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- 21 Дек 2012
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PHP:
C:\Users\Âèòàëèê\Desktop\gamemodes\new.pwn(4214) : error 014: invalid statement; not in switch
C:\Users\Âèòàëèê\Desktop\gamemodes\new.pwn(4214) : warning 215: expression has no effect
C:\Users\Âèòàëèê\Desktop\gamemodes\new.pwn(4214) : error 001: expected token: ";", but found ":"
C:\Users\Âèòàëèê\Desktop\gamemodes\new.pwn(4214) : error 029: invalid expression, assumed zero
C:\Users\Âèòàëèê\Desktop\gamemodes\new.pwn(4214) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
вот часть кода
PHP:
case 19971: -____________----вот эта строка ошибку выдает :D
{
if(response)
{
if(listitem == 0)
{
format(string,sizeof(string),"Âçÿòü ìàòåðèàëû ñî ñêëàäà");
ShowPlayerDialog(playerid,22248,DIALOG_STYLE_INPUT,"Ââåäèòå Êîëë-âî ìàòåðèàëîâ",string,"Oê","X");
}
else if(listitem == 1)
{
format(string,sizeof(string),"Ïîëîæèòü ìàòåðèàëû íà ñêëàä");
ShowPlayerDialog(playerid,22249,DIALOG_STYLE_INPUT,"Ââåäèòå Êîëë-âî ìàòåðèàëîâ",string,"Oê","X");
}
else if(listitem == 2)
{
switch(listitem) {
case 0: OnPlayerCommandText(playerid,"/get");
}
}
else if(listitem == 3)
{
if(vagosmatbi <= 99)return SendClientMessage(playerid,COLOR_GRAD1,"Íà ñêëàäå íåò ìàòåðèàëîâ!");
gun = 24; ammo = 100;
vagosmatbi -= 300;
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string,sizeof(string), "âçÿë(à) îðóæèå ñî ñêëàäà áàíäû");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s âçÿë(à) îðóæèå ñî ñêëàäà áàíäû", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(listitem == 4)
{
if(vagosmatbi <= 99)return SendClientMessage(playerid,COLOR_GRAD1,"Íà ñêëàäå íåò ìàòåðèàëîâ!");
gun = 25; ammo = 100;
vagosmatbi -= 300;
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string,sizeof(string), "âçÿë(à) îðóæèå ñî ñêëàäà áàíäû");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s âçÿë(à) îðóæèå ñî ñêëàäà áàíäû", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(listitem == 5)
{
if(vagosmatbi <= 99)return SendClientMessage(playerid,COLOR_GRAD1,"Íà ñêëàäå íåò ìàòåðèàëîâ!");
gun = 33; ammo = 100;
vagosmatbi -= 500;
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string,sizeof(string), "âçÿë(à) îðóæèå ñî ñêëàäà áàíäû");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s âçÿë(à) îðóæèå ñî ñêëàäà áàíäû", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(listitem == 6)
{
if(vagosmatbi <= 149)return SendClientMessage(playerid,COLOR_GRAD1,"Íà ñêëàäå íåò ìàòåðèàëîâ!");
gun = 31; ammo = 150;
vagosmatbi -= 450;
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string,sizeof(string), "âçÿë(à) îðóæèå ñî ñêëàäà áàíäû");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s âçÿë(à) îðóæèå ñî ñêëàäà áàíäû", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(listitem == 7)
{
if(vagosmatbi <= 149)return SendClientMessage(playerid,COLOR_GRAD1,"Íà ñêëàäå íåò ìàòåðèàëîâ!");
gun = 30; ammo = 150;
vagosmatbi -= 450;
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string,sizeof(string), "âçÿë(à) îðóæèå ñî ñêëàäà áàíäû");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s âçÿë(à) îðóæèå ñî ñêëàäà áàíäû", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(listitem == 8)
{
if(vagosmatbi <= 99)return SendClientMessage(playerid,COLOR_GRAD1,"Íà ñêëàäå íåò ìàòåðèàëîâ!");
gun = 29; ammo = 100;
vagosmatbi -= 250;
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string,sizeof(string), "âçÿë(à) îðóæèå ñî ñêëàäà áàíäû");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s âçÿë(à) îðóæèå ñî ñêëàäà áàíäû", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
GetWeaponName(gun, gunname, sizeof(gunname));
GiveAcGun(playerid, gun, ammo);
SaveMaterials();
return 1;
}