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Переход в группу "Пользователь"

300.00
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

Как сделать,чтобы автоматически лвл переходил на следующий??

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Emelean

Пользователь
Я находил мануал/урок,все сделал без единого Варинга и Ошибки,НО не работает!
Помогите,дам +!
Вот код
PHP:
public PayDay()
{
	new string[128];
	new account,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1)
				{
				    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            PlayerInfo[i][pGun0] = 0;//Îðóæèå ñëîò 0
					PlayerInfo[i][pGun1] = 0;//Îðóæèå ñëîò 1
					PlayerInfo[i][pGun2] = 0;//Îðóæèå ñëîò 2
					PlayerInfo[i][pGun3] = 0;//Îðóæèå ñëîò 3
					PlayerInfo[i][pGun4] = 0;//Îðóæèå ñëîò 4
					PlayerInfo[i][pGun5] = 0;//Îðóæèå ñëîò 5
					PlayerInfo[i][pGun6] = 0;//Îðóæèå ñëîò 6
					PlayerInfo[i][pGun7] = 0;//Îðóæèå ñëîò 7
					PlayerInfo[i][pGun8] = 0;//Îðóæèå ñëîò 8
					PlayerInfo[i][pGun9] = 0;//Îðóæèå ñëîò 9
					PlayerInfo[i][pGun10] = 0;//Îðóæèå ñëîò 10
					PlayerInfo[i][pGun11] = 0;//Îðóæèå ñëîò 11
					PlayerInfo[i][pAmmo0] = 0;//Ïàòðîíû ñëîò 0
					PlayerInfo[i][pAmmo1] = 0;//Ïàòðîíû ñëîò 1
					PlayerInfo[i][pAmmo2] = 0;//Ïàòðîíû ñëîò 2
					PlayerInfo[i][pAmmo3] = 0;//Ïàòðîíû ñëîò 3
					PlayerInfo[i][pAmmo4] = 0;//Ïàòðîíû ñëîò 4
					PlayerInfo[i][pAmmo5] = 0;//Ïàòðîíû ñëîò 5
					PlayerInfo[i][pAmmo6] = 0;//Ïàòðîíû ñëîò 6
					PlayerInfo[i][pAmmo7] = 0;//Ïàòðîíû ñëîò 7
					PlayerInfo[i][pAmmo8] = 0;//Ïàòðîíû ñëîò 8
					PlayerInfo[i][pAmmo9] = 0;//Ïàòðîíû ñëîò 9
					PlayerInfo[i][pAmmo10] = 0;//Ïàòðîíû ñëîò 10
					PlayerInfo[i][pAmmo11] = 0;//Ïàòðîíû ñëîò 11
		            ResetPlayerWeapons(i);
					WantedPoints[i] = 0;
					format(string, sizeof(string), "Âû çàêëþ÷åíû â òþðüìó íà 4 ìèíóòû Ïðè÷èíà: Áîìæ");
					SendClientMessage(i, COLOR_LIGHTBLUE, string);
					PlayerInfo[i][pJailTime] = 240;
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoney(i))
					{
						PlayerInfo[i][pPhousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "Âû áûëè âûñåëåíû.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+2; }
					else { tmpintrate = intrate+1; }//HouseInfo[key][hLevel]
				}
				else
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
					else { tmpintrate = 1; }
				}
				if(PlayerInfo[i][pPayDay] >= 5)
				{
				    Tax += TaxValue;//Should work for every player online
				    PlayerInfo[i][pAccount] -= TaxValue;
				    new lvl = PlayerInfo[i][pLevel];
					if(lvl >= 1 && lvl <= 5)
					{
					    PlayerInfo[i][pPayCheck] += 7499;
					}
					if(lvl >= 6 && lvl <= 10)
					{
					    PlayerInfo[i][pPayCheck] += 12765;
					}
					if(lvl >= 11)
					{
					    PlayerInfo[i][pPayCheck] += 18931;
					}
					new checks = PlayerInfo[i][pPayCheck];
				    new ebill = SBizzInfo[4][sbEntranceCost];
				    ConsumingMoney[i] = 1;
				    NormMoney[i] = 2;
					AntiMoney[i] = AntiMoney[i] + checks;
				    GivePlayerMoney(i, checks);
				    if(PlayerInfo[i][pAccount] > 0)
				    {
         				PlayerInfo[i][pAccount] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill*2;
					}
					else
					{
					    ebill = 0;
					}
					interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_GREEN, "|_______________[Çàðïëàòà] Áàíêîâñêèé ÷åê________________|");
					format(string, sizeof(string), "  Âàø ÷åê ñîñòàâëÿåò: $%d   Íàëîã: -$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_WHITE, string);
					if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
					    format(string, sizeof(string), " * Ïëàòà çà ýëåêòðè÷åñòâî: -$%d", ebill);
						SendClientMessage(i, COLOR_WHITE, string);
					}
					format(string, sizeof(string), " * Íà âàøåì ñ÷åòó: $%d", account);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), " * Ïðîöåíòû: 0.%d",tmpintrate);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), " * Ïîëó÷åííûé ïðîöåíò $%d", interest);
					SendClientMessage(i, COLOR_WHITE, string);
					SendClientMessage(i, 0xFFA500FF, "|===================================================|");
					format(string, sizeof(string), " * Íîâûé ñ÷åò: $%d", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), " * Ïëàòà çà àðåíäó: -$%d", rent);
					SendClientMessage(i, COLOR_WHITE, string);
					SendClientMessage(i, COLOR_GREEN, "|====Ñïàñèáî çà ïîëüçîâàíèå áàíêîì Just Role Play====|");
					format(string, sizeof(string), "~y~ZARPLATA");
					GameTextForPlayer(i, string, 5000, 1);
					rent = 0;
					PlayerInfo[i][pZakonp] += 1;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					PlayerInfo[i][pConnectTime] += 1;
				    if(PlayerInfo[i][pDonateRank] > 0)
					{
					    PlayerInfo[i][pPayDayHad] += 1;
					    if(PlayerInfo[i][pPayDayHad] >= 5)
					    {
					        PlayerInfo[i][pExp]++;
					        PlayerInfo[i][pPayDayHad] = 0;
					    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "* Òû ñëèøêîì ìàëî èãðàë, è íå ïîëó÷èøü çàðïëàòó.");
				}
			}
		}
	}
	Checkprop();
	return 1;
}
 
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