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PHP:
C:\Users\Âëàäåëåö\Desktop\Samp Stories\gamemodes\SampStories.pwn(15423) : warning 202: number of arguments does not match definition
C:\Users\Âëàäåëåö\Desktop\Samp Stories\gamemodes\SampStories.pwn(15424) : warning 202: number of arguments does not match definition
C:\Users\Âëàäåëåö\Desktop\Samp Stories\gamemodes\SampStories.pwn(15429 -- 15431) : error 029: invalid expression, assumed zero
C:\Users\Âëàäåëåö\Desktop\Samp Stories\gamemodes\SampStories.pwn(15431) : warning 215: expression has no effect
C:\Users\Âëàäåëåö\Desktop\Samp Stories\gamemodes\SampStories.pwn(15431) : warning 215: expression has no effect
C:\Users\Âëàäåëåö\Desktop\Samp Stories\gamemodes\SampStories.pwn(15431) : error 001: expected token: ";", but found ")"
C:\Users\Âëàäåëåö\Desktop\Samp Stories\gamemodes\SampStories.pwn(15431) : error 029: invalid expression, assumed zero
C:\Users\Âëàäåëåö\Desktop\Samp Stories\gamemodes\SampStories.pwn(15431) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
PHP:
if(Player[i][Spectating][1] != INVALID_PLAYER_ID)
{
new string[256],Float:health,Float:armour,gunname[32],ping[5],fps[5];
GetPlayerHealth(Player[i][Spectating][0],health);
GetPlayerArmour(Player[i][Spectating][0],armour);
GetPlayerFPS(Player[i][Spectating][0],fps);
GetPlayerPing(Player[i][Spectating][0],ping);
new expamount;
if(GetPVarInt(Player[i][Spectating][0], "pLevel") == 0) expamount = 3;
else expamount = GetPVarInt(Player[i][Spectating][0],"pLevel")*5;
GetWeaponName(GetPlayerWeapon(Player[i][Spectating][0]),gunname,sizeof(gunname));
f(string,"%s [%d]~n~Level: %d [%d / %d]~n~warns: %i / 3~n~health: %.0f~n~armour: %.0f~n~$%i~n~Gun %s~n~speed: %i~n~Vehicle: hp~n~fps: %i ping %i",
sendername(Player[i][Spectating][0]),Player[i][Spectating][0],GetPVarInt(Player[i][Spectating][0], "pLevel"),GetPVarInt(Player[i][Spectating][0],"pExp"),
expamount,Player[Player[i][Spectating][0]][pWarns],health,armour,Player[Player[i][Spectating][0]][pMoney],gunname,,GetPlayerSpeed(Player[i][Spectating][0]),fps,ping);
TextDrawSetString(spectext[Player[i][Spectating][1]][1],string);
}