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Отлично подойдет для Fun/Drift сервера. Так же есть возможность изменить цвет круга.
Скриншоты:
TD:
Цвета:
Скриншоты:
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TD:
Код:
new PlayerText:tSpeed[6][MAX_PLAYERS];
tSpeed[0][playerid] = CreatePlayerTextDraw(playerid,495.000000, 390.000000, "ld_beat:chit");
PlayerTextDrawBackgroundColor(playerid, tSpeed[0][playerid], 255);
PlayerTextDrawFont(playerid, tSpeed[0][playerid], 4);
PlayerTextDrawLetterSize(playerid, tSpeed[0][playerid], 0.529999, 1.299999);
PlayerTextDrawColor(playerid, tSpeed[0][playerid], 0x00000045);
PlayerTextDrawSetOutline(playerid, tSpeed[0][playerid], 0);
PlayerTextDrawSetProportional(playerid, tSpeed[0][playerid], 1);
PlayerTextDrawSetShadow(playerid, tSpeed[0][playerid], 1);
PlayerTextDrawUseBox(playerid, tSpeed[0][playerid], 1);
PlayerTextDrawBoxColor(playerid, tSpeed[0][playerid], 0);
PlayerTextDrawTextSize(playerid, tSpeed[0][playerid], 58.000000, 56.000000);
PlayerTextDrawSetSelectable(playerid, tSpeed[0][playerid], 0);
tSpeed[1][playerid] = CreatePlayerTextDraw(playerid,540.000000, 390.000000, "ld_beat:chit");
PlayerTextDrawBackgroundColor(playerid, tSpeed[1][playerid], 255);
PlayerTextDrawFont(playerid, tSpeed[1][playerid], 4);
PlayerTextDrawLetterSize(playerid, tSpeed[1][playerid], 0.529999, 1.299999);
PlayerTextDrawColor(playerid, tSpeed[1][playerid], 0x00000045);
PlayerTextDrawSetOutline(playerid, tSpeed[1][playerid], 0);
PlayerTextDrawSetProportional(playerid, tSpeed[1][playerid], 1);
PlayerTextDrawSetShadow(playerid, tSpeed[1][playerid], 1);
PlayerTextDrawUseBox(playerid, tSpeed[1][playerid], 1);
PlayerTextDrawBoxColor(playerid, tSpeed[1][playerid], 80);
PlayerTextDrawTextSize(playerid, tSpeed[1][playerid], 58.000000, 56.000000);
PlayerTextDrawSetSelectable(playerid, tSpeed[1][playerid], 0);
tSpeed[2][playerid] = CreatePlayerTextDraw(playerid,585.000000, 390.000000, "ld_beat:chit");
PlayerTextDrawBackgroundColor(playerid, tSpeed[2][playerid], 255);
PlayerTextDrawFont(playerid, tSpeed[2][playerid], 4);
PlayerTextDrawLetterSize(playerid, tSpeed[2][playerid], 0.529999, 1.299999);
PlayerTextDrawColor(playerid, tSpeed[2][playerid], 0x00000045);
PlayerTextDrawSetOutline(playerid, tSpeed[2][playerid], 0);
PlayerTextDrawSetProportional(playerid, tSpeed[2][playerid], 1);
PlayerTextDrawSetShadow(playerid, tSpeed[2][playerid], 1);
PlayerTextDrawUseBox(playerid, tSpeed[2][playerid], 1);
PlayerTextDrawBoxColor(playerid, tSpeed[2][playerid], 80);
PlayerTextDrawTextSize(playerid, tSpeed[2][playerid], 58.000000, 56.000000);
PlayerTextDrawSetSelectable(playerid, tSpeed[2][playerid], 0);
tSpeed[3][playerid] = CreatePlayerTextDraw(playerid,524.000000, 408.000000, "0~n~DRIFT");
PlayerTextDrawAlignment(playerid, tSpeed[3][playerid], 2);
PlayerTextDrawBackgroundColor(playerid, tSpeed[3][playerid], 101);
PlayerTextDrawFont(playerid, tSpeed[3][playerid], 2);
PlayerTextDrawLetterSize(playerid, tSpeed[3][playerid], 0.259999, 1.000000);
PlayerTextDrawColor(playerid, tSpeed[3][playerid], -1);
PlayerTextDrawSetOutline(playerid, tSpeed[3][playerid], 0);
PlayerTextDrawSetProportional(playerid, tSpeed[3][playerid], 1);
PlayerTextDrawSetShadow(playerid, tSpeed[3][playerid], 1);
PlayerTextDrawSetSelectable(playerid, tSpeed[3][playerid], 0);
tSpeed[4][playerid] = CreatePlayerTextDraw(playerid,569.000000, 408.000000, "0~n~KM/H");
PlayerTextDrawAlignment(playerid, tSpeed[4][playerid], 2);
PlayerTextDrawBackgroundColor(playerid, tSpeed[4][playerid], 101);
PlayerTextDrawFont(playerid, tSpeed[4][playerid], 2);
PlayerTextDrawLetterSize(playerid, tSpeed[4][playerid], 0.259999, 1.000000);
PlayerTextDrawColor(playerid, tSpeed[4][playerid], -1);
PlayerTextDrawSetOutline(playerid, tSpeed[4][playerid], 0);
PlayerTextDrawSetProportional(playerid, tSpeed[4][playerid], 1);
PlayerTextDrawSetShadow(playerid, tSpeed[4][playerid], 1);
PlayerTextDrawSetSelectable(playerid, tSpeed[4][playerid], 0);
tSpeed[5][playerid] = CreatePlayerTextDraw(playerid,614.000000, 408.000000, "0~n~FPS");
PlayerTextDrawAlignment(playerid, tSpeed[5][playerid], 2);
PlayerTextDrawBackgroundColor(playerid, tSpeed[5][playerid], 101);
PlayerTextDrawFont(playerid, tSpeed[5][playerid], 2);
PlayerTextDrawLetterSize(playerid, tSpeed[5][playerid], 0.259999, 1.000000);
PlayerTextDrawColor(playerid, tSpeed[5][playerid], -1);
PlayerTextDrawSetOutline(playerid, tSpeed[5][playerid], 0);
PlayerTextDrawSetProportional(playerid, tSpeed[5][playerid], 1);
PlayerTextDrawSetShadow(playerid, tSpeed[5][playerid], 1);
PlayerTextDrawSetSelectable(playerid, tSpeed[5][playerid], 0);
Цвета:
Код:
static const uiColors[] =
{
0x00000045,
0xFFFFFF45,
0xFF000045,
0x9D00FF45,
0x078A0945,
0xFFDD0045,
0xFF890045,
0x007BFF45,
0x00FFFB45,
0xD7207245
};
Смена цвета:
for(new i = 0; i < 3; i++)
{
PlayerTextDrawColor(playerid, tSpeed[i][playerid], uiColors[ Переменная с номером цвета ]);
}