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- 24 Июл 2011
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Как сделать,чтобы /spawnchange сохранялся после рестарта,и после перезахода??
PHP:
if(strcmp(cmd, "/spawnchange", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pPhousekey] != 255)
{
if(Spectate[playerid] != 255 && PlayerInfo[playerid][pAdmin] < 1)
{
SendClientMessage(playerid, COLOR_GREY, "* Âû - Spectating, íå ìîæåò èçìåíèòü ñïàâí ïðÿìî ñåé÷àñ !");
return 1;
}
if(SpawnChange[playerid])
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Òåïåðü âû áóäåòå ïîÿâëÿòüñÿ â Íîðìàëüíîì Ìåñòå !");
SpawnChange[playerid] = 0;
if(IsAnInstructor(playerid))
{
if(SchoolSpawn[playerid] == 0)
{
SchoolSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "* Âû áóäåòå ïîÿâëÿòñÿ â Øêîëå Ïîë¸òîâ !");
}
else if(SchoolSpawn[playerid] == 1)
{
SchoolSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "* Âû áóäåòå ïîÿâëÿòñÿ â Àâòîøêîëå !");
}
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Òåïåðü âû áóäåòå ïîÿâëÿòñÿ â ñâîåì Ñîáñòâåííîì / Àðåíäîâàííîì Äîìå !");
SpawnChange[playerid] = 1;
}
}
else
{
if(IsAnInstructor(playerid))
{
if(SchoolSpawn[playerid] == 0)
{
SchoolSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "* Âû áóäåòå ïîÿâëÿòñÿ â Øêîëå Ïîë¸òîâ!");
}
else if(SchoolSpawn[playerid] == 1)
{
SchoolSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "* Âû áóäåòå ïîåâëÿòñÿ â Àâòîøêîëå !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* Ó âàñ íåò ñîáñòâåííîãî / àðåíäîâàííîãî äîìà !");
return 1;
}
}
}
return 1;
}