! - . . , , . , , , (, ) . !




 
VK: vk.com/sergey68

76890 - 1000,46860 - 500, 300
** V.I.P --> **

:

1 3 3

  1. #1

      Steve_Stage

    :
    :12.07.2019
    :31
    :1 [+/-] 

    , 4,
    :

    PHP :
    case 13:
            {
                if(
    response)
                {
                    switch(
    listitem)
                    {
                        case 
    0:
                        {
                            
    // GetPlayerWeapon(playerid), GetPlayerAmmo(playerid) -    
                            //
                            // 1 
                            //
                            
    if(player[playerid][pItem1] == 1// 
                            
    {
                                new 
    Float:health_eat;
                                
    GetPlayerHealth(playeridhealth_eat);
                                if(
    health_eat >= 100.0)
                                {
                                    
    SCM(playeridCOLOR_YELLOW, !" ");
                                    return 
    true;
                                }
                                else
                                   {
                                    
    SCM(playeridCOLOR_YELLOW, !"  ,     20 ");
                                    
    SetPlayerHealth(playeridhealth_eat+20.0);
                                    
    player[playerid][pItem1] = 0;
                                }
                            }
                            if(
    player[playerid][pItem1] == 2// 
                            
    {
                                new 
    Float:health_drink;
                                
    GetPlayerHealth(playeridhealth_drink);
                                if(
    health_drink >= 100.0)
                                {
                                    
    SCM(playeridCOLOR_YELLOW, !"   ");
                                    return 
    true;
                                }
                                else
                                   {
                                    
    SCM(playeridCOLOR_YELLOW, !"  -,     10 ");
                                    
    SetPlayerHealth(playeridhealth_drink+10.0);
                                    
    player[playerid][pItem1] = 0;
                                }
                            }
                            if(
    player[playerid][pItem1] == 3// 
                            
    {
                                   
    GivePlayerWeapon(playerid24GetPlayerAmmo(playerid)+player[playerid][pItemAmmo1]);
                                   
    player[playerid][pItem1] = 0;
                                 
    player[playerid][pItemAmmo1] = 0;
                            }
                            if(
    player[playerid][pItem1] == 4// 
                            
    {
                                
    GivePlayerWeapon(playerid25GetPlayerAmmo(playerid)+player[playerid][pItemAmmo1]);
                                
    player[playerid][pItem1] = 0;
                                 
    player[playerid][pItemAmmo1] = 0;
                            }
                            if(
    player[playerid][pItem1] == 5// -
                            
    {
                                
    GivePlayerWeapon(playerid31GetPlayerAmmo(playerid)+player[playerid][pItemAmmo1]);
                                
    player[playerid][pItem1] = 0;
                                 
    player[playerid][pItemAmmo1] = 0;
                            }
                            if(
    player[playerid][pItem1] == 6// 
                            
    {
                                
    GivePlayerWeapon(playerid30GetPlayerAmmo(playerid)+player[playerid][pItemAmmo1]);
                                
    player[playerid][pItem1] = 0;
                                 
    player[playerid][pItemAmmo1] = 0;
                            }
                            if(
    player[playerid][pItem1] == 7// 
                            
    {
                                
    GivePlayerWeapon(playerid5GetPlayerAmmo(playerid)+player[playerid][pItemAmmo1]);
                                
    player[playerid][pItem1] = 0;
                                 
    player[playerid][pItemAmmo1] = 0;
                            }
                            
    //
                            // 2 
                            //
                            
    if(player[playerid][pItem2] == 1// 
                            
    {
                                new 
    Float:health_eat;
                                
    GetPlayerHealth(playeridhealth_eat);
                                if(
    health_eat >= 100.0)
                                {
                                    
    SCM(playeridCOLOR_YELLOW, !" ");
                                    return 
    true;
                                }
                                else
                                   {
                                    
    SCM(playeridCOLOR_YELLOW, !"  ,     20 ");
                                    
    SetPlayerHealth(playeridhealth_eat+20.0);
                                    
    player[playerid][pItem2] = 0;
                                     
    player[playerid][pItemAmmo2] = 0;
                                }
                            }
                            if(
    player[playerid][pItem2] == 2// 
                            
    {
                                new 
    Float:health_drink;
                                
    GetPlayerHealth(playeridhealth_drink);
                                if(
    health_drink >= 100.0)
                                {
                                    
    SCM(playeridCOLOR_YELLOW, !"   ");
                                    return 
    true;
                                }
                                else
                                   {
                                    
    SCM(playeridCOLOR_YELLOW, !"  -,     10 ");
                                    
    SetPlayerHealth(playeridhealth_drink+10.0);
                                    
    player[playerid][pItem2] = 0;
                                     
    player[playerid][pItemAmmo2] = 0;
                                }
                            }
                            if(
    player[playerid][pItem2] == 3// 
                            
    {
                                   
    GivePlayerWeapon(playerid24GetPlayerAmmo(playerid)+player[playerid][pItemAmmo2]);
                                   
    player[playerid][pItem2] = 0;
                                 
    player[playerid][pItemAmmo2] = 0;
                            }
                            if(
    player[playerid][pItem2] == 4// 
                            
    {
                                
    GivePlayerWeapon(playerid25GetPlayerAmmo(playerid)+player[playerid][pItemAmmo2]);
                                
    player[playerid][pItem2] = 0;
                                 
    player[playerid][pItemAmmo2] = 0;
                            }
                            if(
    player[playerid][pItem2] == 5// -
                            
    {
                                
    GivePlayerWeapon(playerid31GetPlayerAmmo(playerid)+player[playerid][pItemAmmo2]);
                                
    player[playerid][pItem2] = 0;
                                 
    player[playerid][pItemAmmo2] = 0;
                            }
                            if(
    player[playerid][pItem2] == 6// 
                            
    {
                                
    GivePlayerWeapon(playerid30GetPlayerAmmo(playerid)+player[playerid][pItemAmmo2]);
                                
    player[playerid][pItem2] = 0;
                                 
    player[playerid][pItemAmmo2] = 0;
                            }
                            if(
    player[playerid][pItem2] == 7// 
                            
    {
                                
    GivePlayerWeapon(playerid5GetPlayerAmmo(playerid)+player[playerid][pItemAmmo2]);
                                
    player[playerid][pItem2] = 0;
                                 
    player[playerid][pItemAmmo2] = 0;
                            }
                            
    //
                            // 3 
                            //
                            
    if(player[playerid][pItem3] == 1// 
                            
    {
                                new 
    Float:health_eat;
                                
    GetPlayerHealth(playeridhealth_eat);
                                if(
    health_eat >= 100.0)
                                {
                                    
    SCM(playeridCOLOR_YELLOW, !" ");
                                    return 
    true;
                                }
                                else
                                   {
                                    
    SCM(playeridCOLOR_YELLOW, !"  ,     20 ");
                                    
    SetPlayerHealth(playeridhealth_eat+20.0);
                                    
    player[playerid][pItem3] = 0;
                                }
                            }
                            if(
    player[playerid][pItem3] == 2// 
                            
    {
                                new 
    Float:health_drink;
                                
    GetPlayerHealth(playeridhealth_drink);
                                if(
    health_drink >= 100.0)
                                {
                                    
    SCM(playeridCOLOR_YELLOW, !"   ");
                                }
                                else
                                   {
                                    
    SCM(playeridCOLOR_YELLOW, !"  -,     10 ");
                                    
    SetPlayerHealth(playeridhealth_drink+10.0);
                                    
    player[playerid][pItem3] = 0;
                                }
                            }
                            if(
    player[playerid][pItem3] == 3// 
                            
    {
                                   
    GivePlayerWeapon(playerid24GetPlayerAmmo(playerid)+player[playerid][pItemAmmo3]);
                                   
    player[playerid][pItem3] = 0;
                                 
    player[playerid][pItemAmmo3] = 0;
                            }
                            if(
    player[playerid][pItem3] == 4// 
                            
    {
                                
    GivePlayerWeapon(playerid25GetPlayerAmmo(playerid)+player[playerid][pItemAmmo3]);
                                
    player[playerid][pItem3] = 0;
                                 
    player[playerid][pItemAmmo3] = 0;
                            }
                            if(
    player[playerid][pItem3] == 5// -
                            
    {
                                
    GivePlayerWeapon(playerid31GetPlayerAmmo(playerid)+player[playerid][pItemAmmo3]);
                                
    player[playerid][pItem3] = 0;
                                 
    player[playerid][pItemAmmo3] = 0;
                            }
                            if(
    player[playerid][pItem3] == 6// 
                            
    {
                                
    GivePlayerWeapon(playerid30GetPlayerAmmo(playerid)+player[playerid][pItemAmmo3]);
                                
    player[playerid][pItem3] = 0;
                                 
    player[playerid][pItemAmmo3] = 0;
                            }
                            if(
    player[playerid][pItem3] == 7// 
                            
    {
                                
    GivePlayerWeapon(playerid5GetPlayerAmmo(playerid)+player[playerid][pItemAmmo3]);
                                
    player[playerid][pItem3] = 0;
                                 
    player[playerid][pItemAmmo3] = 0;
                            }
                            return 
    true;
                        }
                    }
                }
            } 
  2. #2

      Steve_Stage

    :
    :12.07.2019
    :31
    :1 [+/-] 
    ! "return true;"
    :

    HTML:
    if(player[playerid][pItem1] == 3) // 
    		                {
           						GivePlayerWeapon(playerid, 24, GetPlayerAmmo(playerid)+player[playerid][pItemAmmo1]);
           						player[playerid][pItem1] = 0;
    			 			player[playerid][pItemAmmo1] = 0;
    			 			return true;
    		                }
  3. #3
    , .

, : 19

(, , , , , ), , .
!
samp-rp advanvce pawn s0beit cs 1.6 0.3x World of Tanks samp-rp, samp-rp, - PAWNO SA-MP IV-MP MTA cleo s0beit sobeit sa-mp sa-mp pawno pawno pawno iv-mp iv-mp iv-mp godfather SAMP gta 4 4 GTA 4 GTA 4 GTA 4 SAMP SAMP Pen1 LS Pen1 Fugitive The Godfather rp roleplay samp-rp sa-mp sa-mp pawno gta-iv gta-v gta-sa gta-3 gta-III gta-4 gta-5 gta-vc mta mta-dm mta-race mta-sa pawno info ru pawno pawno gta-iv gta-iv gta-v gta-v gta-iv keygen gta sa gta 4 multiplayer gta san adnreas multiplayer sa-mp forum sa-mp pawno sa-mp pawno sa-mp gta-sa pawno pawno errors sa-mp 0.3c SA-MP 0.3d 4 GTA 4 GTA 4 GTA 4 SAMP SAMP Pen1 LS Pen1 Fugitive The Godfather SAMP hack rat android instagram twitter ddos root linux ubuntu mac android advance arizona 4g