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[TUTORIAL] Мобильник

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Axel_Fouley

Изучающий
Пользователь
Регистрация
3 Дек 2010
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Репутация
90
Недавно в голову пришла мысль, нарисовать так сказать, на тексдравах мобильник.
Затем всунуть его в любой РП мод с основой ГФ.
Что же он делает ?
В моем варианте - показывает время, номер звонящего.
Есть гораздо много идей вплоть до подцветки клаиатуры на тексдравах, антенки, акамулятора, меню и так далее.
И всё это поверьте - можно реализовать.
Я лишь скажем так, даю вам основу..

Тексдравы строились на чистенькой ГТА с русификатором от какой-то там команды SL.

Место для построения скрипта - cream life game mode v.1.2

И так.
Для начала мы создадим сами тексдравы в отдельном паблике.
Для этого добавляем этот код в (желательно) конец вашего мода:
PHP:
public Mobilka(playerid) 
{ 
TM1[playerid] = TextDrawCreate(176.000000,121.000000,"             "); 
TM2[playerid] = TextDrawCreate(165.000000,139.000000,"       "); 
TM3[playerid] = TextDrawCreate(87.000000,260.000000,"1  2  3"); 
TM4[playerid] = TextDrawCreate(86.000000,279.000000,"4  5  6"); 
TM5[playerid] = TextDrawCreate(87.000000,297.000000,"7  8  9"); 
TM6[playerid] = TextDrawCreate(126.000000,316.000000," #"); 
TM7[playerid] = TextDrawCreate(115.000000,244.000000,"@"); 
TM8[playerid] = TextDrawCreate(82.000000,314.000000," @"); 
TM9[playerid] = TextDrawCreate(87.000000,121.000000,"nokia"); 
TM10[playerid] = TextDrawCreate(113.000000,323.000000," <>"); 
TextDrawUseBox(TM1[playerid],1); 
TextDrawBoxColor(TM1[playerid],0x00000099); 
TextDrawTextSize(TM1[playerid],71.000000,-20.000000); 
TextDrawUseBox(TM2[playerid],1); 
TextDrawBoxColor(TM2[playerid],0xffffff99); 
TextDrawTextSize(TM2[playerid],81.000000,46.000000); 
TextDrawAlignment(TM1[playerid],0); 
TextDrawAlignment(TM2[playerid],0); 
TextDrawAlignment(TM3[playerid],0); 
TextDrawAlignment(TM4[playerid],0); 
TextDrawAlignment(TM5[playerid],0); 
TextDrawAlignment(TM6[playerid],0); 
TextDrawAlignment(TM7[playerid],0); 
TextDrawAlignment(TM8[playerid],0); 
TextDrawAlignment(TM9[playerid],0); 
TextDrawAlignment(TM10[playerid],0); 
TextDrawBackgroundColor(TM1[playerid],0x00000099); 
TextDrawBackgroundColor(TM2[playerid],0x000000ff); 
TextDrawBackgroundColor(TM3[playerid],0xffff0033); 
TextDrawBackgroundColor(TM4[playerid],0xffff0033); 
TextDrawBackgroundColor(TM5[playerid],0xffff0033); 
TextDrawBackgroundColor(TM6[playerid],0xffff0033); 
TextDrawBackgroundColor(TM7[playerid],0xff000066); 
TextDrawBackgroundColor(TM8[playerid],0xffff0033); 
TextDrawBackgroundColor(TM9[playerid],0xff000033); 
TextDrawBackgroundColor(TM10[playerid],0xff000033); 
TextDrawFont(TM1[playerid],3); 
TextDrawLetterSize(TM1[playerid],2.900000,2.000000); 
TextDrawFont(TM2[playerid],3); 
TextDrawLetterSize(TM2[playerid],-0.300000,1.899999); 
TextDrawFont(TM3[playerid],3); 
TextDrawLetterSize(TM3[playerid],0.699999,2.200000); 
TextDrawFont(TM4[playerid],3); 
TextDrawLetterSize(TM4[playerid],0.699999,2.099999); 
TextDrawFont(TM5[playerid],3); 
TextDrawLetterSize(TM5[playerid],0.699999,1.800000); 
TextDrawFont(TM6[playerid],3); 
TextDrawLetterSize(TM6[playerid],1.000000,1.000000); 
TextDrawFont(TM7[playerid],2); 
TextDrawLetterSize(TM7[playerid],2.100000,1.900000); 
TextDrawFont(TM8[playerid],1); 
TextDrawLetterSize(TM8[playerid],1.300000,1.100000); 
TextDrawFont(TM9[playerid],2); 
TextDrawLetterSize(TM9[playerid],0.599999,1.400000); 
TextDrawFont(TM10[playerid],3); 
TextDrawLetterSize(TM10[playerid],0.299999,1.600000); 
TextDrawColor(TM1[playerid],0xffffffff); 
TextDrawColor(TM2[playerid],0xffffffff); 
TextDrawColor(TM3[playerid],0xffffffff); 
TextDrawColor(TM4[playerid],0xffffffff); 
TextDrawColor(TM5[playerid],0xffffffff); 
TextDrawColor(TM6[playerid],0xffffffff); 
TextDrawColor(TM7[playerid],0xffffffff); 
TextDrawColor(TM8[playerid],0xffffffff); 
TextDrawColor(TM9[playerid],0xffffffff); 
TextDrawColor(TM10[playerid],0xffffffff); 
TextDrawSetOutline(TM1[playerid],1); 
TextDrawSetOutline(TM2[playerid],1); 
TextDrawSetOutline(TM3[playerid],1); 
TextDrawSetOutline(TM4[playerid],1); 
TextDrawSetOutline(TM5[playerid],1); 
TextDrawSetOutline(TM6[playerid],1); 
TextDrawSetOutline(TM7[playerid],1); 
TextDrawSetOutline(TM8[playerid],1); 
TextDrawSetOutline(TM9[playerid],1); 
TextDrawSetOutline(TM10[playerid],1); 
TextDrawSetProportional(TM1[playerid],1); 
TextDrawSetProportional(TM2[playerid],1); 
TextDrawSetProportional(TM3[playerid],1); 
TextDrawSetProportional(TM4[playerid],1); 
TextDrawSetProportional(TM5[playerid],1); 
TextDrawSetProportional(TM6[playerid],1); 
TextDrawSetProportional(TM7[playerid],1); 
TextDrawSetProportional(TM8[playerid],1); 
TextDrawSetProportional(TM9[playerid],1); 
TextDrawSetProportional(TM10[playerid],1); 
TextDrawSetShadow(TM1[playerid],1); 
TextDrawSetShadow(TM2[playerid],1); 
TextDrawSetShadow(TM3[playerid],1); 
TextDrawSetShadow(TM4[playerid],1); 
TextDrawSetShadow(TM5[playerid],1); 
TextDrawSetShadow(TM6[playerid],1); 
TextDrawSetShadow(TM7[playerid],1); 
TextDrawSetShadow(TM8[playerid],1); 
TextDrawSetShadow(TM9[playerid],1); 
TextDrawSetShadow(TM10[playerid],1); 

//Òèïî ïàíåëüêà.. 
TM11[playerid] = TextDrawCreate(148.000000,139.000000,"]]]]]"); 
TM12[playerid] = TextDrawCreate(87.000000,137.000000,"||||||||||"); 
TM13[playerid] = TextDrawCreate(102.000000,160.000000,"alarm"); 
TM14[playerid] = TextDrawCreate(106.000000,181.000000," 123456"); 
TM15[playerid] = TextDrawCreate(106.000000,228.000000,"menu"); 
TM16[playerid] = TextDrawCreate(94.000000,201.000000,"66:66"); 
TextDrawAlignment(TM11[playerid],0); 
TextDrawAlignment(TM12[playerid],0); 
TextDrawAlignment(TM13[playerid],0); 
TextDrawAlignment(TM14[playerid],0); 
TextDrawAlignment(TM15[playerid],0); 
TextDrawAlignment(TM16[playerid],0); 
TextDrawBackgroundColor(TM11[playerid],0x0000ff33); 
TextDrawBackgroundColor(TM12[playerid],0x0000ff33); 
TextDrawBackgroundColor(TM13[playerid],0xff000033); 
TextDrawBackgroundColor(TM14[playerid],0x000000ff); 
TextDrawBackgroundColor(TM15[playerid],0x0000ff33); 
TextDrawBackgroundColor(TM16[playerid],0x000000ff); 
TextDrawFont(TM11[playerid],3); 
TextDrawLetterSize(TM11[playerid],0.199999,0.799999); 
TextDrawFont(TM12[playerid],3); 
TextDrawLetterSize(TM12[playerid],0.099999,2.300002); 
TextDrawFont(TM13[playerid],2); 
TextDrawLetterSize(TM13[playerid],0.299999,2.499999); 
TextDrawFont(TM14[playerid],2); 
TextDrawLetterSize(TM14[playerid],0.199999,2.200000); 
TextDrawFont(TM15[playerid],1); 
TextDrawLetterSize(TM15[playerid],0.399999,1.800000); 
TextDrawFont(TM16[playerid],2); 
TextDrawLetterSize(TM16[playerid],0.499999,2.600000); 
TextDrawColor(TM11[playerid],0xffffffff); 
TextDrawColor(TM12[playerid],0xffffffff); 
TextDrawColor(TM13[playerid],0xffffffff); 
TextDrawColor(TM14[playerid],0xffffffff); 
TextDrawColor(TM15[playerid],0xffffffff); 
TextDrawColor(TM16[playerid],0xffffffff); 
TextDrawSetOutline(TM11[playerid],1); 
TextDrawSetOutline(TM12[playerid],1); 
TextDrawSetOutline(TM13[playerid],1); 
TextDrawSetOutline(TM14[playerid],1); 
TextDrawSetOutline(TM15[playerid],1); 
TextDrawSetOutline(TM16[playerid],1); 
TextDrawSetProportional(TM11[playerid],1); 
TextDrawSetProportional(TM12[playerid],1); 
TextDrawSetProportional(TM13[playerid],1); 
TextDrawSetProportional(TM14[playerid],1); 
TextDrawSetProportional(TM15[playerid],1); 
TextDrawSetProportional(TM16[playerid],1); 
TextDrawSetShadow(TM11[playerid],1); 
TextDrawSetShadow(TM12[playerid],1); 
TextDrawSetShadow(TM13[playerid],1); 
TextDrawSetShadow(TM14[playerid],1); 
TextDrawSetShadow(TM15[playerid],1); 
TextDrawSetShadow(TM16[playerid],1); 
return 1; 
}
Далее ко всем forward добавим: forward Mobilka(playerid);

Далее ко всем new добавляем эти:
PHP:
new Text:TM1[MAX_PLAYERS]; 
new Text:TM2[MAX_PLAYERS]; 
new Text:TM3[MAX_PLAYERS]; 
new Text:TM4[MAX_PLAYERS]; 
new Text:TM5[MAX_PLAYERS]; 
new Text:TM6[MAX_PLAYERS]; 
new Text:TM7[MAX_PLAYERS]; 
new Text:TM8[MAX_PLAYERS]; 
new Text:TM9[MAX_PLAYERS]; 
new Text:TM10[MAX_PLAYERS]; 
new Text:TM11[MAX_PLAYERS]; 
new Text:TM12[MAX_PLAYERS]; 
new Text:TM13[MAX_PLAYERS]; 
new Text:TM14[MAX_PLAYERS]; 
new Text:TM15[MAX_PLAYERS]; 
new Text:TM16[MAX_PLAYERS];
Добавили ?
Отлично, идем дальше.

Для того что бы каждому игроку создавался свой тексдрав мы в public OnPlayerConnect

должны добавить вот это чудо:

Mobilka(playerid);
Далее когда игроку начнут звонить нам необходимо вывести наш мобильничеГ на экран и тем самым прописав в одном из тексдравов номер звонящего.

Для этого добавляем в команду /call эту шнягу:
PHP:
TextDrawShowForPlayer(playerid, TM1[playerid]); 
  TextDrawShowForPlayer(playerid, TM2[playerid]); 
  TextDrawShowForPlayer(playerid, TM3[playerid]); 
  TextDrawShowForPlayer(playerid, TM4[playerid]); 
  TextDrawShowForPlayer(playerid, TM5[playerid]); 
  TextDrawShowForPlayer(playerid, TM6[playerid]); 
  TextDrawShowForPlayer(playerid, TM7[playerid]); 
  TextDrawShowForPlayer(playerid, TM8[playerid]); 
  TextDrawShowForPlayer(playerid, TM9[playerid]); 
  TextDrawShowForPlayer(playerid, TM10[playerid]); 
  TextDrawShowForPlayer(playerid, TM11[playerid]); 
  TextDrawShowForPlayer(playerid, TM12[playerid]); 
  TextDrawShowForPlayer(playerid, TM13[playerid]); 
  TextDrawShowForPlayer(playerid, TM14[playerid]); 
  TextDrawShowForPlayer(playerid, TM15[playerid]); 
  TextDrawShowForPlayer(playerid, TM16[playerid]); 
  new stmob[MAX_PLAYERS]; 
  new minm; 
  new secm; 
  new stringm[50]; 
  gettime(minm, secm); 
  stmob[playerid] = PlayerInfo[playerid][pPnumber]; 
  TextDrawSetString(TM14[playerid], stmob[playerid]); 
  format(stringm, sizeof(stringm), "%d:%d", minm,secm); 
  TextDrawSetString(TM16[playerid], stringm);
Добавляйте этот код после строк типа:

if(IsAtPayphone(playerid)) format(string, sizeof(string), " Мобилка звонит кэп, введи (/Pickup) и поднеми трубку."); //modif
else format(string, sizeof(string), " А тут че та тоже , введи (/Pickup) Звонит чел с номером: %d", PlayerInfo[playerid][pPnumber]); //modif
//format(string, sizeof(string), "Ваша мобила звонит. оО: %s", sendername);
SendClientMessage(giveplayerid, COLOR_YELLOW2, string);


Теперь у меня он выглядит вот так:

PHP:
if(strcmp(cmd, "/call", true) == 0) 
  { 
      if(IsPlayerConnected(playerid)) 
   { 
    tmp = strtok(cmdtext, idx); 
    if(!strlen(tmp)) 
    { 
     SendClientMessage(playerid, COLOR_GRAD2, "ÈÍÔÎ: /call [phonenumber]"); 
     return 1; 
    } 
    if(PhoneOnline[playerid] == 1) 
    { 
        SendClientMessage(playerid, COLOR_GRAD2, "Âàø ìîáèëüíûé âûêëþ÷åí! Ïðåæäå ÷åì çâîíèòü - âêëþ÷èòå åãî! (/togphone)"); 
        return 1; 
    } 
    if(PlayerInfo[playerid][pJailed] > 0) 
    { 
     SendClientMessage(playerid, COLOR_GRAD2, "Ó âàñ îòîáðàëè òåëåôîí íà âðåìÿ çàêëþ÷åíèÿ."); 
     return 1; 
    } 
    if(PlayerInfo[playerid][pPnumber] == 0) 
    { 
     SendClientMessage(playerid, COLOR_GRAD2, "Ó âàñ íåò ìîáèëüíîãî òåëåôîíà òåëåôîíà."); 
     return 1; 
    } 
    if(PlayerCuffed[playerid] > 0) 
    { 
     SendClientMessage(playerid, COLOR_GRAD2, "Âû íå ìîæåòå ïîçâîíèòü, ò.ê. ó âàñ çàíÿòû ðóêè!"); 
     return 1; 
    } 
    if(PlayerInfo[playerid][pTA] <= 0) 
    { 
        SendClientMessage(playerid, COLOR_GRAD1, "Âàø íîìåð çàáëîêèðîâàí. Âàì íåîáõîäèìî ïîïîëíèòü áàëàíñ."); 
        SendClientMessage(playerid, COLOR_GRAD2, "ÈÍÔÎ: Ýòî ìîæíî ñäåëàòü â ëþáîì ìàãàçèíå èç ñåòè 24\7."); 
        SendClientMessage(playerid, COLOR_GRAD3, "ÈÍÔÎ: /account [money] ÷òîáû ïîïîëíèòü âàø ñ÷åò."); 
     return 1; 
    } 
    if(Mobile[playerid] != 255) 
    { 
     SendClientMessage(playerid, COLOR_GRAD2, "Âû óæå çâîíèòå!"); 
     return 1; 
    } 
    GetPlayerName(playerid, sendername, sizeof(sendername)); 
    format(string, sizeof(string), "* %s íaáupaeò íoìep.", sendername); 
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 
    new phonenumb = strval(tmp); 
    SetPlayerSpecialAction ( playerid , SPECIAL_ACTION_USECELLPHONE ); 
    if(phonenumb == 911) 
    { 
     SendClientMessage(playerid, COLOR_ALLDEPT, "ÄÈÑÏÅÒ×ÅÐ: Êîãî âû õîòèòå âûçâàòü? ïîëèöèþ (02) èëè ìåäèêà (03) "); 
     Mobile[playerid] = 911; 
     return 1; 
    } 
    if(phonenumb == PlayerInfo[playerid][pPnumber]) 
    { 
     SendClientMessage(playerid, COLOR_GRAD2, "** Àáîíåíò çàíÿò **"); 
     SetTimerEx("HidePhone",2000,0,"i",Float:playerid); 
     return 1; 
    } 
    for(new i = 0; i < MAX_PLAYERS; i++) 
    { 
     if(IsPlayerConnected(i)) 
     { 
      if(PlayerInfo[i][pPnumber] == phonenumb && phonenumb != 0) 
      { 
       giveplayerid = i; 
       Mobile[playerid] = giveplayerid; //caller connecting 
       if(IsPlayerConnected(giveplayerid)) 
       { 
           if(giveplayerid != INVALID_PLAYER_ID) 
           { 
               if(PhoneOnline[giveplayerid] > 0) 
               { 
                   SendClientMessage(playerid, COLOR_GREY, "** Àáîíåíò íåäîñòóïåí **"); 
                   SetTimerEx("HidePhone",2000,0,"i",Float:playerid); 
                  return 1; 
               } 
               if(PlayerInfo[giveplayerid][pJailed] > 0) 
               { 
                   SendClientMessage(playerid, COLOR_GREY, "** Àáîíåíò íåäîñòóïåí **"); 
                   SetTimerEx("HidePhone",2000,0,"i",Float:playerid); 
                   return 1; 
               } 
         if (Mobile[giveplayerid] == 255) 
         { 
             if(IsAtPayphone(playerid)) format(string, sizeof(string), " Âàø òåëåôîí çàçâîíèë, ââåäèòå (/Pickup) Âûçûâàåò: Íåèçâåñòíûé âõîäÿùèé"); //modif 
          else format(string, sizeof(string), " Âàø òåëåôîí çàçâîíèë, ââåäèòå (/Pickup) Âûçûâàåò: %d", PlayerInfo[playerid][pPnumber]); //modif 
         //    format(string, sizeof(string), "Baø ìoáuëüíuk çâoíuò. Aáoíeíò: %s", sendername); 
          SendClientMessage(giveplayerid, COLOR_YELLOW2, string); 
           
  TextDrawShowForPlayer(playerid, TM1[playerid]); 
  TextDrawShowForPlayer(playerid, TM2[playerid]); 
  TextDrawShowForPlayer(playerid, TM3[playerid]); 
  TextDrawShowForPlayer(playerid, TM4[playerid]); 
  TextDrawShowForPlayer(playerid, TM5[playerid]); 
  TextDrawShowForPlayer(playerid, TM6[playerid]); 
  TextDrawShowForPlayer(playerid, TM7[playerid]); 
  TextDrawShowForPlayer(playerid, TM8[playerid]); 
  TextDrawShowForPlayer(playerid, TM9[playerid]); 
  TextDrawShowForPlayer(playerid, TM10[playerid]); 
  TextDrawShowForPlayer(playerid, TM11[playerid]); 
  TextDrawShowForPlayer(playerid, TM12[playerid]); 
  TextDrawShowForPlayer(playerid, TM13[playerid]); 
  TextDrawShowForPlayer(playerid, TM14[playerid]); 
  TextDrawShowForPlayer(playerid, TM15[playerid]); 
  TextDrawShowForPlayer(playerid, TM16[playerid]); 
  new stmob[MAX_PLAYERS]; 
  new minm; 
  new secm; 
  new stringm[50]; 
  gettime(minm, secm); 
  stmob[playerid] = PlayerInfo[playerid][pPnumber]; 
  TextDrawSetString(TM14[playerid], stmob[playerid]); 
  format(stringm, sizeof(stringm), "%d:%d", minm,secm); 
  TextDrawSetString(TM16[playerid], stringm); 
           
          GetPlayerName(giveplayerid, sendername, sizeof(sendername)); 
          RingTone[giveplayerid] = 10; 
          format(string, sizeof(string), "** Ó %s çâîíèò òåëåôîí.", sendername); 
          ProxDetector(30.0, i, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 
          CellTime[playerid] = 1; 
          if(IsAtPayphone(playerid)) 
          { 
                              Payphone[playerid]=1; 
                              TogglePlayerControllable(playerid,0); 
          } 
          return 1; 
         } 
        } 
       } 
      } 
     } 
    } 
    SendClientMessage(playerid, COLOR_GRAD2, "** Àáîíåíò çàíÿò **"); 
    SetTimerEx("HidePhone",2000,0,"i",Float:playerid); 
   } 
   return 1; 
  }
Теперь что бы при кидании трубки мобилка исчезала мы сделаем в команде /h (у меня так)
Следующее:
После строки типа *Вы закончили разговор*
Вставьте этот код:
PHP:
TextDrawHideForPlayer(playerid, TM1[playerid]); 
    TextDrawHideForPlayer(playerid, TM2[playerid]); 
  TextDrawHideForPlayer(playerid, TM3[playerid]); 
  TextDrawHideForPlayer(playerid, TM4[playerid]); 
  TextDrawHideForPlayer(playerid, TM5[playerid]); 
  TextDrawHideForPlayer(playerid, TM6[playerid]); 
  TextDrawHideForPlayer(playerid, TM7[playerid]); 
  TextDrawHideForPlayer(playerid, TM8[playerid]); 
  TextDrawHideForPlayer(playerid, TM9[playerid]); 
  TextDrawHideForPlayer(playerid, TM10[playerid]); 
  TextDrawHideForPlayer(playerid, TM11[playerid]); 
  TextDrawHideForPlayer(playerid, TM12[playerid]); 
TextDrawHideForPlayer(playerid, TM13[playerid]); 
TextDrawHideForPlayer(playerid, TM14[playerid]); 
  TextDrawHideForPlayer(playerid, TM15[playerid]); 
  TextDrawHideForPlayer(playerid, TM16[playerid]);
Добавили ? Ну вот вроде бы с высвечиванием мобильника на экране по звонку другого игрока мы сделали.
Теперь сделаем простенькую шнягу которая будет показывать нам "просто" время на мобильнике.

Для этого в комманду /time добавьте, после подобных строк!!!
PHP:
format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|", day, mtext, hour, minuite); 
     } 
    } 
    GameTextForPlayer(playerid, string, 5000, 1);
Добавляем:
PHP:
new minm; 
   new secm; 
   new stringm[20]; 
   gettime(minm, secm); 
   format(stringm, sizeof(stringm), "%d:%d", minm,secm); 
    TextDrawSetString(TM16[playerid], stringm); 
    TextDrawShowForPlayer(playerid, TM1[playerid]); 
    TextDrawShowForPlayer(playerid, TM2[playerid]); 
  TextDrawShowForPlayer(playerid, TM3[playerid]); 
  TextDrawShowForPlayer(playerid, TM4[playerid]); 
  TextDrawShowForPlayer(playerid, TM5[playerid]); 
  TextDrawShowForPlayer(playerid, TM6[playerid]); 
  TextDrawShowForPlayer(playerid, TM7[playerid]); 
  TextDrawShowForPlayer(playerid, TM8[playerid]); 
  TextDrawShowForPlayer(playerid, TM9[playerid]); 
  TextDrawShowForPlayer(playerid, TM10[playerid]); 
  TextDrawShowForPlayer(playerid, TM11[playerid]); 
  TextDrawShowForPlayer(playerid, TM12[playerid]); 
  TextDrawShowForPlayer(playerid, TM15[playerid]); 
  TextDrawShowForPlayer(playerid, TM16[playerid]); 
  SendClientMessage(playerid, COLOR_GRAD2, "Введите /pomo что бы убрать мобильник.");
Ну и добавим наше /pomo, можно прямо после комманды /time :
PHP:
if(strcmp(cmd, "/pomo", true) == 0) 
  { 
      if(IsPlayerConnected(playerid)) 
   { 
    new stringm[20]; 
    new minm; 
    new secm; 
      GetPlayerName(playerid, sendername, sizeof(sendername)); 
       format(string, sizeof(string), "* %s Уберает мобильник.", sendername); 
    ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 
    TextDrawHideForPlayer(playerid, TM1[playerid]); 
    TextDrawHideForPlayer(playerid, TM2[playerid]); 
  TextDrawHideForPlayer(playerid, TM3[playerid]); 
  TextDrawHideForPlayer(playerid, TM4[playerid]); 
  TextDrawHideForPlayer(playerid, TM5[playerid]); 
  TextDrawHideForPlayer(playerid, TM6[playerid]); 
  TextDrawHideForPlayer(playerid, TM7[playerid]); 
  TextDrawHideForPlayer(playerid, TM8[playerid]); 
  TextDrawHideForPlayer(playerid, TM9[playerid]); 
  TextDrawHideForPlayer(playerid, TM10[playerid]); 
  TextDrawHideForPlayer(playerid, TM11[playerid]); 
  TextDrawHideForPlayer(playerid, TM12[playerid]); 
TextDrawHideForPlayer(playerid, TM13[playerid]); 
TextDrawHideForPlayer(playerid, TM14[playerid]); 
  TextDrawHideForPlayer(playerid, TM15[playerid]); 
  TextDrawHideForPlayer(playerid, TM16[playerid]); 
   } 
   return 1; 
  }
Ну и на конец сделаем такую операцию:
В public OnPlayerDisconnect
PHP:
Delete3DTextLabel(TM1[playerid]); 
Delete3DTextLabel(TM2[playerid]); 
Delete3DTextLabel(TM3[playerid]); 
Delete3DTextLabel(TM4[playerid]); 
Delete3DTextLabel(TM5[playerid]); 
Delete3DTextLabel(TM6[playerid]); 
Delete3DTextLabel(TM7[playerid]); 
Delete3DTextLabel(TM8[playerid]); 
Delete3DTextLabel(TM9[playerid]); 
Delete3DTextLabel(TM10[playerid]); 
Delete3DTextLabel(TM11[playerid]); 
Delete3DTextLabel(TM12[playerid]); 
Delete3DTextLabel(TM13[playerid]); 
Delete3DTextLabel(TM14[playerid]); 
Delete3DTextLabel(TM15[playerid]); 
Delete3DTextLabel(TM16[playerid]);
Вроде бы всё.

ВНИМАНИЕ!
Тестирование данного скрипта не проводилось по причине - не где.
О всех багах и проблемах сообщайте в данную тему, помогу.

Сам оригинал того как выглядит мобильник:

Автор- SMOUK Сайт samp-rus.com
 
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