Bugz
Ученик
Приветствую.сегодня я дам урок по добавлению TextDraw левла в мод.
Ну все в принципе.кому понравилось ставьте плюсы=)будут ошибки пишите.отвечу
PHP:
Ко всем new добавляем:
new Text:LVL[MAX_PLAYERS],
Text:LVL2[MAX_PLAYERS];
new Level[MAX_PLAYERS];
PHP:
После в public OnPlayerConnect:
LVL2[playerid] = TextDrawCreate(498.000000, 121.000000, "SCR: 0/10");//система уровней за убийста 2 элемент
TextDrawBackgroundColor(LVL2[playerid], 0x5489E0FF);
TextDrawFont(LVL2[playerid], 1);
TextDrawLetterSize(LVL2[playerid], 0.255555, 1.400000);
TextDrawColor(LVL2[playerid], 0x000000AA);
TextDrawSetOutline(LVL2[playerid], 1);
TextDrawSetProportional(LVL2[playerid], 1);
LVL[playerid] = TextDrawCreate(498.000000, 96.000000, "Level: 0 EXP: 0%");//система уровней за убийста 1 элемент
TextDrawBackgroundColor(LVL[playerid], 0x5489E0FF);
TextDrawFont(LVL[playerid], 1);
TextDrawLetterSize(LVL[playerid], 0.255555, 1.400000);
TextDrawColor(LVL[playerid], 0x000000AA);
TextDrawSetOutline(LVL[playerid], 1);
TextDrawSetProportional(LVL[playerid], 1);
PHP:
В public OnPlayerDisconnect: TextDrawHideForPlayer(playerid,LVL[playerid]);
TextDrawHideForPlayer(playerid,LVL2[playerid]);
TextDrawDestroy(LVL[playerid]); TextDrawDestroy(LVL2[playerid]);
PHP:
В public OnPlayerSpawn:
if(GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) <= 10) { new string_T1[128],string_T2[128]; Level[playerid] = 1; format(string_T1,sizeof(string_T1),"Level: %d Exp: 3~n~Rank: Trainee",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/10",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,2,0); GivePlayerWeapon(playerid,24,200); GivePlayerWeapon(playerid,25,50); GivePlayerWeapon(playerid,29,200); GivePlayerWeapon(playerid,30,400); new string[256]; format(string, sizeof(string), " * Сейчас у тебя Level: 1, EXP: 3, Rank: Trainee, SCR: %d и Skill: 1", GetPlayerScore(playerid)); SendClientMessage(playerid, 0x43B71CAA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000);
} if(GetPlayerScore(playerid) > 10 && GetPlayerScore(playerid) <= 30) { new string_T1[128],string_T2[128]; Level[playerid] = 2; format(string_T1,sizeof(string_T1),"Level: %d Exp: 76~n~Rank: Senior Trainee",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/30",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,6,0); GivePlayerWeapon(playerid,24,300); GivePlayerWeapon(playerid,25,70); GivePlayerWeapon(playerid,29,300); GivePlayerWeapon(playerid,30,500); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 2, EXP: 76, Rank: Senior Trainee, SCR: %d и Skill: 1", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 30 && GetPlayerScore(playerid) <= 50) { new string_T1[128],string_T2[128]; Level[playerid] = 3; format(string_T1,sizeof(string_T1),"Level: %d Exp: 141~n~Rank: Private",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/50",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,8,0); GivePlayerWeapon(playerid,24,400); GivePlayerWeapon(playerid,25,100); GivePlayerWeapon(playerid,29,400); GivePlayerWeapon(playerid,30,600); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 3, EXP: 141, Rank: Private, SCR: %d и Skill: 2", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 50 && GetPlayerScore(playerid) <= 70) { new string_T1[128],string_T2[128]; Level[playerid] = 4; format(string_T1,sizeof(string_T1),"Level: %d Exp: 214~n~Rank: Corporal",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/70",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,600); GivePlayerWeapon(playerid,25,200); GivePlayerWeapon(playerid,29,600); GivePlayerWeapon(playerid,30,800); GivePlayerWeapon(playerid,33,100); GivePlayerWeapon(playerid,16,5); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 4, EXP: 214, Rank: Corporal, SCR: %d и Skill: 2", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 70 && GetPlayerScore(playerid) <= 100) { new string_T1[128],string_T2[128]; Level[playerid] = 5; format(string_T1,sizeof(string_T1),"Level: %d Exp: 283~n~Rank: Staff Sgt. Grade 1",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/100",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,600); GivePlayerWeapon(playerid,27,200); GivePlayerWeapon(playerid,29,600); GivePlayerWeapon(playerid,30,800); GivePlayerWeapon(playerid,33,150); GivePlayerWeapon(playerid,16,7); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 5, EXP: 283, Rank: Staff Sgt. Grade 1, SCR: %d и Skill: 2", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 100 && GetPlayerScore(playerid) <= 140) { new string_T1[128],string_T2[128]; Level[playerid] = 6; format(string_T1,sizeof(string_T1),"Level: %d Exp: 358~n~Rank: Staff Sgt. Grade 2",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: ~h~%d/140",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,600); GivePlayerWeapon(playerid,27,200); GivePlayerWeapon(playerid,29,600); GivePlayerWeapon(playerid,31,800); GivePlayerWeapon(playerid,33,200); GivePlayerWeapon(playerid,16,10); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 6, EXP: 358, Rank: Staff Sgt. Grade 2, SCR: %d и Skill: 3", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 140 && GetPlayerScore(playerid) <= 160) { new string_T1[128],string_T2[128]; Level[playerid] = 7; format(string_T1,sizeof(string_T1),"Level: %d Exp: 444~n~Rank: Staff Sgt. Grade 3",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/160",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,600); GivePlayerWeapon(playerid,27,200); GivePlayerWeapon(playerid,29,600); GivePlayerWeapon(playerid,31,800); GivePlayerWeapon(playerid,33,300); GivePlayerWeapon(playerid,16,15); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 7, EXP: 444, Rank: Staff Sgt. Grade 3, SCR: %d и Skill: 3", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 160 && GetPlayerScore(playerid) <= 190) { new string_T1[128],string_T2[128]; Level[playerid] = 8; format(string_T1,sizeof(string_T1),"Level: %d Exp: 599~n~Rank: Sgt. 1st Class Grade 1",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/190",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,600); GivePlayerWeapon(playerid,27,300); GivePlayerWeapon(playerid,29,600); GivePlayerWeapon(playerid,31,800); GivePlayerWeapon(playerid,33,400); GivePlayerWeapon(playerid,16,20); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 8, EXP: 599, Rank: Sgt. 1st Class Grade 1, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 190 && GetPlayerScore(playerid) <= 220) { new string_T1[128],string_T2[128]; Level[playerid] = 9; format(string_T1,sizeof(string_T1),"Level: %d Exp: 675~n~Rank: Sgt. 1st Class Grade 2",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/220",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,800); GivePlayerWeapon(playerid,27,400); GivePlayerWeapon(playerid,29,600); GivePlayerWeapon(playerid,31,800); GivePlayerWeapon(playerid,33,500); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 9, EXP: 675, Rank: Sgt. 1st Class Grade 2, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 220 && GetPlayerScore(playerid) <= 250) { new string_T1[128],string_T2[128]; Level[playerid] = 10; format(string_T1,sizeof(string_T1),"Level: %d Exp: 786~n~Rank: Sgt. 1st Class Grade 3",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/250",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,900); GivePlayerWeapon(playerid,27,500); GivePlayerWeapon(playerid,29,800); GivePlayerWeapon(playerid,31,800); GivePlayerWeapon(playerid,34,500); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 10, EXP: 786, Rank: Sgt. 1st Class Grade 3, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 250 && GetPlayerScore(playerid) <= 270) { new string_T1[128],string_T2[128]; Level[playerid] = 11; format(string_T1,sizeof(string_T1),"Level: %d Exp: 831~n~Rank: Sgt. 1st Class Grade 4",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/270",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,27,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 11, EXP: 831, Rank: Sgt. 1st Class Grade 4, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 270 && GetPlayerScore(playerid) <= 300) { new string_T1[128],string_T2[128]; Level[playerid] = 12; format(string_T1,sizeof(string_T1),"Level: %d Exp: 998~n~Rank: Master Sgt. Grade 1",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/300",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,27,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 12, EXP: 998, Rank: Master Sgt. Grade 1, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 300 && GetPlayerScore(playerid) <= 350) { new string_T1[128],string_T2[128]; Level[playerid] = 13; format(string_T1,sizeof(string_T1),"Level: %d Exp: 1471~n~Rank: Master Sgt. Grade 2",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/350",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,27,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 13, EXP: 1471, Rank: Master Sgt. Grade 2, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 350 && GetPlayerScore(playerid) <= 410) { new string_T1[128],string_T2[128]; Level[playerid] = 14; format(string_T1,sizeof(string_T1),"Level: %d Exp: 1874~n~Rank: Master Sgt. Grade 3",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/410",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,27,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 14, EXP: 1874, Rank: Master Sgt. Grade 3, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 410 && GetPlayerScore(playerid) <= 470) { new string_T1[128],string_T2[128]; Level[playerid] = 15; format(string_T1,sizeof(string_T1),"Level: %d Exp: 2619~n~Rank: Master Sgt. Grade 4",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/470",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,27,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 15, EXP: 2619, Rank: Master Sgt. Grade 4, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 470 && GetPlayerScore(playerid) <= 530) { new string_T1[128],string_T2[128]; Level[playerid] = 16; format(string_T1,sizeof(string_T1),"Level: %d Exp: 3246~n~Rank: Master Sgt. Grade 5",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/530",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 16, EXP: 3246, Rank: Master Sgt. Grade 5, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 530 && GetPlayerScore(playerid) <= 610) { new string_T1[128],string_T2[128]; Level[playerid] = 17; format(string_T1,sizeof(string_T1),"Level: %d Exp: 4943~n~Rank: 2nd Lt. Grade 1",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/610",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 17, EXP: 4943, Rank: 2nd Lt. Grade 1, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 610 && GetPlayerScore(playerid) <= 690) { new string_T1[128],string_T2[128]; Level[playerid] = 18; format(string_T1,sizeof(string_T1),"Level: %d Exp: 5627~n~Rank: 2nd Lt. Grade 2",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/690",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 18, EXP: 5627, Rank: 2nd Lt. Grade 2, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 690 && GetPlayerScore(playerid) <= 770) { new string_T1[128],string_T2[128]; Level[playerid] = 19; format(string_T1,sizeof(string_T1),"Level: %d Exp: 6928~n~Rank: 2nd Lt. Grade 3",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/770",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 19, EXP: 6928, Rank: 2nd Lt. Grade 3, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 770 && GetPlayerScore(playerid) <= 850) { new string_T1[128],string_T2[128]; Level[playerid] = 20; format(string_T1,sizeof(string_T1),"Level: %d Exp: 7727~n~Rank: 2nd Lt. Grade 4",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/850",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 20, EXP: 7727, Rank: 2nd Lt. Grade 4, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 850 && GetPlayerScore(playerid) <= 920) { new string_T1[128],string_T2[128]; Level[playerid] = 21; format(string_T1,sizeof(string_T1),"Level: %d Exp: 9431~n~Rank: 1st Lt. Grade 1",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/920",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 21, EXP: 9431, Rank: 1st Lt. Grade 1, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 920 && GetPlayerScore(playerid) <= 990) { new string_T1[128],string_T2[128]; Level[playerid] = 22; format(string_T1,sizeof(string_T1),"Level: %d Exp: 12894~n~Rank: 1st Lt. Grade 2",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/990",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 22, EXP: 12894, Rank: 1st Lt. Grade 2, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 990 && GetPlayerScore(playerid) <= 1400) { new string_T1[128],string_T2[128]; Level[playerid] = 23; format(string_T1,sizeof(string_T1),"Level: %d Exp: 15956~n~Rank: 1st Lt. Grade 3",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/1400",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 23, EXP: 15956, Rank: 1st Lt. Grade 3, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 1400 && GetPlayerScore(playerid) <= 1900) { new string_T1[128],string_T2[128]; Level[playerid] = 24; format(string_T1,sizeof(string_T1),"Level: %d Exp: 19271~n~Rank: 1st Lt. Grade 4",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/1900",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 24, EXP: 19271, Rank: 1st Lt. Grade 4, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 1900 && GetPlayerScore(playerid) <= 2400) { new string_T1[128],string_T2[128]; Level[playerid] = 25; format(string_T1,sizeof(string_T1),"Level: %d Exp: 24363~n~Rank: 1st Lt. Grade 5",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/2400",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 25, EXP: 24363, Rank: 1st Lt. Grade 5, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); } if(GetPlayerScore(playerid) > 2400 && GetPlayerScore(playerid) <= 3100) { new string_T1[128],string_T2[128]; Level[playerid] = 26; format(string_T1,sizeof(string_T1),"Level: %d Exp: 31457~n~Rank: Capt. Grade 1",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/3100",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 26, EXP: 31457, Rank: Capt. Grade 1, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 3100 && GetPlayerScore(playerid) <= 4200) { new string_T1[128],string_T2[128]; Level[playerid] = 27; format(string_T1,sizeof(string_T1),"Level: %d Exp: 44828~n~Rank: Capt. Grade 2",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/4200",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 27, EXP: 44828, Rank: Capt. Grade 2, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 4200 && GetPlayerScore(playerid) <= 4900) { new string_T1[128],string_T2[128]; Level[playerid] = 28; format(string_T1,sizeof(string_T1),"Level: %d Exp: 51537~n~Rank: Capt. Grade 3",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/4900",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 28, EXP: 51537, Rank: Capt. Grade 3, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 4900 && GetPlayerScore(playerid) <= 5500) { new string_T1[128],string_T2[128]; Level[playerid] = 29; format(string_T1,sizeof(string_T1),"Level: %d Exp: 59749~n~Rank: Capt. Grade 4",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/5500",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 29, EXP: 59749, Rank: Capt. Grade 4, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 5500 && GetPlayerScore(playerid) <= 6100) { new string_T1[128],string_T2[128]; Level[playerid] = 30; format(string_T1,sizeof(string_T1),"Level: %d Exp: 63351~n~Rank: Capt. Grade 5",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/6100",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 30, EXP: 63351, Rank: Capt. Grade 5, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 6100 && GetPlayerScore(playerid) <= 6800) { new string_T1[128],string_T2[128]; Level[playerid] = 31; format(string_T1,sizeof(string_T1),"Level: %d Exp: 73994~n~Rank: Major Grade 1",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/6800",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 31, EXP: 73994, Rank: Major Grade 1, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 6800 && GetPlayerScore(playerid) <= 7400) { new string_T1[128],string_T2[128]; Level[playerid] = 32; format(string_T1,sizeof(string_T1),"Level: %d Exp: 85445~n~Rank: Major Grade 2",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/7400",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 32, EXP: 85445, Rank: Major Grade 2, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 7400 && GetPlayerScore(playerid) <= 8300) { new string_T1[128],string_T2[128]; Level[playerid] = 33; format(string_T1,sizeof(string_T1),"Level: %d Exp: 170476~n~Rank: Major Grade 3",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/8300",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 33, EXP: 170476, Rank: Major Grade 3, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 8300 && GetPlayerScore(playerid) <= 9200) { new string_T1[128],string_T2[128]; Level[playerid] = 34; format(string_T1,sizeof(string_T1),"Level: %d Exp: 250737~n~Rank: Major Grade 4",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/9200",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 34, EXP: 250737, Rank: Major Grade 4, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 9200 && GetPlayerScore(playerid) <= 10100) { new string_T1[128],string_T2[128]; Level[playerid] = 35; format(string_T1,sizeof(string_T1),"Level: %d Exp: 350993~n~Rank: Major Grade 5",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/10100",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 35, EXP: 350993, Rank: Major Grade 5, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 10100 && GetPlayerScore(playerid) <= 11400) { new string_T1[128],string_T2[128]; Level[playerid] = 36; format(string_T1,sizeof(string_T1),"Level: %d Exp: 550463~n~Rank: Lt. Col. Grade 1",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/11400",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 36, EXP: 550463, Rank: Lt. Col. Grade 1, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 11400 && GetPlayerScore(playerid) <= 12700) { new string_T1[128],string_T2[128]; Level[playerid] = 37; format(string_T1,sizeof(string_T1),"Level: %d Exp: 794867~n~Rank: Lt. Col. Grade 2",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/12700",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 37, EXP: 794867, Rank: Lt. Col. Grade 2, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 12700 && GetPlayerScore(playerid) <= 14200) { new string_T1[128],string_T2[128]; Level[playerid] = 38; format(string_T1,sizeof(string_T1),"Level: %d Exp: 987243~n~Rank: Lt. Col. Grade 3",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/14200",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 38, EXP: 987243, Rank: Lt. Col. Grade 2, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 14200 && GetPlayerScore(playerid) <= 15700) { new string_T1[128],string_T2[128]; Level[playerid] = 39; format(string_T1,sizeof(string_T1),"Level: %d Exp: 1953431~n~Rank: Lt. Col. Grade 4",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/15700",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 39, EXP: 1953431, Rank: Lt. Col. Grade 4, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 15700 && GetPlayerScore(playerid) <= 17900) { new string_T1[128],string_T2[128]; Level[playerid] = 40; format(string_T1,sizeof(string_T1),"Level: %d Exp: 3415279~n~Rank: Lt. Col. Grade 5",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/17900",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 40, EXP: 3415279, Rank: Lt. Col. Grade 5, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 17900 && GetPlayerScore(playerid) <= 20200) { new string_T1[128],string_T2[128]; Level[playerid] = 41; format(string_T1,sizeof(string_T1),"Level: %d Exp: 5202791~n~Rank: Col. Grade 1",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/20200",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 41, EXP: 5202791, Rank: Col. Grade 1, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 20200 && GetPlayerScore(playerid) <= 25700) { new string_T1[128],string_T2[128]; Level[playerid] = 42; format(string_T1,sizeof(string_T1),"Level: %d Exp: 8940759~n~Rank: Col. Grade 2",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/25700",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 42, EXP: 8940759, Rank: Col. Grade 2, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 25700 && GetPlayerScore(playerid) <= 35900) { new string_T1[128],string_T2[128]; Level[playerid] = 43; format(string_T1,sizeof(string_T1),"Level: %d Exp: 9949478~n~Rank: Col. Grade 3",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/35900",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 43, EXP: 9949478, Rank: Col. Grade 3, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 35900 && GetPlayerScore(playerid) <= 44400) { new string_T1[128],string_T2[128]; Level[playerid] = 44; format(string_T1,sizeof(string_T1),"Level: %d Exp: 19404982~n~Rank: Col. Grade 4",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/44400",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 44, EXP: 19404982, Rank: Col. Grade 4, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 44400 && GetPlayerScore(playerid) <= 51800) { new string_T1[128],string_T2[128]; Level[playerid] = 45; format(string_T1,sizeof(string_T1),"Level: %d Exp: 34870233~n~Rank: Col. Grade 5",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/51800",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 45, EXP: 34870233, Rank: Col. Grade 5, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 51800 && GetPlayerScore(playerid) <= 67600) { new string_T1[128],string_T2[128]; Level[playerid] = 46; format(string_T1,sizeof(string_T1),"Level: %d Exp: 40660127~n~Rank: Brigadier",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/67600",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 46, EXP: 40660127, Rank: Brigadier, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 67600 && GetPlayerScore(playerid) <= 79100) { new string_T1[128],string_T2[128]; Level[playerid] = 47; format(string_T1,sizeof(string_T1),"Level: %d Exp: 66890254~n~Rank: Major General",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/79100",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 47, EXP: 66890254, Rank: Major General, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 79100 && GetPlayerScore(playerid) <= 95300) { new string_T1[128],string_T2[128]; Level[playerid] = 48; format(string_T1,sizeof(string_T1),"Level: %d Exp: 87302752~n~Rank: Lt. General",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/95300",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 48, EXP: 87302752, Rank: Lt. General, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 95300 && GetPlayerScore(playerid) <= 100000) { new string_T1[128],string_T2[128]; Level[playerid] = 49; format(string_T1,sizeof(string_T1),"Level: %d Exp: 99450974~n~Rank: General",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/100000",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 49, EXP: 99450974, Rank: General, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); } if(GetPlayerScore(playerid) > 100000) { new string_T1[128],string_T2[128]; Level[playerid] = 50; format(string_T1,sizeof(string_T1),"Level: %d Exp: 99999999~n~Rank: Commander",Level[playerid]); TextDrawSetString(LVL[playerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/-",GetPlayerScore(playerid)); TextDrawSetString(LVL2[playerid],string_T2); GivePlayerWeapon(playerid,4,0); GivePlayerWeapon(playerid,24,990); GivePlayerWeapon(playerid,26,600); GivePlayerWeapon(playerid,29,990); GivePlayerWeapon(playerid,31,990); GivePlayerWeapon(playerid,34,600); GivePlayerWeapon(playerid,16,30); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); new string[256]; format(string, sizeof(string), "{42BC23}Твоя ИнФа: {9EDD28}Сейчас у тебя Level: 50, EXP: 99999999, Rank: Commander, SCR: %d и Skill: 4", GetPlayerScore(playerid)); SendClientMessage(playerid, 0xFF8000AA, string); }
if(GetPlayerScore(playerid) > 0) { SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000); GivePlayerWeapon(playerid,1,0); }
TextDrawHideForPlayer(playerid,LVL[playerid]); TextDrawHideForPlayer(playerid,LVL2[playerid]); TextDrawShowForPlayer(playerid,LVL[playerid]); TextDrawShowForPlayer(playerid,LVL2[playerid]);
PHP:
Дальше в public OnPlayerDeath:
GivePlayerMoney(playerid, -500); GivePlayerMoney(killerid, 4500); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); new KillSpreeName[30], string[256] ; if(GetPlayerScore(killerid) ==11) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 10 человек и перешёл на 2 уровень и получил звание 'Рядовой солдат'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 31) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 30 человек и перешёл на 3 уровень и получил звание 'Ст. солдат'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 51) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 50 Человек и перешёл на 4 уровень и получил звание 'Ефрейтор'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 71) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 70 Человек и перешёл на 5 уровень и получил звание 'Мл. сержант 1го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 101) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 100 Человек и перешёл на 6 уровень и получил звание 'Мл. сержант 2го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 141) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 140 Человек и перешёл на 7 уровень и получил звание 'Мл. сержант 3го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 161) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 160 Человек и перешёл на 8 уровень и получил звание 'Сержант 1го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 191) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 190 Человек и перешёл на 9 уровень и получил звание 'Сержант 2го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 221) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 220 Человек и перешёл на 10 уровень и получил звание 'Сержант 3го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 251) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 250 Человек и перешёл на 11 уровень и получил звание 'Сержант 4го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 271) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 270 Человек и перешёл на 12 уровень и получил звание 'Ст. сержант 1го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 301) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 300 Человек и перешёл на 13 уровень и получил звание 'Ст. сержант 2го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 351) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 350 Человек и перешёл на 14 уровень и получил звание 'Ст. сержант 3го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 411) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 410 Человек и перешёл на 15 уровень и получил звание 'Ст. сержант 4го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 471) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 470 Человек и перешёл на 16 уровень и получил звание 'Ст. сержант 5го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 531) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 530 Человек и перешёл на 17 уровень и получил звание 'Мл. лейтенант 1го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 611) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 610 Человек и перешёл на 18 уровень и получил звание 'Мл. лейтенант 2го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 691) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 690 Человек и перешёл на 19 уровень и получил звание 'Мл. лейтенант 3го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 771) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 770 Человек и перешёл на 20 уровень и получил звание 'Мл. лейтенант 4го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 851) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 850 Человек и перешёл на 21 уровень и получил звание 'Лейтенант 1го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 921) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 920 Человек и перешёл на 22 уровень и получил звание 'Лейтенант 2го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 991) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 990 Человек и перешёл на 23 уровень и получил звание 'Лейтенант 3го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 1401) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 1400 Человек и перешёл на 24 уровень и получил звание 'Лейтенант 4го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 1901) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 1900 Человек и перешёл на 25 уровень и получил звание 'Лейтенант 5го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 2401) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 2400 Человек и перешёл на 26 уровень и получил звание 'Ст. лейтенант 1го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 3101) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 3100 Человек и перешёл на 27 уровень и получил звание 'Ст. лейтенант 2го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 4201) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 4200 Человек и перешёл на 28 уровень и получил звание 'Ст. лейтенант 3го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 4901) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 4900 Человек и перешёл на 29 уровень и получил звание 'Ст. лейтенант 4го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 5501) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 5500 Человек и перешёл на 30 уровень и получил звание 'Ст. лейтенант 5го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 6101) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 6100 Человек и перешёл на 31 уровень и получил звание 'Майор 1го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 6801) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 6800 Человек и перешёл на 32 уровень и получил звание 'Майор 2го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 7401) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 7400 Человек и перешёл на 33 уровень и получил звание 'Майор 3го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 8301) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 8300 Человек и перешёл на 34 уровень и получил звание 'Майор 4го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 9201) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 9200 Человек и перешёл на 35 уровень и получил звание 'Майор 5го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 10101) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 10100 Человек и перешёл на 36 уровень и получил звание 'Подполковник 1го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 11401) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 11400 Человек и перешёл на 37 уровень и получил звание 'Подполковник 2го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 12701) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 12700 Человек и перешёл на 38 уровень и получил звание 'Подполковник 3го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 14201) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 14200 Человек и перешёл на 39 уровень и получил звание 'Подполковник 4го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 15701) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 15700 Человек и перешёл на 40 уровень и получил звание 'Подполковник 5го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 17901) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 17900 Человек и перешёл на 41 уровень и получил звание 'Полковник 1го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 20201) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 20200 Человек и перешёл на 42 уровень и получил звание 'Полковник 2го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 25701) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 25700 Человек и перешёл на 43 уровень и получил звание 'Полковник 3го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 35901) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 35900 Человек и перешёл на 44 уровень и получил звание 'Полковник 4го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 44401) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 44400 Человек и перешёл на 45 уровень и получил звание 'Полковник 5го ранга'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 51801) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 51800 Человек и перешёл на 46 уровень и получил звание 'Бригадный генерал'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 61601) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 67600 Человек и перешёл на 47 уровень и получил звание 'Генерал-майор'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 79101) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 79100 Человек и перешёл на 48 уровень и получил звание 'Генерал-лейтенант'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 95301) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 95300 Человек и перешёл на 49 уровень и получил звание 'Генерал'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } else if(GetPlayerScore(killerid) == 100001) { GetPlayerName(killerid, KillSpreeName, 30); format(string, 256, "* ИнФо:{75D546} Игрок [%s] убил 100000 Человек и перешёл на 50 уровень и получил звание 'Генерал армии'", KillSpreeName); SendClientMessageToAll(0x5CC02CAA,string); } new pName[30]; GetPlayerName(killerid, pName, 30); TextDrawHideForPlayer(playerid,LVL[playerid]); TextDrawHideForPlayer(playerid,LVL2[playerid]); TextDrawShowForPlayer(playerid,LVL[playerid]); TextDrawShowForPlayer(playerid,LVL2[playerid]);
if(GetPlayerScore(killerid) >= 0 && GetPlayerScore(killerid) <= 10) { new string_T1[128],string_T2[128]; Level[killerid] = 1; format(string_T1,sizeof(string_T1),"Level: %d Exp: 3~n~Rank: Trainee",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/10",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2);
}
if(GetPlayerScore(killerid) > 10 && GetPlayerScore(killerid) <= 30) { new string_T1[128],string_T2[128]; Level[killerid] = 2; format(string_T1,sizeof(string_T1),"Level: %d Exp: 76~n~Rank: Senior Trainee",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/30",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 30 && GetPlayerScore(killerid) <= 50) { new string_T1[128],string_T2[128]; Level[killerid] = 3; format(string_T1,sizeof(string_T1),"Level: %d Exp: 141~n~Rank: Private",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/50",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2);
} if(GetPlayerScore(killerid) > 50 && GetPlayerScore(killerid) <= 70) { new string_T1[128],string_T2[128]; Level[killerid] = 4; format(string_T1,sizeof(string_T1),"Level: %d Exp: 214~n~Rank: Corporal",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/70",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2);
} if(GetPlayerScore(killerid) > 70 && GetPlayerScore(killerid) <= 100) { new string_T1[128],string_T2[128]; Level[killerid] = 5; format(string_T1,sizeof(string_T1),"Level: %d Exp: 283~n~Rank: Staff Sgt. Grade 1",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/100",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2);
} if(GetPlayerScore(killerid) > 100 && GetPlayerScore(killerid) <= 140) { new string_T1[128],string_T2[128]; Level[killerid] = 6; format(string_T1,sizeof(string_T1),"Level: %d Exp: 358~n~Rank: Staff Sgt. Grade 2",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: ~h~%d/140",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2);
} if(GetPlayerScore(killerid) > 140 && GetPlayerScore(killerid) <= 160) { new string_T1[128],string_T2[128]; Level[killerid] = 7; format(string_T1,sizeof(string_T1),"Level: %d Exp: 444~n~Rank: Staff Sgt. Grade 3",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/160",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2);
} if(GetPlayerScore(killerid) > 160 && GetPlayerScore(killerid) <= 190) { new string_T1[128],string_T2[128]; Level[killerid] = 8; format(string_T1,sizeof(string_T1),"Level: %d Exp: 599~n~Rank: Sgt. 1st Class Grade 1",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/190",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2);
} if(GetPlayerScore(killerid) > 190 && GetPlayerScore(killerid) <= 220) { new string_T1[128],string_T2[128]; Level[killerid] = 9; format(string_T1,sizeof(string_T1),"Level: %d Exp: 675~n~Rank: Sgt. 1st Class Grade 2",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/220",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2);
} if(GetPlayerScore(killerid) > 220 && GetPlayerScore(killerid) <= 250) { new string_T1[128],string_T2[128]; Level[killerid] = 10; format(string_T1,sizeof(string_T1),"Level: %d Exp: 786~n~Rank: Sgt. 1st Class Grade 3",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/250",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 250 && GetPlayerScore(killerid) <= 270) { new string_T1[128],string_T2[128]; Level[killerid] = 11; format(string_T1,sizeof(string_T1),"Level: %d Exp: 831~n~Rank: Sgt. 1st Class Grade 4",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/270",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 270 && GetPlayerScore(killerid) <= 300) { new string_T1[128],string_T2[128]; Level[killerid] = 12; format(string_T1,sizeof(string_T1),"Level: %d Exp: 998~n~Rank: Master Sgt. Grade 1",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/300",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 300 && GetPlayerScore(killerid) <= 350) { new string_T1[128],string_T2[128]; Level[killerid] = 13; format(string_T1,sizeof(string_T1),"Level: %d Exp: 1471~n~Rank: Master Sgt. Grade 2",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/350",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 350 && GetPlayerScore(killerid) <= 410) { new string_T1[128],string_T2[128]; Level[killerid] = 14; format(string_T1,sizeof(string_T1),"Level: %d Exp: 1874~n~Rank: Master Sgt. Grade 3",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/410",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 410 && GetPlayerScore(killerid) <= 470) { new string_T1[128],string_T2[128]; Level[killerid] = 15; format(string_T1,sizeof(string_T1),"Level: %d Exp: 2619~n~Rank: Master Sgt. Grade 4",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/470",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 470 && GetPlayerScore(killerid) <= 530) { new string_T1[128],string_T2[128]; Level[killerid] = 16; format(string_T1,sizeof(string_T1),"Level: %d Exp: 3246~n~Rank: Master Sgt. Grade 5",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/530",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 530 && GetPlayerScore(killerid) <= 610) { new string_T1[128],string_T2[128]; Level[killerid] = 17; format(string_T1,sizeof(string_T1),"Level: %d Exp: 4943~n~Rank: 2nd Lt. Grade 1",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/610",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 610 && GetPlayerScore(killerid) <= 690) { new string_T1[128],string_T2[128]; Level[killerid] = 18; format(string_T1,sizeof(string_T1),"Level: %d Exp: 5627~n~Rank: 2nd Lt. Grade 2",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/690",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 690 && GetPlayerScore(killerid) <= 770) { new string_T1[128],string_T2[128]; Level[killerid] = 19; format(string_T1,sizeof(string_T1),"Level: %d Exp: 6928~n~Rank: 2nd Lt. Grade 3",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/770",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 770 && GetPlayerScore(killerid) <= 850) { new string_T1[128],string_T2[128]; Level[killerid] = 20; format(string_T1,sizeof(string_T1),"Level: %d Exp: 7727~n~Rank: 2nd Lt. Grade 4",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/850",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 850 && GetPlayerScore(killerid) <= 920) { new string_T1[128],string_T2[128]; Level[killerid] = 21; format(string_T1,sizeof(string_T1),"Level: %d Exp: 9431~n~Rank: 1st Lt. Grade 1",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/920",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 920 && GetPlayerScore(killerid) <= 990) { new string_T1[128],string_T2[128]; Level[killerid] = 22; format(string_T1,sizeof(string_T1),"Level: %d Exp: 12894~n~Rank: 1st Lt. Grade 2",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/990",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 990 && GetPlayerScore(killerid) <= 1400) { new string_T1[128],string_T2[128]; Level[killerid] = 23; format(string_T1,sizeof(string_T1),"Level: %d Exp: 15956~n~Rank: 1st Lt. Grade 3",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/1400",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 1400 && GetPlayerScore(killerid) <= 1900) { new string_T1[128],string_T2[128]; Level[killerid] = 24; format(string_T1,sizeof(string_T1),"Level: %d Exp: 19271~n~Rank: 1st Lt. Grade 4",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/1900",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 1900 && GetPlayerScore(killerid) <= 2400) { new string_T1[128],string_T2[128]; Level[killerid] = 25; format(string_T1,sizeof(string_T1),"Level: %d Exp: 24363~n~Rank: 1st Lt. Grade 5",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/2400",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 2400 && GetPlayerScore(killerid) <= 3100) { new string_T1[128],string_T2[128]; Level[killerid] = 26; format(string_T1,sizeof(string_T1),"Level: %d Exp: 31457~n~Rank: Capt. Grade 1",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/3100",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 3100 && GetPlayerScore(killerid) <= 4200) { new string_T1[128],string_T2[128]; Level[killerid] = 27; format(string_T1,sizeof(string_T1),"Level: %d Exp: 44828~n~Rank: Capt. Grade 2",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/4200",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 4200 && GetPlayerScore(killerid) <= 4900) { new string_T1[128],string_T2[128]; Level[killerid] = 28; format(string_T1,sizeof(string_T1),"Level: %d Exp: 51537~n~Rank: Capt. Grade 3",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/4900",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 4900 && GetPlayerScore(killerid) <= 5500) { new string_T1[128],string_T2[128]; Level[killerid] = 29; format(string_T1,sizeof(string_T1),"Level: %d Exp: 59749~n~Rank: Capt. Grade 4",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/5500",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 5500 && GetPlayerScore(killerid) <= 6100) { new string_T1[128],string_T2[128]; Level[killerid] = 30; format(string_T1,sizeof(string_T1),"Level: %d Exp: 63351~n~Rank: Capt. Grade 5",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/6100",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 6100 && GetPlayerScore(killerid) <= 6800) { new string_T1[128],string_T2[128]; Level[killerid] = 31; format(string_T1,sizeof(string_T1),"Level: %d Exp: 73994~n~Rank: Major Grade 1",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/6800",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 6800 && GetPlayerScore(killerid) <= 7400) { new string_T1[128],string_T2[128]; Level[killerid] = 32; format(string_T1,sizeof(string_T1),"Level: %d Exp: 85445~n~Rank: Major Grade 2",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/7400",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 7400 && GetPlayerScore(killerid) <= 8300) { new string_T1[128],string_T2[128]; Level[killerid] = 33; format(string_T1,sizeof(string_T1),"Level: %d Exp: 170476~n~Rank: Major Grade 3",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/8300",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 8300 && GetPlayerScore(killerid) <= 9200) { new string_T1[128],string_T2[128]; Level[killerid] = 34; format(string_T1,sizeof(string_T1),"Level: %d Exp: 250737~n~Rank: Major Grade 4",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/9200",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 9200 && GetPlayerScore(killerid) <= 10100) { new string_T1[128],string_T2[128]; Level[killerid] = 35; format(string_T1,sizeof(string_T1),"Level: %d Exp: 350993~n~Rank: Major Grade 5",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/10100",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 10100 && GetPlayerScore(killerid) <= 11400) { new string_T1[128],string_T2[128]; Level[killerid] = 36; format(string_T1,sizeof(string_T1),"Level: %d Exp: 550463~n~Rank: Lt. Col. Grade 1",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/11400",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 11400 && GetPlayerScore(killerid) <= 12700) { new string_T1[128],string_T2[128]; Level[killerid] = 37; format(string_T1,sizeof(string_T1),"Level: %d Exp: 794867~n~Rank: Lt. Col. Grade 2",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/12700",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 12700 && GetPlayerScore(killerid) <= 14200) { new string_T1[128],string_T2[128]; Level[killerid] = 38; format(string_T1,sizeof(string_T1),"Level: %d Exp: 987243~n~Rank: Lt. Col. Grade 3",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/14200",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 14200 && GetPlayerScore(killerid) <= 15700) { new string_T1[128],string_T2[128]; Level[killerid] = 39; format(string_T1,sizeof(string_T1),"Level: %d Exp: 1953431~n~Rank: Lt. Col. Grade 4",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/15700",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 15700 && GetPlayerScore(killerid) <= 17900) { new string_T1[128],string_T2[128]; Level[killerid] = 40; format(string_T1,sizeof(string_T1),"Level: %d Exp: 3415279~n~Rank: Lt. Col. Grade 5",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/17900",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 17900 && GetPlayerScore(killerid) <= 20200) { new string_T1[128],string_T2[128]; Level[killerid] = 41; format(string_T1,sizeof(string_T1),"Level: %d Exp: 5202791~n~Rank: Col. Grade 1",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/20200",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 20200 && GetPlayerScore(killerid) <= 25700) { new string_T1[128],string_T2[128]; Level[killerid] = 42; format(string_T1,sizeof(string_T1),"Level: %d Exp: 8940759~n~Rank: Col. Grade 2",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/25700",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 25700 && GetPlayerScore(killerid) <= 35900) { new string_T1[128],string_T2[128]; Level[killerid] = 43; format(string_T1,sizeof(string_T1),"Level: %d Exp: 9949478~n~Rank: Col. Grade 3",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/35900",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 35900 && GetPlayerScore(killerid) <= 44400) { new string_T1[128],string_T2[128]; Level[killerid] = 44; format(string_T1,sizeof(string_T1),"Level: %d Exp: 19404982~n~Rank: Col. Grade 4",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/44400",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 44400 && GetPlayerScore(killerid) <= 51800) { new string_T1[128],string_T2[128]; Level[killerid] = 45; format(string_T1,sizeof(string_T1),"Level: %d Exp: 34870233~n~Rank: Col. Grade 5",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/51800",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 51800 && GetPlayerScore(killerid) <= 67600) { new string_T1[128],string_T2[128]; Level[killerid] = 46; format(string_T1,sizeof(string_T1),"Level: %d Exp: 40660127~n~Rank: Brigadier",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/67600",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 67600 && GetPlayerScore(killerid) <= 79100) { new string_T1[128],string_T2[128]; Level[killerid] = 47; format(string_T1,sizeof(string_T1),"Level: %d Exp: 66890254~n~Rank: Major General",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/79100",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 79100 && GetPlayerScore(killerid) <= 95300) { new string_T1[128],string_T2[128]; Level[killerid] = 48; format(string_T1,sizeof(string_T1),"Level: %d Exp: 87302752~n~Rank: Lt. General",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/95300",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 95300 && GetPlayerScore(killerid) <= 100000) { new string_T1[128],string_T2[128]; Level[killerid] = 49; format(string_T1,sizeof(string_T1),"Level: %d Exp: 99450974~n~Rank: General",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/100000",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); } if(GetPlayerScore(killerid) > 100000) { new string_T1[128],string_T2[128]; Level[killerid] = 50; format(string_T1,sizeof(string_T1),"Level: %d Exp: 99999999~n~Rank: Commander",Level[killerid]); TextDrawSetString(LVL[killerid],string_T1); format(string_T2,sizeof(string_T2),"SCR: %d/-",GetPlayerScore(killerid)); TextDrawSetString(LVL2[killerid],string_T2); }
Последнее редактирование:
