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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Мануал Аттачи для полицейских машин + Система

Velaso

Изучающий
Регистрация
29 Апр 2018
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110
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Здравствуйте уважаемые пользователи портала.
Сегодня решил сделать для вас аттачи для полицейских машин и саму систему машин для полиции
Пожалуй начнём!


PHP:
new furgon[2];
new sabrelspd[4];
new vnedorojnik[2];
new blspd[2];
new sapdpatrul[20];

PHP:
	sapdpatrul[0] = CreateVehicleEx(413,1528.7721,-1683.7299,5.8906,272.5891,0,0,CAR_SPAWN); // lspd copcar
	sapdpatrul[1] = CreateVehicleEx(413,1528.4803,-1687.8867,5.8906,268.51581,0,0,CAR_SPAWN); // lspd copcar
    furgon[0] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(furgon[0], sapdpatrul[0], 0.000, 0.650, 1.119, 0.000, 0.000, 0.000);
    furgon[0] = CreateDynamicObject(19477,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(furgon[0], sapdpatrul[0], 0.000, -2.749, -0.395, 0.000, -2.900, -93.200);
    furgon[0] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(furgon[0], sapdpatrul[0], 0.000, 2.652, -0.139, 0.000, 0.000, -179.399);
    furgon[0] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(furgon[0], sapdpatrul[0], 0.000, 2.644, -0.149, 0.000, 0.000, 176.300);
    furgon[1] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(furgon[1], sapdpatrul[1], 0.000, 0.650, 1.119, 0.000, 0.000, 0.000);
    furgon[1] = CreateDynamicObject(19477,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(furgon[1], sapdpatrul[1], 0.000, -2.749, -0.395, 0.000, -2.900, -93.200);
    furgon[1] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(furgon[1], sapdpatrul[1], 0.000, 2.652, -0.139, 0.000, 0.000, -179.399);
    furgon[1] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(furgon[1], sapdpatrul[1], 0.000, 2.644, -0.149, 0.000, 0.000, 176.300);
	sapdpatrul[2] = CreateVehicleEx(475,1570.2423,-1710.8914,5.6141,0.0001,79,79,CAR_SPAWN); // lspd copcar
    sabrelspd[0] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(sabrelspd[0], sapdpatrul[2], 0.000, 0.000, 0.719, 0.000, 0.000, 0.000);
    sabrelspd[0] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(sabrelspd[0], sapdpatrul[2], 0.000, 0.622, 0.310, -45.200, 0.000, -177.299);
	sapdpatrul[3] = CreateVehicleEx(475,1574.4142,-1710.8861,5.6133,1.1542,79,79,CAR_SPAWN); // lspd copcar
    sabrelspd[1] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(sabrelspd[1], sapdpatrul[3], 0.000, 0.000, 0.719, 0.000, 0.000, 0.000);
    sabrelspd[1] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(sabrelspd[1], sapdpatrul[3], 0.000, 0.622, 0.310, -45.200, 0.000, -177.299);
	sapdpatrul[4] = CreateVehicleEx(475,1576.8748,-1711.3427,5.8906,0.9554,79,79,CAR_SPAWN); // lspd copcar
    sabrelspd[2] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(sabrelspd[2], sapdpatrul[4], 0.000, 0.000, 0.719, 0.000, 0.000, 0.000);
    sabrelspd[2] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(sabrelspd[2], sapdpatrul[4], 0.000, 0.622, 0.310, -45.200, 0.000, -177.299);
	sapdpatrul[5] = CreateVehicleEx(475,1578.5363,-1710.8893,5.6130,0.9566,79,79,CAR_SPAWN); // lspd copcar
    sabrelspd[3] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(sabrelspd[3], sapdpatrul[5], 0.000, 0.000, 0.719, 0.000, 0.000, 0.000);
    sabrelspd[3] = CreateDynamicObject(19797,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(sabrelspd[3], sapdpatrul[5], 0.000, 0.622, 0.310, -45.200, 0.000, -177.299);
	sapdpatrul[6] = CreateVehicleEx(554,1583.4813,-1710.9005,5.6050,359.3692,79,79,CAR_SPAWN); // lspd copcar
    vnedorojnik[0] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(vnedorojnik[0], sapdpatrul[6], 0.000, -0.031, 1.070, 0.000, 0.000, 0.000);
    vnedorojnik[0] = CreateDynamicObject(19477,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(vnedorojnik[0], sapdpatrul[6], 0.000, 2.657, -0.560, 0.000, 0.000, 88.599);
	sapdpatrul[7] = CreateVehicleEx(554,1587.3750,-1710.8921,5.6102,0.0214,79,79,CAR_SPAWN); // lspd copcar
    vnedorojnik[1] = CreateDynamicObject(19620,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(vnedorojnik[1], sapdpatrul[6], 0.000, -0.031, 1.070, 0.000, 0.000, 0.000);
    vnedorojnik[1] = CreateDynamicObject(19477,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(vnedorojnik[1], sapdpatrul[6], 0.000, 2.657, -0.560, 0.000, 0.000, 88.599);
	sapdpatrul[8] = CreateVehicleEx(525,1601.9561, -1700.2853, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
	sapdpatrul[9] = CreateVehicleEx(525,1601.9561, -1696.1414, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
	sapdpatrul[10] = CreateVehicleEx(525,1601.9561, -1691.9293, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
	sapdpatrul[11] = CreateVehicleEx(525,1601.9561, -1688.0693, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
	sapdpatrul[12] = CreateVehicleEx(525,1601.9561, -1683.9293, 5.5755, 90.0000,79,79,CAR_SPAWN); // lspd copcar
	sapdpatrul[16] = CreateVehicleEx(596,1593.7072,-1611.6058,13.5540,174.7893,79,79,CAR_SPAWN); //Police Car (LSPD)
	sapdpatrul[17] = CreateVehicleEx(596,1564.0663,-1609.6682,13.5620,176.0193,79,79,CAR_SPAWN); //Police Car (LSPD)
	sapdpatrul[18] = CreateVehicleEx(596,1553.9661,-1615.2539,13.5620,358.0443,79,79,CAR_SPAWN); //Police Car (LSPD)
	sapdpatrul[19] = CreateVehicleEx(596,1580.6757,-1622.2668,13.5489,89.5618,79,79,CAR_SPAWN); //Police Car (LSPD)
PHP:
		if(newcar >= sapdpatrul[0] && newcar <= sapdpatrul[19])
		{
                        //тут вы ставите проверка какой фракции транспорт будет принадлежать и проверку на игрока стостоит ли он в этой фракции
			if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { }
			else { SCM(playerid, 0xafafafAA,"Транспорт принадлежит полиции Los Santos."); RemoveFromVehicle(playerid); }
		}

Пришло время посмотреть и скрины​




На этом у меня всё,спасибо что уделили время этому уроку и до новых встреч:bs:
 
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