Доступ к архиву

Переход в группу "Пользователь"

300.00
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Не сохраняется тюнинг

Статус
В этой теме нельзя размещать новые ответы.

Andrik851

Начинающий
Пользователь
Регистрация
28 Ноя 2017
Сообщения
20
Лучшие ответы
0
Репутация
0
Помогите пожалуйста мод Old Roly Play не сохраняет тюнинг все уже перепробывал

вот сток сохранения тюнинга
PHP:
stock SaveVehicleTuning(playerid)
{
	new i1 = PlayerInfo[playerid][cCarId][0];
	new i2 = PlayerInfo[playerid][cCarId][1];
	new i3 = PlayerInfo[playerid][cCarId][2];
	PlayerInfo[playerid][cVehcoms1][0]=GetVehicleComponentInSlot(i1, CARMODTYPE_SPOILER);
	PlayerInfo[playerid][cVehcoms1][1]=GetVehicleComponentInSlot(i1, CARMODTYPE_HOOD);
	PlayerInfo[playerid][cVehcoms1][2]=GetVehicleComponentInSlot(i1, CARMODTYPE_ROOF);
	PlayerInfo[playerid][cVehcoms1][3]=GetVehicleComponentInSlot(i1, CARMODTYPE_SIDESKIRT);
	PlayerInfo[playerid][cVehcoms1][4]=GetVehicleComponentInSlot(i1, CARMODTYPE_LAMPS);
	PlayerInfo[playerid][cVehcoms1][5]=GetVehicleComponentInSlot(i1, CARMODTYPE_NITRO);
	PlayerInfo[playerid][cVehcoms1][6]=GetVehicleComponentInSlot(i1, CARMODTYPE_EXHAUST);
	PlayerInfo[playerid][cVehcoms1][7]=GetVehicleComponentInSlot(i1, CARMODTYPE_WHEELS);
	PlayerInfo[playerid][cVehcoms1][8]=GetVehicleComponentInSlot(i1, CARMODTYPE_STEREO);
	PlayerInfo[playerid][cVehcoms1][9]=GetVehicleComponentInSlot(i1, CARMODTYPE_HYDRAULICS);
	PlayerInfo[playerid][cVehcoms1][10]=GetVehicleComponentInSlot(i1, CARMODTYPE_FRONT_BUMPER);
	PlayerInfo[playerid][cVehcoms1][11]=GetVehicleComponentInSlot(i1, CARMODTYPE_REAR_BUMPER);
	PlayerInfo[playerid][cVehcoms1][12]=GetVehicleComponentInSlot(i1, CARMODTYPE_VENT_RIGHT);
	PlayerInfo[playerid][cVehcoms1][13]=GetVehicleComponentInSlot(i1, CARMODTYPE_VENT_LEFT);
	format(PlayerInfo[playerid][cVehcom1], 64, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
	PlayerInfo[playerid][cVehcoms1][0],PlayerInfo[playerid][cVehcoms1][1],PlayerInfo[playerid][cVehcoms1][2],
	PlayerInfo[playerid][cVehcoms1][3],PlayerInfo[playerid][cVehcoms1][4],PlayerInfo[playerid][cVehcoms1][5],
	PlayerInfo[playerid][cVehcoms1][6],PlayerInfo[playerid][cVehcoms1][7],PlayerInfo[playerid][cVehcoms1][8],
	PlayerInfo[playerid][cVehcoms1][9],PlayerInfo[playerid][cVehcoms1][10],PlayerInfo[playerid][cVehcoms1][11],
	PlayerInfo[playerid][cVehcoms1][12],PlayerInfo[playerid][cVehcoms1][13]);
	
	PlayerInfo[playerid][cVehcoms2][0]=GetVehicleComponentInSlot(i2, CARMODTYPE_SPOILER);
	PlayerInfo[playerid][cVehcoms2][1]=GetVehicleComponentInSlot(i2, CARMODTYPE_HOOD);
	PlayerInfo[playerid][cVehcoms2][2]=GetVehicleComponentInSlot(i2, CARMODTYPE_ROOF);
	PlayerInfo[playerid][cVehcoms2][3]=GetVehicleComponentInSlot(i2, CARMODTYPE_SIDESKIRT);
	PlayerInfo[playerid][cVehcoms2][4]=GetVehicleComponentInSlot(i2, CARMODTYPE_LAMPS);
	PlayerInfo[playerid][cVehcoms2][5]=GetVehicleComponentInSlot(i2, CARMODTYPE_NITRO);
	PlayerInfo[playerid][cVehcoms2][6]=GetVehicleComponentInSlot(i2, CARMODTYPE_EXHAUST);
	PlayerInfo[playerid][cVehcoms2][7]=GetVehicleComponentInSlot(i2, CARMODTYPE_WHEELS);
	PlayerInfo[playerid][cVehcoms2][8]=GetVehicleComponentInSlot(i2, CARMODTYPE_STEREO);
	PlayerInfo[playerid][cVehcoms2][9]=GetVehicleComponentInSlot(i2, CARMODTYPE_HYDRAULICS);
	PlayerInfo[playerid][cVehcoms2][10]=GetVehicleComponentInSlot(i2, CARMODTYPE_FRONT_BUMPER);
	PlayerInfo[playerid][cVehcoms2][11]=GetVehicleComponentInSlot(i2, CARMODTYPE_REAR_BUMPER);
	PlayerInfo[playerid][cVehcoms2][12]=GetVehicleComponentInSlot(i2, CARMODTYPE_VENT_RIGHT);
	PlayerInfo[playerid][cVehcoms2][13]=GetVehicleComponentInSlot(i2, CARMODTYPE_VENT_LEFT);
	format(PlayerInfo[playerid][cVehcom2], 64, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
	PlayerInfo[playerid][cVehcoms2][0],PlayerInfo[playerid][cVehcoms2][1],PlayerInfo[playerid][cVehcoms2][2],
	PlayerInfo[playerid][cVehcoms2][3],PlayerInfo[playerid][cVehcoms2][4],PlayerInfo[playerid][cVehcoms2][5],
	PlayerInfo[playerid][cVehcoms2][6],PlayerInfo[playerid][cVehcoms2][7],PlayerInfo[playerid][cVehcoms2][8],
	PlayerInfo[playerid][cVehcoms2][9],PlayerInfo[playerid][cVehcoms2][10],PlayerInfo[playerid][cVehcoms2][11],
	PlayerInfo[playerid][cVehcoms2][12],PlayerInfo[playerid][cVehcoms2][13]);
	
	PlayerInfo[playerid][cVehcoms3][0]=GetVehicleComponentInSlot(i3, CARMODTYPE_SPOILER);
	PlayerInfo[playerid][cVehcoms3][1]=GetVehicleComponentInSlot(i3, CARMODTYPE_HOOD);
	PlayerInfo[playerid][cVehcoms3][2]=GetVehicleComponentInSlot(i3, CARMODTYPE_ROOF);
	PlayerInfo[playerid][cVehcoms3][3]=GetVehicleComponentInSlot(i3, CARMODTYPE_SIDESKIRT);
	PlayerInfo[playerid][cVehcoms3][4]=GetVehicleComponentInSlot(i3, CARMODTYPE_LAMPS);
	PlayerInfo[playerid][cVehcoms3][5]=GetVehicleComponentInSlot(i3, CARMODTYPE_NITRO);
	PlayerInfo[playerid][cVehcoms3][6]=GetVehicleComponentInSlot(i3, CARMODTYPE_EXHAUST);
	PlayerInfo[playerid][cVehcoms3][7]=GetVehicleComponentInSlot(i3, CARMODTYPE_WHEELS);
	PlayerInfo[playerid][cVehcoms3][8]=GetVehicleComponentInSlot(i3, CARMODTYPE_STEREO);
	PlayerInfo[playerid][cVehcoms3][9]=GetVehicleComponentInSlot(i3, CARMODTYPE_HYDRAULICS);
	PlayerInfo[playerid][cVehcoms3][10]=GetVehicleComponentInSlot(i3, CARMODTYPE_FRONT_BUMPER);
	PlayerInfo[playerid][cVehcoms3][11]=GetVehicleComponentInSlot(i3, CARMODTYPE_REAR_BUMPER);
	PlayerInfo[playerid][cVehcoms3][12]=GetVehicleComponentInSlot(i3, CARMODTYPE_VENT_RIGHT);
	PlayerInfo[playerid][cVehcoms3][13]=GetVehicleComponentInSlot(i3, CARMODTYPE_VENT_LEFT);
	format(PlayerInfo[playerid][cVehcom3], 64, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
	PlayerInfo[playerid][cVehcoms3][0],PlayerInfo[playerid][cVehcoms3][1],PlayerInfo[playerid][cVehcoms3][2],
	PlayerInfo[playerid][cVehcoms3][3],PlayerInfo[playerid][cVehcoms3][4],PlayerInfo[playerid][cVehcoms3][5],
	PlayerInfo[playerid][cVehcoms3][6],PlayerInfo[playerid][cVehcoms3][7],PlayerInfo[playerid][cVehcoms3][8],
	PlayerInfo[playerid][cVehcoms3][9],PlayerInfo[playerid][cVehcoms3][10],PlayerInfo[playerid][cVehcoms3][11],
	PlayerInfo[playerid][cVehcoms3][12],PlayerInfo[playerid][cVehcoms3][13]);
}
stock SaveVehicleColor(playerid,color1,color2,slot)
{
	switch(slot)
	{
		case 1:
		{
			PlayerInfo[playerid][cColor1][0] = color1;
			PlayerInfo[playerid][cColor1][1] = color2;
		}
		case 2:
		{
			PlayerInfo[playerid][cColor2][0] = color1;
			PlayerInfo[playerid][cColor2][1] = color2;
		}
		case 3:
		{
			PlayerInfo[playerid][cColor3][0] = color1;
			PlayerInfo[playerid][cColor3][1] = color2;
		}
	}
}
P.S цвет покраски сохраняется нормально
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу