Velaso
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Здравствуйте уважаемые пользователи портала.
Сегодня решил сделать для вас аттачи для полицейских машин и саму систему машин для полиции
Пожалуй начнём!
Сегодня решил сделать для вас аттачи для полицейских машин и саму систему машин для полиции
Пожалуй начнём!
PHP:
new furgon[2];
new sabrelspd[4];
new vnedorojnik[2];
new blspd[2];
new sapdpatrul[20];
PHP:
sapdpatrul[0] = CreateVehicleEx(413,1528.7721,-1683.7299,5.8906,272.5891,0,0,CAR_SPAWN); // lspd copcar
sapdpatrul[1] = CreateVehicleEx(413,1528.4803,-1687.8867,5.8906,268.51581,0,0,CAR_SPAWN); // lspd copcar
furgon[0] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(furgon[0], sapdpatrul[0], 0.000, 0.650, 1.119, 0.000, 0.000, 0.000);
furgon[0] = CreateDynamicObject(19477,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(furgon[0], sapdpatrul[0], 0.000, -2.749, -0.395, 0.000, -2.900, -93.200);
furgon[0] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(furgon[0], sapdpatrul[0], 0.000, 2.652, -0.139, 0.000, 0.000, -179.399);
furgon[0] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(furgon[0], sapdpatrul[0], 0.000, 2.644, -0.149, 0.000, 0.000, 176.300);
furgon[1] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(furgon[1], sapdpatrul[1], 0.000, 0.650, 1.119, 0.000, 0.000, 0.000);
furgon[1] = CreateDynamicObject(19477,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(furgon[1], sapdpatrul[1], 0.000, -2.749, -0.395, 0.000, -2.900, -93.200);
furgon[1] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(furgon[1], sapdpatrul[1], 0.000, 2.652, -0.139, 0.000, 0.000, -179.399);
furgon[1] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(furgon[1], sapdpatrul[1], 0.000, 2.644, -0.149, 0.000, 0.000, 176.300);
sapdpatrul[2] = CreateVehicleEx(475,1570.2423,-1710.8914,5.6141,0.0001,79,79,CAR_SPAWN); // lspd copcar
sabrelspd[0] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(sabrelspd[0], sapdpatrul[2], 0.000, 0.000, 0.719, 0.000, 0.000, 0.000);
sabrelspd[0] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(sabrelspd[0], sapdpatrul[2], 0.000, 0.622, 0.310, -45.200, 0.000, -177.299);
sapdpatrul[3] = CreateVehicleEx(475,1574.4142,-1710.8861,5.6133,1.1542,79,79,CAR_SPAWN); // lspd copcar
sabrelspd[1] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(sabrelspd[1], sapdpatrul[3], 0.000, 0.000, 0.719, 0.000, 0.000, 0.000);
sabrelspd[1] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(sabrelspd[1], sapdpatrul[3], 0.000, 0.622, 0.310, -45.200, 0.000, -177.299);
sapdpatrul[4] = CreateVehicleEx(475,1576.8748,-1711.3427,5.8906,0.9554,79,79,CAR_SPAWN); // lspd copcar
sabrelspd[2] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(sabrelspd[2], sapdpatrul[4], 0.000, 0.000, 0.719, 0.000, 0.000, 0.000);
sabrelspd[2] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(sabrelspd[2], sapdpatrul[4], 0.000, 0.622, 0.310, -45.200, 0.000, -177.299);
sapdpatrul[5] = CreateVehicleEx(475,1578.5363,-1710.8893,5.6130,0.9566,79,79,CAR_SPAWN); // lspd copcar
sabrelspd[3] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(sabrelspd[3], sapdpatrul[5], 0.000, 0.000, 0.719, 0.000, 0.000, 0.000);
sabrelspd[3] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(sabrelspd[3], sapdpatrul[5], 0.000, 0.622, 0.310, -45.200, 0.000, -177.299);
sapdpatrul[6] = CreateVehicleEx(554,1583.4813,-1710.9005,5.6050,359.3692,79,79,CAR_SPAWN); // lspd copcar
vnedorojnik[0] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(vnedorojnik[0], sapdpatrul[6], 0.000, -0.031, 1.070, 0.000, 0.000, 0.000);
vnedorojnik[0] = CreateDynamicObject(19477,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(vnedorojnik[0], sapdpatrul[6], 0.000, 2.657, -0.560, 0.000, 0.000, 88.599);
sapdpatrul[7] = CreateVehicleEx(554,1587.3750,-1710.8921,5.6102,0.0214,79,79,CAR_SPAWN); // lspd copcar
vnedorojnik[1] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(vnedorojnik[1], sapdpatrul[6], 0.000, -0.031, 1.070, 0.000, 0.000, 0.000);
vnedorojnik[1] = CreateDynamicObject(19477,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
AttachDynamicObjectToVehicle(vnedorojnik[1], sapdpatrul[6], 0.000, 2.657, -0.560, 0.000, 0.000, 88.599);
sapdpatrul[8] = CreateVehicleEx(525,1601.9561, -1700.2853, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
sapdpatrul[9] = CreateVehicleEx(525,1601.9561, -1696.1414, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
sapdpatrul[10] = CreateVehicleEx(525,1601.9561, -1691.9293, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
sapdpatrul[11] = CreateVehicleEx(525,1601.9561, -1688.0693, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
sapdpatrul[12] = CreateVehicleEx(525,1601.9561, -1683.9293, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
sapdpatrul[16] = CreateVehicleEx(596,1593.7072,-1611.6058,13.5540,174.7893,79,79,CAR_SPAWN); //Police Car (LSPD)
sapdpatrul[17] = CreateVehicleEx(596,1564.0663,-1609.6682,13.5620,176.0193,79,79,CAR_SPAWN); //Police Car (LSPD)
sapdpatrul[18] = CreateVehicleEx(596,1553.9661,-1615.2539,13.5620,358.0443,79,79,CAR_SPAWN); //Police Car (LSPD)
sapdpatrul[19] = CreateVehicleEx(596,1580.6757,-1622.2668,13.5489,89.5618,79,79,CAR_SPAWN); //Police Car (LSPD)
PHP:
if(newcar >= sapdpatrul[0] && newcar <= sapdpatrul[19])
{
//тут вы ставите проверка какой фракции транспорт будет принадлежать и проверку на игрока стостоит ли он в этой фракции
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { }
else { SCM(playerid, 0xafafafAA,"Транспорт принадлежит полиции Los Santos."); RemoveFromVehicle(playerid); }
}
Пришло время посмотреть и скрины
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
На этом у меня всё,спасибо что уделили время этому уроку и до новых встреч:bs:
Последнее редактирование модератором: