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** V.I.P --> **

: perplayer.inc - (ForPlayer )

1 1 1

  1. #1

    perplayer.inc - (ForPlayer )


    ( Pawn.RakNet)

    :
    SetPlayerSkin SetVehicleNumber, , , , CreateExplosion CreateExplosionForPlayer. YSF SKY ( ), , .

    :

    • SetPlayerGravity(playerid, Float:gravity)
      HTML:
          .
      
      :
      * playerid - ID ,    .
      * gravity -   ( -50.0  50.0).
      
       1     0,        gravity  .
    • SetPlayerNameForPlayer(playerid, forplayerid, const name[])
      HTML:
            .
      
      :
      * playerid - ID ,    .
      * forplayerid - ID ,      playerid.
      * name[] -  .     1-24       (0-9, a-z, A-Z, [], (), $ @ . _  =).
      
      :
      1,     .
      0,    -  (  playerid)  () ()  ().
      -1,          ( /    ).
    • SetPlayerSkillLevelForPlayer(playerid, forplayerid, skill, level)
      HTML:
                 .
      
      :
      * playerid - ID ,       .
      * forplayerid - ID ,         playerid.
      * skill - ID    ( ID  ).
      * level -    0  999. ,   ,    999.
      
       1     0,  () ()  ()   skill  .
    • SetPlayerFightingStyleForPlayer(playerid, forplayerid, style)
      HTML:
              .
                   (ENTER  ).
      
      :
      * playerid - ID ,     .
      * forplayerid - ID ,       playerid.
      * style - ID  .
      
       1     0,  () ()  ()   style  .
    • SetPlayerTeamForPlayer(playerid, forplayerid, teamid)
      HTML:
        ()     .
      
      :
      * playerid - ID ,    .
      * forplayerid - ID ,      playerid.
      * teamid - ID ,  .  NO_TEAM,     - .
      
       1     0,  () ()  ().
    • SetPlayerSkinForPlayer(playerid, forplayerid, skinid)
      HTML:
            .
      
      :
      * playerid - ID ,    .
      * forplayerid - ID ,      playerid.
      * skinid - ID ,  .
      
       1     0,  () ()  ().
    • ApplyAnimationForPlayer(playerid, forplayerid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time)
      HTML:
            .
      
      :
      * playerid - ID ,    .
      * forplayerid - ID ,      playerid.
      * animlib[] -   .
      * animname[] -  .
      * fDelta -   .
      * loop -     (1)   (0).
      * lockx, locky -   0,        X  Y   .
      * freeze -     1     .
      * time -     .  0   .
      
       1     0,  () ()  ().
    • ClearAnimationsForPlayer(playerid, forplayerid)
      HTML:
       ()      .
      
      :
      * playerid - ID ,    .
      * forplayerid - ID ,      playerid.
      
       1     0,  () ()  ().
    • SetPlayerChatBubbleForPlayer(playerid, forplayerid, const text[], color, Float:drawdistance, expiretime)
      HTML:
       3D  (chat bubble)       .
      
      :
      * playerid - ID ,     .
      * forplayerid - ID ,      playerid.
      * text[] -     .
      * color -  .
      * drawdistance -     .
      * expiretime -   ,    .
      
       1     0,  () ()  ().
    • SetAttachedObjectForPlayer(playerid, forplayerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0)
      HTML:
               .
      
      :
      * playerid - ID ,     .
      * forplayerid - ID ,       playerid.
      * index -  (),     ( 0  9).
      * modelid - ID  .
      * bone - ,     .
      * fOffsetX -      X (  0.0).
      * fOffsetY -      Y (  0.0).
      * fOffsetZ -      Z (  0.0).
      * fRotX -     X (  0.0).
      * fRotY -     Y (  0.0).
      * fRotZ -     Z (  0.0).
      * fScaleX -     X (  1.0).
      * fScaleY -     Y (  1.0).
      * fScaleZ -     Z (  1.0).
      * materialcolor1 -     ,     hex   ARGB (  0).
      * materialcolor2 -     ,     hex   ARGB (  0).
      
       1     0,  () ()  ()   index  .
    • RemoveAttachedObjectForPlayer(playerid, forplayerid, index)
      HTML:
              .
      
      :
      * playerid - ID ,      .
      * forplayerid - ID ,        playerid.
      * index -  ()   (  SetPlayerAttachedObject).
      
       1     0,  () ()  ()   index  .
    • ChangeVehicleColorForPlayer(playerid, vehicleid, color1, color2)
      HTML:
            .
      
      :
      * playerid - ID ,        .
      * vehicleid - ID  .
      * color1 - ID   .
      * color2 - ID   .
      
       1     0,        .
    • ChangeVehiclePaintjobForPlayer(playerid, vehicleid, paintjobid)
      HTML:
             .
      
      :
      * playerid - ID ,         .
      * vehicleid - ID  .
      * paintjobid - ID  .  3    .
      
       1     0,        .
    • AddVehicleComponentForPlayer(playerid, vehicleid, componentid)
      HTML:
             .
      
      :
      * playerid - ID ,          .
      * vehicleid - ID  .
      * componentid - ID  .
      
       1     0,        .
    • RemoveVehicleComponentForPlayer(playerid, vehicleid, componentid)
      HTML:
              .
      
      :
      * playerid - ID ,          .
      * vehicleid - ID  .
      * componentid - ID    .
      
       1     0,        .
    • LinkVehicleToInteriorForPlayer(playerid, vehicleid, interiorid)
      HTML:
            .
      
      :
      * playerid - ID ,        .
      * vehicleid - ID  .
      * interiorid - ID .
      
       1     0,        .
    • SetVehicleNumberPlateForPlayer(playerid, vehicleid, const numberplate[])
      HTML:
             .
      
      :
      * playerid - ID ,         .
      * vehicleid - ID  .
      * numberplate[] - ,      .
      
       1     0,        .
    • SetVehicleHealthForPlayer(playerid, vehicleid, Float:health)
      HTML:
            .
      
      :
      * playerid - ID ,        .
      * vehicleid - ID  .
      * health -    .
      
       1     0,        .
    • UpdateVehDamageStatusForPlayer(playerid, vehicleid, panels, doors, lights, tires)
      HTML:
               .
      ,  ,     /.
      
      :
      * playerid - ID ,         .
      * vehicleid - ID  ,    .
      * panels -  ,    .
      * doors -  ,    .
      * lights -  ,    .
      * tires -  ,    .
      
       1     0,        .
    • RepairVehicleForPlayer(playerid, vehicleid)
      HTML:
            ,    (, , ,  ).
      
      :
      * playerid - ID ,       .
      * vehicleid - ID  .
      
       1     0,        .
    • SetVehiclePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
      HTML:
            .
      
      :
      * playerid - ID ,        .
      * vehicleid - ID  .
      * x -    X    .
      * y -    Y    .
      * z -    Z    .
      
       1     0,        .
    • SetVehicleZAngleForPlayer(playerid, vehicleid, Float:z_angle)
      HTML:
             Z   .
      
      :
      * playerid - ID ,         .
      * vehicleid - ID  .
      * z_angle -     Z.
      
       1     0,        .
    • SetVehicleVelocityForPlayer(playerid, vehicleid, Float:X, Float:Y, Float:Z)
      HTML:
             .
      
      :
      * playerid - ID ,        .
      * vehicleid - ID  .
      * X -     X.
      * Y -     Y.
      * Z -     Z.
      
       1     0,        .
    • SetVehicleAngVelocityForPlayer(playerid, vehicleid, Float:X, Float:Y, Float:Z)
      HTML:
         ( )     .
      
      :
      * playerid - ID ,         .
      * vehicleid - ID  .
      * X -      X.
      * Y -      Y.
      * Z -      Z.
      
       1     0,        .
    • AttachTrailerToVehicleForPlayer(playerid, trailerid, vehicleid)
      HTML:
             .
      
      :
      * playerid - ID ,         .
      * trailerid - ID ,       vehicleid.
      * vehicleid - ID  ,      trailerid.
      
       1     0,     () ()  .
    • DetachTrailerFromVehForPlayer(playerid, vehicleid)
      HTML:
             .
      
      :
      * playerid - ID ,         .
      * vehicleid - ID  ,     .
      
       1     0,        .


    , playerid forplayerid, ID, ID' , , ( , , ), playerid, forplayerid, playerid .

    :
    Pawn.RakNet

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    Solidfiles MediaFire Pastebin

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    , - (Get<...>ForPlayer), Pawn , , . - , - , .

    :
    HTML:
    v1.0
    *  
    :
    . - , .

    :
    * KashCherry, BrunoBM16 - ID' RPC
    * urShadow - Pawn.RakNet
  2. 3 c Nexius_Tailer :

    execution (28.09.2019), Valera_Kovshikov (01.10.2019), whale (16.10.2019)

, : 33

(, , , , , ), , .
!
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