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- 29 Янв 2013
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У меня мод Diamond. На нем есть сис-ма авто . Но проблема в том, что можно покупать только 1 автомобиль,возможно ли сделать чтобы человек мог иметь 3 автомобиля?
PHP:
if(strcmp(cmd, "/mv", true) == 0)
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pCarKey] != -1 && strcmp(playername, CarsInfo[PlayerInfo[playerid][pCarKey]][vOwner], true) == 0)
{
ShowPlayerDialog(playerid,52,DIALOG_STYLE_LIST,"Óïðàâëåíèå òðàíñïîðòîì"," - Îòêðûòü/Çàêðûòü\n - Ïðîäàòü\n - Ïðèïàðêîâàòü\n - Ïåðåêðàñèòü\n - GPS (Óçíàòü ìåñòîíàõîæäåíèå)","Äàëåå","Âûõîä");
}
else
{
SendClientMessage(playerid,COLOR_GREY, "Îøèáêà: Ó âàñ íåò ìàøèíû.");
return 1;
}
}
Код:
else if(dialogid == 52)
{
if(response)
{
if(listitem == 0)
{
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pCarKey] != -1 && strcmp(sendername, CarsInfo[PlayerInfo[playerid][pCarKey]][vOwner], true) == 0)
{
new Float: X, Float: Y, Float: Z;
GetVehiclePos(PlayerInfo[playerid][pCarKey]+1, X, Y, Z);
if(PlayerToPoint(10.0, playerid, X, Y, Z))
{
if(CarsInfo[PlayerInfo[playerid][pCarKey]][vLock] == 0)
{
CarsInfo[PlayerInfo[playerid][pCarKey]][vLock] = 1;
GameTextForPlayer(playerid, "~r~locked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
LockCar(PlayerInfo[playerid][pCarKey]+1);
return 1;
}
else if(CarsInfo[PlayerInfo[playerid][pCarKey]][vLock] == 1)
{
CarsInfo[PlayerInfo[playerid][pCarKey]][vLock] = 0;
GameTextForPlayer(playerid, "~g~unlocked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
UnLockCar(PlayerInfo[playerid][pCarKey]+1);
return 1;
}
}
else return SendClientMessage(playerid, COLOR_GREY, "Îøèáêà: Âû ñëèøêîì äàëåêî îò ìàøèíû.");
}
}
else if(listitem == 1)
{
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pCarKey] != -1 && strcmp(sendername, CarsInfo[PlayerInfo[playerid][pCarKey]][vOwner], true) == 0)
{
if(IsPlayerInVehicle(playerid,PlayerInfo[playerid][pCarKey]+1))
{
GiveMoney(playerid, CarsInfo[PlayerInfo[playerid][pCarKey]][vValue]);
CarsInfo[PlayerInfo[playerid][pCarKey]][vOwned] = 0;
CarsInfo[PlayerInfo[playerid][pCarKey]][vColorOne] = -1;
CarsInfo[PlayerInfo[playerid][pCarKey]][vColorTwo] = -1;
CarsInfo[PlayerInfo[playerid][pCarKey]][vParkX] = 0.0;
CarsInfo[PlayerInfo[playerid][pCarKey]][vParkY] = 0.0;
CarsInfo[PlayerInfo[playerid][pCarKey]][vParkZ] = 0.0;
CarsInfo[PlayerInfo[playerid][pCarKey]][vParkAngle] = 0.0;
CarsInfo[PlayerInfo[playerid][pCarKey]][vLock] = 0;
UnLockCar(PlayerInfo[playerid][pCarKey]+1);
strmid(CarsInfo[PlayerInfo[playerid][pCarKey]][vOwner], "-", 0, strlen("-"), 255);
TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SetTimerEx("CarHack", 3000, false, "i", playerid);
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû òîëüêî-÷òî ïðîäàëè ñâîé òðàíñïîðò!");
DestroyVehicle(BuyableCar[PlayerInfo[playerid][pCarKey]]);
BuyableCar[PlayerInfo[playerid][pCarKey]] = CreateVehicle(CarsInfo[PlayerInfo[playerid][pCarKey]][vModel], CarsInfo[PlayerInfo[playerid][pCarKey]][vPosX], CarsInfo[PlayerInfo[playerid][pCarKey]][vPosY], CarsInfo[PlayerInfo[playerid][pCarKey]][vPosZ], CarsInfo[PlayerInfo[playerid][pCarKey]][vAngle], CarsInfo[PlayerInfo[playerid][pCarKey]][vColorOne], CarsInfo[PlayerInfo[playerid][pCarKey]][vColorTwo], -1);
PlayerInfo[playerid][pCarKey] = -1;
return 1;
}
else return SendClientMessage(playerid, COLOR_GREY, "Îøèáêà: Âû äîëæíû íàõîäèòñÿ â ñâî¸ì òðàíñïîðòå.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Îøèáêà: Ó âàñ óæå åñòü òðàíñïîðò.");
TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SetTimerEx("CarHack", 3000, false, "i", playerid);
return 1;
}
}
else if(listitem == 2)
{
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pCarKey] != -1 && strcmp(sendername, CarsInfo[PlayerInfo[playerid][pCarKey]][vOwner], true) == 0)
{
if(IsPlayerInVehicle(playerid,PlayerInfo[playerid][pCarKey]+1))
{
new Float: X, Float: Y, Float: Z, Float: A;
GetVehiclePos(PlayerInfo[playerid][pCarKey]+1, X, Y, Z);
GetVehicleZAngle(PlayerInfo[playerid][pCarKey]+1, A);
CarsInfo[PlayerInfo[playerid][pCarKey]][vParkX] = X;
CarsInfo[PlayerInfo[playerid][pCarKey]][vParkY] = Y;
CarsInfo[PlayerInfo[playerid][pCarKey]][vParkZ] = Z;
CarsInfo[PlayerInfo[playerid][pCarKey]][vParkAngle] = A;
DestroyVehicle(BuyableCar[PlayerInfo[playerid][pCarKey]]);
BuyableCar[PlayerInfo[playerid][pCarKey]] = CreateVehicle(CarsInfo[PlayerInfo[playerid][pCarKey]][vModel], CarsInfo[PlayerInfo[playerid][pCarKey]][vParkX], CarsInfo[PlayerInfo[playerid][pCarKey]][vParkY], CarsInfo[PlayerInfo[playerid][pCarKey]][vParkZ], CarsInfo[PlayerInfo[playerid][pCarKey]][vParkAngle], CarsInfo[PlayerInfo[playerid][pCarKey]][vColorOne], CarsInfo[PlayerInfo[playerid][pCarKey]][vColorTwo], -1);
SendClientMessage(playerid, COLOR_LIGHTRED, "Amazing RP: Âû óñïåøíî ïðèïàðêîâàëè ñâîé òðàíñïîðò.");
EngineCar[PlayerInfo[playerid][pCarKey]+1] = 0;
}
else return SendClientMessage(playerid, COLOR_GREY, "Îøèáêà: Âû íå â âàøåé ìàøèíå.");
}
}
else if(listitem == 3)
{
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pCarKey] != -1 && strcmp(sendername, CarsInfo[PlayerInfo[playerid][pCarKey]][vOwner], true) == 0)
{
if(IsPlayerInVehicle(playerid,PlayerInfo[playerid][pCarKey]+1))
{
ShowPlayerDialog(playerid,53,DIALOG_STYLE_LIST,"Ïåðåêðàñêà"," - Öâåò 1\n - Öâåò 2","Âûáðàòü","Îòìåíà");
}
else return SendClientMessage(playerid, COLOR_GREY, "Îøèáêà: Âû íå â âàøåé ìàøèíå.");
}
}
else if(listitem == 4)
{
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pCarKey] != -1 && strcmp(sendername, CarsInfo[PlayerInfo[playerid][pCarKey]][vOwner], true) == 0)
{
if(CarFinding[playerid] == 0) return CarFinding[playerid] = 1;
else if(CarFinding[playerid] == 1) { CarFinding[playerid] = 0; DisablePlayerCheckpoint(playerid); return 1; }
}
}
}
else { return 1; }
}
else if(dialogid == 53)
{
if(response)
{
if(listitem == 0) return ShowPlayerDialog(playerid,54,DIALOG_STYLE_INPUT,"Ïåðåêðàñêà","Ââåäèòå ID öâåòà","Âûáðàòü","Îòìåíà");
else if(listitem == 1) return ShowPlayerDialog(playerid,55,DIALOG_STYLE_INPUT,"Ïåðåêðàñêà","Ââåäèòå ID öâåòà","Âûáðàòü","Îòìåíà");
}
else return 1;
}
else if(dialogid == 54)
{
if(response)
{
new color;
color = strval(inputtext);
if(!strlen(inputtext)) return ShowPlayerDialog(playerid,54,DIALOG_STYLE_INPUT,"Ïåðåêðàñêà","Ââåäèòå ID öâåòà","Âûáðàòü","Îòìåíà");
format(string, sizeof(string), "Âû èçìåíèëè öâåò ìàøèíû 1 íà: %d.", color);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
CarsInfo[PlayerInfo[playerid][pCarKey]][vColorOne] = color;
ChangeVehicleColor(PlayerInfo[playerid][pCarKey]+1, CarsInfo[PlayerInfo[playerid][pCarKey]][vColorOne], CarsInfo[PlayerInfo[playerid][pCarKey]][vColorTwo]);
}
else return 1;
}