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TURUP

Изучающий
Пользователь
Регистрация
27 Ноя 2011
Сообщения
163
Лучшие ответы
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Репутация
5
Скрины:




PHP:
Код:
CreateObject(984,1177.40002441,-1728.09997559,13.30000019,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (1)
CreateObject(984,1177.40002441,-1740.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (5)
CreateObject(984,1177.50000000,-1753.30004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (6)
CreateObject(984,1177.50000000,-1766.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (7)
CreateObject(984,1177.50000000,-1778.90002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (8)
CreateObject(984,1177.50000000,-1786.90002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (9)
CreateObject(984,1177.40002441,-1810.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (10)
CreateObject(984,1177.40002441,-1823.30004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (11)
CreateObject(984,1177.40002441,-1836.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (12)
CreateObject(984,1158.50000000,-1722.19995117,13.60000038,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (15)
CreateObject(984,1145.69995117,-1722.19995117,13.60000038,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (17)
CreateObject(984,1132.90002441,-1722.19995117,13.39999962,358.00000000,0.00000000,90.00000000); //object(fenceshit2) (18)
CreateObject(984,1120.09997559,-1722.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (19)
CreateObject(984,1107.30004883,-1722.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (20)
CreateObject(984,1094.50000000,-1722.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (21)
CreateObject(984,1081.69995117,-1722.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (22)
CreateObject(984,1068.90002441,-1722.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (23)
CreateObject(984,1056.09997559,-1722.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (24)
CreateObject(984,1052.90002441,-1722.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (25)
CreateObject(984,1046.40002441,-1728.59997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (26)
CreateObject(984,1046.40002441,-1741.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (27)
CreateObject(984,1046.40002441,-1754.19995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (28)
CreateObject(984,1046.40002441,-1767.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (29)
CreateObject(984,1046.40002441,-1771.80004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (30)
CreateObject(984,1052.69995117,-1778.30004883,13.30000019,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (31)
CreateObject(984,1065.30004883,-1778.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (32)
CreateObject(984,1078.09997559,-1778.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (33)
CreateObject(984,1090.90002441,-1778.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (34)
CreateObject(984,1103.69995117,-1778.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (35)
CreateObject(983,1164.90002441,-1725.40002441,13.60000038,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
CreateObject(970,1138.90002441,-1750.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,1134.80004883,-1750.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,1130.69995117,-1750.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
CreateObject(970,1126.59997559,-1750.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1122.50000000,-1750.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
CreateObject(970,1118.40002441,-1750.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
CreateObject(970,1114.30004883,-1750.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
CreateObject(970,1110.19995117,-1750.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
CreateObject(970,1108.09997559,-1753.00000000,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (9)
CreateObject(970,1108.09997559,-1757.09997559,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (10)
CreateObject(970,1108.09997559,-1761.19995117,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (11)
CreateObject(970,1108.09997559,-1765.30004883,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (13)
CreateObject(970,1108.09997559,-1769.40002441,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (14)
CreateObject(970,1108.09997559,-1773.50000000,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (15)
CreateObject(970,1108.09997559,-1776.19995117,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (16)
CreateObject(617,1164.19995117,-1722.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (2)
CreateObject(617,1164.30004883,-1728.59997559,12.80000019,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (3)
CreateObject(617,1154.30004883,-1722.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (4)
CreateObject(617,1144.40002441,-1722.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (5)
CreateObject(617,1136.69995117,-1723.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (6)
CreateObject(617,1126.59997559,-1723.40002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (7)
CreateObject(617,1117.40002441,-1723.09997559,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (8)
CreateObject(617,1107.80004883,-1723.09997559,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (9)
CreateObject(617,1092.00000000,-1723.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (10)
CreateObject(617,1081.59997559,-1723.09997559,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (11)
CreateObject(617,1072.19995117,-1723.50000000,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (12)
CreateObject(617,1061.90002441,-1723.19995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (13)
CreateObject(617,1046.80004883,-1723.00000000,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (14)
CreateObject(617,1047.09997559,-1735.40002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (15)
CreateObject(617,1047.40002441,-1748.90002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (16)
CreateObject(617,1047.90002441,-1763.09997559,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (17)
CreateObject(617,1047.59997559,-1778.00000000,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (18)
CreateObject(970,1141.00000000,-1753.00000000,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (17)
CreateObject(970,1141.00000000,-1757.09997559,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (18)
CreateObject(970,1141.00000000,-1761.30004883,13.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (19)
CreateObject(768,1136.59997559,-1756.80004883,10.00000000,0.00000000,0.00000000,0.00000000); //object(elmtreegrn2_hi) (1)
CreateObject(768,1119.40002441,-1758.90002441,10.00000000,0.00000000,0.00000000,0.00000000); //object(elmtreegrn2_hi) (2)
CreateObject(768,1113.09997559,-1769.69995117,10.00000000,0.00000000,0.00000000,0.00000000); //object(elmtreegrn2_hi) (3)
CreateObject(870,1156.00000000,-1723.59997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
CreateObject(870,1156.09997559,-1725.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (2)
CreateObject(870,1155.80004883,-1728.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (3)
CreateObject(870,1145.30004883,-1723.59997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (4)
CreateObject(870,1145.09997559,-1726.00000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (5)
CreateObject(870,1144.90002441,-1728.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (6)
CreateObject(870,1145.00000000,-1729.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (7)
CreateObject(870,1155.69995117,-1729.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (8)
CreateObject(870,1163.50000000,-1724.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (9)
CreateObject(870,1163.59997559,-1725.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (10)
CreateObject(870,1163.50000000,-1728.00000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (11)
CreateObject(870,1163.50000000,-1729.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (12)
CreateObject(870,1136.19995117,-1724.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (13)
CreateObject(870,1136.09997559,-1726.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (14)
CreateObject(870,1136.00000000,-1728.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (15)
CreateObject(870,1136.00000000,-1729.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (16)
CreateObject(870,1126.09997559,-1724.30004883,13.00000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (17)
CreateObject(870,1125.90002441,-1727.00000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (18)
CreateObject(870,1125.69995117,-1729.09997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (19)
CreateObject(870,1117.09997559,-1724.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (20)
CreateObject(870,1116.69995117,-1726.69995117,13.00000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (21)
CreateObject(870,1116.40002441,-1729.09997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (22)
CreateObject(870,1116.50000000,-1729.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (23)
CreateObject(870,1107.30004883,-1723.90002441,12.80000019,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (24)
CreateObject(870,1107.00000000,-1726.80004883,13.00000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (25)
CreateObject(870,1106.90002441,-1729.00000000,13.00000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (26)
CreateObject(870,1106.59997559,-1729.80004883,13.00000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (27)
CreateObject(870,1098.80004883,-1724.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (28)
CreateObject(870,1099.09997559,-1726.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (29)
CreateObject(870,1099.19995117,-1729.09997559,13.00000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (30)
CreateObject(993,1107.09997559,-1751.19995117,14.19999981,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (1)
CreateObject(993,1107.09997559,-1727.90002441,14.39999962,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (2)
CreateObject(993,1107.19995117,-1731.09997559,14.39999962,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (3)
CreateObject(997,1158.19995117,-1750.90002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (1)
CreateObject(997,1152.19995117,-1750.90002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (2)
CreateObject(997,1145.90002441,-1750.90002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (3)
CreateObject(1251,1106.59997559,-1742.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(smashbar) (1)
CreateObject(1251,1106.59997559,-1737.69995117,12.60000038,2.00000000,0.00000000,0.00000000); //object(smashbar) (2)
CreateObject(993,1107.09997559,-1761.09997559,14.19999981,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (4)
CreateObject(993,1107.09997559,-1771.09997559,14.19999981,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (5)
CreateObject(984,1283.00000000,-1831.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (36)
CreateObject(984,1283.00000000,-1818.19995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (37)
CreateObject(984,1282.90002441,-1805.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (38)
CreateObject(984,1283.00000000,-1799.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (39)
CreateObject(984,1276.59997559,-1792.69995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (40)
CreateObject(984,1267.00000000,-1792.69995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (41)
CreateObject(984,1253.59997559,-1837.59997559,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (42)
CreateObject(984,1240.80004883,-1837.50000000,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (43)
CreateObject(984,1229.59997559,-1837.59997559,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (44)
CreateObject(984,1194.80004883,-1831.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (45)
CreateObject(983,1198.09960938,-1837.59960938,13.30000019,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (6)
CreateObject(983,1201.30004883,-1837.69995117,13.30000019,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (7)
CreateObject(983,1279.80004883,-1837.50000000,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (8)
CreateObject(996,1157.40002441,-1745.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (1)
CreateObject(996,1157.40002441,-1740.80004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (2)
CreateObject(996,1157.50000000,-1736.00000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (3)
CreateObject(997,1135.30004883,-1749.19995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (4)
CreateObject(997,1132.19995117,-1749.19995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (5)
CreateObject(997,1129.00000000,-1749.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (6)
CreateObject(997,1138.40002441,-1749.19995117,12.60000038,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (7)
CreateObject(997,1128.90002441,-1749.40002441,12.60000038,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (8)
CreateObject(997,1132.19995117,-1749.19995117,12.60000038,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (9)
CreateObject(997,1135.30004883,-1749.40002441,12.60000038,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (10)
CreateObject(1215,1200.00000000,-1820.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1257,1168.00000000,-1763.09997559,13.80000019,0.00000000,0.00000000,180.00000000); //object(bustopm) (1)
CreateObject(1257,1131.59997559,-1719.80004883,14.00000000,0.00000000,0.00000000,270.00000000); //object(bustopm) (2)
CreateObject(1257,1241.69995117,-1836.00000000,13.69999981,0.00000000,0.00000000,269.99450684); //object(bustopm) (3)
CreateObject(983,1197.50000000,-1823.00000000,13.30000019,0.00000000,0.00000000,310.00000000); //object(fenceshit3) (6)
 
Последнее редактирование:

marakeshi

Заблокирован
Регистрация
16 Авг 2011
Сообщения
97
Лучшие ответы
0
Репутация
25
ух ты епт.....Код в [PHP.][/PHP.] без точек убери-1
мы играем в РП или ДМ а не тюрьму строго режима
 

kyller

Эксперт
Пользователь
Регистрация
5 Ноя 2011
Сообщения
1,665
Лучшие ответы
0
Репутация
398
Адрес
Pawno-Info.ru
Добавь текст в
HTML:
[PHP]text[/PHP]
По теме: Ничего так) Первая работа? то нормально)
 
Последнее редактирование:

Ярослав Витинский

Заблокирован
Регистрация
22 Сен 2011
Сообщения
74
Лучшие ответы
0
Репутация
5
нафиг делать респу на 1 и том-же месте ?? ...-____- ... неужели нехватает OVER9000 зданий ??
 

Denis_Step

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Ну видел где-то похожую работу)
 

TURUP

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Я решил прост первую работу выложить!А так много чего есть просто не выложил!
 

Golden.Team

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Работа копипаснута, при копирование кода пишет "Код:"
 

Skripter

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отстой
 

Morgan_Black

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А мне понравилось, так как все ровно и аккуратно
 

Rocki

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нормально)
 
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