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Переход в группу "Пользователь"

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спидометр

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Huseyn

Изучающий
Регистрация
30 Дек 2015
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Здравствуйте, как реализовать данный спидометр ?

код:

PHP:
VEHSPEED[playerid][0] = CreatePlayerTextDraw(playerid, 633.000000, 366.620025, "usebox");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][0], 0.000000, 7.564813);
	PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][0], 486.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][0], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][0], 0);
	PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][0], true);
	PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][0], 112);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][0], 0);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][0], 0);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][0], 0);

	VEHSPEED[playerid][1] = CreatePlayerTextDraw(playerid, 462.000000, 322.560028, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][1], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][1], 70.500000, 84.373352);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][1], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][1], -1);
	PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][1], true);
	PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][1], 0x00000000);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][1], 0x00000000);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][1], 0);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][1], 0);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][1], 5);
	PlayerTextDrawSetPreviewModel(playerid, VEHSPEED[playerid][1], 560);
	PlayerTextDrawSetPreviewRot(playerid, VEHSPEED[playerid][1], 0.000000, 0.000000, 25.000000, 1.000000);

	VEHSPEED[playerid][2] = CreatePlayerTextDraw(playerid, 632.500000, 366.619995, "usebox");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][2], 0.000000, 7.497778);
	PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][2], 617.500000, 0.000000);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][2], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][2], 0);
	PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][2], true);
	PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][2], 102);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][2], 0);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][2], 0);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][2], 0);

	VEHSPEED[playerid][3] = CreatePlayerTextDraw(playerid, 621.500000, 368.106658, "L");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][3], 0.236498, 1.652266);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][3], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][3], -2139062017);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][3], 1);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][3], 0);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][3], 51);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][3], 2);
	PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][3], 1);

	VEHSPEED[playerid][4] = CreatePlayerTextDraw(playerid, 621.500000, 393.000091, "E");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][4], 0.236498, 1.652266);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][4], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][4], -2139062017);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][4], 1);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][4], 0);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][4], 51);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][4], 2);
	PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][4], 1);

	VEHSPEED[playerid][5] = CreatePlayerTextDraw(playerid, 621.500000, 414.160095, "M");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][5], 0.236498, 1.652266);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][5], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][5], -2139062017);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][5], 1);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][5], 0);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][5], 51);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][5], 2);
	PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][5], 1);

	VEHSPEED[playerid][6] = CreatePlayerTextDraw(playerid, 603.500000, 374.086608, "usebox");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][6], 0.000000, 0.927781);
	PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][6], 532.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][6], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][6], 0);
	PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][6], true);
	PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][6], 102);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][6], 0);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][6], 0);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][6], 0);

	VEHSPEED[playerid][7] = CreatePlayerTextDraw(playerid, 550.000000, 370.360076, "SPEED: 0");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][7], 0.197499, 1.487998);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][7], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][7], -2139062017);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][7], 1);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][7], 0);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][7], 51);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][7], 2);
	PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][7], 1);

	VEHSPEED[playerid][8] = CreatePlayerTextDraw(playerid, 483.500000, 371.839996, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][8], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][8], 51.500000, 67.199981);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][8], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][8], -1);
	PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][8], true);
	PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][8], 0x00000000);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][8], 0x00000000);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][8], 0);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][8], 0);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][8], 5);
	PlayerTextDrawSetPreviewModel(playerid, VEHSPEED[playerid][8], 1650);
	PlayerTextDrawSetPreviewRot(playerid, VEHSPEED[playerid][8], 0.000000, 0.000000, 0.000000, 1.000000);

	VEHSPEED[playerid][9] = CreatePlayerTextDraw(playerid, 500.500000, 400.480133, "100L");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][9], 0.197499, 1.487998);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][9], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][9], -1);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][9], 1);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][9], 0);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][9], 80);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][9], 2);
	PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][9], 1);

	VEHSPEED[playerid][10] = CreatePlayerTextDraw(playerid, 533.000000, 390.280090, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][10], 0.202499, 1.525333);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][10], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][10], -2139062017);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][10], 0);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][10], 0);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][10], 80);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][10], 1);
	PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][10], 1);

	VEHSPEED[playerid][11] = CreatePlayerTextDraw(playerid, 603.500000, 393.266876, "KM/H");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][11], 0.141999, 1.025066);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][11], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][11], -2139062017);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][11], 1);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][11], 0);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][11], 80);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][11], 2);
	PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][11], 1);

	VEHSPEED[playerid][12] = CreatePlayerTextDraw(playerid, 604.000000, 415.153350, "usebox");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][12], 0.000000, 1.093703);
	PlayerTextDrawTextSize(playerid, VEHSPEED[playerid][12], 532.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][12], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][12], 0);
	PlayerTextDrawUseBox(playerid, VEHSPEED[playerid][12], true);
	PlayerTextDrawBoxColor(playerid, VEHSPEED[playerid][12], 102);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][12], 0);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][12], 0);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][12], 0);

	VEHSPEED[playerid][13] = CreatePlayerTextDraw(playerid, 542.000000, 413.920074, "GPS: CITY HALL");
	PlayerTextDrawLetterSize(playerid, VEHSPEED[playerid][13], 0.172499, 1.316265);
	PlayerTextDrawAlignment(playerid, VEHSPEED[playerid][13], 1);
	PlayerTextDrawColor(playerid, VEHSPEED[playerid][13], -2139062017);
	PlayerTextDrawSetShadow(playerid, VEHSPEED[playerid][13], 1);
	PlayerTextDrawSetOutline(playerid, VEHSPEED[playerid][13], 0);
	PlayerTextDrawBackgroundColor(playerid, VEHSPEED[playerid][13], 51);
	PlayerTextDrawFont(playerid, VEHSPEED[playerid][13], 2);
	PlayerTextDrawSetProportional(playerid, VEHSPEED[playerid][13], 1);
 
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