jonhson123
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- 18 Окт 2019
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}
else
{
GetPlayerPos(playerid, DeathPos[0], DeathPos[1], DeathPos[2]);
SetPVarFloat(playerid, "DeathPos_x", DeathPos[0]); SetPVarFloat(playerid, "DeathPos_y", DeathPos[1]); SetPVarFloat(playerid, "DeathPos_z", DeathPos[2]);
SetPVarInt(playerid, "DeathInt", GetPlayerInterior(playerid)); SetPVarInt(playerid, "DeathVW", GetPlayerVirtualWorld(playerid));
SetPVarInt(playerid, "p_death", 1);
GSetPlayerHealth(playerid, 7.0);
ApplyAnimation(playerid, "PED","KO_shot_front",4.1,0,1,1,1,0);
SetPlayerChatBubble(playerid, "(( ÄÀÍÍÛÉ ÈÃÐÎÊ ÁÅÇ ÑÎÇÍÀÍÈß ))", 0xFF6347AA, 10.0, 600000);
SendClientMessage(playerid, COLOR_ANTIQUEWHITE, "{7FB151}>> {FAEBD7}Âàñ ñèëüíî ðàíèëî, äîæäèòåñü ìåäèêîâ èëè èñïîëüçóéòå /accept_death(÷åðåç 60 ñåêóíä).");
SetPVarInt(playerid, "AcceptDeath", 60);
}
GiveDamage[playerid] = 65535;
new String[50];
new CallPlayer = GetPVarInt(playerid, "CallPlayerID");
SetPVarInt(playerid, "Death", 1);
if(IsPlayerInAnyVehicle(playerid)) SetPVarInt(playerid, "InVehicleDeath", 1);
if((PlayerInfo[playerid][Member] < 4 || PlayerInfo[playerid][Member] > 9) && PlayerInfo[playerid][Member] != 28) PlayerInfo[playerid][P_Hospital] = 1;
else
{
GetPlayerPos(playerid, DeathPos[0], DeathPos[1], DeathPos[2]);
SetPVarFloat(playerid, "DeathPos_x", DeathPos[0]); SetPVarFloat(playerid, "DeathPos_y", DeathPos[1]); SetPVarFloat(playerid, "DeathPos_z", DeathPos[2]);
SetPVarInt(playerid, "DeathInt", GetPlayerInterior(playerid)); SetPVarInt(playerid, "DeathVW", GetPlayerVirtualWorld(playerid));
SetPVarInt(playerid, "p_death", 1);
GSetPlayerHealth(playerid, 7.0);
ApplyAnimation(playerid, "PED","KO_shot_front",4.1,0,1,1,1,0);
SetPlayerChatBubble(playerid, "(( ÄÀÍÍÛÉ ÈÃÐÎÊ ÁÅÇ ÑÎÇÍÀÍÈß ))", 0xFF6347AA, 10.0, 600000);
SendClientMessage(playerid, COLOR_ANTIQUEWHITE, "{7FB151}>> {FAEBD7}Âàñ ñèëüíî ðàíèëî, äîæäèòåñü ìåäèêîâ èëè èñïîëüçóéòå /accept_death(÷åðåç 60 ñåêóíä).");
SetPVarInt(playerid, "AcceptDeath", 60);
}
GiveDamage[playerid] = 65535;
new String[50];
new CallPlayer = GetPVarInt(playerid, "CallPlayerID");
SetPVarInt(playerid, "Death", 1);
if(IsPlayerInAnyVehicle(playerid)) SetPVarInt(playerid, "InVehicleDeath", 1);
if((PlayerInfo[playerid][Member] < 4 || PlayerInfo[playerid][Member] > 9) && PlayerInfo[playerid][Member] != 28) PlayerInfo[playerid][P_Hospital] = 1;