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** Как получить V.I.P --> КЛИК **

Тема: error 017

Показано с 1 по 3 из 3

  1. #1
    Заблокирован

    Аватар для Galiaf

    Статус: Оффлайн
    Регистрация:22.06.2012
    Сообщений:225
    Репутация:106 [+/-] 

    error 017

    Хотел вклеить в мод по этому мануалу http://pawno-info.ru/showthread.php?t=274179

    Открыть спойлер

    C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49002) : error 001: expected token: ";", but found "||"
    C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : error 017: undefined symbol "i"
    C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : error 017: undefined symbol "i"
    C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : error 029: invalid expression, assumed zero
    C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : fatal error 107: too many error messages on one line
    [Скрыть]

    Вот строки в которых ошибка

    Открыть спойлер

    PHP код:
    stock RobSuccessFilly(pids, tip ,member, robin, act)
    {
    ClearActorAnimations(ActorsRob[act]);
    if(tip == 0)
    {
    new maxform;
    foreach(i)
    {
    if(maxform >= 4) break;
    else if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && PTEMP[i][pMember] == member && RobInts[i] == robin)
    {
    if(PTEMP[i][pSex] == 2) SetPlayerSkin(i, 191);
    else SetPlayerSkin(i, 287);
    proverkaforma[i] = 1;
    maxform++;
    }
    }
    }
    else if(tip == 1)
    {
    if(PTEMP[pids][pMember] == 5)
    {
    lcnmats += 2500;
    if(lcnmats > 100000) lcnmats = 100000;
    }
    else if(PTEMP[pids][pMember] == 6)
    {
    yakuzamats += 2500;
    if(yakuzamats > 100000) yakuzamats = 100000;
    }
    else if(PTEMP[pids][pMember] == 14)
    {
    rmmats += 2500;
    if(rmmats > 100000) rmmats = 100000;
    }
    SendClientMessage(pids, -1, "На склад вашей мафии добавлено 2500 материалов");
    }
    return 0;
    }
    publics: RobTickRTSC(playerid, tip ,member, Robsid, act)
    {
    if(RobTickRTC[playerid] != -1)
    {
    RobTickRTC[playerid]--;
    if(RobTickRTC[playerid] == -1)
    {
    if(robscdtimer[playerid] != -1)
    {
    KillTimer(robscdtimer[playerid]);
    robscdtimer[playerid] = -1;
    RobTickRTC[playerid] = 0;
    }
    PlayerTextDrawHide(playerid,robsdraw[playerid]);
    RobSuccessFilly(playerid, tip ,member, Robsid, act);
    }
    else
    {
    PlayerTextDrawShow(playerid,robsdraw[playerid]);
    ApplyActorAnimation(act, "INT_HOUSE", "wash_up",4.1,0,0,0,1,0);
    switch(RobTickRTC[playerid])
    {
    case 29: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIIIIIII~w~I~b~]");
    case 28: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIIIIII~w~II~b~]");
    case 27: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIIIII~w~III~b~]");
    case 26: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIIII~w~IIII~b~]");
    case 25: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIIII~w~IIIII~b~]");
    case 24: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIIII~w~IIIIII~b~]");
    case 23: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIIII~w~IIIIIII~b~]");
    case 22: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIIII~w~IIIIIIII~b~]");
    case 21: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIIII~w~IIIIIIIII~b~]");
    case 20: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIIII~w~IIIIIIIIII~b~]");
    case 19: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIIII~w~IIIIIIIIIII~b~]");
    case 18: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIIII~w~IIIIIIIIIIII~b~]");
    case 17: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIIII~w~IIIIIIIIIIIII~b~]");
    case 16: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIIII~w~IIIIIIIIIIIIII~b~]");
    case 15: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIIII~w~IIIIIIIIIIIIIII~b~]");
    case 14: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIIII~w~IIIIIIIIIIIIIIII~b~]");
    case 13: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIIII~w~IIIIIIIIIIIIIIIII~b~]");
    case 12: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIIII~w~IIIIIIIIIIIIIIIIII~b~]");
    case 11: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIIII~w~IIIIIIIIIIIIIIIIIII~b~]");
    case 10: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIIII~w~IIIIIIIIIIIIIIIIIIII~b~]");
    case 9: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIIII~w~IIIIIIIIIIIIIIIIIIIII~b~]");
    case 8: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIIII~w~IIIIIIIIIIIIIIIIIIIIII~b~]");
    case 7: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIIII~w~IIIIIIIIIIIIIIIIIIIIIII~b~]");
    case 6: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIIII~w~IIIIIIIIIIIIIIIIIIIIIIII~b~]");
    case 5: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIIII~w~IIIIIIIIIIIIIIIIIIIIIIIII~b~]");
    case 4: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[IIII~w~IIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
    case 3: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[III~w~IIIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
    case 2: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[II~w~IIIIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
    case 1: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[I~w~IIIIIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
    case 0: PlayerTextDrawSetString(playerid,robsdraw[playerid], "~b~[~w~IIIIIIIIIIIIIIIIIIIIIIIIIIIIII~b~]");
    }
    }
    }
    return 0;
    }
    publics: RobsEnabledCD(ids)
    {
    if(cdrob[ids] != true) return 0;
    cdrob[ids] = false;
    return 0;
    }
    stock wantedsrobfriend(fraks, reason, introb)
    {
    foreach(i)
    {
    switch(reason) {
    case 0:
    {
    if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && PTEMP[i][pMember] == fraks && RobInts[i] == introb)
    {
    if(PTEMP[i][pWantedLevel] > 3) PTEMP[i][pWantedLevel] += 1;
    else PTEMP[i][pWantedLevel] += 3;
    SetPlayerWantedLevel(i,PTEMP[i][pWantedLevel]);
    SetPlayerCriminal(i,"Неизвестный", "Ограбление Victim LS");
    }
    }
    case 1:
    {
    if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && PTEMP[i][pMember] == fraks && RobInts[i] == introb)
    {
    if(PTEMP[i][pWantedLevel] > 3) PTEMP[i][pWantedLevel] += 1;
    else PTEMP[i][pWantedLevel] += 3;
    SetPlayerWantedLevel(i,PTEMP[i][pWantedLevel]);
    SetPlayerCriminal(i,"Неизвестный", "Ограбление Victim SF");
    }
    }
    case 2:
    {
    if(PlayerToPoint(30,i,316.1089,-133.7254,999.6016) && PTEMP[i][pMember] == fraks && RobInts[i] == introb)
    {
    if(PTEMP[i][pWantedLevel] > 3) PTEMP[i][pWantedLevel] += 1;
    else PTEMP[i][pWantedLevel] += 3;
    SetPlayerWantedLevel(i,PTEMP[i][pWantedLevel]);
    SetPlayerCriminal(i,"Неизвестный", "Ограбление Ammo LV");
    }
    }
    case 3:
    {
    if(PlayerToPoint(30,i,295.4810,-40.2167,1001.5156) && PTEMP[i][pMember] == fraks && RobInts[i] == introb)
    {
    if(PTEMP[i][pWantedLevel] > 3) PTEMP[i][pWantedLevel] += 1;
    else PTEMP[i][pWantedLevel] += 3;
    SetPlayerWantedLevel(i,PTEMP[i][pWantedLevel]);
    SetPlayerCriminal(i,"Неизвестный", "Ограбление Ammo SF");
    }
    }
    case 4:
    {
    if(PlayerToPoint(30,i,296.8526,-82.5276,1001.5156) && PTEMP[i][pMember] == fraks && RobInts[i] == introb)
    {
    if(PTEMP[i][pWantedLevel] > 3) PTEMP[i][pWantedLevel] += 1;
    else PTEMP[i][pWantedLevel] += 3;
    SetPlayerWantedLevel(i,PTEMP[i][pWantedLevel]);
    SetPlayerCriminal(i,"Неизвестный", "Ограбление Ammo LS");
    }
    }
    }
    return 0;
    }
    publics: RobbingTimer()
    {
    for(new ac = 0; ac < 5; ac++) SetActorHealth(ActorsRob[ac], 255);
    new pl[5][8];
    foreach(i)
    {
    if(GetPlayerInterior(i) == 5)
    {
    if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && RobInts[i] == 3)
    {
    if(cdrob[1] == false)
    {
    switch(PTEMP[i][pMember])
    {
    case 12: pl[1][0]++;
    case 13: pl[1][1]++;
    case 15: pl[1][2]++;
    case 17: pl[1][3]++;
    case 18: pl[1][4]++;
    default: continue;
    }
    new PTA = GetPlayerCameraTargetActor(i),
    keys,
    updown,
    leftright;
    GetPlayerKeys(i, keys, updown, leftright);
    if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
    {
    if(PTA != ActorsRob[4]) continue;
    new PW = GetPlayerWeapon(i);
    if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
    {
    if(pl[1][0] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[1] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 3, ActorsRob[4]);
    wantedsrobfriend(PTEMP[i][pMember], 1, 3);
    }
    else if(pl[1][1] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[1] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 3, ActorsRob[4]);
    wantedsrobfriend(PTEMP[i][pMember], 1, 3);
    }
    else if(pl[1][2] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[1] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 3, ActorsRob[4]);
    wantedsrobfriend(PTEMP[i][pMember], 1, 3);
    }
    else if(pl[1][3] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[1] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 3, ActorsRob[4]);
    wantedsrobfriend(PTEMP[i][pMember], 1, 3);
    }
    else if(pl[1][4] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[1] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",1);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 3, ActorsRob[4]);
    wantedsrobfriend(PTEMP[i][pMember], 1, 3);
    }
    else
    {
    SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
    }
    }
    }
    }
    continue;
    }
    else if(PlayerToPoint(30,i,204.8515,-8.1603,1001.2109) && RobInts[i] == 4)
    {
    if(cdrob[0] == false)
    {
    switch(PTEMP[i][pMember])
    {
    case 12: pl[0][0]++;
    case 13: pl[0][1]++;
    case 15: pl[0][2]++;
    case 17: pl[0][3]++;
    case 18: pl[0][4]++;
    default: continue;
    }
    new PTA = GetPlayerCameraTargetActor(i),
    keys,
    updown,
    leftright;
    GetPlayerKeys(i, keys, updown, leftright);
    if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
    {
    if(PTA != ActorsRob[3]) continue;
    new PW = GetPlayerWeapon(i);
    if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
    {
    if(pl[0][0] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[0] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 4, ActorsRob[3]);
    wantedsrobfriend(PTEMP[i][pMember], 0, 4);
    }
    else if(pl[0][1] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[0] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 4, ActorsRob[3]);
    wantedsrobfriend(PTEMP[i][pMember], 0, 4);
    }
    else if(pl[0][2] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[0] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 4, ActorsRob[3]);
    wantedsrobfriend(PTEMP[i][pMember], 0, 4);
    }
    else if(pl[0][3] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[0] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 4, ActorsRob[3]);
    wantedsrobfriend(PTEMP[i][pMember], 0, 4);
    }
    else if(pl[0][4] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[0] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",0);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 0, PTEMP[i][pMember], 4, ActorsRob[3]);
    wantedsrobfriend(PTEMP[i][pMember], 0, 4);
    }
    else
    {
    SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
    }
    }
    }
    }
    continue;
    }
    }
    else if(PlayerToPoint(30,i,316.1089,-133.7254,999.6016) && RobInts[i] == 0)
    {
    if(cdrob[2] == false)
    {
    switch(PTEMP[i][pMember])
    {
    case 5: pl[2][5]++;
    case 6: pl[2][6]++;
    case 14: pl[2][7]++;
    default: continue;
    }
    new PTA = GetPlayerCameraTargetActor(i),
    keys,
    updown,
    leftright;
    GetPlayerKeys(i, keys, updown, leftright);
    if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
    {
    if(PTA != ActorsRob[2]) continue;
    new PW = GetPlayerWeapon(i);
    if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
    {
    if(pl[2][5] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[2] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",2);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[i][pMember], 0, ActorsRob[2]);
    wantedsrobfriend(PTEMP[i][pMember], 2, 0);
    }
    else if(pl[2][6] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[2] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",2);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[i][pMember], 0, ActorsRob[2]);
    wantedsrobfriend(PTEMP[i][pMember], 2, 0);
    }
    else if(pl[2][7] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[2] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",2);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[i][pMember], 0, ActorsRob[2]);
    wantedsrobfriend(PTEMP[i][pMember], 2, 0);
    }
    else
    {
    SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
    }
    }
    }
    }
    continue;
    }
    else if(PlayerToPoint(30,i,295.4810,-40.2167,1001.5156) && RobInts[i] == 1)
    {
    if(cdrob[3] == false)
    {
    switch(PTEMP[i][pMember])
    {
    case 5: pl[3][5]++;
    case 6: pl[3][6]++;
    case 14: pl[3][7]++;
    default: continue;
    }
    new PTA = GetPlayerCameraTargetActor(i),
    keys,
    updown,
    leftright;
    GetPlayerKeys(i, keys, updown, leftright);
    if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
    {
    if(PTA != ActorsRob[1]) continue;
    new PW = GetPlayerWeapon(i);
    if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
    {
    if(pl[3][5] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[3] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",3);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[i][pMember], 1, ActorsRob[1]);
    wantedsrobfriend(PTEMP[i][pMember], 3, 1);
    }
    else if(pl[3][6] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[3] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",3);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[i][pMember], 1, ActorsRob[1]);
    wantedsrobfriend(PTEMP[i][pMember], 3, 1);
    }
    else if(pl[3][7] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[3] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",3);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[i][pMember], 1, ActorsRob[1]);
    wantedsrobfriend(PTEMP[i][pMember], 3, 1);
    }
    else
    {
    SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
    }
    }
    }
    }
    continue;
    }
    else if(PlayerToPoint(30,i,296.8526,-82.5276,1001.5156) && RobInts[i] == 2)
    {
    if(cdrob[4] == false)
    {
    switch(PTEMP[i][pMember])
    {
    case 5: pl[4][5]++;
    case 6: pl[4][6]++;
    case 14: pl[4][7]++;
    default: continue;
    }
    new PTA = GetPlayerCameraTargetActor(i),
    keys,
    updown,
    leftright;
    GetPlayerKeys(i, keys, updown, leftright);
    if(PTA != INVALID_ACTOR_ID && keys & KEY_AIM)
    {
    if(PTA != ActorsRob[0]) continue;
    new PW = GetPlayerWeapon(i);
    if(PW == 23 || PW == 24 || PW == 25 || PW == 29 || PW == 30 || PW == 31 || PW == 32)
    {
    if(pl[4][5] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[4] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",4);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[i][pMember], 2, ActorsRob[0]);
    wantedsrobfriend(PTEMP[i][pMember], 4, 2);
    }
    else if(pl[4][6] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[4] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",4);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[i][pMember], 2, ActorsRob[0]);
    wantedsrobfriend(PTEMP[i][pMember], 4, 2);
    }
    else if(pl[4][7] > 1)
    {
    ApplyActorAnimation(PTA, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
    cdrob[4] = true;
    SetTimerEx("RobsEnabledCD", 1800000, false, "d",4);
    RobTickRTC[i] = 30;
    robscdtimer[i] = SetTimerEx("RobTickRTSC", 1000, true, "ddddi", i, 1, PTEMP[i][pMember], 2, ActorsRob[0]);
    wantedsrobfriend(PTEMP[i][pMember], 4, 2);
    }
    else
    {
    SendClientMessage(i, COLOR_GREY, "Для начала ограбления нужно минимум 2 напарника");
    }
    }
    }
    }
    continue;
    }
    }
    }
    [Скрыть]
  2. #2
    Профессионал

    Аватар для iWors

    Статус: Оффлайн
    Регистрация:03.06.2015
    Сообщений:5,520
    Репутация:1103 [+/-] 
    PHP код:
    C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49002) : error 001expected token";"but found "||"
    C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : error 017undefined symbol "i"
    C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : error 017undefined symbol "i"
    C:\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : error 029: invalid expressionassumed zero
    C
    :\Users\user\Desktop\ME\gamemodes\GOVNO.pwn(49007) : fatal error 107too many error messages on one line 
    Строки 49002 и 49007 сюда киньте
    Контактные данные
  3. #3
    Пользователь

    Аватар для lonin

    Статус: Оффлайн
    Регистрация:12.06.2011
    Адрес:Очаков
    Сообщений:865
    Репутация:172 [+/-] 
    Ты бы вообще сразу мод сюда скинул

Пользователи, которые читали эту тему: 0

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