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- 29 Авг 2018
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Всем привет.
В базе данных нету домов, но при отображении в консоли пишется что загружен 1 дом!
Вот загрузка:
В базе данных нету домов, но при отображении в консоли пишется что загружен 1 дом!
Вот загрузка:
PHP:
stock LoadHouse()
{
new rows, Cache: result = mysql_query(dbhandle, "SELECT * FROM `house`");
OWNABLEHOUSE = cache_get_row_count(rows);
for(new i; i < OWNABLEHOUSE; i++)
{
cache_get_value_name_int(0, "id", house_info[i][hID]);
cache_get_value_name(0, "owner", house_info[i][hOWNER], MAX_PLAYER_NAME);
cache_get_value_name_int(0, "klass", house_info[i][hKLASS]);
cache_get_value_name_float(0, "enterx", house_info[i][hENTERX]);
cache_get_value_name_float(0, "entery", house_info[i][hENTERY]);
cache_get_value_name_float(0, "enterz", house_info[i][hENTERZ]);
cache_get_value_name_float(0, "exitx", house_info[i][hEXITX]);
cache_get_value_name_float(0, "exity", house_info[i][hEXITY]);
cache_get_value_name_float(0, "exitz", house_info[i][hEXITZ]);
cache_get_value_name_int(0, "interior", house_info[i][hINT]);
cache_get_value_name_int(0, "doors", house_info[i][hLOCK]);
cache_get_value_name_int(0, "cost", house_info[i][hCOST]);
cache_get_value_name_int(0, "cupboard", house_info[i][hCUPBOARD]);
cache_get_value_name_int(0, "ammo", house_info[i][hAMMO]);
cache_get_value_name_int(0, "health", house_info[i][hHEALTH]);
cache_get_value_name_int(0, "money", house_info[i][hMONEY]);
cache_get_value_name_int(0, "narko", house_info[i][hNARKO]);
cache_get_value_name_int(0, "armour", house_info[i][hARMOUR]);
cache_get_value_name_int(0, "hanger_1", house_info[i][hHANGER_1]);
cache_get_value_name_int(0, "hanger_2", house_info[i][hHANGER_2]);
cache_get_value_name_int(0, "hanger_3", house_info[i][hHANGER_3]);
cache_get_value_name_int(0, "hanger_4", house_info[i][hHANGER_4]);
cache_get_value_name_int(0, "hanger_5", house_info[i][hHANGER_5]);
cache_get_value_name_int(0, "bar", house_info[i][hBAR]);
cache_get_value_name_int(0, "barprod", house_info[i][hBARPROD]);
cache_get_value_name_int(0, "nalog", house_info[i][hNALOG]);
cache_get_value_name_int(0, "key", house_info[i][hKEY]);
cache_get_value_name_int(0, "pass", house_info[i][hPASS]);
cache_get_value_name_int(0, "deagle", house_info[i][hGUN][0]);
cache_get_value_name_int(0, "shotgun", house_info[i][hGUN][1]);
cache_get_value_name_int(0, "mp5", house_info[i][hGUN][2]);
cache_get_value_name_int(0, "m4a1", house_info[i][hGUN][3]);
cache_get_value_name_int(0, "ak47", house_info[i][hGUN][4]);
cache_get_value_name_int(0, "rooms", house_info[i][hROOMS]);
cache_get_value_name_int(0, "prod", house_info[i][hPROD]);
cache_get_value_name(0, "player_1", house_player[i][0], MAX_PLAYER_NAME);
cache_get_value_name(0, "player_2", house_player[i][1], MAX_PLAYER_NAME);
cache_get_value_name(0, "player_3", house_player[i][2], MAX_PLAYER_NAME);
cache_get_value_name(0, "player_4", house_player[i][3], MAX_PLAYER_NAME);
cache_get_value_name(0, "player_5", house_player[i][4], MAX_PLAYER_NAME);
cache_get_value_name(0, "player_6", house_player[i][5], MAX_PLAYER_NAME);
cache_get_value_name_int(0, "time", house_info[i][hTIME]);
cache_get_value_name_int(0, "safe", house_info[i][hSAFE]);
cache_get_value_name_int(0, "auction", house_info[i][hAUCTION]);
new temp, temp1;
if(GetString(house_info[i][hOWNER], "The State")) temp = 31, temp1 = 1273;
else temp = 32, temp1 = 19523;
HouseMarker[i] = CreateDynamicMapIcon(house_info[i][hENTERX], house_info[i][hENTERY], house_info[i][hENTERZ], temp, 0, -1, -1, -1, 150.0);
HousePickup[i] = CreatePickup(temp1, 23, house_info[i][hENTERX], house_info[i][hENTERY], house_info[i][hENTERZ], 0);
HouseText3D[i] = Create3DTextLabel("Дом", -1, house_info[i][hENTERX], house_info[i][hENTERY], house_info[i][hENTERZ], 7, 0);
HouseArea[i] = CreateDynamicSphere(house_info[i][hENTERX], house_info[i][hENTERY], house_info[i][hENTERZ], 2.0, 0, 0);
UpdateHouse(i);
}
cache_delete(result);
}