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- 27 Сен 2018
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Здравствуйте, когда подхожу к дому свободному / занятому.
не появляеться диалоговое окно в котором можно было посмотреть кто владелец либо купить.
не появляеться диалоговое окно в котором можно было посмотреть кто владелец либо купить.
PHP:
public OnPlayerEnterDynamicArea(playerid, areaid)
{
if(areaid >= HouseInfo[0][hSquare] && areaid <= HouseInfo[1999][hSquare])
{
if(GetPVarInt(playerid, "ExitHouse")) return true;
new h = areaid-1;
if(h == 255) return true;
if(HouseInfo[h][hOwned] == 1)
{
new ttextt[32], ids = GetPlayerID(HouseInfo[h][hOwner]);
if(IsPlayerConnected(ids)) { ttextt = "[{22ff00}Online{66CCCC}]"; }
else if(!IsPlayerConnected(ids)) { ttextt = "[{ff001c}Offline{66CCCC}]"; }
new tstext[10];
switch(HouseInfo[h][hKlass])
{
case 1: tstext = "D";
case 2: tstext = "C";
+ case 3: tstext = "B";
case 4: tstext = "A";
case 5: tstext = "S";
default: tstext = "Nope";
}
format(stringer1, sizeof(stringer1), "{FFFFFF}Владелец: \t{66CCCC}%s %s\n{ffffff}Класс: \t\t{66CCCC}%s\n{ffffff}Номер дома: \t{66CCCC}%d",HouseInfo[h][hOwner],ttextt,tstext,h);
SPD(playerid,10075,DIALOG_STYLE_MSGBOX,"Дом занят",stringer1,"Войти","Отмена");
return true;
}
else
{
if(PlayerInfo[playerid][pCash] < HouseInfo[h][hValue])
{
GameTextForPlayer(playerid,"~r~No Money",5000,1);
return true;
}
new tstexr[10];
switch(HouseInfo[h][hKlass])
{
case 1: tstexr = "D";
case 2: tstexr = "C";
case 3: tstexr = "B";
case 4: tstexr = "A";
case 5: tstexr = "S";
default: tstexr = "Nope";
}
format(stringer1, sizeof(stringer1), "{ffffff}Номер дома: \t{66CCCC}%d\n{ffffff}Цена: {66CCCC}\t\t%s\n{ffffff}Класс
{66CCCC}\t\t%s",h,formatInt(HouseInfo[h][hValue]),tstexr);
SPD(playerid,10026,DIALOG_STYLE_MSGBOX,"{CCFFFF}Частный дом",stringer1,"Купить","Отмена");
return true;
}
}
PHP:
CASE 10075
{
if(response)
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
if(strcmp(PlayerInfo[playerid][pNames], HouseInfo[i][hOwner], true) == 0 && PlayerInfo[playerid][pPhousekey] == 255) PlayerInfo[playerid][pPhousekey] = i;
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pHomez] == i || IsACop(playerid) || IsAArm(playerid) || PlayerInfo[playerid][pAlcoInvenxua] >= 3)
{
SetPlayerInteriorEx(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorldEx(playerid,i+50);
SetPPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnFreez", 2900, 0, "d", playerid);
PlayerInfo[playerid][pLocal] = i;
return true;
}
else if(IsAGang(playerid))
{
PlayerInfo[playerid][pLocal] = i;
if(PlayerInfo[playerid][Texts][1] == 0) SPD(playerid, 432, DIALOG_STYLE_MSGBOX,"Предложение","Эй, хочешь
вскрыть этот дом?","Дерзнуть","Свалить");
else return SendClientMessage(playerid, COLOR_GREY, "Вы уже засветились в ограблении дома, подождите еще чуть-
чуть.");
return true;
}
else GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
}
}
else return true;
}
PHP:
CASE 10026
{
if(!response) return true;
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
{
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(PlayerInfo[playerid][pNames], HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
SendClientMessage(playerid, COLOR_RED, "У вас уже есть дом (/hmenu > 2. Продать дом государству)");
return true;
}
if(PlayerInfo[playerid][pCash] < HouseInfo[h][hValue]) return SendClientMessage(playerid, COLOR_WHITE, "У вас нет столько денег на руках!");
PlayerInfo[playerid][pPhousekey] = h;
HouseInfo[h][hOwned] = 1;
HouseInfo[h][hHel] = 0;
HouseInfo[h][hTakings] = 1500;
strmid(HouseInfo[h][hOwner], PlayerInfo[playerid][pNames], 0, strlen(PlayerInfo[playerid][pNames]), 255);
PlayerInfo[playerid][pCash] -= HouseInfo[h][hValue];
SetPlayerInteriorEx(playerid,HouseInfo[h][hInt]);
SetPPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
PlayerInfo[playerid][pLocal] = h;
SetPlayerVirtualWorldEx(playerid,h+50);
PlayerPlaySound(playerid, 31204, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_WHITE, "Поздравляем! Вы купили дом");
SendClientMessage(playerid, 0x66cc00ff, "Используйте {2c9cce}/hmenu{66cc00}, чтобы узнать о возможностях");
GameTextForPlayer(playerid, "~b~~h~Welcome ~g~to~n~~y~new ~w~home", 5000, 1);
ShowPlayerDialog(playerid, 228, DIALOG_STYLE_MSGBOX, "{FFD700}Новый дом", "{FFFFFF}Вам нужно заплатить за дом в ближайшем отделении банка {dba002}(/gps)", "ОК", "");
if(PlayerInfo[playerid][pCar] == 0) PlayerInfo[playerid][pCar] = 462;
if(PlayerInfo[playerid][pCar2] == 0) PlayerInfo[playerid][pCar2] = 462;
SaveHouse(h);
new house = PlayerInfo[playerid][pPhousekey];
if(caridhouse[playerid] == INVALID_VEHICLE_ID)
{
caridhouse[playerid] = CreateVehicleEx(PlayerInfo[playerid][pCar], 2531.9766,-1540.2168,2023.1902,90.0000, cColor[playerid][0][0], cColor[playerid][0][1],7200, 0);
VEHICLE[caridhouse[playerid]][vHealth] = 1000.0;
VEHICLE[caridhouse[playerid]][vLock] = 1;
//if(PlayerInfo[playerid][pCar2] == 542 && PlayerInfo[playerid][pClover] == 1) SupremeCar(caridhouse[playerid]);
LinkVehicleToInterior(caridhouse[playerid], 1);
SetVehicleVirtualWorld(caridhouse[playerid], house+50);
Fuell[caridhouse[playerid]] = 100.0;
PlayerInfo[playerid][pFuelcar] = 100.0;
SetPVarInt(playerid, "CarNomer", 0);
AddTune(playerid, 0);
}
SetTimerEx("freezeplayer", 3000, false, "i", playerid);
TogglePlayerControllable(playerid,0);
BuyHouse(house);
OnPlayerUpdateRL(playerid);
return true;
}
}
}
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