-5.799993,-92.200004, 1.160999,1.301999,1.005000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096000,-0.010999,0.000999, -91.399986,-5.799993,-92.200004, 1.084999,1.358999,0.969000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096000,-0.010999,0.007000, -91.399986,-5.799993,-92.200004, 1.206999,1.358999,1.074000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096000,-0.010999,-0.000000, -91.399986,-5.799993,-92.200004, 1.095999,1.358999,0.977000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.004000,0.001999, -91.399986,-5.799993,-92.200004, 1.095999,1.358999,0.977000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.004999,0.001999, -91.399986,-5.799993,-92.200004, 1.095999,1.358999,0.977000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,0.021000,0.001999, -91.399986,-5.799993,-92.200004, 1.095999,1.358999,1.086000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.007000,0.001999, -91.399986,-5.799993,-92.200004, 1.133999,1.358999,1.158000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.003000,0.001999, -91.399986,-5.799993,-92.200004, 1.133999,1.358999,1.158000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,-0.001999,-0.004000, -91.399986,-5.799993,-92.200004, 1.318998,1.358999,1.158000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.197998,1.126999,0.946000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.055998,1.126999,0.946000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.179998,1.126999,1.101000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.080998,1.126999,0.975000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.080998,1.126999,0.975000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105000,0.010000,0.001999, -91.399986,-5.799993,-92.200004, 1.167998,1.126999,0.975000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,-0.005999,0.001999, -91.399986,-5.799993,-92.200004, 1.167998,1.126999,1.113000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.000000,0.001999, -91.399986,-5.799993,-92.200004, 1.167998,1.126999,1.113000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.000000,-0.002000, -91.399986,-5.799993,-92.200004, 1.242998,1.126999,1.113000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.000000,-0.002000, -91.399986,-5.799993,-92.200004, 1.179998,1.157999,1.061000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120000,0.008000,0.001999, -91.399986,-5.799993,-92.200004, 1.179998,1.157999,1.061000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.009999,0.001999, -91.399986,-5.799993,-92.200004, 1.179998,1.157999,1.061000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.008000,0.001999, -91.399986,-5.799993,-92.200004, 1.179998,1.157999,1.061000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.006000, -91.399986,-5.799993,-92.200004, 1.119998,1.157999,1.061000);
case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.006000, -91.399986,-5.799993,-92.200004, 1.181998,1.157999,1.135000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.006000, -91.399986,-5.799993,-92.200004, 1.449998,1.497999,1.211000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.001999, -91.399986,-5.799993,-92.200004, 1.075998,1.218000,1.063000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,-0.002999,0.001999, -91.399986,-5.799993,-92.200004, 1.325998,1.434000,1.209000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084000,0.015000,0.001999, -91.399986,-5.799993,-92.200004, 1.171998,1.086000,0.945000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.007000,0.001999, -91.399986,-5.799993,-92.200004, 1.171998,1.086000,0.945000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.007000,0.001999, -91.399986,-5.799993,-92.200004, 1.000998,1.086000,0.897000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.002000,0.001999, -91.399986,-5.799993,-92.200004, 1.037998,1.086000,1.023000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.002000,0.001999, -91.399986,-5.799993,-92.200004, 1.037998,1.086000,1.023000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.010000,0.005000, -91.399986,-5.799993,-92.200004, 1.037998,1.086000,1.023000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.010000,-0.001999, -91.399986,-5.799993,-92.200004, 1.091998,1.086000,1.215000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,-0.007999,0.003000, -91.399986,-5.799993,-92.200004, 1.091998,1.086000,1.142000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,-0.007999,0.003000, -91.399986,-5.799993,-92.200004, 1.157998,1.086000,1.142000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.006000,0.003000, -91.399986,-5.799993,-92.200004, 1.157998,1.086000,1.142000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139000,-0.006000,0.000000, -91.399986,-5.799993,-92.200004, 1.157998,1.086000,1.142000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.010000,0.000000, -91.399986,-5.799993,-92.200004, 1.044998,1.086000,1.035000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.010000,0.000000, -91.399986,-5.799993,-92.200004, 1.044998,1.086000,1.035000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.010000,0.000000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.002999,0.000000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124000,-0.010000,0.000000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,-0.010000,0.007000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,-0.001000,0.007000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,-0.008000,0.007000, -91.399986,-5.799993,-92.200004, 1.115998,1.086000,1.088000);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,-0.003000,0.001000, -91.399986,-5.799993,-92.200004, 1.160998,1.306000,1.239000);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,-0.003000,0.001000, -91.399986,-5.799993,-92.200004, 1.160998,1.306000,1.239000);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,-0.003000,0.001000, -91.399986,-5.799993,-92.200004, 1.222998,1.306000,1.103000);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.020999,0.001000, -91.399986,-5.799993,-92.200004, 1.038998,1.306000,0.880000);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087000,0.006999,-0.000999, -91.399986,-5.799993,-92.200004, 1.038998,1.306000,0.880000);
case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087000,-0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.038998,1.306000,0.880000);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109000,-0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.180998,1.306000,0.950000);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.006000,0.002000, -91.399986,-5.799993,-92.200004, 1.180998,1.306000,0.950000);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.002000,0.002000, -91.399986,-5.799993,-92.200004, 1.301998,1.306000,1.174000);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,-0.007999,0.002000, -91.399986,-5.799993,-92.200004, 1.301998,1.306000,1.204000);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.017000,0.002000, -91.399986,-5.799993,-92.200004, 1.122998,1.306000,1.145000);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.017000,0.002000, -91.399986,-5.799993,-92.200004, 1.122998,1.306000,1.145000);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.004000,0.002000, -91.399986,-5.799993,-92.200004, 1.122998,1.306000,1.145000);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.009999,0.002000, -91.399986,-5.799993,-92.200004, 1.200998,1.306000,1.009000);
case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,-0.020999,0.002000, -91.399986,-5.799993,-92.200004, 0.980998,1.115000,0.973000);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.064000,-0.004999,0.002000, -91.399986,-5.799993,-92.200004, 1.021999,1.115000,0.973000);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.003999,0.002000, -91.399986,-5.799993,-92.200004, 1.051999,1.115000,1.028000);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.010000,0.002000, -91.399986,-5.799993,-92.200004, 1.131999,1.115000,1.182000);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.131999,1.115000,1.182000);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.131999,1.115000,1.182000);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.001000,0.002000, -91.399986,-5.799993,-92.200004, 1.237999,1.115000,1.182000);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,-0.002999,0.002000, -91.399986,-5.799993,-92.200004, 1.302999,1.267000,1.182000);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.099999,1.267000,1.007000);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.099999,1.267000,1.007000);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093000,0.002000,-0.000999, -91.399986,-5.799993,-92.200004, 1.200999,1.267000,0.945000);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100000,-0.008999,0.001000, -91.399986,-5.799993,-92.200004, 1.152999,1.267000,0.993000);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.000000,0.001000, -91.399986,-5.799993,-92.200004, 1.152999,1.267000,0.993000);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.081000,0.003000,0.001000, -91.399986,-5.799993,-92.200004, 1.152999,1.267000,0.993000);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.012000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.016000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.004000,0.001000, -91.399986,-5.799993,-92.200004, 1.148999,1.267000,0.966000);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,0.011000,0.001000, -91.399986,-5.799993,-92.200004, 1.058999,1.267000,0.956000);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,0.005000,0.001000, -91.399986,-5.799993,-92.200004, 1.058999,1.267000,0.956000);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,-0.002999,0.001000, -91.399986,-5.799993,-92.200004, 1.058999,1.267000,0.956000);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,0.002000,0.001000, -91.399986,-5.799993,-92.200004, 1.177999,1.267000,1.027000);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.017999,0.001000, -91.399986,-5.799993,-92.200004, 1.177999,1.267000,1.027000);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.267000,0.925000);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.267000,0.925000);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.267000,0.925000);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.267000,0.925000);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.160000,0.918000);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.160000,0.918000);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.160000,0.918000);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.006000,-0.000999, -91.399986,-5.799993,-92.200004, 1.137999,1.160000,0.918000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð áàíäàíà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 22)//”ñû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.108000,0.003000, 0.000000,0.000000,-81.399993, 1.000000,1.000000,1.000000);
case 2: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.117000,0.003000, 0.000000,0.000000,-60.399993, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.130000,0.000999, 0.000000,0.000000,-60.399993, 1.000000,1.000000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.126000,-0.000000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.058000,0.125000,-0.002000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 6: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039000,0.112000,0.001999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026000,0.127000,-0.002000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.001999,0.105000,-0.001000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017000,0.119000,-0.001000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005000,0.109000,-0.001000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 13: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023000,0.114000,0.000999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021000,0.136000,0.000999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004000,0.097000,-0.002000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029000,0.110000,0.001999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002000,0.113000,0.001999, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 19: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025000,0.118000,-0.003000, 0.000000,0.000000,-91.300003, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026000,0.107000,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028000,0.130000,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 22: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034000,0.125000,-0.006000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 23: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025000,0.123000,-0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 24: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.108000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.104000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018999,0.118000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 28: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.124000,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 29: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.125000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.130000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 31: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.129000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 32: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.016999,0.094000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 33: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.013999,0.101000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 34: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038000,0.119000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 39: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017999,0.117000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.009999,0.107000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.135000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.121000,-0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 55: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005999,0.104000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 56: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005999,0.104000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 57: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.049999,0.122000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 58: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.109000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 59: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008999,0.112000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 60: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.124000,-0.004999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 61: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.114000,-0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 66: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.109000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 67: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.109000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 69: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.111000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 70: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014999,0.117000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.110000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 79: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.108000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 82: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.124000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.115000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 86: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044999,0.111000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 90: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.111000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 91: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.104000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 93: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005999,0.111000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 94: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.006000,0.088000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 95: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.083000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 96: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.118000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 97: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.111000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 98: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.133000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 100: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026999,0.120000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 101: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.109999,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 103: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.123000,-0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 104: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.129000,-0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 105: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 106: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 107: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 108: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.116999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 109: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 110: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.123999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030999,0.104999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.095999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.121999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 114: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.121999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 115: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.121999,-0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 116: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.123999,-0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014999,0.117999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014999,0.117999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.020999,0.115999,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.020999,0.113999,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030999,0.118000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.119999,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.125999,-0.004999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034999,0.122999,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034999,0.100000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.020999,0.105999,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032999,0.119999,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 132: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.019000,0.098999,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 135: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012999,0.109999,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 136: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.098000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 137: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.087000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 141: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.001999,0.105000,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 143: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.124000,-0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.108000,0.006999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 150: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004999,0.106000,0.004999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017999,0.114000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 153: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.104000,0.005999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.001999,0.107000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 155: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.124000,-0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.124000,0.003999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036999,0.104000,0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 161: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036999,0.116000,0.003999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 162: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.111000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.109000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.109000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.109000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010999,0.106000,-0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010999,0.106000,0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024999,0.123000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.107000,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.003999,0.110000,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.125000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 177: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.125000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.125000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.125000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 181: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.056999,0.118000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.009999,0.106999,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 183: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036999,0.106999,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024999,0.121999,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024999,0.108999,-0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017999,0.108999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.118999,0.008000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.121999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 190: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026999,0.113999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.113999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.113999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.113999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 198: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012999,0.114999,0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032999,0.109999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 202: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.119999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 206: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037999,0.119999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 207: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.003999,0.109999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 208: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.115999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.097999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 211: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.006999,0.112999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 212: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039999,0.101999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.114999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 216: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.104999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036999,0.110999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018999,0.135999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 226: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.104999,0.003999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 227: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044999,0.125999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.134999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 229: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.108999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 230: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005999,0.104999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.079999,0.002999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.005000,0.088999,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 239: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.057999,0.104000,0.007000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.013999,0.111000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 243: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.002999,0.111000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 247: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.116000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 248: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.122000,-0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 249: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030999,0.122000,0.006000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.121000,-0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 251: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004999,0.116000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.109000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 254: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.113000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 255: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.100000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.129000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027999,0.129000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 261: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032999,0.094000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 262: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.107000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.020999,0.105000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 266: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038999,0.098000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 267: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.107000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 270: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.109000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 271: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045999,0.114000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 272: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.119000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 275: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.095000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 276: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.101000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 280: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.100000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 281: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.098000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 282: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029999,0.099000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 283: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024999,0.099000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 284: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.131000,0.005000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 287: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008999,0.118000,0.009000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 288: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.022999,0.095000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 289: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034999,0.101000,0.004000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 290: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018999,0.104000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 291: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.114000,0.000000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 292: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019999,0.105000,-0.001999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 293: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021999,0.110000,-0.006000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 294: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.106000,-0.000999, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 295: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010999,0.115000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 296: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.127000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 297: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033999,0.125000,0.001000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 298: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038999,0.110000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 299: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.125000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 300: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.096000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 301: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 302: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 303: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 304: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 305: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.098000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 306: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.114000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 307: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.114000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 308: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.114000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 309: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.007999,0.114000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 310: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.100000,0.003000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025999,0.099000,0.002000, 0.000000,0.000000,-79.300033, 1.000000,1.000000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð óñû, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 23)//vèòàðû
{
switch (skinid)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.118999,-0.045999, 0.000000,113.100006,0.000000, 0.717999,1.000000,0.702999);
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.130000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.127000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063000,-0.119000,-0.034000, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.159000,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.148999,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082999,-0.120999,-0.052999, 0.000000,119.000015,0.000000, 0.688000,1.000000,0.696000);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.095999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.076999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.084999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.089999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.111999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.096999,-0.052999, 8.699999,119.000015,-3.999999, 0.688000,1.000000,0.696000);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.108999,-0.052999, -8.800000,119.000007,8.100000, 0.688000,1.000000,0.696000);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.108999,-0.052999, 2.799998,119.000007,0.900001, 0.688000,1.000000,0.696000);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.110999,-0.052999, 10.099999,119.000007,-6.299997, 0.688000,1.000000,0.696000);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.119999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.142999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.129999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.117999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.117999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.106999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.145999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.105999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.079999,-0.052999, 8.299997,120.000000,-6.299997, 0.688000,1.000000,0.696000);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.102999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.102999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112999,-0.113999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094999,-0.112999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094999,-0.092999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.134999,-0.106999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.134999,-0.134999,-0.052999, -2.700004,113.800003,4.400001, 0.688000,1.000000,0.696000);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.120999,-0.052999, 10.799995,114.099998,-4.700001, 0.688000,1.000000,0.696000);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.109999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.109999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.082999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.128999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.128999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.103999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.126999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.126999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.099999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.086000,-0.105999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.121999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.097999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.097999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.134999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.129999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.110999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.110999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.130999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.130999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.095999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.088999,-0.024999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.118999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.106999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.123999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.111999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.137999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.150000,-0.116999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.157000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.140999,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.163000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.134000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.134000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.104000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.109000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.117000,-0.014999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.130000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.121000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.132000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.141000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.108000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.123000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.083000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.109000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.123000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.127000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.097000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.090000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.099000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.087000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.120000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.084000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.087000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.083000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.141000,-0.135000,-0.032999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.088000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.077000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.098000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.112000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.139000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.089000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.109000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.101000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.103000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 169: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.083000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.116000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.110000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.076000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.130000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.162000,-0.096000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.070000,-0.120000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.070000,-0.099000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.126000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.126000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.100000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.119000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.107000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.102000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 203: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 204: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.101000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122999,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.082000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.114000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.097000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.133000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.083000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 231: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.105000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.085000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.098000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.086000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.118000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.139000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.106000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 249: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.113000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.113000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.104000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.131000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.131000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092000,-0.137000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.292000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052000,-0.178000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.133000,-0.127000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.134000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.111000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.121000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.135000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.116000,-0.124000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.176000,-0.108000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.176000,-0.128000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.094000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.131000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.123000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.090000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.114000,-0.122000,-0.052999, 4.199994,119.299995,-4.700001, 0.688000,1.000000,0.696000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ãèòàðà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 24)//”ñû 2
{
switch( skinid)
{
case 1: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036998,0.113999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,1.000000);
case 2: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.126999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 3: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.137999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 4: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.081998,0.137999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 5: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064998,0.135999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 6: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050998,0.116999,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 7: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.139000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 9: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.003998,0.121000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 10: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023998,0.129000,-0.002000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 11: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.119000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 12: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.015998,0.118000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 14: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.148000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 15: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.108000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 17: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.121000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 18: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005998,0.124000,-0.002000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 19: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.127000,-0.002000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 20: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.117000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 21: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.139000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 22: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.134000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 23: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.133000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 24: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.123000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 25: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.118000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 26: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026998,0.125000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 27: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.128000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 28: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.135000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 29: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.139000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 30: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.143000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 31: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.139000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 32: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.102000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 33: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.006001,0.111000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 34: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.130000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 35: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.114000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 36: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.120000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 37: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.118000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 38: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047998,0.136000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 39: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.127000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 40: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.118000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 41: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.125000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 44: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.130000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 45: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010998,0.120000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 46: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.143000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 47: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026998,0.137000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 48: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.130000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 55: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.016998,0.117000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 56: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.015998,0.117000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 57: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055998,0.137000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 58: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.123000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 59: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.124000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 60: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.136000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 61: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.127000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 62: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.130000,0.005999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 66: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.122000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 67: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.120000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 69: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.009998,0.125000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 70: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.130000,0.005999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 71: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.104000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 72: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.123000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 73: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.122000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 76: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010998,0.116000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 78: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.072998,0.120000,0.006999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 79: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.120000,0.006999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 82: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.136000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 83: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.121000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 84: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.120000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 86: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.054998,0.122000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 90: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.124000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 91: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.117000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 93: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.124000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 94: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.003001,0.102000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 95: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.099000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 96: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.125000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 97: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004998,0.122000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 98: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.026998,0.143000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 100: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.132000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 101: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.124000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 103: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.133000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 104: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.135000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 105: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.132000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 108: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.132000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 111: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.115000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 112: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.105000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 114: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.137000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 115: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.137000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 116: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.137000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 117: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.127000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 118: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.018998,0.127000,-0.004000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 119: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.127000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 120: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.123000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 121: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.129000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 122: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.131000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 123: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.137000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 124: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.040998,0.133000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 125: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.040998,0.109000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 126: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.116000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 127: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.131000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 132: SetPlayerAttachedObject (playerid, 3, setobject, 2, -0.014001,0.115000,-0.000000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 135: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017998,0.127000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 137: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.098000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 141: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.010998,0.118000,0.001999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 143: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.134000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 147: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.040998,0.124000,0.003999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 148: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.116000,0.003999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 150: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.116000,0.003999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 151: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.128000,-0.002000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 152: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.110000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 153: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.117000,0.006999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 154: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005998,0.122000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 155: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.134000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 156: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025998,0.134000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 158: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.125000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 159: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.128000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 160: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045998,0.114000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 161: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.129000,0.004999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 163: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.123000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 164: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.121000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 165: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017998,0.123000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 166: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017998,0.122000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 169: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.013998,0.116000,0.002999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 170: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.134000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 171: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.121000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 172: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014998,0.125000,0.000999, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 176: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.134000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 180: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.134000,-0.005000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 181: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060998,0.130000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 182: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.017998,0.119000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 183: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.119000,-0.001000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 184: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.136000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 185: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023998,0.125000,-0.003000, 0.000000,0.000000,67.699974, 1.000000,1.000000,0.771000);
case 186: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.023998,0.125000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.771000);
case 187: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.125000,0.005999, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 188: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.129000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 191: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.124000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 192: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.124000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 193: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.124000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 194: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.124000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 195: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.126000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 200: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.119000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 202: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.043998,0.130000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 206: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.130000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 207: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.117000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 208: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.128000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 211: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.123000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 212: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.112000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 213: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.044998,0.128000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 214: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.011998,0.116000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 215: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.116000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 216: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.116000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 217: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.123000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 219: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.005998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 223: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.016998,0.150000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 224: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.006998,0.119000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 225: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.006998,0.119000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 226: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.119000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 227: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.052998,0.137000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 228: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.148000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 229: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.032998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 230: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.001998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 231: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.145000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 234: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.099000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 235: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.001998,0.109000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 239: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064998,0.113000,0.005999, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 240: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.015998,0.124000,0.002999, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 241: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.134000,0.002999, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 242: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.004998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.000000,1.000000,0.816000);
case 243: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.120000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 247: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.038998,0.126000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 248: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025998,0.134000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 249: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041998,0.134000,0.005999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 250: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031998,0.136000,-0.004000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 252: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.025998,0.123000,0.003999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 254: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.125000,0.001999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 255: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036998,0.115000,0.006999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 258: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036998,0.143000,0.002999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 259: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.143000,0.002999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 261: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.108000,0.002999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 262: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.019998,0.124000,-0.003000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 265: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.111000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 266: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.110000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 267: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.036998,0.116000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 271: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.054998,0.126000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 272: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.131000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 275: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.108000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 276: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.108000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 280: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.110000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 281: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.111000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 282: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.034998,0.108000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 283: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.028998,0.109000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 284: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039998,0.140000,0.006999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 286: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.033998,0.107000,-0.001000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 287: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.016998,0.129000,0.004999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 288: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.108000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 289: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.042998,0.115000,0.003999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 290: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.021998,0.118000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 291: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.027998,0.125000,0.000999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 292: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.024998,0.118000,-0.004000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 293: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.120000,-0.004000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 294: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.117000,0.001999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 295: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.014998,0.124000,0.001999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 296: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045998,0.138000,0.001999, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 298: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045998,0.122000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 299: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.043998,0.134000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 300: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.112000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 301: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.113000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 302: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035998,0.108000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 303: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.111000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 304: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.029998,0.111000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 305: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.037998,0.111000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 306: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012998,0.126000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 307: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.127000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 308: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.127000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 309: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.008998,0.127000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 310: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.109000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
case 311: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030998,0.109000,-0.000000, 0.000000,0.000000,76.999992, 1.111000,0.927000,0.816000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð óñû, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 25)
{
switch (skinid)//Íîâîãîäíèå øàïêè (19064 19065 19066)
{
case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,0.000000,-0.000000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140000,0.001999,-0.000000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161000,0.001999,-0.000000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152000,-0.004000,-0.000000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152000,0.007999,-0.003000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.000999,-0.003000, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.000999,0.001999, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.018000,0.001999, 3.400000,87.100013,88.299980, 1.000000,1.116000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.019999,0.001999, 3.400000,87.100013,88.299980, 1.014000,1.183000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111000,-0.022000,0.001999, 3.400000,87.100013,88.299980, 0.920000,1.077000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 0.920000,1.077000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.010999,1.077000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.010999,1.077000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.004999,0.001999, 3.400000,87.100013,88.299980, 1.010999,1.077000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.015999,0.004000, 3.400000,87.100013,88.299980, 1.010999,1.077000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.015999,0.004000, 3.400000,87.100013,88.299980, 1.095999,1.077000,1.000000);
case 28: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.024999,-0.001000, 3.400000,87.100013,88.299980, 1.172999,1.160000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127000,0.016999,0.000999, 3.400000,87.100013,88.299980, 1.172999,1.160000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.008000,0.003999, 3.400000,87.100013,88.299980, 1.172999,1.178000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.018999,0.003999, 3.400000,87.100013,88.299980, 0.858999,0.969000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.012000,0.003999, 3.400000,87.100013,88.299980, 0.858999,0.990000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144000,0.010999,0.003999, 3.400000,87.100013,88.299980, 0.959999,1.083999,1.000000);
case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144000,-0.000000,0.003999, 3.400000,87.100013,88.299980, 0.959999,1.122000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151000,-0.008000,-0.002000, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 49: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.009999,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.028999,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.011000,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.011000,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147000,0.022999,0.004999, 3.400000,87.100013,88.299980, 1.074999,1.185000,1.000000);
case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109000,0.000999,0.004999, 3.400000,87.100013,88.299980, 0.882999,0.963999,1.000000);
case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152000,-0.001000,0.000999, 3.400000,87.100013,88.299980, 1.024999,1.054999,1.001000);
case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.000999, 3.400000,87.100013,88.299980, 1.024999,1.054999,1.001000);
case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.000999, 3.400000,87.100013,88.299980, 1.024999,1.054999,1.001000);
case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.000999, 3.400000,87.100013,88.299980, 1.024999,1.054999,1.001000);
case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.025999,0.001999, 3.400000,87.100013,88.299980, 0.942998,0.978999,1.001000);
case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.012000,0.002999, 3.400000,87.100013,88.299980, 0.942998,1.102999,1.001000);
case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.007000, 3.400000,87.100013,88.299980, 0.942998,1.102999,1.001000);
case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.006999,0.008000, 3.400000,87.100013,88.299980, 0.942998,1.102999,1.001000);
case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.014999,-0.001000, 3.400000,87.100013,88.299980, 0.997998,1.126000,1.001000);
case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130000,-0.013000,-0.001000, 3.400000,87.100013,88.299980, 1.016998,1.159000,1.001000);
case 79: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.009999,0.008000, 3.400000,87.100013,88.299980, 0.954998,1.135000,1.001000);
case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.180000,0.009999,0.008000, 3.400000,87.100013,88.299980, 0.976998,1.135000,1.001000);
case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.172000,0.001999,0.008000, 3.400000,87.100013,88.299980, 1.003998,1.135000,1.001000);
case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.175000,-0.001000,0.008000, 3.400000,87.100013,88.299980, 1.005998,1.018000,1.001000);
case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.005998,1.018000,1.001000);
case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.108998,1.145000,1.001000);
case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.001000,0.001999, 3.400000,87.100013,88.299980, 1.135998,1.145000,1.044000);
case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,-0.013000,0.001999, 3.400000,87.100013,88.299980, 0.939998,1.133000,1.044000);
case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.016999,0.003000, 3.400000,87.100013,88.299980, 1.019998,1.160000,1.044000);
case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117000,0.001999,0.003000, 3.400000,87.100013,88.299980, 1.055998,1.104000,1.044000);
case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.019999,0.003000, 3.400000,87.100013,88.299980, 1.055998,1.104000,1.044000);
case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.011999,0.005000, 3.400000,87.100013,88.299980, 1.116998,1.189000,1.044000);
case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.008999,0.005000, 3.400000,87.100013,88.299980, 1.116998,1.189000,1.044000);
case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,0.008999,-0.000999, 3.400000,87.100013,88.299980, 1.116998,1.320001,1.044000);
case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.003999,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.003999,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147000,-0.010000,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138000,0.001999,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139000,0.006999,0.001000, 3.400000,87.100013,88.299980, 1.116998,1.184001,1.044000);
case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134000,0.009000,0.000000, 1.699999,90.200042,89.400001, 1.000000,1.000000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,0.009000,0.000000, 1.699999,90.200042,89.400001, 1.000000,1.000000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145999,0.005000,0.000000, 1.699999,90.200042,89.400001, 1.012999,1.100999,1.000000);
case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145999,0.005000,0.000000, 1.699999,90.200042,89.400001, 1.062999,1.139999,1.000000);
case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.018999,0.000000, 1.699999,90.200042,89.400001, 0.937999,1.009999,1.000000);
case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.018999,0.000000, 1.699999,90.200042,89.400001, 0.937999,1.009999,1.000000);
case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133999,0.010999,0.000999, 1.699999,90.200042,89.400001, 0.937999,1.099999,1.000000);
case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133999,-0.003000,0.000999, 1.699999,90.200042,89.400001, 1.072000,1.099999,1.000000);
case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133999,0.000999,0.000999, 1.699999,90.200042,89.400001, 1.072000,1.148000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133999,0.000999,0.000999, 1.699999,90.200042,89.400001, 0.972000,1.061000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141000,0.000999,-0.003000, 1.699999,90.200042,89.400001, 1.165000,1.223000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141000,0.006999,0.003999, 1.699999,90.200042,89.400001, 1.056000,1.085000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,0.006999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.085000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134000,0.000999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.106000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134000,0.010999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.106000,1.000000);
case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150000,0.010999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.106000,1.000000);
case 131: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109000,0.010999,-0.000000, 1.699999,90.200042,89.400001, 1.056000,1.106000,1.000000);
case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.042000,0.000999,-0.000000, 1.699999,90.200042,89.400001, 0.942000,0.921000,1.000000);
case 142: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133000,0.000999,-0.001000, 1.699999,90.200042,89.400001, 0.942000,1.146000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.013000,0.008999, 1.699999,90.200042,89.400001, 0.942000,1.009000,1.000000);
case 150: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139000,-0.024000,0.008999, 1.699999,90.200042,89.400001, 0.942000,1.129000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139000,-0.029000,0.000999, 1.699999,90.200042,89.400001, 0.992000,1.235000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.007000,0.000999, 1.699999,90.200042,89.400001, 0.992000,1.029000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.165000,-0.034000,0.000999, 1.699999,90.200042,89.400001, 0.992000,1.198000,1.000000);
case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.000000,0.000999, 1.699999,90.200042,89.400001, 1.047000,1.198000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,0.003999,0.000999, 1.699999,90.200042,89.400001, 0.854000,0.962999,1.000000);
case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147000,0.003999,0.000999, 1.699999,90.200042,89.400001, 0.854000,0.962999,1.000000);
case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.003999,0.000999, 1.699999,90.200042,89.400001, 0.854000,0.962999,1.000000);
case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.003999,-0.001000, 1.699999,90.200042,89.400001, 0.854000,0.962999,1.000000);
case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,0.003999,-0.001000, 1.699999,90.200042,89.400001, 0.886000,1.061999,1.000000);
case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,0.003999,-0.001000, 1.699999,90.200042,89.400001, 0.886000,1.061999,1.000000);
case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,-0.013000,-0.001000, 1.699999,90.200042,89.400001, 1.030000,1.197999,1.000000);
case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,0.001999,-0.001000, 1.699999,90.200042,89.400001, 0.985000,1.197999,1.000000);
case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.141000,-0.005000,-0.001000, 1.699999,90.200042,89.400001, 1.070000,1.092000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136000,-0.005000,-0.001000, 4.000000,90.900016,84.900016, 1.070000,1.179999,1.000000);
case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136000,-0.000000,-0.001000, 4.000000,90.900016,84.900016, 1.070000,1.179999,1.000000);
case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137000,0.004999,-0.001000, 4.000000,90.900016,84.900016, 1.070000,1.179999,1.000000);
case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.159000,-0.009000,-0.003000, 4.000000,90.900016,84.900016, 1.070000,1.179999,1.000000);
case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.007999,0.000999, 4.000000,90.900016,84.900016, 0.909000,1.015999,1.000000);
case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.007999,0.000999, 4.000000,90.900016,84.900016, 0.992000,1.106999,1.000000);
case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,0.004999,0.000999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.149000,-0.009000,0.000999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148000,-0.009000,0.000999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,-0.009000,0.004999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.004999,0.004999, 4.000000,90.900016,84.900016, 0.992000,1.112000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136000,-0.000000,0.004999, 4.000000,90.900016,84.900016, 1.079001,1.112000,1.070999);
case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153000,-0.015000,0.004999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153000,-0.015000,0.004999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153000,-0.006000,0.004999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153000,-0.006000,0.000999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140000,-0.006000,0.000999, 4.000000,90.900016,84.900016, 1.126001,1.186000,1.070999);
case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140000,0.020999,0.000999, 4.000000,90.900016,84.900016, 0.903001,1.018000,1.070999);
case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090000,0.005999,0.000999, 4.000000,90.900016,84.900016, 0.903001,1.018000,1.070999);
case 212: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.007999,0.000999, 4.000000,90.900016,84.900016, 0.903001,1.018000,1.070999);
case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126000,0.007999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.116000,1.070999);
case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140000,0.007999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.116000,1.070999);
case 220: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.023999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.116000,1.070999);
case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.154000,-0.011000,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.283000,1.070999);
case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151000,-0.024000,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.283000,1.070999);
case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161000,0.002999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.113000,1.070999);
case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,-0.016000,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.182000,1.070999);
case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.026999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.182000,1.070999);
case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.147000,0.001999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.182000,1.070999);
case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.001999,0.000999, 4.000000,90.900016,84.900016, 1.023001,1.182000,1.070999);
case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.067000,0.007999,0.000999, 4.000000,90.900016,84.900016, 0.900001,1.023000,1.070999);
case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110000,-0.001000,0.000999, 4.000000,90.900016,84.900016, 0.900001,1.023000,1.070999);
case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146000,-0.001000,0.000999, 4.000000,90.900016,84.900016, 0.995001,1.180000,1.070999);
case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146000,-0.003000,0.000999, 4.000000,90.900016,84.900016, 1.114001,1.180000,1.070999);
case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.174000,-0.003000,0.000999, 4.000000,90.900016,84.900016, 1.114001,1.180000,1.070999);
case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,0.007999,-0.007000, 4.000000,90.900016,84.900016, 1.022000,1.180000,1.070999);
case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134000,0.004999,-0.007000, 4.000000,90.900016,84.900016, 1.149001,1.213000,1.070999);
case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142000,0.000999,-0.001000, 4.000000,90.900016,84.900016, 1.149001,1.213000,1.070999);
case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142000,0.000999,-0.001000, 4.000000,90.900016,84.900016, 1.149001,1.213000,1.070999);
case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.142000,0.000999,-0.001000, 4.000000,90.900016,84.900016, 1.149001,1.213000,1.070999);
case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.009999,-0.001000, 4.000000,90.900016,84.900016, 0.954001,1.015000,1.070999);
case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.103000,0.009999,-0.001000, 4.000000,90.900016,84.900016, 0.954001,1.015000,1.070999);
case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.009999,-0.001000, 4.000000,90.900016,84.900016, 0.954001,1.190000,1.070999);
case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.002999,-0.001000, 4.000000,90.900016,84.900016, 1.005001,1.190000,1.070999);
case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.002999,-0.001000, 4.000000,90.900016,84.900016, 1.005001,1.190000,1.070999);
case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.005001,1.190000,1.070999);
case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.060001,1.131000,1.070999);
case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.150000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 1.141000,1.131000,1.070999);
case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.015999,-0.001000, 4.000000,90.900016,84.900016, 0.912000,1.110000,1.070999);
case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,0.004999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.110000,1.070999);
case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.004999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.110000,1.070999);
case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,-0.021000,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.110000,1.070999);
case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155000,-0.010000,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 299: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155000,0.012999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.012999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.012999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,0.001999, 4.000000,90.900016,84.900016, 1.040000,1.182000,1.070999);
case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.090000,1.070999);
case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.090000,1.070999);
case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.194000,1.070999);
case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.194000,1.070999);
case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119000,0.014999,-0.001000, 4.000000,90.900016,84.900016, 1.040000,1.194000,1.070999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð øàïêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 26)
{
switch (skinid)//Ïèðàòñêàÿ ïîâÿçêà (19085)
{
case 1: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102999,0.020000,-0.003999, -2.900000,91.700050,94.000015, 0.911999,1.068999,1.000000);
case 2: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087999,0.038000,-0.003999, -2.900000,91.700050,94.000015, 0.911999,1.068999,1.000000);
case 3: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094999,0.036000,-0.003999, -2.900000,91.700050,94.000015, 0.987000,1.141999,1.000000);
case 4: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.121000,0.023000,-0.004999, -52.799995,103.800048,143.000045, 0.987000,1.141999,1.000000);
case 5: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102000,0.025000,-0.004999, -52.799995,103.800048,143.000045, 1.080000,1.207999,1.000000);
case 6: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076000,0.035000,-0.003999, -52.799995,103.800048,142.700042, 0.952000,1.031999,0.780000);
case 7: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.048999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 8: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068000,0.033999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 9: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.042000,0.033999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 10: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050000,0.036999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 11: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050000,0.040999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 12: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050000,0.034999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 13: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063999,0.032999,-0.006999, -52.799995,103.800048,142.700042, 0.952000,1.151999,0.866000);
case 14: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.038999,0.002000, -52.799995,103.800048,142.700042, 1.049000,1.184000,0.866000);
case 15: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.058000,0.001999,-0.005999, -52.799995,103.800048,142.700042, 1.049000,1.184000,0.866000);
case 17: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.028000,-0.005999, -52.799995,103.800048,142.700042, 1.049000,1.184000,0.866000);
case 19: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.028000,-0.005999, -52.799995,103.800048,142.700042, 1.049000,1.184000,0.866000);
case 20: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074000,0.024000,-0.005999, -57.499988,103.800048,145.000152, 1.049000,1.184000,0.866000);
case 21: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074000,0.034000,-0.005999, -57.499988,103.800048,145.000152, 1.049000,1.184000,0.866000);
case 22: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074000,0.034000,-0.005999, -57.499988,103.800048,145.000152, 1.049000,1.184000,0.866000);
case 23: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078000,0.032000,-0.005999, -57.499988,103.800048,145.000152, 1.049000,1.184000,0.866000);
case 24: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.033000,0.003000, -57.499988,103.800048,145.000152, 0.945000,1.044000,0.866000);
case 25: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.030000,0.003000, -57.499988,103.800048,145.000152, 0.945000,1.044000,0.866000);
case 26: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.033000,-0.000999, -57.499988,103.800048,145.000152, 0.948000,1.050999,0.866000);
case 28: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.039000,-0.000999, -57.499988,103.800048,145.000152, 0.916000,1.050999,0.866000);
case 29: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.048000,0.000000, -57.499988,103.800048,145.000152, 0.916000,1.050999,0.866000);
case 31: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.050000,0.000000, -57.499988,103.800048,145.000152, 0.916000,1.050999,0.866000);
case 33: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.013999,0.017000,0.000000, -57.499988,103.800048,145.000152, 0.916000,0.944999,0.755000);
case 35: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075999,0.028000,0.002000, -57.499988,103.800048,145.000152, 0.916000,0.944999,0.755000);
case 36: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075999,0.028000,0.002000, -57.499988,103.800048,145.000152, 0.916000,0.944999,0.755000);
case 37: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075999,0.028000,0.002000, -57.499988,103.800048,145.000152, 0.964000,0.976999,0.755000);
case 40: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.052000,0.028000,0.002000, -57.499988,103.800048,145.000152, 0.964000,0.976999,0.755000);
case 44: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.073000,0.035000,-0.003999, -57.499988,103.800048,145.000152, 0.848000,1.011999,0.814999);
case 46: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.066000,-0.003999, -57.499988,103.800048,145.000152, 0.848000,1.111000,0.814999);
case 56: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055000,0.037000,-0.003999, -57.499988,103.800048,145.000152, 0.848000,1.111000,0.814999);
case 58: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.026000,-0.003999, -57.499988,103.800048,145.000152, 0.848000,1.018000,0.814999);
case 59: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063000,0.046000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 60: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075999,0.049000,-0.006999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 61: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067999,0.040000,-0.006999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 66: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.036000,0.000000, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 67: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.036000,0.000000, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 68: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.040000,0.000000, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 69: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055999,0.044000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 70: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.045000,0.004000, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 71: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.030000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 72: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067999,0.052000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 73: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067999,0.052000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 76: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055999,0.041000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.093999,0.814999);
case 78: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093999,0.021000,0.004000, -57.499988,103.800048,145.000152, 0.870000,0.997999,0.814999);
case 79: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.031000,0.004000, -57.499988,103.800048,145.000152, 0.870000,0.997999,0.814999);
case 83: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.037000,-0.001999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 90: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.048999,0.045000,-0.001999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 91: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.048999,0.040000,-0.001999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 93: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.048999,0.046000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 95: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.010000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 96: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081999,0.034000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 97: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.047999,0.032000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 98: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.062000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 101: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.039000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 102: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.044000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 103: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082999,0.044000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 105: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082999,0.046000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 106: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082999,0.046000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 107: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082999,0.046000,-0.006999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 108: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.033000,-0.004999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 109: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.046000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 110: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.046000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 111: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.035000,-0.007999, -57.499988,103.800048,145.000152, 0.870000,1.127999,0.814999);
case 112: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075000,0.025000,-0.003999, -57.499988,103.800048,145.000152, 0.870000,1.007999,0.814999);
case 113: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085999,0.047000,-0.003999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 114: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.069000,0.042000,-0.002999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 117: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.059000,0.042000,-0.002999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 118: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.059000,0.042000,-0.002999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 119: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.073999,0.038000,-0.005999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 120: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.038000,-0.005999, -57.499988,103.800048,145.000152, 0.890999,1.152999,0.814999);
case 121: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.039000,-0.003999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 122: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.039000,-0.003999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 124: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079999,0.039000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 125: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.035000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.089999,0.814999);
case 126: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.035000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 127: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076999,0.045000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 128: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082000,0.052000,-0.006999, -57.499988,103.800048,145.000152, 0.890999,1.191999,0.814999);
case 132: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.010999,0.015000,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.059999,0.814999);
case 133: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.042000,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.059999,0.814999);
case 134: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076000,0.022000,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.059999,0.814999);
case 135: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.057000,0.033000,-0.000999, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.814999);
case 136: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070000,0.023000,0.001000, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.814999);
case 137: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.052000,0.011000,0.001000, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.814999);
case 142: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087000,0.048999,-0.002999, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.814999);
case 147: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080000,0.028000,0.004000, -57.499988,103.800048,145.000152, 0.843999,1.019999,0.857000);
case 153: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066000,0.022999,0.004000, -57.499988,103.800048,145.000152, 0.843999,0.962999,0.857000);
case 154: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.045000,0.040999,-0.006999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 155: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082000,0.044999,-0.004999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 157: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.057000,0.050999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 158: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067000,0.032999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 159: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067000,0.039999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 160: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.023999,-0.002999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 161: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.042999,0.007000, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 162: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.047999,0.000000, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 163: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075000,0.035999,-0.005999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 164: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.077000,0.032999,-0.005999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 165: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066000,0.044999,-0.004999, -57.499988,103.800048,145.000152, 0.843999,1.005999,0.857000);
case 166: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.058000,0.036999,-0.002999, -57.499988,103.800048,145.000152, 0.922999,1.066999,0.857000);
case 170: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070000,0.045999,-0.009999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 171: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070000,0.033999,-0.005999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 172: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.044000,0.039999,-0.005999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 173: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.039999,-0.005999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 175: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071000,0.039999,-0.005999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 176: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.039999,-0.008999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 177: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084000,0.039999,-0.008999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 179: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079000,0.039999,-0.008999, -57.499988,103.800048,145.000152, 0.922999,1.115999,0.857000);
case 180: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083000,0.039999,-0.008999, -57.499988,103.800048,145.000152, 0.922999,1.168999,0.857000);
case 181: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.107000,0.039999,-0.005999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 182: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063000,0.042999,-0.005999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 183: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.034999,-0.005999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 184: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.051999,-0.007999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 186: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.043999,-0.000999, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 187: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.073999,0.033999,0.005000, -57.499988,103.800048,145.000152, 0.822999,1.092998,0.857000);
case 188: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084999,0.040999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.048999,0.857000);
case 189: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.043999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 190: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 191: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 192: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 193: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 194: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 195: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.044999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 200: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.025999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 202: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089999,0.047999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 206: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089999,0.047999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 207: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.042999,0.039999,-0.004999, -57.499988,103.800048,145.000152, 0.822999,1.103999,0.857000);
case 210: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.022999,-0.003999, -57.499988,103.800048,145.000152, 0.822999,1.006999,0.857000);
case 211: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.054999,-0.003999, -57.499988,103.800048,145.000152, 0.822999,1.006999,0.857000);
case 212: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072999,0.030999,-0.003999, -57.499988,103.800048,145.000152, 0.822999,1.006999,0.857000);
case 213: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086999,0.039999,0.002000, -57.499988,103.800048,145.000152, 0.843999,1.047999,0.857000);
case 217: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.037999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.047999,0.857000);
case 220: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.033999,0.052999,-0.001999, -57.499988,103.800048,145.000152, 0.843999,1.047999,0.857000);
case 221: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.038999,-0.001999, -57.499988,103.800048,145.000152, 0.902999,1.143998,0.857000);
case 222: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.038999,-0.001999, -57.499988,103.800048,145.000152, 0.902999,1.143998,0.857000);
case 223: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.061999,-0.003999, -57.499988,103.800048,145.000152, 0.899999,1.153998,0.857000);
case 227: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089999,0.050999,-0.007999, -57.499988,103.800048,145.000152, 0.899999,1.127998,0.857000);
case 228: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086999,0.057999,-0.004999, -57.499988,103.800048,145.000152, 0.899999,1.127998,0.857000);
case 229: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.025999,-0.004999, -57.499988,103.800048,145.000152, 0.899999,1.127998,0.857000);
case 230: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.035999,0.030999,-0.002999, -57.499988,103.800048,145.000152, 0.899999,1.013998,0.759999);
case 235: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.034999,0.017999,-0.005999, -57.499988,103.800048,145.000152, 0.899999,1.032998,0.759999);
case 236: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.028999,-0.001999, -57.499988,103.800048,145.000152, 0.899999,1.070998,0.759999);
case 239: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098999,0.014999,0.000000, -57.499988,103.800048,145.000152, 0.899999,1.026998,0.759999);
case 247: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086999,0.036999,-0.000999, -57.499988,103.800048,145.000152, 0.899999,1.104998,0.867999);
case 248: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.049999,-0.000999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 251: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.052999,0.046999,-0.004999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 252: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081999,0.038999,-0.004999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 254: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084999,0.037999,0.000000, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 255: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.062999,0.014999,0.000000, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 258: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.047999,-0.001999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 259: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.047999,-0.001999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 262: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.059999,0.034999,-0.006999, -57.499988,103.800048,145.000152, 0.899999,1.141998,0.867999);
case 265: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068999,0.025999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 266: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084999,0.017999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 267: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074999,0.023999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 270: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.031999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 272: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088999,0.036999,-0.003999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 273: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.057999,0.033999,-0.001999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 274: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 275: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 276: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 280: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 281: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 282: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 283: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066999,0.025999,-0.006999, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 285: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083999,0.034999,0.004000, -57.499988,103.800048,145.000152, 0.905000,1.073998,0.867999);
case 287: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055999,0.036999,0.007000, -57.499988,103.800048,145.000152, 0.905000,1.056998,0.867999);
case 288: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.065999,0.019999,-0.002999, -57.499988,103.800048,145.000152, 0.948000,1.056998,0.867999);
case 291: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080999,0.034999,-0.002999, -57.499988,103.800048,145.000152, 0.948000,1.056998,0.867999);
case 292: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061999,0.021999,-0.006999, -57.499988,103.800048,145.000152, 0.948000,1.056998,0.867999);
case 293: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070999,0.029999,-0.008999, -57.499988,103.800048,145.000152, 0.977999,1.027998,0.867999);
case 295: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.056999,0.026999,-0.001999, -57.499988,103.800048,145.000152, 1.076999,1.143998,0.867999);
case 296: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090999,0.012999,-0.001999, -57.499988,103.800048,145.000152, 1.076999,1.143998,0.867999);
case 297: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.021999,-0.000999, -57.499988,103.800048,145.000152, 1.163999,1.255998,0.867999);
case 299: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.078999,0.034999,-0.005999, -57.499988,103.800048,145.000152, 1.052999,1.174998,0.867999);
case 300: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.024999,-0.005999, -57.499988,103.800048,145.000152, 0.945999,1.057998,0.867999);
case 301: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.024999,-0.005999, -57.499988,103.800048,145.000152, 0.945999,1.057998,0.867999);
case 302: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.024999,-0.005999, -57.499988,103.800048,145.000152, 0.945999,1.057998,0.867999);
case 303: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.029999,-0.005999, -57.499988,103.800048,145.000152, 0.895999,1.057998,0.867999);
case 304: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.029999,-0.005999, -57.499988,103.800048,145.000152, 0.895999,1.057998,0.867999);
case 305: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064999,0.029999,-0.005999, -57.499988,103.800048,145.000152, 0.895999,1.057998,0.867999);
case 306: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.037999,-0.006999, -57.499988,103.800048,145.000152, 0.981998,1.121998,0.867999);
case 307: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.037999,-0.006999, -57.499988,103.800048,145.000152, 0.981998,1.121998,0.867999);
case 308: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.037999,-0.006999, -57.499988,103.800048,145.000152, 0.981998,1.121998,0.867999);
case 309: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.050999,0.033999,-0.006999, -57.499988,103.800048,145.000152, 0.981998,1.121998,0.867999);
case 310: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.028999,-0.004999, -57.499988,103.800048,145.000152, 0.923998,1.033998,0.867999);
case 311: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071999,0.028999,-0.004999, -57.499988,103.800048,145.000152, 0.923998,1.033998,0.867999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïîâÿçêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 27)
{
switch (skinid)//Íîâîãîäíèé ðþêçàê (19054 19055 19056 19057 19058)
{
case 1..4: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.128999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.213999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 6..8: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.195999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.170999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 10: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.009999,-0.181999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115000,-0.140999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 16: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.191999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.174999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.152999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.083999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.083999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.060999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.060999,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 38: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018999,-0.153999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 39: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018999,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.079999,-0.150999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 41: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.102999,-0.146999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.069999,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.043999,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.043999,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.077999,-0.165999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107999,-0.169999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107999,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107999,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107999,-0.158999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058999,-0.142999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058999,-0.142999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.144999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.065999,-0.151999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.124999,-0.151999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.154999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.115999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 74: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.092999,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.066000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.127000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.127000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 85: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.148999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 91: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.075000,-0.148999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.152999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.026000,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.065000,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.143999,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.100000,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.100000,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.100000,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.153000,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.060000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.201999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.182999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.209999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.196999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.196999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.171999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.189999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.189999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.167999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.160999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.172999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053000,-0.162999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.162999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.162999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.184999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.178999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.151999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.160999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 149: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.206999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.155999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.184999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.153999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.173999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.191999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.181999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.181999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.181999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.155999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.177999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.127000,-0.177999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.112000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.186999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.156999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.179999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.179999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.179999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.073000,-0.194999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.073000,-0.194999,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.167998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.184998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.110000,-0.164998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.098000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.145000,-0.159998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.145000,-0.159998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.145000,-0.159998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.125000,-0.163998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 196: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.173998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 197: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.043000,-0.187998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.156000,-0.157998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 199: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 207: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.187998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.117000,-0.153998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.074000,-0.153998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.074000,-0.185998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.074000,-0.185998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.153998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.066000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.066000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.066000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.120000,-0.182998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 224: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.120000,-0.151998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 225: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.120000,-0.151998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.076000,-0.151998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.135000,-0.186998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.135000,-0.186998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 233: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.097000,-0.156998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.128000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.176998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.192998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.192998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 243: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.174998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.179998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.192998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 249: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.178998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.186998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.167998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.172998,0.000000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 256: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.165998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 257: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.165998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.165998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 260: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.107000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046000,-0.164998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.088000,-0.175998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 264: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.088000,-0.175998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.088000,-0.187998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.088000,-0.187998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.239000,-0.187998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 268: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.122000,-0.187998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089000,-0.223998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.185998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.101000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.198998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 277: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.210998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 278: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.210998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.118000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.096000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.137000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.137000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.180998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.190998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.149000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.104000,-0.155998,-0.001000, 0.000000,85.899986,0.000000, 0.240000,0.181000,0.398999);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð íîâîãîäíèé ðþêçàê, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 28)
{
switch (skinid)//Íîâîãîäíÿÿ ¸ëêà (881)
{
case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286000,-0.134000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286000,-0.134000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286000,-0.134000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286000,-0.134000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.229000,-0.171000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.274999,-0.171000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.274999,-0.171000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 8: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.274999,-0.171000,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.273999,-0.094999,-0.045999, 7.900006,84.100006,17.700008, 0.379999,0.286998,0.195998);
case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.273999,-0.134999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.220999,-0.134999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286999,-0.116999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.286999,-0.116999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 16: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.116999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.113999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.113999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.163999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.135999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.105999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.105999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.105999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.127999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.252999,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.286998,0.195998);
case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.327000,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.327000,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.310000,-0.110999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.310000,-0.153999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.272000,-0.153999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.272000,-0.138999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.272000,-0.128999,0.117001, 10.100007,100.700004,17.700008, 0.379999,0.258998,0.195998);
case 50: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.140999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 54: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.119999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.119999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.119999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.119999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.112999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.238000,-0.112999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.220000,-0.126999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.259000,-0.126999,0.117001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.126999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.121999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.113999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.113999,0.132001, 10.100007,100.700004,-59.800003, 0.379999,0.258998,0.195998);
case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.152999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.152999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 80: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.152999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 81: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.152999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 85: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.236999,-0.159999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 89: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.283999,-0.153999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 91: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 99: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.183999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.132999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.145999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.113999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.129999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 129: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.117999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 130: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.129999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 131: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.112999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.112999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.227999,-0.139999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.281999,-0.110999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.281999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 138: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.281999,-0.106999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 139: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.107999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 140: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.107999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.107999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.160999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.160999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.160999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 145: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.105999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 146: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.140999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.128999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.121999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 149: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.205999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.124999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.139999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.132999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.158999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 157: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.110999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.134999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.134999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.134999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.131999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 169: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.122999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.118999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.163999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.163999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.129999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.135999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.113999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.111999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.107999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.122999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 196: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.108999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 197: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.113999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 199: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.126999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 203: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 204: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 207: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.136999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 209: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 214: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 215: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 216: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 218: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.147999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.138999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 224: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 225: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.158999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.117999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.117999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 231: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.128999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 232: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.139999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 237: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 238: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.115999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.157999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.145999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.165999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.165999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 243: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 244: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 249: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.143999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 251: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.112999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.122999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 253: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.122999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.137999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.130999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 256: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.120999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 260: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.155999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.125999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.144999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 263: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.116999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 264: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.253999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.149999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 268: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.156999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.201999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.159999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.151999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.167999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.194999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.154999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.154999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.154999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.154999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.146999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.161999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.149999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.158999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.150999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.114999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.309999,-0.142999,0.132001, 10.100007,110.399986,-17.700010, 0.379999,0.258998,0.195998);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ïîâÿçêà, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
else if(type == 29)
{
switch (skinid)//×èìîäàí (19624)
{
case 1: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.069000,0.025000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 2: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.068000,0.025000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 3: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.068000,0.025000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 4: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.109000,0.025000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 5: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.132000,0.013000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 6: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.013000,0.010999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 7: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 8: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 9: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 10: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 11: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 12: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 13: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 14: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 15: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.069000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 16: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.069000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 17: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.069000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 18: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.074000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 19: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.074000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 20: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.074000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 21: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 22: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 23: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 24: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 25: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 26: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 27: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 28: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 29: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 30: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 31: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 32: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.029000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 33: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.022000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 34: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.031000,0.022000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 35: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.063000,0.031000,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 36: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.063000,0.031000,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 37: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.063000,0.031000,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 38: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.010999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 39: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.010999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 40: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.010999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 41: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.010999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 42: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.026000,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 43: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.080000,0.021999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 44: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 45: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 46: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 47: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 48: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 49: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.008999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 50: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,-0.002000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 51: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 52: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 53: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 54: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.015999,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 59: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 60: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 61: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 62: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 63: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 64: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 65: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 66: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 67: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 68: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 69: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 70: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 71: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 72: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 73: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 74: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.047000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 75: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.015000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 76: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.015000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 77: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 78: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 79: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 80: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 81: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 82: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 83: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.023000,0.028000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 84: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 85: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.083000,0.023000,0.016000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 86: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 87: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 88: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,-0.009999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 89: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,-0.009999, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 90: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 91: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 92: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 93: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 94: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 95: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 96: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 97: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 98: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 99: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 100: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 101: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 102: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 103: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 104: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 105: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 106: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 107: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 108: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 109: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 110: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 111: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 112: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 113: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 114: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 115: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 116: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 117: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 118: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.086000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 119: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.079000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 120: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 121: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 122: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 123: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 124: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 125: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 126: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.010000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 127: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.024000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 128: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.007000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 129: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.007000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 130: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.007000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 131: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.007000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 132: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.020000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 133: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.020000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 134: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.020000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 135: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.087000,0.023000,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 136: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.076000,0.023000,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 137: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 138: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 139: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 140: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 141: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 142: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.030000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 143: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 144: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.023000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 145: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.032000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 146: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.108000,0.032000,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 147: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.104000,0.036999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 148: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.104000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 149: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.094000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 150: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.101000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 151: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.101000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 152: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.101000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 153: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.081000,0.016999,0.003000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 154: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.102000,0.016999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 155: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.102000,0.016999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 156: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.102000,0.016999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 157: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.091000,0.009999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 158: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.009999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 159: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.018999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 160: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.089000,0.018999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 161: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.097000,0.018999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 162: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.014000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 163: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 164: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 165: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 166: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 167: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 168: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 169: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 170: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.020000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 171: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 172: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 173: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 174: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 175: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 176: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 177: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 178: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 179: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.022000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 180: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.015000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 181: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.015000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 182: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.090000,0.026999,0.015000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 183: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.081000,0.026999,0.009000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 184: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.021000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 185: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.021000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 186: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 187: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 188: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 189: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 190: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 191: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 192: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 193: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 194: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 195: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 196: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 197: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 198: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 199: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.005000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 200: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 201: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 202: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 203: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 204: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 205: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 206: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 207: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.013000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 208: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 209: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 210: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 211: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 212: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.093000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 213: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.093000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 214: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.093000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 215: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.111000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 216: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.111000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 217: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 218: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 219: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.099000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 220: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.109000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 221: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 222: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 223: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 224: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 225: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 226: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 227: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 228: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.106000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 229: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 230: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 231: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 232: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 233: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 234: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 235: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 236: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 237: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 238: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 239: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 240: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 241: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 242: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 243: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 244: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 245: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 246: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.012000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 247: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 248: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 249: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 250: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 251: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 252: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 253: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 254: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 255: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 256: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 257: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 258: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 259: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 260: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.088000,0.026999,0.017000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 261: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.070000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 262: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.070000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 263: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.070000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 264: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.070000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 265: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.102000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 266..310: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
case 311: SetPlayerAttachedObject (playerid, 9, setobject, 5, 0.077000,0.026999,0.008000, 0.000000,-89.999992,0.000000, 1.000000,1.000000,1.000000);
default: SendClientMessage(playerid,COLOR_GREY,"Àêñåññóàð ÷åìîäàí, íå áóäåò îòîáðàæàòüñÿ íà ýòîì ñêèíå!");
}
}
}
return true;
}
CMD:giveitem(playerid, params[])
{
if(PI[playerid][pAdmin] < 6) return 1;
else if(AdminLogged[playerid] == false) return SendClientMessage(playerid, COLOR_LGREY, YouAreNotLoggedInAsAdmin);
else if(sscanf(params, "ui", params[0], params[1])) return SendClientMessage(playerid, COLOR_WHITE, "Ââåäèòå: /giveitem id item ");
else if(!IsPlayerConnected(params[0])) return SendClientMessage(playerid, COLOR_LGREY, PlayerIsNotOnline);
else if(PlayerLogged[params[0]] == false) return SendClientMessage(playerid, COLOR_LGREY, PlayerIsNotAuthorized);
new string[128];
format(string, sizeof(string), "(A) %s[%d] âûäàë èãðîêó %s[%d] ïðåäìåò (%d)", GetName(playerid),playerid, GetName(params[0]), params[0], params[1]);
SendAdminMessage(COLOR_LGREY, string);
format(string, sizeof(string), "Àäìèíèñòðàòîð %s âûäàë Âàì ïðåäìåò (%d)", GetName(playerid), params[1]);
SendClientMessage(params[0], COLOR_LIME, string);
GiveItem(params[0],params[1]);
switch(params[1])
{
case 3026,371,19559: PI[playerid][pSlotItem][0] = params[1]; // ñóìêè
case 19069,19068,19067,19554,18953,18954, 18968,18967,18969,18955,18956,18957,18959,18926,18927,18928,18929,18930,18931,18932,18933,19104,19105,19106,19107,19108,19109,18925,18922,18923,18924,18921,19519,19274,18947,18948,18949,18950,18951,18970, 18973, 18972, 18971: PI[playerid][pSlotItem][1] = params[1]; // ãîë. óáîðû
case 19011,19012,19013,19014,19015,19016,19017,19018,19019,19024,19027,19028,19029,19022,19035,19031,19032,19033: PI[playerid][pSlotItem][2] = params[1]; // î÷êè
case 19042,19041,19040,19039,19043,19044,19045,19046,19048,19049,19050,19051,19053: PI[playerid][pSlotItem][3] = params[1]; // ÷àñû
case 18911,18912,18913,18914,18915,18916,18917,18918,18919,18920,18910, 18909, 18908, 18907, 18906: PI[playerid][pSlotItem][4] = params[1]; // áàíäàíû
case 19421,19422,19423,19424: PI[playerid][pSlotItem][5] = params[1];// íàóøíèêè
}
MysqlUpdatePlayerInt(playerid, "item1", PI[playerid][pSlotItem][0]); // ñóìêè
MysqlUpdatePlayerInt(playerid, "item2", PI[playerid][pSlotItem][1]); // ãîë. óáîðû
MysqlUpdatePlayerInt(playerid, "item3", PI[playerid][pSlotItem][2]); // î÷êè
MysqlUpdatePlayerInt(playerid, "item4", PI[playerid][pSlotItem][3]); // ÷àñû
MysqlUpdatePlayerInt(playerid, "item5", PI[playerid][pSlotItem][4]); // áàíäàíû
MysqlUpdatePlayerInt(playerid, "item6", PI[playerid][pSlotItem][5]); // íàóøíèêè
return 1;
}
{
if(PI[playerid][pAdmin] < 6) return 1;
else if(AdminLogged[playerid] == false) return SendClientMessage(playerid, COLOR_LGREY, YouAreNotLoggedInAsAdmin);
else if(sscanf(params, "ui", params[0], params[1])) return SendClientMessage(playerid, COLOR_WHITE, "Ââåäèòå: /giveitem id item ");
else if(!IsPlayerConnected(params[0])) return SendClientMessage(playerid, COLOR_LGREY, PlayerIsNotOnline);
else if(PlayerLogged[params[0]] == false) return SendClientMessage(playerid, COLOR_LGREY, PlayerIsNotAuthorized);
new string[128];
format(string, sizeof(string), "(A) %s[%d] âûäàë èãðîêó %s[%d] ïðåäìåò (%d)", GetName(playerid),playerid, GetName(params[0]), params[0], params[1]);
SendAdminMessage(COLOR_LGREY, string);
format(string, sizeof(string), "Àäìèíèñòðàòîð %s âûäàë Âàì ïðåäìåò (%d)", GetName(playerid), params[1]);
SendClientMessage(params[0], COLOR_LIME, string);
GiveItem(params[0],params[1]);
switch(params[1])
{
case 3026,371,19559: PI[playerid][pSlotItem][0] = params[1]; // ñóìêè
case 19069,19068,19067,19554,18953,18954, 18968,18967,18969,18955,18956,18957,18959,18926,18927,18928,18929,18930,18931,18932,18933,19104,19105,19106,19107,19108,19109,18925,18922,18923,18924,18921,19519,19274,18947,18948,18949,18950,18951,18970, 18973, 18972, 18971: PI[playerid][pSlotItem][1] = params[1]; // ãîë. óáîðû
case 19011,19012,19013,19014,19015,19016,19017,19018,19019,19024,19027,19028,19029,19022,19035,19031,19032,19033: PI[playerid][pSlotItem][2] = params[1]; // î÷êè
case 19042,19041,19040,19039,19043,19044,19045,19046,19048,19049,19050,19051,19053: PI[playerid][pSlotItem][3] = params[1]; // ÷àñû
case 18911,18912,18913,18914,18915,18916,18917,18918,18919,18920,18910, 18909, 18908, 18907, 18906: PI[playerid][pSlotItem][4] = params[1]; // áàíäàíû
case 19421,19422,19423,19424: PI[playerid][pSlotItem][5] = params[1];// íàóøíèêè
}
MysqlUpdatePlayerInt(playerid, "item1", PI[playerid][pSlotItem][0]); // ñóìêè
MysqlUpdatePlayerInt(playerid, "item2", PI[playerid][pSlotItem][1]); // ãîë. óáîðû
MysqlUpdatePlayerInt(playerid, "item3", PI[playerid][pSlotItem][2]); // î÷êè
MysqlUpdatePlayerInt(playerid, "item4", PI[playerid][pSlotItem][3]); // ÷àñû
MysqlUpdatePlayerInt(playerid, "item5", PI[playerid][pSlotItem][4]); // áàíäàíû
MysqlUpdatePlayerInt(playerid, "item6", PI[playerid][pSlotItem][5]); // íàóøíèêè
return 1;
}
