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- 24 Янв 2015
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Добрый вечер! проблема такая чтобы заехать в гараж нужно исп. сразу две кнопки (Alt H) по чему так ? вот код может что-то не правильно сделал ?
Код:
}
if (newkeys & KEY_HORN && IsPlayerInAnyVehicle(playerid))//263168 KEY_HORN
{
new house = PlayerInfo[playerid][pHouseKey];
new veh_id = GetPlayerVehicleID(playerid);
if(GarageEntered[playerid] == -1)
{
for(new i = 0; i < MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3.5, HouseInfo[house][hGarage_X], HouseInfo[house][hGarage_Y], HouseInfo[house][hGarage_Z]))
{
if(!GetString(HouseInfo[house][hOwner],Name(playerid))) return SendClientMessage(playerid, COLOR_RED, "[Îøèáêà] {FFFFFF}Ýòî íå âàø ãàðàæ!");
if(veh_id != 0)
{
J_SetVehiclePos(veh_id,GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_X],GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_Y],GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_Z]+2);
SetVehicleZAngle(veh_id,GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_A]);
LinkVehicleToInterior(veh_id, GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_INT]);
SetVehicleVirtualWorld(veh_id, house+50);
f_TogglePlayerControllable(playerid, false);
SetTimerEx("UnFreez",30000, 0, "d", playerid);
}
J_SetPlayerPosFreeze(playerid,GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_X],GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_Y],GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_Z]+2);
J_SetPlayerFacingAngle(playerid,GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_A]);
SetPlayerInterior(playerid, GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_INT]);
SetPlayerVirtualWorld(playerid, house+50);
if(veh_id != 0) PutPlayerInVehicle(playerid, veh_id, 0);
GarageEntered[playerid] = house;
return 1;
}
else continue;
}
}
else
{
if(IsPlayerInRangeOfPoint(playerid,2.5,GaragesInteriors[HouseInfo[GarageEntered[playerid]][hIntGarage]][e_GARAGE_INTERIOR_X],GaragesInteriors[HouseInfo[GarageEntered[playerid]][hIntGarage]][e_GARAGE_INTERIOR_Y],GaragesInteriors[HouseInfo[GarageEntered[playerid]][hIntGarage]][e_GARAGE_INTERIOR_Z]))
{
if(!GetString(HouseInfo[house][hOwner],Name(playerid))) return SendClientMessage(playerid, COLOR_RED, "[Îøèáêà] {FFFFFF}Ýòî íå âàø ãàðàæ!");
if(GetPlayerVirtualWorld(playerid) == (GarageEntered[playerid] + 50))
{
if(veh_id != 0)
{
J_SetVehiclePos(veh_id,HouseInfo[GarageEntered[playerid]][hGarage_X],HouseInfo[GarageEntered[playerid]][hGarage_Y],HouseInfo[GarageEntered[playerid]][hGarage_Z]);
LinkVehicleToInterior(veh_id, 0);
SetVehicleVirtualWorld(veh_id, 0);
}
}
J_SetPlayerPos(playerid,HouseInfo[GarageEntered[playerid]][hGarage_X],HouseInfo[GarageEntered[playerid]][hGarage_Y],HouseInfo[GarageEntered[playerid]][hGarage_Z]+2);
J_SetPlayerPos(playerid,HouseInfo[GarageEntered[playerid]][hGarage_X],HouseInfo[GarageEntered[playerid]][hGarage_Y],HouseInfo[GarageEntered[playerid]][hGarage_Z]+2);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
f_TogglePlayerControllable(playerid, false);
SetTimerEx("UnFreez",30000, 0, "d", playerid);
if(veh_id != 0) PutPlayerInVehicle(playerid, veh_id, 0);
GarageEntered[playerid] = -1;
HouseEntered[playerid] = -1;
return 1;
}
}
}
if(PRESSED(KEY_WALK) && !IsPlayerInAnyVehicle(playerid))
{
new house = PlayerInfo[playerid][pHouseKey];
new veh_id = GetPlayerVehicleID(playerid);
if(GarageEntered[playerid] == -1)
{
for(new i = 0; i < MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3.5, HouseInfo[house][hGarage_X], HouseInfo[house][hGarage_Y], HouseInfo[house][hGarage_Z]))
{
if(!GetString(HouseInfo[house][hOwner],Name(playerid))) return SendClientMessage(playerid, COLOR_RED, "[Îøèáêà] {FFFFFF}Ýòî íå âàø ãàðàæ!");
if(veh_id != 0)
{
J_SetVehiclePos(veh_id,GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_X],GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_Y],GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_Z]);
SetVehicleZAngle(veh_id,GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_A]);
LinkVehicleToInterior(veh_id, GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_INT]);
SetVehicleVirtualWorld(veh_id, house+50);
f_TogglePlayerControllable(playerid, false);
SetTimerEx("UnFreez",30000, 0, "d", playerid);
}
J_SetPlayerPosFreeze(playerid,GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_X],GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_Y],GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_Z]);
J_SetPlayerFacingAngle(playerid,GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_A]);
SetPlayerInterior(playerid, GaragesInteriors[HouseInfo[house][hIntGarage]][e_GARAGE_INTERIOR_INT]);
SetPlayerVirtualWorld(playerid, house+50);
if(veh_id != 0) PutPlayerInVehicle(playerid, veh_id, 0);
GarageEntered[playerid] = house;
return 1;
}
else continue;
}
}
else
{
if(IsPlayerInRangeOfPoint(playerid,2.5,GaragesInteriors[HouseInfo[GarageEntered[playerid]][hIntGarage]][e_GARAGE_INTERIOR_X],GaragesInteriors[HouseInfo[GarageEntered[playerid]][hIntGarage]][e_GARAGE_INTERIOR_Y],GaragesInteriors[HouseInfo[GarageEntered[playerid]][hIntGarage]][e_GARAGE_INTERIOR_Z]))
{
if(!GetString(HouseInfo[house][hOwner],Name(playerid))) return SendClientMessage(playerid, COLOR_RED, "[Îøèáêà] {FFFFFF}Ýòî íå âàø ãàðàæ!");
if(GetPlayerVirtualWorld(playerid) == (GarageEntered[playerid] + 50))
{
if(veh_id != 0)
{
J_SetVehiclePos(veh_id,HouseInfo[GarageEntered[playerid]][hGarage_X],HouseInfo[GarageEntered[playerid]][hGarage_Y],HouseInfo[GarageEntered[playerid]][hGarage_Z]);
LinkVehicleToInterior(veh_id, 0);
SetVehicleVirtualWorld(veh_id, 0);
}
}
J_SetPlayerPos(playerid,HouseInfo[GarageEntered[playerid]][hGarage_X],HouseInfo[GarageEntered[playerid]][hGarage_Y],HouseInfo[GarageEntered[playerid]][hGarage_Z]+1.0);
J_SetPlayerPos(playerid,HouseInfo[GarageEntered[playerid]][hGarage_X],HouseInfo[GarageEntered[playerid]][hGarage_Y],HouseInfo[GarageEntered[playerid]][hGarage_Z]+1.0);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
if(veh_id != 0) PutPlayerInVehicle(playerid, veh_id, 0);
GarageEntered[playerid] = -1;
HouseEntered[playerid] = -1;
return 1;
}
}
}
time_newkeys = GetTickCount() - tickcount1;
return true;