, , , CJ.

:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(noclipdata[playerid][cameramode] == CAMERA_MODE_FLY) CancelFlyMode(playerid);
    if(Auto[playerid] != -1)
	{
	    DestroyVehicle(Auto[playerid]);
		Auto[playerid] = -1;
		createdcar --;
	}
    Dostal[playerid] = 0;
	Garage[playerid] = 0;
	DestroyObject(neon[playerid][0]);
	DestroyObject(neon[playerid][1]);
	DestroyObject(migalo[playerid]);
	StopAudioStreamForPlayer(playerid);
    SCM(playerid, COLOR_YELLOW," -  .    : {FF0000}/radio");
    SendDeathMessage(killerid,playerid,reason);
    if(killerid != INVALID_PLAYER_ID)
    {
        if(Player[killerid][pMember] == 1)
        {
            if(Player[playerid][pMember] == 0)
        	{
        	    new wanted = GetPlayerWantedLevel(playerid);
        	    if(wanted >= 1)
        	    {
        	        Jail[playerid] = 1;
		            Player[killerid][LEVEL] += 100;
		            Player[killerid][pMoney] += 500;
		            Player[playerid][pMoney] -= 50;
		            SCM(playerid, COLOR_YELLOW,"         5 .");
		            format(YCMDstr, sizeof(YCMDstr), "  %s  %s.", Player[killerid][NAME], Player[playerid][NAME]);
					SCMTA(COLOR_YELLOW, YCMDstr);
					SetTimerEx("UnJail", 50000*5, false, "d", playerid);
					GameTextForPlayer(playerid, "~r~JAILLED", 3000, 1);
					SPD(playerid,8212,DIALOG_STYLE_MSGBOX, "   ", "{FFC400}   ,     .\n     3 .  3 ,    .", "", "");
					return true;
				}
				else
				{
				    Player[killerid][LEVEL] += 100;
		            Player[killerid][pMoney] += 500;
		            Player[playerid][pMoney] -= 50;
		            GameTextForPlayer(killerid, "~r~+50 score | +500 dollars", 3000, 1);
		            GameTextForPlayer(playerid, "~r~-50 dollars", 3000, 1);
		            SCM(killerid,-1,"{EEEE00}Realm Drift:{EE7942} -   +50   +500$  ");
					SCM(playerid,-1,"{EEEE00}Realm Drift:{EE7942} -    ,    50$  ");
					return true;
        		}
			}
        }
        else
        {
			Player[killerid][LEVEL] += 50;
			Player[killerid][pMoney] += 500;
			Player[playerid][pMoney] -= 50;
			GameTextForPlayer(killerid, "~r~+50 score | +500 dollars", 3000, 1);
			GameTextForPlayer(playerid, "~r~-50 dollars", 3000, 1);
			SCM(killerid,-1,"{EEEE00}Realm Drift:{EE7942} -   +50   +500$  ");
			SCM(playerid,-1,"{EEEE00}Realm Drift:{EE7942} -    ,    50$  ");
			SetPlayerWantedLevel(killerid, 3);
			return true;
		}
	}
	SetPlayerHealth(playerid, 100);
	return 1;
}