Huseyn
Изучающий
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- 30 Дек 2015
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Здравствуйте, как реализовать данный спидометр ?
код:
код:
PHP:
VEHSPEED[playerid][0] = CreatePlayerTextDraw(playerid, 633.000000, 366.620025, "usebox");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][0], 0.000000, 7.564813);
PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][0], 486.000000, 0.000000);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][0], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][0], 0);
PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][0], true);
PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][0], 112);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][0], 0);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][0], 0);
VEHSPEED[playerid][1] = CreatePlayerTextDraw(playerid, 462.000000, 322.560028, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][1], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][1], 70.500000, 84.373352);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][1], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][1], -1);
PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][1], true);
PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][1], 0x00000000);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][1], 0x00000000);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][1], 0);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][1], 5);
PlayerTextDrawSetPreviewModel(playerid, VEHSPEED[playerid][1], 560);
PlayerTextDrawSetPreviewRot(playerid, VEHSPEED[playerid][1], 0.000000, 0.000000, 25.000000, 1.000000);
VEHSPEED[playerid][2] = CreatePlayerTextDraw(playerid, 632.500000, 366.619995, "usebox");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][2], 0.000000, 7.497778);
PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][2], 617.500000, 0.000000);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][2], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][2], 0);
PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][2], true);
PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][2], 102);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][2], 0);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][2], 0);
VEHSPEED[playerid][3] = CreatePlayerTextDraw(playerid, 621.500000, 368.106658, "L");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][3], 0.236498, 1.652266);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][3], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][3], -2139062017);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][3], 1);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][3], 0);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][3], 51);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][3], 2);
PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][3], 1);
VEHSPEED[playerid][4] = CreatePlayerTextDraw(playerid, 621.500000, 393.000091, "E");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][4], 0.236498, 1.652266);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][4], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][4], -2139062017);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][4], 1);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][4], 0);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][4], 51);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][4], 2);
PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][4], 1);
VEHSPEED[playerid][5] = CreatePlayerTextDraw(playerid, 621.500000, 414.160095, "M");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][5], 0.236498, 1.652266);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][5], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][5], -2139062017);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][5], 1);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][5], 0);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][5], 51);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][5], 2);
PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][5], 1);
VEHSPEED[playerid][6] = CreatePlayerTextDraw(playerid, 603.500000, 374.086608, "usebox");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][6], 0.000000, 0.927781);
PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][6], 532.000000, 0.000000);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][6], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][6], 0);
PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][6], true);
PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][6], 102);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][6], 0);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][6], 0);
VEHSPEED[playerid][7] = CreatePlayerTextDraw(playerid, 550.000000, 370.360076, "SPEED: 0");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][7], 0.197499, 1.487998);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][7], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][7], -2139062017);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][7], 1);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][7], 0);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][7], 51);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][7], 2);
PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][7], 1);
VEHSPEED[playerid][8] = CreatePlayerTextDraw(playerid, 483.500000, 371.839996, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][8], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][8], 51.500000, 67.199981);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][8], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][8], -1);
PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][8], true);
PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][8], 0x00000000);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][8], 0x00000000);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][8], 0);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][8], 5);
PlayerTextDrawSetPreviewModel(playerid, VEHSPEED[playerid][8], 1650);
PlayerTextDrawSetPreviewRot(playerid, VEHSPEED[playerid][8], 0.000000, 0.000000, 0.000000, 1.000000);
VEHSPEED[playerid][9] = CreatePlayerTextDraw(playerid, 500.500000, 400.480133, "100L");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][9], 0.197499, 1.487998);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][9], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][9], -1);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][9], 1);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][9], 0);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][9], 80);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][9], 2);
PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][9], 1);
VEHSPEED[playerid][10] = CreatePlayerTextDraw(playerid, 533.000000, 390.280090, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][10], 0.202499, 1.525333);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][10], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][10], -2139062017);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][10], 0);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][10], 0);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][10], 80);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][10], 1);
PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][10], 1);
VEHSPEED[playerid][11] = CreatePlayerTextDraw(playerid, 603.500000, 393.266876, "KM/H");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][11], 0.141999, 1.025066);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][11], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][11], -2139062017);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][11], 1);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][11], 0);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][11], 80);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][11], 2);
PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][11], 1);
VEHSPEED[playerid][12] = CreatePlayerTextDraw(playerid, 604.000000, 415.153350, "usebox");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][12], 0.000000, 1.093703);
PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][12], 532.000000, 0.000000);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][12], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][12], 0);
PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][12], true);
PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][12], 102);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][12], 0);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][12], 0);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][12], 0);
VEHSPEED[playerid][13] = CreatePlayerTextDraw(playerid, 542.000000, 413.920074, "GPS: CITY HALL");
PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][13], 0.172499, 1.316265);
PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][13], 1);
PlayerTextDrawColor(playerid, VEHSPEED[playerid][13], -2139062017);
PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][13], 1);
PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][13], 0);
PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][13], 51);
PlayerTextDrawFont(playerid, VEHSPEED[playerid][13], 2);
PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][13], 1);