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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Galiaf

Изучающий
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22 Июн 2012
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Хотел вклеить в мод по этому мануалу http://pawno-info.ru/showthread.php?t=274179
C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49002) : error 001: expected token: ";", but found "||"
C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : error 017: undefined symbol "i"
C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : error 017: undefined symbol "i"
C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : error 029: invalid expression, assumed zero
C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : fatal error 107: too many error messages on one line
Вот строки в которых ошибка
PHP код:
stock RobSuccessFilly(pids, tip ,member, robin, act)
{
ClearActorAnimations(ActorsRob[act]);
if(tip == 0)
{
new maxform;
foreach(i)
{
if(maxform >= 4) break;
else if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && PTEMP[pMember] == member && RobInts == robin)
{
if(PTEMP[pSex] == 2) SetPlayerSkin(i, 191);
else SetPlayerSkin(i, 287);
proverkaforma = 1;
maxform++;
}
}
}
else if(tip == 1)
{
if(PTEMP[pids][pMember] == 5)
{
lcnmats += 2500;
if(lcnmats > 100000) lcnmats = 100000;
}
else if(PTEMP[pids][pMember] == 6)
{
yakuzamats += 2500;
if(yakuzamats > 100000) yakuzamats = 100000;
}
else if(PTEMP[pids][pMember] == 14)
{
rmmats += 2500;
if(rmmats > 100000) rmmats = 100000;
}
SendClientMessage(pids, -1, "На склад вашей мафии добавлено 2500 материалов");
}
return 0;
}
publics: RobTickRTSC(playerid, tip ,member, Robsid, act)
{
if(RobTickRTC[playerid] != -1)
{
RobTickRTC[playerid]--;
if(RobTickRTC[playerid] == -1)
{
if(robscdtimer[playerid] != -1)
{
KillTimer(robscdtimer[playerid]);
robscdtimer[playerid] = -1;
RobTickRTC[playerid] = 0;
}
PlayerTextDrawHide(playerid,robsdraw[playerid]);
RobSuccessFilly(playerid, tip ,member, Robsid, act);
}
else
{
PlayerTextDrawShow(playerid,robsdraw[playerid]);
ApplyActorAnimation(act, "INT_HOUSE", "wash_up",4.1,0,0,0,1,0);
switch(RobTickRTC[playerid])
{
case 29: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIIIIIII~w~I~b~]");
case 28: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIIIIII~w~II~b~]");
case 27: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIIIII~w~III~b~]");
case 26: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIIII~w~IIII~b~]");
case 25: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIII~w~IIIII~b~]");
case 24: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIII~w~IIIIII~b~]");
case 23: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIII~w~IIIIIII~b~]");
case 22: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIII~w~IIIIIIII~b~]");
case 21: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIII~w~IIIIIIIII~b~]");
case 20: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIII~w~IIIIIIIIII~b~]");
case 19: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIII~w~IIIIIIIIIII~b~]");
case 18: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIII~w~IIIIIIIIIIII~b~]");
case 17: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIII~w~IIIIIIIIIIIII~b~]");
case 16: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIII~w~IIIIIIIIIIIIII~b~]");
case 15: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIII~w~IIIIIIIIIIIIIII~b~]");
case 14: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIII~w~IIIIIIIIIIIIIIII~b~]");
case 13: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIII~w~IIIIIIIIIIIIIIIII~b~]");
case 12: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIII~w~IIIIIIIIIIIIIIIIII~b~]");
case 11: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIII~w~IIIIIIIIIIIIIIIIIII~b~]");
case 10: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIII~w~IIIIIIIIIIIIIIIIIIII~b~]");
case 9: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIII~w~IIIIIIIIIIIIIIIIIIIII~b~]");
case 8: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIII~w~IIIIIIIIIIIIIIIIIIIIII~b~]");
case 7: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIII~w~IIIIIIIIIIIIIIIIIIIIIII~b~]");
case 6: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIII~w~IIIIIIIIIIIIIIIIIIIIIIII~b~]");
case 5: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIII~w~IIIIIIIIIIIIIIIIIIIIIIIII~b~]");
case 4: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIII~w~IIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
case 3: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[III~w~IIIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
case 2: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[II~w~IIIIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
case 1: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[I~w~IIIIIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
case 0: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[~w~IIIIIIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
}
}
}
return 0;
}
publics: RobsEnabledCD(ids)
{
if(cdrob[ids] != true) return 0;
cdrob[ids] = false;
return 0;
}
stock wantedsrobfriend(fraks, reason, introb)
{
foreach(i)
{
switch(reason) {
case 0:
{
if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && PTEMP[pMember] == fraks && RobInts == introb)
{
if(PTEMP[pWantedLevel] > 3) PTEMP[pWantedLevel] += 1;
else PTEMP[pWantedLevel] += 3;
SetPlayerWantedLevel(i,PTEMP[pWantedLevel]);
SetPlayerCriminal(i,"Неизвестный", "Ограбление Victim LS");
}
}
case 1:
{
if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && PTEMP[pMember] == fraks && RobInts == introb)
{
if(PTEMP[pWantedLevel] > 3) PTEMP[pWantedLevel] += 1;
else PTEMP[pWantedLevel] += 3;
SetPlayerWantedLevel(i,PTEMP[pWantedLevel]);
SetPlayerCriminal(i,"Неизвестный", "Ограбление Victim SF");
}
}
case 2:
{
if(PlayerToPoint(30,i,316.1089,-133.7254,999.6016) && PTEMP[pMember] == fraks && RobInts == introb)
{
if(PTEMP[pWantedLevel] > 3) PTEMP[pWantedLevel] += 1;
else PTEMP[pWantedLevel] += 3;
SetPlayerWantedLevel(i,PTEMP[pWantedLevel]);
SetPlayerCriminal(i,"Неизвестный", "Ограбление Ammo LV");
}
}
case 3:
{
if(PlayerToPoint(30,i,295.4810,-40.2167,1001.5156) && PTEMP[pMember] == fraks && RobInts == introb)
{
if(PTEMP[pWantedLevel] > 3) PTEMP[pWantedLevel] += 1;
else PTEMP[pWantedLevel] += 3;
SetPlayerWantedLevel(i,PTEMP[pWantedLevel]);
SetPlayerCriminal(i,"Неизвестный", "Ограбление Ammo SF");
}
}
case 4:
{
if(PlayerToPoint(30,i,296.8526,-82.5276,1001.5156) && PTEMP[pMember] == fraks && RobInts == introb)
{
if(PTEMP[pWantedLevel] > 3) PTEMP[pWantedLevel] += 1;
else PTEMP[pWantedLevel] += 3;
SetPlayerWantedLevel(i,PTEMP[pWantedLevel]);
SetPlayerCriminal(i,"Неизвестный", "Ограбление Ammo LS");
}
}
}
return 0;
}
publics: RobbingTimer()
{
for(new ac = 0; ac < 5; ac++) SetActorHealth(ActorsRob[ac], 255);
new pl[5][8];
foreach(i)
{
if(GetPlayerInterior(i) == 5)
{
if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && RobInts == 3)
{
if(cdrob[1] == false)
{
switch(PTEMP[pMember])
{
case 12: pl[1][0]++;
case 13: pl[1][1]++;
case 15: pl[1][2]++;
case 17: pl[1][3]++;
case 18: pl[1][4]++;
default: continue;
}
new PTA = GetPlayerCameraTargetActor(i),
keys,
updown,
leftright;
GetPlayerKeys(i, keys, updown, leftright);
if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
{
if(PTA != ActorsRob[4]) continue;
new PW = GetPlayerWeapon(i);
if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
{
if(pl[1][0] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[1] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 3, ActorsRob[4]);
wantedsrobfriend(PTEMP[pMember], 1, 3);
}
else if(pl[1][1] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[1] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 3, ActorsRob[4]);
wantedsrobfriend(PTEMP[pMember], 1, 3);
}
else if(pl[1][2] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[1] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 3, ActorsRob[4]);
wantedsrobfriend(PTEMP[pMember], 1, 3);
}
else if(pl[1][3] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[1] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 3, ActorsRob[4]);
wantedsrobfriend(PTEMP[pMember], 1, 3);
}
else if(pl[1][4] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[1] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 3, ActorsRob[4]);
wantedsrobfriend(PTEMP[pMember], 1, 3);
}
else
{
SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
}
}
}
}
continue;
}
else if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && RobInts == 4)
{
if(cdrob[0] == false)
{
switch(PTEMP[pMember])
{
case 12: pl[0][0]++;
case 13: pl[0][1]++;
case 15: pl[0][2]++;
case 17: pl[0][3]++;
case 18: pl[0][4]++;
default: continue;
}
new PTA = GetPlayerCameraTargetActor(i),
keys,
updown,
leftright;
GetPlayerKeys(i, keys, updown, leftright);
if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
{
if(PTA != ActorsRob[3]) continue;
new PW = GetPlayerWeapon(i);
if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
{
if(pl[0][0] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[0] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 4, ActorsRob[3]);
wantedsrobfriend(PTEMP[pMember], 0, 4);
}
else if(pl[0][1] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[0] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 4, ActorsRob[3]);
wantedsrobfriend(PTEMP[pMember], 0, 4);
}
else if(pl[0][2] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[0] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 4, ActorsRob[3]);
wantedsrobfriend(PTEMP[pMember], 0, 4);
}
else if(pl[0][3] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[0] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 4, ActorsRob[3]);
wantedsrobfriend(PTEMP[pMember], 0, 4);
}
else if(pl[0][4] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[0] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[pMember], 4, ActorsRob[3]);
wantedsrobfriend(PTEMP[pMember], 0, 4);
}
else
{
SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
}
}
}
}
continue;
}
}
else if(PlayerToPoint(30,i,316.1089,-133.7254,999.6016) && RobInts == 0)
{
if(cdrob[2] == false)
{
switch(PTEMP[pMember])
{
case 5: pl[2][5]++;
case 6: pl[2][6]++;
case 14: pl[2][7]++;
default: continue;
}
new PTA = GetPlayerCameraTargetActor(i),
keys,
updown,
leftright;
GetPlayerKeys(i, keys, updown, leftright);
if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
{
if(PTA != ActorsRob[2]) continue;
new PW = GetPlayerWeapon(i);
if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
{
if(pl[2][5] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[2] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",2);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[pMember], 0, ActorsRob[2]);
wantedsrobfriend(PTEMP[pMember], 2, 0);
}
else if(pl[2][6] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[2] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",2);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[pMember], 0, ActorsRob[2]);
wantedsrobfriend(PTEMP[pMember], 2, 0);
}
else if(pl[2][7] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[2] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",2);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[pMember], 0, ActorsRob[2]);
wantedsrobfriend(PTEMP[pMember], 2, 0);
}
else
{
SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
}
}
}
}
continue;
}
else if(PlayerToPoint(30,i,295.4810,-40.2167,1001.5156) && RobInts == 1)
{
if(cdrob[3] == false)
{
switch(PTEMP[pMember])
{
case 5: pl[3][5]++;
case 6: pl[3][6]++;
case 14: pl[3][7]++;
default: continue;
}
new PTA = GetPlayerCameraTargetActor(i),
keys,
updown,
leftright;
GetPlayerKeys(i, keys, updown, leftright);
if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
{
if(PTA != ActorsRob[1]) continue;
new PW = GetPlayerWeapon(i);
if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
{
if(pl[3][5] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[3] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",3);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[pMember], 1, ActorsRob[1]);
wantedsrobfriend(PTEMP[pMember], 3, 1);
}
else if(pl[3][6] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[3] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",3);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[pMember], 1, ActorsRob[1]);
wantedsrobfriend(PTEMP[pMember], 3, 1);
}
else if(pl[3][7] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[3] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",3);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[pMember], 1, ActorsRob[1]);
wantedsrobfriend(PTEMP[pMember], 3, 1);
}
else
{
SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
}
}
}
}
continue;
}
else if(PlayerToPoint(30,i,296.8526,-82.5276,1001.5156) && RobInts == 2)
{
if(cdrob[4] == false)
{
switch(PTEMP[pMember])
{
case 5: pl[4][5]++;
case 6: pl[4][6]++;
case 14: pl[4][7]++;
default: continue;
}
new PTA = GetPlayerCameraTargetActor(i),
keys,
updown,
leftright;
GetPlayerKeys(i, keys, updown, leftright);
if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
{
if(PTA != ActorsRob[0]) continue;
new PW = GetPlayerWeapon(i);
if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
{
if(pl[4][5] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[4] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",4);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[pMember], 2, ActorsRob[0]);
wantedsrobfriend(PTEMP[pMember], 4, 2);
}
else if(pl[4][6] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[4] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",4);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[pMember], 2, ActorsRob[0]);
wantedsrobfriend(PTEMP[pMember], 4, 2);
}
else if(pl[4][7] > 1)
{
ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
cdrob[4] = true;
SetTimerEx("RobsEnabledCD", 1800000, false, "d",4);
RobTickRTC = 30;
robscdtimer = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[pMember], 2, ActorsRob[0]);
wantedsrobfriend(PTEMP[pMember], 4, 2);
}
else
{
SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
}
}
}
}
continue;
}
}
}
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу