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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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MAP Country Police

Jertyn

Нуль
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28 Дек 2016
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Добрый вечер уважаемые пользователи портала Pawno-Info.Ru
Хочу представить участок Country Police
Все сделано для тех кто хочет оживить окрестности города , создав на основе данного маппинга фракцию , которая будет следить за порядком в окрестностях Лос-Сантоса. Я решил вооплотить в жизнь свою маленькую идею. Коминтируйте , критикуйте , буду рад вашим отзывам.

Автор: Jertyn_Moretti
Время создания: 30 мин.
Замена текстур: Нету
Screens:


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CreateObject(11611,631.0999800,-575.5000000,18.1000000,0.0000000,0.0000000,45.5000000); //object(des_sherrifsgn02) (1)
CreateObject(1468,644.0999800,-611.2999900,16.6000000,0.0000000,0.0000000,269.7500000); //object(dyn_mesh_05) (1)
CreateObject(1468,638.2000100,-603.7000100,16.6000000,0.0000000,0.0000000,309.7500000); //object(dyn_mesh_05) (2)
CreateObject(966,635.7999900,-600.0000000,15.3000000,0.0000000,0.0000000,297.2500000); //object(bar_gatebar01) (1)
CreateObject(968,635.7999900,-600.0000000,16.3000000,0.0000000,0.0000000,296.0000000); //object(barrierturn) (1)
CreateObject(1468,642.0000000,-607.2000100,16.6000000,0.0000000,0.0000000,325.2500000); //object(dyn_mesh_05) (4)
CreateObject(967,635.5000000,-601.4000200,15.3000000,0.0000000,0.0000000,34.0000000); //object(bar_gatebox01) (1)
CreateObject(1468,632.0999800,-591.2000100,16.6000000,0.0000000,0.0000000,277.7500000); //object(dyn_mesh_05) (11)
CreateObject(1468,631.7999900,-586.0999800,16.6000000,0.0000000,0.0000000,269.7500000); //object(dyn_mesh_05) (14)
CreateObject(1468,629.2999900,-582.7999900,16.6000000,0.0000000,0.0000000,344.2500000); //object(dyn_mesh_05) (16)
CreateObject(984,651.5999800,-583.7000100,16.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
CreateObject(984,651.5999800,-570.9000200,16.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2)
CreateObject(984,651.5999800,-558.0999800,16.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (3)
CreateObject(984,651.5999800,-546.9000200,16.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (4)
CreateObject(8613,612.0999800,-589.5000000,18.4000000,0.0000000,0.0000000,179.2500000); //object(vgssstairs03_lvs) (1)
CreateObject(3928,612.3261700,-608.3125000,21.5564600,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
CreateObject(3928,621.7695300,-630.3613300,27.7387000,0.0000000,0.0000000,0.0000000); //object(helipad) (2)
CreateObject(3928,612.2999900,-608.2999900,21.8000000,0.0000000,0.0000000,90.2500000); //object(helipad) (3)
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CreateObject(1215,618.0999800,-593.7000100,21.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,607.4000200,-593.7999900,21.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,607.2999900,-613.7999900,21.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,618.0999800,-613.7999900,21.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
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