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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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4 Errors and 1 Warning

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MakkO

Умник
PHP:
C:\Games\Grand Theft Auto San Andreas\lolka\gamemodes\dm.pwn(2790) : error 014: invalid statement; not in switch
C:\Games\Grand Theft Auto San Andreas\lolka\gamemodes\dm.pwn(2790) : warning 215: expression has no effect
C:\Games\Grand Theft Auto San Andreas\lolka\gamemodes\dm.pwn(2790) : error 001: expected token: ";", but found ":"
C:\Games\Grand Theft Auto San Andreas\lolka\gamemodes\dm.pwn(2790) : error 029: invalid expression, assumed zero
C:\Games\Grand Theft Auto San Andreas\lolka\gamemodes\dm.pwn(2790) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.
Ругается на
PHP:
case 1:

Весь
PHP:
switch(row)
PHP:
if(Current == menu)
	{
		switch(row)
		{
		case 0:
			{
				gTeam[playerid] = TEAM_TERORIST;
				GameTextForPlayer(playerid, "~r~Terrorist", 5000, 3);
				SpawnPlayer(playerid);
					if(GetPVarInt(playerid,"map1")==1)//ia?aay ea?oa
					{
					if(gTeam[playerid] == TEAM_TERORIST)
           			{
						SetPlayerColor(playerid,0xAA3333AA);
						SetPlayerPos(playerid,-2159.6633,644.0064,1058.3862);
						SetPlayerInterior(playerid,1);
						if(Player[playerid][pVip] == 0)
						{
							SetPlayerHealth(playerid,100);
							GiveWeaponAC(playerid,24,50);
							GiveWeaponAC(playerid,25,50);
							GiveWeaponAC(playerid,31,100);
						}
						if(Player[playerid][pVip] >= 1)
						{
							SetPlayerHealth(playerid,150);
							GiveWeaponAC(playerid,24,100);
							GiveWeaponAC(playerid,25,100);
							GiveWeaponAC(playerid,31,200);
						}
						}
				}
					if(GetPVarInt(playerid,"map2")==1)//iaia 2
					{
					if(gTeam[playerid] == TEAM_TERORIST)
           			{
						SetPlayerColor(playerid,0xAA3333AA);
						SetPlayerPos(playerid,-974.6935,1037.1627,1348.7200);
						SetPlayerInterior(playerid,10);
						if(Player[playerid][pVip] == 0)
						{
							SetPlayerHealth(playerid,100);
							GiveWeaponAC(playerid,24,50);
							GiveWeaponAC(playerid,25,50);
							GiveWeaponAC(playerid,31,100);
						}
						if(Player[playerid][pVip] >= 1)
						{
							SetPlayerHealth(playerid,150);
							GiveWeaponAC(playerid,24,100);
							GiveWeaponAC(playerid,25,100);
							GiveWeaponAC(playerid,31,200);
							}
						}
				}
				case 1:
					{
						gTeam[playerid] = TEAM_COUNTERTERORIST;
						GameTextForPlayer(playerid, "~b~Counter-Terrorist", 5000, 3);
						SpawnPlayer(playerid);
							if(GetPVarInt(playerid,"map1")==1)//ia?aay ea?oa
							{
							if(gTeam[playerid] == TEAM_COUNTERTERORIST)
           					{
								SetPlayerColor(playerid,0x3300FFAA);
								SetPlayerPos(playerid,254.0471,77.9815,1003.6406);
								SetPlayerInterior(playerid,6);
							}
							if(Player[playerid][pVip] == 0)
							{
								SetPlayerHealth(playerid,100);
								GiveWeaponAC(playerid,24,50);
								GiveWeaponAC(playerid,25,50);
								GiveWeaponAC(playerid,31,100);
							}
							if(Player[playerid][pVip] >= 1)
							{
								SetPlayerHealth(playerid,150);
								SetPlayerArmorAC(playerid,50);
								GiveWeaponAC(playerid,24,100);
								GiveWeaponAC(playerid,25,100);
								GiveWeaponAC(playerid,31,200);
							}
						}
						if(gTeam[playerid] == TEAM_COUNTERTERORIST)
 					    {
							if(GetPVarInt(playerid,"map2")==1)//iaia 2
							{
								SetPlayerColor(playerid,0x3300FFAA);
								SetPlayerPos(playerid,-1132.2137,1091.0837,1345.7897);
								SetPlayerInterior(playerid,10);
							}
							if(Player[playerid][pVip] == 0)
							{
								SetPlayerHealth(playerid,100);
								GiveWeaponAC(playerid,24,50);
								GiveWeaponAC(playerid,25,50);
								GiveWeaponAC(playerid,31,100);
							}
							if(Player[playerid][pVip] >= 1)
							{
								SetPlayerHealth(playerid,150);
								SetPlayerArmorAC(playerid,50);
								GiveWeaponAC(playerid,24,100);
								GiveWeaponAC(playerid,25,100);
								GiveWeaponAC(playerid,31,200);
						   }
					 }
				}
			}
		}
	}


---------- Post added at 18:36 ---------- Previous post was at 18:12 ----------

Закрыто!
Разобрался , причина была дикий и не правельный код :DDD
 
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