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Мануал TD FPS/Speed/Drift

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Undercover

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2 Ноя 2013
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Отлично подойдет для Fun/Drift сервера. Так же есть возможность изменить цвет круга.

Скриншоты:
TD:
Код:
    new PlayerText:tSpeed[6][MAX_PLAYERS];

    tSpeed[0][playerid] = CreatePlayerTextDraw(playerid,495.000000, 390.000000, "ld_beat:chit");
    PlayerTextDrawBackgroundColor(playerid, tSpeed[0][playerid], 255);
    PlayerTextDrawFont(playerid, tSpeed[0][playerid], 4);
    PlayerTextDrawLetterSize(playerid, tSpeed[0][playerid], 0.529999, 1.299999);
    PlayerTextDrawColor(playerid, tSpeed[0][playerid], 0x00000045);
    PlayerTextDrawSetOutline(playerid, tSpeed[0][playerid], 0);
    PlayerTextDrawSetProportional(playerid, tSpeed[0][playerid], 1);
    PlayerTextDrawSetShadow(playerid, tSpeed[0][playerid], 1);
    PlayerTextDrawUseBox(playerid, tSpeed[0][playerid], 1);
    PlayerTextDrawBoxColor(playerid, tSpeed[0][playerid], 0);
    PlayerTextDrawTextSize(playerid, tSpeed[0][playerid], 58.000000, 56.000000);
    PlayerTextDrawSetSelectable(playerid, tSpeed[0][playerid], 0);


    tSpeed[1][playerid] = CreatePlayerTextDraw(playerid,540.000000, 390.000000, "ld_beat:chit");
    PlayerTextDrawBackgroundColor(playerid, tSpeed[1][playerid], 255);
    PlayerTextDrawFont(playerid, tSpeed[1][playerid], 4);
    PlayerTextDrawLetterSize(playerid, tSpeed[1][playerid], 0.529999, 1.299999);
    PlayerTextDrawColor(playerid, tSpeed[1][playerid], 0x00000045);
    PlayerTextDrawSetOutline(playerid, tSpeed[1][playerid], 0);
    PlayerTextDrawSetProportional(playerid, tSpeed[1][playerid], 1);
    PlayerTextDrawSetShadow(playerid, tSpeed[1][playerid], 1);
    PlayerTextDrawUseBox(playerid, tSpeed[1][playerid], 1);
    PlayerTextDrawBoxColor(playerid, tSpeed[1][playerid], 80);
    PlayerTextDrawTextSize(playerid, tSpeed[1][playerid], 58.000000, 56.000000);
    PlayerTextDrawSetSelectable(playerid, tSpeed[1][playerid], 0);


    tSpeed[2][playerid] = CreatePlayerTextDraw(playerid,585.000000, 390.000000, "ld_beat:chit");
    PlayerTextDrawBackgroundColor(playerid, tSpeed[2][playerid], 255);
    PlayerTextDrawFont(playerid, tSpeed[2][playerid], 4);
    PlayerTextDrawLetterSize(playerid, tSpeed[2][playerid], 0.529999, 1.299999);
    PlayerTextDrawColor(playerid, tSpeed[2][playerid], 0x00000045);
    PlayerTextDrawSetOutline(playerid, tSpeed[2][playerid], 0);
    PlayerTextDrawSetProportional(playerid, tSpeed[2][playerid], 1);
    PlayerTextDrawSetShadow(playerid, tSpeed[2][playerid], 1);
    PlayerTextDrawUseBox(playerid, tSpeed[2][playerid], 1);
    PlayerTextDrawBoxColor(playerid, tSpeed[2][playerid], 80);
    PlayerTextDrawTextSize(playerid, tSpeed[2][playerid], 58.000000, 56.000000);
    PlayerTextDrawSetSelectable(playerid, tSpeed[2][playerid], 0);


    tSpeed[3][playerid] = CreatePlayerTextDraw(playerid,524.000000, 408.000000, "0~n~DRIFT");
    PlayerTextDrawAlignment(playerid, tSpeed[3][playerid], 2);
    PlayerTextDrawBackgroundColor(playerid, tSpeed[3][playerid], 101);
    PlayerTextDrawFont(playerid, tSpeed[3][playerid], 2);
    PlayerTextDrawLetterSize(playerid, tSpeed[3][playerid], 0.259999, 1.000000);
    PlayerTextDrawColor(playerid, tSpeed[3][playerid], -1);
    PlayerTextDrawSetOutline(playerid, tSpeed[3][playerid], 0);
    PlayerTextDrawSetProportional(playerid, tSpeed[3][playerid], 1);
    PlayerTextDrawSetShadow(playerid, tSpeed[3][playerid], 1);
    PlayerTextDrawSetSelectable(playerid, tSpeed[3][playerid], 0);


    tSpeed[4][playerid] = CreatePlayerTextDraw(playerid,569.000000, 408.000000, "0~n~KM/H");
    PlayerTextDrawAlignment(playerid, tSpeed[4][playerid], 2);
    PlayerTextDrawBackgroundColor(playerid, tSpeed[4][playerid], 101);
    PlayerTextDrawFont(playerid, tSpeed[4][playerid], 2);
    PlayerTextDrawLetterSize(playerid, tSpeed[4][playerid], 0.259999, 1.000000);
    PlayerTextDrawColor(playerid, tSpeed[4][playerid], -1);
    PlayerTextDrawSetOutline(playerid, tSpeed[4][playerid], 0);
    PlayerTextDrawSetProportional(playerid, tSpeed[4][playerid], 1);
    PlayerTextDrawSetShadow(playerid, tSpeed[4][playerid], 1);
    PlayerTextDrawSetSelectable(playerid, tSpeed[4][playerid], 0);


    tSpeed[5][playerid] = CreatePlayerTextDraw(playerid,614.000000, 408.000000, "0~n~FPS");
    PlayerTextDrawAlignment(playerid, tSpeed[5][playerid], 2);
    PlayerTextDrawBackgroundColor(playerid, tSpeed[5][playerid], 101);
    PlayerTextDrawFont(playerid, tSpeed[5][playerid], 2);
    PlayerTextDrawLetterSize(playerid, tSpeed[5][playerid], 0.259999, 1.000000);
    PlayerTextDrawColor(playerid, tSpeed[5][playerid], -1);
    PlayerTextDrawSetOutline(playerid, tSpeed[5][playerid], 0);
    PlayerTextDrawSetProportional(playerid, tSpeed[5][playerid], 1);
    PlayerTextDrawSetShadow(playerid, tSpeed[5][playerid], 1);
    PlayerTextDrawSetSelectable(playerid, tSpeed[5][playerid], 0);

Цвета:
Код:
static const uiColors[] =
{
    0x00000045,
    0xFFFFFF45,
    0xFF000045,
    0x9D00FF45,
    0x078A0945,
    0xFFDD0045,
    0xFF890045,
    0x007BFF45,
    0x00FFFB45,
    0xD7207245
};


Смена цвета:
    for(new i = 0; i < 3; i++)
    {
        PlayerTextDrawColor(playerid, tSpeed[i][playerid], uiColors[ Переменная с номером цвета ]);
    }
 
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