! . HP,Armor,Satiety

Textdraw
PHP :
    InvText[playerid][16] = CreatePlayerTextDraw(playerid162.666671307.218505"Health_box");
    
PlayerTextDrawLetterSize(playeridInvText[playerid][16], 0.0000001.573046);
    
PlayerTextDrawTextSize(playeridInvText[playerid][16], 19.6666670.000000);
    
PlayerTextDrawAlignment(playeridInvText[playerid][16], 1);
    
PlayerTextDrawColor(playeridInvText[playerid][16], 0);
    
PlayerTextDrawUseBox(playeridInvText[playerid][16], true);
    
PlayerTextDrawBoxColor(playeridInvText[playerid][16], -2147483393);
    
PlayerTextDrawSetShadow(playeridInvText[playerid][16], 0);
    
PlayerTextDrawSetOutline(playeridInvText[playerid][16], 0);
    
PlayerTextDrawFont(playeridInvText[playerid][16], 0);

    
InvText[playerid][17] = CreatePlayerTextDraw(playerid162.666671326.055541"armor_box");
    
PlayerTextDrawLetterSize(playeridInvText[playerid][17], 0.0000001.606379);
    
PlayerTextDrawTextSize(playeridInvText[playerid][17], 19.6666640.000000);
    
PlayerTextDrawAlignment(playeridInvText[playerid][17], 1);
    
PlayerTextDrawColor(playeridInvText[playerid][17], 0);
    
PlayerTextDrawUseBox(playeridInvText[playerid][17], true);
    
PlayerTextDrawBoxColor(playeridInvText[playerid][17], -2139062017);
    
PlayerTextDrawSetShadow(playeridInvText[playerid][17], 0);
    
PlayerTextDrawSetOutline(playeridInvText[playerid][17], 0);
    
PlayerTextDrawFont(playeridInvText[playerid][17], 0);

    
InvText[playerid][18] = CreatePlayerTextDraw(playerid162.666702345.307464"satiety_box");
    
PlayerTextDrawLetterSize(playeridInvText[playerid][18], 0.0000001.506379);
    
PlayerTextDrawTextSize(playeridInvText[playerid][18], 19.6666660.000000);
    
PlayerTextDrawAlignment(playeridInvText[playerid][18], 1);
    
PlayerTextDrawColor(playeridInvText[playerid][18], 0);
    
PlayerTextDrawUseBox(playeridInvText[playerid][18], true);
    
PlayerTextDrawBoxColor(playeridInvText[playerid][18], -5963521);
    
PlayerTextDrawSetShadow(playeridInvText[playerid][18], 0);
    
PlayerTextDrawSetOutline(playeridInvText[playerid][18], 0);
    
PlayerTextDrawFont(playeridInvText[playerid][18], 0); 


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